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#1

'Controller' Switch

Archive: 29 posts


Hello thar! This is my first post here, so any criticism (constructive, mind, I'll cry) is very much accepted.

The idea...

How about a type of switch that is shaped like a PS3 controller that, when activated by grabbing, allows the player to directly control stuff with the buttons and analog sticks on their controller.

With the exception of R1 (which must be held down to use the controller), the PS button, Start and Select (and possibly another button that will display a key of what they all do that the creator can write on) each button on your controller could be used to control a piston/motor/rocket/etc. to allow you to create more complex vehicles and puzzles for your level.

The regular buttons on the d-pad and the various shapes along with L1, L3 and R3 would fuction similarily to a big red button, with the same modes available. The R2 and L2 button/trigger thingys can judge how far in they are pressed (I think they do, anyway) and could have a speed setting based on this as well as the settings available for the regular buttons. The analog sticks could have various settings like each being similar to two 3 way switches laid perpendicular to one another or have each direction like the previously mentioned R2/L2 set up.

It'd probably be better explained with diagrams, to be honest, although I haven't the time to make some at this moment.

Anyway, I think I've got my idea across, please comment on it and of course give me suggestions to stuff to add to it.

Thank you for your time,

Pablo.
2009-12-27 19:17:00

Author:
Pir8 Pablo
Posts: 7


Hello thar! This is my first post here, so any criticism (constructive, mind, I'll cry) is very much accepted.

The idea...

How about a type of switch that is shaped like a PS3 controller that, when activated by grabbing, allows the player to directly control stuff with the buttons and analog sticks on their controller.

With the exception of R1 (which must be held down to use the controller), the PS button, Start and Select (and possibly another button that will display a key of what they all do that the creator can write on) each button on your controller could be used to control a piston/motor/rocket/etc. to allow you to create more complex vehicles and puzzles for your level.

The regular buttons on the d-pad and the various shapes along with L1, L3 and R3 would fuction similarily to a big red button, with the same modes available. The R2 and L2 button/trigger thingys can judge how far in they are pressed (I think they do, anyway) and could have a speed setting based on this as well as the settings available for the regular buttons. The analog sticks could have various settings like each being similar to two 3 way switches laid perpendicular to one another or have each direction like the previously mentioned R2/L2 set up.

It'd probably be better explained with diagrams, to be honest, although I haven't the time to make some at this moment.

Anyway, I think I've got my idea across, please comment on it and of course give me suggestions to stuff to add to it.

Thank you for your time,

Pablo.

Wellcome to the forums then =)

YOu would like some way to controll vehicles or robots or turrest without actually sitting in it ? THat is possibel.

Have the sackboy sit in a small dissolve square( Or any other grabable thing) And then you can cotroll things by pressing r1. see " Asteroid!pinball " Wich uses such a simpel system:
(Not made by me)

It is possibel to make flying machine that you can controll to that lets the players fly werever they want and have alot of controll over the vehicle without being attached to a piston or so. Check my level ( LBPG:lunar explorer my psn is doubletimewa) to see such a vehicle used.

Whatever you want to do in terms of controlling machines. Is possibel. I would recomend you to search for the lbpc logic beginner/intermidiate/advancd level wich you can find among the highest rated level. There you will learn logics( How do you make a boss that loses 1 hit point for every projectile without using paintator ? How do you make permanent switches ? How do you make cutscenes ? True randomizers ? All of this and alot more is stuff you will learn by playing the logics level on highest rated =))

Simply experiment alot. It will take several hours of experimenting before you can do something good enough to submitt online so have fun. Don't use the things from story mode or other players. IF you want want to have a plattform part don't use the stuff from story mode. Build your'e own stuff make sure there is no darkmatter visibel put stickers everywere to make your'e own look and so.
w
2009-12-27 20:35:00

Author:
Unknown User


That's actually a really good idea!!!2009-12-27 23:42:00

Author:
Doopz
Posts: 5592


I have experimented with things like that, doubletime, and it is through the frustration and desire to have more control that I developed this idea that allows much more control.

Just imagine hopping into a little speedboat and carefully ramping up the rocket power on the back with R2 so it doesn't flip over then aiming your machine gun with the left stick and slamming down L3 to release a fearsome volley of impact 'splosives on cardboard foes. It's practically orgasmic!
2009-12-28 00:45:00

Author:
Pir8 Pablo
Posts: 7


Just you wait till motion sensing is done.

Could some post the vid? I'm on my PsP and YT does not work...
2009-12-28 00:52:00

Author:
FuzzballFox
Posts: 217


That's actually a really good idea!!!

It is possibel to do everything you want allready. There is no need to have a ps3 controller. You can make very advanced vehicle that the player has full controll over in alot of ways. you should play my level " LBPG lunar explorer " to see that
2009-12-28 12:49:00

Author:
Unknown User


Wow I was about to make a thread about exactly the same thing! This is what the game needs. A lot of people make cool vehicles but the control system always makes them very hard to control or very limited. This would take the game to the next level.

I don’t think u should have to hold a r1 to use it though, just press it once to use and press again to leave it.

It doesn’t have to be a ps3 pad either if you could also change it so it looks like a control panel, steering wheel or flight stick would be nice. It should have a feature so you can make a key that’s displayed in the corner of the screen that shows the player what each button does, also to make it less complicated in create mode you should be able to go into its properties and select which buttons corresponding wire is displayed.

Finally each button u add should have one of these settings on/off, speed (repeatedly tap or pressure sensitive), one shot and direction.

...that’s all I've thought of but I’m sure there could be more
2010-01-04 11:32:00

Author:
Samson107
Posts: 83


or what about a sensor, so you dont have to grab it? so its off view once its activated it sees what you do, it would be useful for mechs2010-01-04 11:57:00

Author:
Kern
Posts: 5078


If anybody thinks they need this to make anything simply tell me what oyu want to make and i will show you that it is possibel !2010-01-04 19:38:00

Author:
Unknown User


Lots of things are possible.

It would be possible for me to play CoD with my toes.

It is a good idea not to.

Although there are a lot of good advanced controls using the current technology, a lot of them would still be better if actions could be assigned to buttons other than R1.

I agree with pressing R1 once to start using it and R1 again to leave too.
2010-01-04 21:53:00

Author:
ButterflySamurai
Posts: 98


Lots of things are possible.

It would be possible for me to play CoD with my toes.

It is a good idea not to.

Although there are a lot of good advanced controls using the current technology, a lot of them would still be better if actions could be assigned to buttons other than R1.

I agree with pressing R1 once to start using it and R1 again to leave too.

No can you imagine how the cool pages would be effected ? For months ? NO way. I can make whatever you want to mkae with the controller !
2010-01-04 23:02:00

Author:
Unknown User


No can you imagine how the cool pages would be effected ? For months ? NO way. I can make whatever you want to mkae with the controller !

Fine. How would you make something that allowed you to make a constant acceleration, aim up and down AND fire all at once?

With one switch like the multigrab switch? With walking between switches?

Both would work, both would be way slower than someone with separate buttons to push for each action.

That is why no driving game for the PS3 requires you to hold X to drive, tap x twice to turn left, and tap x thrice to turn right - because its better not doing it that way.

Games companies could make ALL their games the way you are thinking - they should not.

It would be a good addition.
2010-01-04 23:07:00

Author:
ButterflySamurai
Posts: 98


I'm not saying it's a good or bad idea... but I wonder if this takes Little Big Planet away from the core platforming game it is. I personally like making levels with what we have for tools. I see why this would be a tool that alot of folks might want, but imho it is not necessary. Someone built a helicopter level that controls very well and has several functions at once. I can't recall who, and I don't want to get it wrong. I'll check back with a PSN so you can see it.
And Butterfly, I would only say to you, that there a lot of games that already play the way you are describing. LBP is about creating things for yourself. I just am worried that this device would water down the spirit of LBP.
This is just an opinion and I may be wrong!
2010-01-05 15:05:00

Author:
Aselrahc
Posts: 185


The "Spirit of LBP" is something that only exists in your mine. Other people may think something similar, but it will never be exactly the same as your opinion of it.

It may create more levels with non-platform elements, and that will dilute the percentage of platform levels, but there are a lot of levels doing that already and they do it without removing the platform levels.

I think it would be a great idea, but I do appreciate the ingenuity of the people that have got around the restrictions in order to build things that are undoubtedly great.

I find the levels that are nothing but movies where sit still and watch a roller coaster take you round or the museum level stand in contrast a lot more than adding better controls to existing vehicles would.

If the roller coaster has not stopped people who actually play the game, I do not think this would.

On the other hand, I think the restrictions force people to think harder than the would otherwise have done and looking at a lot of the levels I can see the level of thought that went into them.
2010-01-05 18:09:00

Author:
ButterflySamurai
Posts: 98


Fine. How would you make something that allowed you to make a constant acceleration, aim up and down AND fire all at once?

With one switch like the multigrab switch? With walking between switches?

Both would work, both would be way slower than someone with separate buttons to push for each action.

That is why no driving game for the PS3 requires you to hold X to drive, tap x twice to turn left, and tap x thrice to turn right - because its better not doing it that way.

Games companies could make ALL their games the way you are thinking - they should not.

It would be a good addition.


Sure i will have it finished on friday =)

My psn is doubletimewa . I think i will make a primitive vehicle or so. And some puzzles. I will make a complex version that fullfills what you demanded and a dumbed down that will be easier for the dumbnuts of this community to master oO
2010-01-06 15:50:00

Author:
Unknown User


It was not a demand - it was a demonstration that the controller controls would be easier. Of course it is possible.

I kinda think it would lose some of its pickup-and-play-ability with added complexity though, but it would only be created levels that featured it - if they sucked as a result, they would get voted down.
2010-01-06 17:05:00

Author:
ButterflySamurai
Posts: 98


I imagined once a tool shaped like a mirror, that when active would allow multiple outputs based on sack boy's expressions. 2010-01-06 17:13:00

Author:
IStwisted
Posts: 428


i will be very surprised and dissapointed if they dont add this. its so simple yet it would enable you to do soooooooo much, there are all those buttons on the pad going to waste. i dont wanna memorise which colour pad does what and then have to go and grab each one, u should be able to control the vehicle, not control the person controling the vehicle. i've made lots of control systems with pads believe me and they all would be much much better if u could use the control pad buttons2010-01-07 12:38:00

Author:
Samson107
Posts: 83


i will be very surprised and dissapointed if they dont add this. its so simple yet it would enable you to do soooooooo much, there are all those buttons on the pad going to waste. i dont wanna memorise which colour pad does what and then have to go and grab each one, u should be able to control the vehicle, not control the person controling the vehicle. i've made lots of control systems with pads believe me and they all would be much much better if u could use the control pad buttons

I would never ever play lbp again if they did. I will show you it is possibel soon !!
2010-01-07 13:12:00

Author:
Unknown User


I would never ever play lbp again if they did. I will show you it is possibel soon !!

Are you fairly young?

I say this because your reply is basically "screw you guys, I am going home".


No one would be forcing you to use it in your own levels or to play levels that contained it.

No one says that it is not possible to do it using other methods.

I think this thread is just going round in circles now.
2010-01-07 13:25:00

Author:
ButterflySamurai
Posts: 98


Lol, the last post made me chuckle.

Anyway, yes it's possible to do such a thing using grab mechanics and also with some use of a "sackperson enclosed with a jetpack" device, but honestly any control mechanism you design that can use these features will far more convoluted to use that the controller switch demonstrated and it's never going to have the same scope of functionality.

If you do want to show the same level of functional complexity can be produced without a major increase in difficulty of use, then here is your spec:

I want 12 basic outputs, all controllable by the press of a single button (no faffing with multiple button taps and combinations of inputs). All must be combinatorial in nature and able to output all of the standard signal types (including speed, to accomodate for analogue control - we aren't in the last millenium you know). I then want 2x 2 dimensional speed outputs to represent the analogue sticks.

That is what would be possible with the proposed tool.
2010-01-07 13:39:00

Author:
rtm223
Posts: 6497


Lol, the last post made me chuckle.

Anyway, yes it's possible to do such a thing using grab mechanics and also with some use of a "sackperson enclosed with a jetpack" device, but honestly any control mechanism you design that can use these features will far more convoluted to use that the controller switch demonstrated and it's never going to have the same scope of functionality.

If you do want to show the same level of functional complexity can be produced without a major increase in difficulty of use, then here is your spec:

I want 12 basic outputs, all controllable by the press of a single button (no faffing with multiple button taps and combinations of inputs). All must be combinatorial in nature and able to output all of the standard signal types (including speed, to accomodate for analogue control - we aren't in the last millenium you know). I then want 2x 2 dimensional speed outputs to represent the analogue sticks.

That is what would be possible with the proposed tool.

OF course you have to dumb things down so it would work: But if they are making this controller why not make a pack that makes levels for the author ? Were you can select the focus on story and platforming ?
2010-01-07 22:31:00

Author:
Unknown User


WOW THAT WUD BE AWSOME DOBLETME, I CAN FINALY WAIT FOR TEH PACKZ! MAH BOMB SURVIVAL WITH REAL WATER WOULD BE MADE IN AN INSTANT, INSTEAD OF AN HOUR!

Ok in all seriousness, this idea is very good, but it will never be implemented.
2010-01-08 07:30:00

Author:
Kern
Posts: 5078


why will it never be implemented?2010-01-10 19:19:00

Author:
Samson107
Posts: 83


becayse mm isnt allowed to.2010-01-11 22:54:00

Author:
Kern
Posts: 5078


The main problem with such a tool is that it is far to complicated for approximately 95% of the LBP players. How would you install it anyway? It would either be a total mess of cables or some cryptic tool no one can figure out.

It's like the "advanced create mode". Simplicity is what has made LBP famous. Making it more complicated just screws the idea behind it.

The idea is awesome though and i have to admitt that i've dreamed about something like that too...

Well, let's just hope the motion-point-thingy delivers what we are waiting for
2010-01-12 00:12:00

Author:
Vanemiera
Posts: 329


Ok a lot of what this idea is about can already be done but I can see where you're coming from and I actually think it's a really good idea. I can see it being really useful for puzzles.2010-01-14 04:01:00

Author:
SR20DETDOG
Posts: 2431


The main problem with such a tool is that it is far to complicated for approximately 95% of the LBP players. How would you install it anyway? It would either be a total mess of cables or some cryptic tool no one can figure out.

It's like the "advanced create mode". Simplicity is what has made LBP famous. Making it more complicated just screws the idea behind it.



Simplicity!? have you seen some of the control systems people have made... they are very far from simple, it would probably be easier operating a tank in real life than in lbp


it can be made simple in create mode, all you will need to do is place it somewhere as you would a paint gun or jet pack, then press square to go into its properties. There only needs to be 2 settings... first you select which button you want to work with from a drop down list (this will make the wire tab for that button be displayed). Then you change the second drop down list (which will be set to 'not used' by default) to on/off, speed or whatever.
This way only 1 wire needs to be displayed at a time, all the over?s can be greyed out.

Also when selecting which button to use you should only be able to choose 1 direction to edit at a time, for example either left or right not both, this will allow u to do more with it and keep it simple.

This tool might confuse a few people in create mode but it'll stop a lot of people getting confused in play mode. Not everyone wants to build or play platform levels so why should it be so limited

I really think not having this tool make no sense
2010-01-15 10:44:00

Author:
Samson107
Posts: 83


I don't think the selection in play mode is limited at all, I mean there are tons of great survival challenges (I don't mean Bomb Survivals) Just look at Killian; His box challenge is fantastic, and Donkey Shows' Azure Palace sets the limit for underwater temples, Wexfordian is constantly changing his style.2010-01-16 20:22:00

Author:
Kern
Posts: 5078


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