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The Gauntlet!

Archive: 27 posts


The Gauntlet!scrumtrelescent7
http://lbp.me/v/qv30b6
Do you have what it takes to make it past all the obstacles and find your way to the end? The Gauntlet is a smart, challenging level designed for one, but compatible for two players. No gimmicks, no frills. Just speed, quick thinking, and good old-fashioned difficulty.
I'll be willing to give F4F on 10 levels (preferably from 10 different people).
New Feedback for Feedback offer! Unlimited F4F. Plays and feedback can be expected, at the latest, the following weekend from your post here.
all
2009-12-26 09:04:00

Author:
Unknown User


Here's a couple of pictures from my level. Admittedly, the design is not inspiring, but seeing the level in motion definitely is.
http://img706.imageshack.us/img706/58/aphotor.jpg
http://img229.imageshack.us/img229/1622/aphoto4.jpg
http://img96.imageshack.us/img96/2261/aphoto2s.jpg
http://img695.imageshack.us/img695/4140/aphoto1d.jpg
http://img251.imageshack.us/img251/576/aphoto5.jpg
2010-02-23 21:48:00

Author:
Unknown User


Hey, It's nice to see that you've come to LBPC too, as pretty many recently from Gamespot/GameFAQs.
Anyway, would you like me to play your level again, or is it still the same as about a month ago?
2010-02-24 13:14:00

Author:
Arradi
Posts: 183


Aside from a few updates and fixes, the level is the same for the most part. I'm just expanding my horizons over here to try and get some plays and feedback.2010-02-24 15:35:00

Author:
Unknown User


Sorry to not post, i'm scheduled to play this level soon (probably a little bit later). I don't really have anything i want you to try right now though, though if you're willing to wait a couple weeks for it you can give me feedback on my revamped part 1!2010-02-26 03:05:00

Author:
RCIX
Posts: 250


This level is actually really, really good.
The graphics are far from impressive at the beginning (you could've, for example, easily made the gas less square-ish with the Corner Editor), but they do get better as you progress throughout the level.
The trial of lights at one of the last elevators, for example, was a very nice touch to the design of the elevator itself.

The 'shiny' part of this level is the gameplay. There's just a lot of stuff to do before you reach the Scoreboard.
Swinging, hanging, jumping (with the low-gravity key), shooting.
Quite original at some parts, too.
The 'Paint-Balloon' and the 'Paint-Sled' are both original concepts (to me) that I have never seen before. Using the paintballs of the Paintinator to propel oneself... Clever.
And using the Enchantment Remover as a new kind of hazard, man, you really got me with that.

The logic work is very stable and shows me that you've put a lot of work in this level to get things right, something which I can most certainly appreciate.
You should try improving the looks of your level's beginning, though.

I think this is a very nice level to play and that more people should give this one a shot.
4 Stars & hearted.


~ffha.

PS: F4F - Link in signature.
2010-02-26 04:51:00

Author:
ffha
Posts: 48


Thanks a lot for the feedback, ffha. I'll reciprocate shortly.
Looking forward to what you've got to say, RCIX.
2010-02-27 01:12:00

Author:
Unknown User


Oh no! (or yes, how do you want to look at it)
I found a paint-ring obstacle in another level! It's called Space enterprise and was made by Foxprod in summer '09.
I think it was a pretty good level...
2010-02-27 14:13:00

Author:
Arradi
Posts: 183


Oh no! (or yes, how do you want to look at it)
I found a paint-ring obstacle in another level! It's called Space enterprise and was made by Foxprod in summer '09.
I think it was a pretty good level...

Actually, I'd been building concepts and portions of what became the final level and publishing them for a very long time. I think I published something with the paint-propelled ring in it around March '09. I doubt he got the idea after playing my level, since it only got around 20 plays before I took it down, but I'd feel awesome if he did.
I'd love for someone to take one of my ideas and completely blow me out of the water. It's how things get better.
Thanks for the info, by the way. I played the level. It was pretty good.
2010-02-27 22:31:00

Author:
Unknown User


Ok, returned F4F:

It would be nice if you decorated the background in the first parts somehow.
A lot of fun obstacles (even though i hate spinning wheels ), though i had to quit because i ran out of lives at getting the power cell back to the spot. The thing i was supposed to swing on wouldn't move The rest of the level was great up to that point! Lots of inventive obstacles (except for the wheels )! 4 stars.
2010-02-28 02:59:00

Author:
RCIX
Posts: 250


Thanks, RCIX. I'm working on going through and seeing what quick fixes I can make to the design to just make it seem more put together.
Sorry you don't like the wheels. I like to think the wheel obstacles I designed were interesting and new however often everyone else uses them, but to each his own.
I'll take a look at the spot you were having trouble with, but I'm afraid it's probably an isolated incident, since I've never heard of any problems with that. I'll see if there's anything I can do.
2010-03-01 00:19:00

Author:
Unknown User


I have to try this out. I'll try to post some feedback as soon as I can !2010-03-01 00:27:00

Author:
singularik
Posts: 130


If you've played my full-length level, you know about the Paintinator Ring concept. I've gotten a lot of positive response about that concept, including people who say it's the first time they've seen it. In light of such critical acclaim, I expanded on it a bit and plan to give it its own level, more or less. I was working on the mechanics and decided to publish the level, for the hell of it. It doesn't warrant its own thread, so I posted it here.

If you want to check it out, it's called "Paintinator Ring Concept", under the same PSN - scrumtrelescent7.
And while you've got your PS3 on, why not play The Gauntlet! a couple of times?
2010-03-05 22:03:00

Author:
Unknown User


Hey. Informative n00b here: IF you have yet to play this challenging but fun and well-done obstacle course level, do so now. Or I don't care when you play it, just do so. It needs seriously more... I forgot.

Edit:
Could you play one of my F4F levels? I didn't post anything new here but I too need more... plays
2010-04-17 19:39:00

Author:
Arradi
Posts: 183


this looks amazing....i'm gonna play it for sure....i'll have feed back for you tommorow 2010-04-17 21:58:00

Author:
Supa_Nady
Posts: 420


OK i played the level!

something i picked up on:
-you can and music and logic invisible.
-the round floaty circle is a bit hard
-the floaty key thing is hard, maybe put another check point in between the start and finish of the key thing.

thinks i like:
-awesome logic
-interesting to look at
-great level.

i have it :star::star::star::star: and a heart
well done
2010-04-19 02:34:00

Author:
Supa_Nady
Posts: 420


i have it :star::star::star::star: and a heart
well done
Thanks a lot!
Do you have a level you need plays or feedback on?
2010-04-19 05:35:00

Author:
Unknown User


yeah...the level is called The Lost Temple of the Last Empire...thanks 2010-04-19 06:29:00

Author:
Supa_Nady
Posts: 420


This level is definitely worth of playing. There are lots of unique concepts in it but because I constantly kept dying on them experience were dulled a little bit. Because of dying I nearly left level on first and second obstacle but uniqueness of them overshadowed problem and I got trough them. In contrast of unique concepts obstacles between them were repetitive and that added to empty look made this level little more boring than it could be.

PROS
-unique concepts
-variety of gameplay
-length

CONS
-empty feel
-dying
-cheap deaths

NOTE
-In first obstacle I would demit (https://lbpcentral.lbp-hub.com/index.php?t=11861-Demitters-New-demitter-switch-added%21%21%21-2010-03-10) donut at the end of it.
-I would prefer to emit new ones using sensors on first two obstacles.
-After sled I died to first enchantment remover because i didn't see it coming
-Then I died third enchantment remover, red gas and twice to last removers at the same reason.
-What you do when lights turn off if you don't have any of the glowing costumes?
-Spinning circles in dark are horrible with costume and even more without it.

3 and half stars (:star::star::star::star tagged varied
2010-04-19 10:34:00

Author:
waD_Delma
Posts: 282


3 and half stars (:star::star::star::star tagged varied
Thanks a lot!

"What you do when lights turn off if you don't have any of the glowing costumes?"
Most people skilled enough to reach that point in my level will have most likely played up to the third area of the story mode, where you get the first glow-in-the-dark costumes. And also, that hint on the wall after the lights go off--that's not a requirement. That's just me saying that if you're having trouble with the obstacles, there's an easier way.

Thanks for the rest of your feedback, as well.
2010-04-21 01:57:00

Author:
Unknown User


Okay, sorry for taking so long to play your game. I was not able to finish the whole level because I had something to do, but i got to the end of the first key bit.
I can tell you it's pretty hard to get past but very inventive and creative.
From what I played I give it a 3/5
2010-04-21 12:51:00

Author:
TheBlackKnight22
Posts: 695


From what I played I give it a 3/5
Thanks for the play, and I'm sorry you didn't have time to finish it. However, I guarantee that if you play it again and finish the level, you'll enjoy it.

@Supa_nady and waD_Delma:
I'll be able to return F4F this weekend. I've got 2 midterms this week and I'm focusing on studying, for now.
2010-04-21 21:48:00

Author:
Unknown User


I would be happy to return the feedback!
As usual I'll note things as I play.

- I feel the "get the key" button is too hidden. The first time it just looked like a piece of red VR material or some red glass, not a button. The magic mouth only activates when you jump up to the arrow. You get spawned in the middle layer when the button is in the front.
Personally I don't like jumping with the floaty gameplay wise, but I'm probably in the minority here.
- You can get to the red area/second checkpoint without the floaty key. I would either amend the changes ( suggested above) or add a locked door (that only opens with the floaty key at the start of the course)
- What's the point of the blue/black sponge after you release the key block up into the air?
- I do like the movement/sounds in the electric hazards in the red area.
- After the rollercoaster bit, I would change the blue gas to black, to tighten up the visuals.
- Great that you have the green circles on the black wheels as the visual movement cue, as some creators over look this.
- You should hide the dark matter at the start of the jetpack section.
- Mixing up the directions of the red Xs + red gas put of nowhere is considered a cheap death imo (as they appear pretty quick). I would add a visual hint to highlight the path of the dangerous elements here.
- First time I thought you were meant to go into the red key box (which killed me). Not sure how to make this clearer though. Maybe make the box into a standard block with a semicircle cut out, so the player can't die.
- You can get an official "R1" sticker from the garden level "Get a Grip" (a secret sticker you need to take off and stick to your sackperson because you dont get it as a prize)
- For the glow-in-the-dark costume magic mouth, you could add that the player could use the L1 button as an alternative.
- I would change the camera in the "power completely off" rotating wheel section. As you have the thick red lines, I don't think you need the camera.
- (powercell red section) Make the part the rocket is attached to grabbable if possible, as first time I grabbed (or tried to) and was a cheap death which you should try to minimize.
- Was there a bunch of (unlit) lights at the end? I was expecting a little light show.

A nice level overall. Gameplay was fun and inventive.
I would have liked a bit of a story for motivation!
4/5!
2010-04-25 12:25:00

Author:
midnight_heist
Posts: 2513


Either that was an extremely hard level, or I just suck at this game. I personally think I just suck, lol.
The platforming was really fun and intuitive but really tricky, especially at the end. I like the originallity of it. The first obstacle where you had to shhot the floaty ring? Genius! All the other platforming was again, well thought out.

All you need to work on are the visuals, they were abut bland in places but other than that, this levels fantastic! Well done.

Thanks for the feedback on my level btw.
2010-04-25 13:09:00

Author:
AgentBanana
Posts: 511


I just republished the level with a pretty good amount of updates. Most are design changes aimed to streamline the level's gameplay. I'm also jotting down ideas for a second level, which I'll hopefully have time for this summer, in case anyone's interested. I've learned a lot from the 11 months I put into making this level, and I'm gunning for that spotlight.

@Agent Banana
Thanks a lot. My goal here was to give even the veteran Sacks a good challenge, so there's a good chance you don't actually suck. Thanks again!

@midnight_heist
Thank you for all your feedback. A good amount of it went into the update I just published. In particular:
"What's the point of the blue/black sponge after you release the key block up into the air?"
If you "drop" the floaty key, it's too high to reach with Sackboy alone, so I gave the player a way out that wasn't the "try again" button.

"First time I thought you were meant to go into the red key box (which killed me). Not sure how to make this clearer though. Maybe make the box into a standard block with a semicircle cut out, so the player can't die."
Haha. I actually got a lot of that a while ago, and then I made a nice big, obvious "NO SACKBOY" sticker to put inside. I think that's about as clear as I'm going to make it.

I would change the camera in the "power completely off" rotating wheel section. As you have the thick red lines, I don't think you need the camera.
With the camera's gone, the movement is really too wild to tell what's going on. I did, however, just think of a nice clever fix to make the cameras operate a bit more smoothly, which I'll implement sometime this week, hopefully.

I would have liked a bit of a story for motivation!
Again, assuming I have the time over the summer, I'll be going all out on my next level.
2010-04-26 07:21:00

Author:
Unknown User


Okay! I finished it and I would like to re-vote! It was pretty cool, I have to tell you. Everything I saw in there was pretty fun and unique. I got mad countless times for dying like a bigillion times tho ! hahaha.. I give it
:star: :star: :star: :star: :star: 5/5!!!
2010-04-27 13:02:00

Author:
TheBlackKnight22
Posts: 695


I just put the final touches on this level. A few aestietics here and there to streamline the level were published about a month ago, and some fixes and whatnot that no one playing the level should notice (camera issues and the like). Point being, this is the absolute final version, and I hope everyone who has played it or will play it enjoys the level -- I know I've enjoyed building it. Thanks a lot for all the feedback I've gotten. I encourage you all to play the level if you haven't already, and I will continue to fix any gamebreakers that you may find.

Also, I just started on a new level, which should be complete sometime in the year 2013.
2010-07-05 21:53:00

Author:
Unknown User


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