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#1

If this forum was the whole the community...

Archive: 44 posts


would you rate the members levels differently?

I was thinking, pretty much all the levels that are posted in the level showcase are 5 starred by most people (I know that's quite generalised but bear with me..).

To an extent, this is our way of protecting each other and helping each other out because we know how much work went into the level and that the community as a whole is not going to be so kind. So it is basically our way of overcompensating.

Also, as a rule, the levels on this forum ARE 5 star material comparatively speaking to the rest of the community. But I guess then that depends on your own personal criteria of rating levels and that's a whole different question for another day

Personally, I think if this forum was the whole community, we would be slightly harsher, as there wouldn't be so much need to protect each other.

I think this is probably more relevant in terms of the star rating as oppose to the actual feedback, as most are quite honest and constructive with that

Thoughts?
2009-12-25 22:56:00

Author:
jackofcourse
Posts: 1494


Bottomline: we are subjective when it comes to our friends.

Even if we don't completely love the level, we sometimes give them an extra star for their trouble and to, yes indeed, help them out and protect them in those vital first hours against the cruel H4H-ing crowd.

I don't see anything wrong with that if one is honest with the comments that accompany said stars.
The feedback is usually very honest around here and even though I see some cases of folks basically getting on their knees and bowing for a well known creator, even if their level might be their weakest effort yet, I think its kept to minimum.
2009-12-25 23:09:00

Author:
Zwollie
Posts: 2173


Definetely different. I would be using much more the 2,3 and 4 star options.

Nowadays, I only give one or 5 stars. I know it sounds extreme, but I fail to see the point to rate correctly if you are going to be pretty much alone doing so. My criteria is: If the level tries to provide fun gameplay, story or whatever, and there's an obvius effort put into it without using an extremely abused gameplay mechanic such as, err, bombs + gravity, it gets 5 stars.

I may not like much the level, or even quit in frustration, but still, I'll be giving my 5 stars. Those 5 stars are, in a way, to compensate the guy who is going to unfairly rate it 1 star, but most importantly, what I'm saying with those 5 stars is "this deserves to be on cool pages, beyond many of the levels in there"

So, in coclusion, I don't use ratings to rate anymore; instead, I use them to push them up trough cool pages if I feel that the levels ons page 1 are worse than the one I'm rating. But if this forum was the community -which would be nice in some ways, but we would be losing loads of variety- I'd put much more though into my ratings, and I'd be much harsher. In fact, I don't think I'd use th 5 stars option anymore, with very few exceptions. And lets not talk about hearts, those would be heavily restricted.
2009-12-25 23:18:00

Author:
Keldur
Posts: 628


Definetely different. I would be using much more the 2,3 and 4 star options.

Nowadays, I only give one or 5 stars. I know it sounds extreme, but I fail to see the point to rate correctly if you are going to be pretty much alone doing so. My criteria is: If the level tries to provide fun gameplay, story or whatever, and there's an obvius effort put into it without using an extremely abused gameplay mechanic such as, err, bombs + gravity, it gets 5 stars.

I may not like much the level, or even quit in frustration, but still, I'll be giving my 5 stars. Those 5 stars are, in a way, to compensate the guy who is going to unfairly rate it 1 star, but most importantly, what I'm saying with those 5 stars is "this deserves to be on cool pages, beyond many of the levels in there"

So, in coclusion, I don't use ratings to rate anymore; instead, I use them to push them up trough cool pages if I feel that the levels ons page 1 are worse than the one I'm rating. But if this forum was the community -which would be nice in some ways, but we would be losing loads of variety- I'd put much more though into my ratings, and I'd be much harsher. In fact, I don't think I'd use th 5 stars option anymore, with very few exceptions. And lets not talk about hearts, those would be heavily restricted.
I thought I was the only person who did this? If I were to play a bomb survival, I would rate it one star, though it probably deserves 2/3. It's my way of compensating for those who rate it highly, despite it's lack of creativity.
2009-12-25 23:46:00

Author:
thekevinexpress
Posts: 256


Since this is a "community within a community", there's a ton of subjectivity - people naturally want to help out their fellow Creators, especially since they went out of their way to share it here (which instantly shows a higher level of dedication than the average Creator). Now, I personally think that's something worth avoiding - objectivity is the only way you can truly help anyone improve at anything - but as long as honest, detailed feedback is left, I don't think the level rating really matters in the end.2009-12-25 23:49:00

Author:
ConfusedCartman
Posts: 3729


Also, as a rule, the levels on this forum ARE 5 star material comparatively speaking to the rest of the community.

^This is the main reason for me.

If H4H levels, or levels with poor visual design or bad gameplay for example, are rated 3 or 4 stars in the community,
most of the good levels here on LBPC must be rated 5 stars cause in comparaison they really worth it, even if they are not perfect...

As you said, a "good" level need a lot of work and time, and that is easy to see in the level when you play it.
So personnaly, I can't rate the same way, a poor level made in few days, and a detailed level made in 1 month, even if I didn't really enjoy it for a reason or another.


Or maybe we could add a specific rating system for LPBC, with extra stars
so that rating could be more subtle when we leave a feedback on a level thread...
- Great level, but.... = 5 :star:
- Awesome level, just perfect... = 7 :star:
2009-12-26 00:36:00

Author:
dajdaj03
Posts: 1486


Since this is a "community within a community", there's a ton of subjectivity - people naturally want to help out their fellow Creators, especially since they went out of their way to share it here (which instantly shows a higher level of dedication than the average Creator). Now, I personally think that's something worth avoiding - objectivity is the only way you can truly help anyone improve at anything - but as long as honest, detailed feedback is left, I don't think the level rating really matters in the end.

I agree, while in an ideal world I do wish we could be completely objective I can fully understand the reasons why this community behaves the way it does when it comes to rating fellow members levels.
2009-12-26 02:46:00

Author:
jackofcourse
Posts: 1494


I actually tend to rate levels here any amount of stars, mainly on effort though, not on my opinion. Especially if the post itself has bad grammar, no pictures, or any general "play my level but i will do nothing in return" vibe to it.

Generally, this forum is only made up of wonderful people and true LBP fans who want to contribute to the entire LBP community. If this was the whole community, I don't really think the generally wonderful people here would act any different to each other.

2009-12-26 02:54:00

Author:
Incinerator22
Posts: 3251


Since this is a "community within a community", there's a ton of subjectivity - people naturally want to help out their fellow Creators, especially since they went out of their way to share it here (which instantly shows a higher level of dedication than the average Creator). Now, I personally think that's something worth avoiding - objectivity is the only way you can truly help anyone improve at anything - but as long as honest, detailed feedback is left, I don't think the level rating really matters in the end.

I share that opinion. Level rating is not a reflection of the quality of the level. When we play a LBPC level we have a new perspective of the game. Totally brilliant and with thousands of work hours (even dreaming, when we travel or watch TV) to build the entire level. We dont really need five stars to enjoy a good level.
2009-12-26 22:00:00

Author:
Duckywolf
Posts: 198


If this forum was the whole community, I would kill myself.2009-12-26 22:07:00

Author:
KoRnDawwg
Posts: 1424


would you rate the members levels differently?


Nope.... but that's because I already use the full scale to rate all levels, even those created by LBPC members. Our members, even the ones that I've become good friends with, are not guaranteed 5 stars from me. Instead, they are guaranteed honest, constructive feedback on how to improve their levels. I would hope that other members would treat me the same.
2009-12-26 23:04:00

Author:
mrsupercomputer
Posts: 1335


Nope.... but that's because I already use the full scale to rate all levels, even those created by LBPC members. Our members, even the ones that I've become good friends with, are not guaranteed 5 stars from me. Instead, they are guaranteed honest, constructive feedback on how to improve their levels. I would hope that other members would treat me the same.

Definitely good to hear!
2009-12-26 23:05:00

Author:
jackofcourse
Posts: 1494


I think I would, simply because the overall quality level would be much higher. If everything I come across is good or great, those levels that are "merely" good probably would start getting 3 stars in stead of 4. This sort of thing already happens: some levels that got 5 stars in the early days would get only 3 or 4 now, because creators keep pushing the limits.2009-12-27 00:05:00

Author:
Rogar
Posts: 2284


Nope.... but that's because I already use the full scale to rate all levels, even those created by LBPC members. Our members, even the ones that I've become good friends with, are not guaranteed 5 stars from me. Instead, they are guaranteed honest, constructive feedback on how to improve their levels. I would hope that other members would treat me the same.


Good I wish people would all be like you (and me it seems) and rate the levels properly and not according their specific stance, point of view or agendas. And I mean either positive or negative agendas.

-It's not right to rate your friend's level 5 stars when it's worth 3.

-It's not right to rate some H4Her's level 2 stars when it's worth 4.

There's no way around this really. It's either you do it right or either we get exactly what's happening in the community right now: A rating system that means nothing because people can't use it properly.

.
2009-12-27 05:34:00

Author:
RangerZero
Posts: 3901


ive been known to give the odd star (or take the odd star) just to try to offset the rest based on what i honestly think, but alot of the people on this forum are my little big heroes and alot of people here are celebritized. Its just like if johnny depp is in a movie, people will love it just because hes in it, even if in the 3rd installment of this movie the story is a little unbelevable, and has a dumb ending. people will love it anyways.2009-12-27 10:21:00

Author:
poorjack
Posts: 1806


I tend to just rate highly credited levels that aren't very good with overly low ratings.

I.e. I'm not sure whether hospital bomb survival deserves one star, buts thats what I would give, to compensate for the five stars the series continually seems to get.
2009-12-27 10:28:00

Author:
chimpskylark
Posts: 335


I tend to rate pretty objectively - it may SEEM like I give quite a few 5 star ratings, but in reality I don't TELL people in the showcase thread if I give them less (I generally don't say "I gave you x stars in that case" - only constructive critisism... of course, I definately don't low-rate. Very rarely go below 4)

To me a 5 star level is when the person truly pulled off something special - visually, gameplay - I felt like I was really entertained coming out of the level.

I definately think it's important to be objective and point out where the creator may make some improvements - this generally helps people as a whole enjoy the levels more.
2009-12-27 22:01:00

Author:
CCubbage
Posts: 4430


ive been known to give the odd star (or take the odd star) just to try to offset the rest based on what i honestly think,



I thought I was the only person who did this? If I were to play a bomb survival, I would rate it one star, though it probably deserves 2/3. It's my way of compensating for those who rate it highly, despite it's lack of creativity.



Definetely different.

Nowadays, I only give one or 5 stars. I know it sounds extreme, but I fail to see the point to rate correctly if you are going to be pretty much alone doing so.

Wow, that is crazy. This is why peoples hard work get destroyed.


If this forum was the whole community, I would kill myself.

lol. I think i would too.


Bottomline: we are subjective when it comes to our friends.

Yes, and if you are not. Then you shouldn't really be called a friend.
2009-12-28 03:12:00

Author:
fijski8
Posts: 159


Wow, that is crazy. This is why peoples hard work get destroyed.

Now, I said bomb survival, if someone put any effort (and by this I mean 15+ hours) into a level I automatically give four stars, five is for a level that really captures something magical, whether it be gameplay or visuals.
2009-12-28 04:50:00

Author:
thekevinexpress
Posts: 256


Wow, that is crazy. This is why peoples hard work get destroyed.

I believe that I clearly stated that I hand out 5 stars for every level in which you can see that the creator put some work -hard work, as you say- in it, so I don't understand how can you say that my method is that nocive. In fact, I'd say that it enforces hard work!

Even if I'm aware that what I'm doing is fighting fire with fire, incorrect ratings with incorrect ratings, I'm just incapable of stopping to do so. It just makes me so depressed to see all those levels in which some hard effort was put in them sink to the bottom of cool pages while the not-so-hard-worked-ones rise.



EDIT: Ooops, this is a bit of an off topic, isn't it? Err... what to say... oh, yes, If this forum was the community I wouldn't heart levels anymore! No need for hearted lists if you can simply jump on cool pages and play some gems instead of "digging" trough hearted lists to find those!
2009-12-28 08:55:00

Author:
Keldur
Posts: 628


yes, i understand where u guys are coming from. But it would be nice if everyone just rated what the stars read.

1 star: not recommened

2 star: needs work

3: worth playing

4: very good

5: must play.

rating a 5 star or 4 star level 1. just isn't fair. even if it is a bomb level, most casual players love bomb levels. And most new players... start with learning to create making these levels. So if it is a copy. sure 1 star is due.
But if someone took hours trying to make something to share what they love about lbp. we should be a bit more considerate of thier time it took to make it.
2009-12-29 16:36:00

Author:
fijski8
Posts: 159


I don't pay much attention to user ratings when I play levels unless it's something like 1 star and a hundred plays.

As far as ratings go, I hate to say this, but if a level is not extraordinarily good or bad and if the average rating is not off by more than a star, I will use whatever the average is because I'm lazy and just want to move onto the next level. If I do rate the level, it's to give it a rating that I think is fair.

Most of the time I find levels by picking random Japanese creators' hearted lists and as far as I can tell, the ones with better hearted lists don't rely on plays/average ratings.
2009-12-29 18:59:00

Author:
Unknown User


Ratings may not mean much to you, or me, but they ARE an accurate average opinion of the community as a whole.

While you may not feel that 'Hospital Bomb Survival' is a 'MUST PLAY' and doesn't deserve 5 stars and you think it's just a 'NEEDS WORK' and thus you should rate it a 2 star, just because a load of other people have rated it a 5 doesn't mean you need to "counter" their ratings by giving it a 1 star.
All those other people who voted may have really felt it was a 'Must Play' level.

Once you pollute the poll with your skewed 1 star rating, it no longer becomes accurate of the average opinion.
2009-12-29 20:38:00

Author:
TheSeraphor
Posts: 73


Nope.... but that's because I already use the full scale to rate all levels, even those created by LBPC members. Our members, even the ones that I've become good friends with, are not guaranteed 5 stars from me. Instead, they are guaranteed honest, constructive feedback on how to improve their levels. I would hope that other members would treat me the same.

When I first played Manufactured Madness I absolutely loved it... it even messed up on me a couple times, and in my feedback all I told you that I would improve is to up the ante on mechanical sounds and some tips on speed settings/large radi for sounds. When the very minute changes were implemented the level was even better for ME because I'm a personal sound junkie in my own work and what I like to see in others... it adds such a subtle layer of depth and immersion for me. I don't know how, or if it changed the views of other players who'd played after that, wether they would even notice it, or if it was an important thing for them that would have affected the rating - I think not, but Manufactured Madness was 5 stars on day one, without what I would call imposing my own ideas of perfection and style on it, and any subsequent minute changes after that only made it better for me. I would not scrutinize a level for failing to meet every standard in the book, or nothing would get 5.

I've gotten 4 or 3 plenty of times, bluntly from members here for some of my finest work... it befuddled me immensely sometimes, because I feel that it really does honestly measure up to the very best out there and offers experiences that might not be available anywhere else in the game. The writing and overall themes, and the way the visuals and words coalesce together in the harmony in False Idols for example... maybe a person might not enjoy reading, fail to comprehend it, or even bother to interpret it beyond face value, or even read it at all - but rating the quality of the dialogue anything less than perfect, to me, is not being objective and not admiring the scope of the theme, despite differences in taste, is total disregard - a subjectivity that can't be helped.

...but not, every great level is not perfect... I kind of like the 5 to 10 stars suggested by dajdaj03, as I've always been a fan of going "6 stars" when a level truly blew my socks off.
2009-12-30 15:57:00

Author:
Unknown User


When I first played Manufactured Madness I absolutely loved it... it even messed up on me a couple times, and in my feedback all I told you that I would improve is to up the ante on mechanical sounds and some tips on speed settings/large radi for sounds. When the very minute changes were implemented the level was even better for ME because I'm a personal sound junkie in my own work and what I like to see in others... it adds such a subtle layer of depth and immersion for me. I don't know how, or if it changed the views of other players who'd played after that, wether they would even notice it, or if it was an important thing for them that would have affected the rating - I think not, but Manufactured Madness was 5 stars on day one, without what I would call imposing my own ideas of perfection and style on it, and any subsequent minute changes after that only made it better for me. I would not scrutinize a level for failing to meet every standard in the book, or nothing would get 5.

I've gotten 4 or 3 plenty of times, bluntly from members here for some of my finest work... it befuddled me immensely sometimes, because I feel that it really does honestly measure up to the very best out there and offers experiences that might not be available anywhere else in the game. The writing and overall themes, and the way the visuals and words coalesce together in the harmony in False Idols for example... maybe a person might not enjoy reading, fail to comprehend it, or even bother to interpret it beyond face value, or even read it at all - but rating the quality of the dialogue anything less than perfect, to me, is not being objective and not admiring the scope of the theme, despite differences in taste, is total disregard - a subjectivity that can't be helped.

...but not, every great level is not perfect... I kind of like the 5 to 10 stars suggested by dajdaj03, as I've always been a fan of going "6 stars" when a level truly blew my socks off.
I TOTALLY agree, and rate the exact same way. Whether a level is my particular taste or not, I try to look at it from the standpoint of what the style of the level is. In other words, I don't read a novel and rate it with the same criteria as a comic book....

Unfortunately, rating is SO subjective in general, and since there's no way to separate levels by genre people are rating your level who you're not really targetting... which is a big problem for someone like me that doesn't design for 10 year olds....

I actually hate it when people will play a really unique level even on this forum and say something like "not really my style of gameplay.... 3 stars..."
2009-12-30 16:38:00

Author:
CCubbage
Posts: 4430


3 stars is the new deal.

3 stars is awesome guys. This means you rock really. It's the new score you get nowadays as soon as you put your little toe outside the beaten path. As soon you make the player use his brain too.

Space Escape (jwwphotos) and Sack's On The Beach aren't alone anymore in the world of 3 starred levels. Space Sack's Adventures: The Blue Planet just joined the clan!

oh well, that's why we shouldn't care that much about rating. Especially in the broken system of this game.

.
2009-12-30 18:28:00

Author:
RangerZero
Posts: 3901


I thought 4 was the ideal? All my levels have 4 stars eventhough there is a huge quality gap between them.

To answer the original question: No, I wouldn't rate any different as I already don't make a difference. If your level is worth playing you get four stars, if it needs work two, four if its great good and 5 if it's absolutely amazing (which is hardly ever the case).
If I think a level is vastly over- or underrated I give 1 or 5 just as a small effort to fix a unfixable problem.
2009-12-30 18:38:00

Author:
Syroc
Posts: 3193


i rate all levels four stars unless they didn't work at all or if they worked their butts off...2009-12-30 19:02:00

Author:
theswweet
Posts: 2468


I thought 4 was the ideal? All my levels have 4 stars eventhough there is a huge quality gap between them.


I was being ironic in my previous post. Just meant that great levels often ends up with 3 stars. Wich is unfair in itself but that's what happen when you force people to rate and default the star rating on the current score.

.
2009-12-30 20:08:00

Author:
RangerZero
Posts: 3901


No, I wouldn't. I would rate the bad levels bad, and the better, better.
But in other things, this community would be suckish as all the "noobs" and little kids would be spamming and being all like "OMG YOU RATE MY LVL 2 STARZZZ!?!?!?!?!?!/1/1/dx? I BAN U!!!!" and all these mature topics would be stormed by little kiddies.
But I would leave and it wouldn't be "The whole community", breaking this idea up and generally ruining the topic.
Carry on.
2009-12-30 20:29:00

Author:
chezhead
Posts: 1063


If I think a level is vastly over- or underrated I give 1 or 5 just as a small effort to fix a unfixable problem.

I hope you mean a level like 16 DEADLY JUMPS WITH REAL WATER AND BOMS DROP GARAGE MONSTER having 5 stars and needing a 1 star rating... and not a "I was forced to restart in Ancient Castle because of the sandbags, and everyone said this is the greatest level ever, so I'm gonna rate it 1 star" kind of way.
2009-12-31 14:30:00

Author:
Unknown User


The former of course. 2009-12-31 15:10:00

Author:
Syroc
Posts: 3193


See, that's alright. It's not even a fake rating to downrate it anyway... 'cause I would give a level like that 1 or 2 stars anyway, wether it had 1 or 5 to begin with.2009-12-31 15:17:00

Author:
Unknown User


I would not scrutinize a level for failing to meet every standard in the book, or nothing would get 5.

I completely agree and I apologize if I came off sounding cold hearted in my response. There is no such thing as a perfect level and I recognize that. The example you gave of the sound in Manufactured Madness is the same kind of thing I would overlook when rating. However, the other problems that Manufactured Madness did have when it first launched were pretty big (players couldn't finish) and in my opinion, that would drop it a star rating until those issues were rectified.

For example, I recall Rtm223 giving Zephyr Valley a four star rating at first because of the confusion with the boss battle. I believe he was justified in this rating and I really appreciated that, as opposed to him saying he had issues with it, but still giving it 5 stars. It was a legit criticism (other members brought it up as well) and I became motivated to improve it. Once I did, Rtm kindly changed his rating.

So, that is what I mean when I say that a level isn't guaranteed a 5 star from me.
2009-12-31 15:25:00

Author:
mrsupercomputer
Posts: 1335


I completely agree and I apologize if I came off sounding cold hearted in my response. There is no such thing as a perfect level and I recognize that. The example you gave of the sound in Manufactured Madness is the same kind of thing I would overlook when rating. However, the other problems that Manufactured Madness did have when it first launched were pretty big (players couldn't finish) and in my opinion, that would drop it a star rating until those issues were rectified.

For example, I recall Rtm223 giving Zephyr Valley a four star rating at first because of the confusion with the boss battle. I believe he was justified in this rating and I really appreciated that, as opposed to him saying he had issues with it, but still giving it 5 stars. It was a legit criticism (other members brought it up as well) and I became motivated to improve it. Once I did, Rtm kindly changed his rating.
So, that is what I mean when I say that a level isn't guaranteed a 5 star from me.


Did you republish on a new spot at that moment? Because your star rating counts once.

.
2009-12-31 15:51:00

Author:
RangerZero
Posts: 3901


I completely agree and I apologize if I came off sounding cold hearted in my response.

I didn't take it that way at all, I wasn't ranting at you, just adding my two cents... I used your level as an example, because I and most others agree that they're pretty effin' good, no matter what your own style or preference is.

Another thing that I would cite in something like this... I recently watched a video of SteveBigGuns Digital Reality level, and it started off with an awesome display, and then I see the simplest, most basic elevator doors... very little nuance or craftsmanship to it. To me, those kinds of things I avoid in my own stuff like the plague... everything has to be souped up, etched, and notched to a picturesque look I have in my head. BUT, by the time the video was over, I was like "wow, what a level... amazing" and the basic, rectangle door became meaningless and I would see it as a way to save thermo, rather than laziness or lack of artistry since so much was displayed in the rest of it.

I always launched all my levels with bugs and breaks, because I'm impatient... and in the event the level just breaks at the end or the middle, I can see someone getting frustrated, and objectively giving it 4 or 3.... but like RangerZero said, once that 4 or 3 is put in, it'll never be 5 again, even after I fix everything. An unfairness to this, in my mind, is that many levels never attempt such complex or mindbogglingly difficult designs to where these kinds of problems are an issue and will get 5 for being a weaker experience, that goes much smoother than the epic that's not failsafe. Of course, when I see Subterranean Setbacks on video, I realize that there are no excuses and I should just slow down and get some beta testers for a week or so heh

Anyway, just rambling again... don't mind me.
2009-12-31 16:18:00

Author:
Unknown User


Did you republish on a new spot at that moment? Because your star rating counts once.

.

Your rating does only count once, but it is your last rating that matters. Any previously ratings are erased
2009-12-31 16:23:00

Author:
jackofcourse
Posts: 1494


Your rating does only count once, but it is your last rating that matters. Any previously ratings are erased

I think Ranger was getting at how a 3 or 4 from us in the day a level is up, dropping it from 5 to 3, means that all those "hurry and press X" ratings will cement it at 3, even if one of us goes back and rerates it according to the changes made.

This is where the politics part of what you're saying comes in, and why I always thought you were a genius for using a lock and key level for your 2x level, as a buffer, even though it was pretty much perfect at launch anyway.
2009-12-31 16:29:00

Author:
Unknown User


I just rate a level based on its quality, effort in execution, and fun. No need for this silly chat or anything - if I didn't like something about your level, I'll say it. :B2009-12-31 16:35:00

Author:
SLS10
Posts: 1129


I think Ranger was getting at how a 3 or 4 from us in the day a level is up, dropping it from 5 to 3, means that all those "hurry and press X" ratings will cement it at 3, even if one of us goes back and rerates it according to the changes made.

This is where the politics part of what you're saying comes in, and why I always thought you were a genius for using a lock and key level for your 2x level, as a buffer, even though it was pretty much perfect at launch anyway.

Ahh that makes more sense. I thought it was something Ranger would have already known.

The lock and key did work better than I could have ever imagined. IMO, I think the type of level had a lot to do with it as well, with it being a two player level and that little bit different, I think that little bit of 'extra something' helped a lot. I don't think the lock and key method would have been quite as effective if it was just another one player level. Don't get me wrong, I'm sure it would have been better than just a standard publish, but not at quite the same level as it worked with Industrial Assistance.
2009-12-31 16:35:00

Author:
jackofcourse
Posts: 1494


heres a little theory i had... if the LBPC community, if some of us become PSN friends.... Well the idea is you lock your level for the first 2 of your 7 days, and give the key to all of your LBPC friends, and they in turn play and give an HONEST rating, then your hurry click X "auto rate" is locked at set HONEST rating. so effectively, the LBPC community becomes a much bigger influence on your level, and the full community, than we would have originally. kind of a sneaky, untested idea, but hey, thats me.2010-01-01 02:51:00

Author:
poorjack
Posts: 1806


5 stars for a well planned, polished, approachable level... add a heart for any additional 'wow' factor in the level... all other levels get the quick 'x' button and tagless exit! ;P

comments are much more valuable imho...
2010-01-01 04:15:00

Author:
miltonTPS
Posts: 126


comments matter more at the end of the day, but cool pages warriors, like me and some other brave souls who are still trying to recapture our homeland, still value star ratings ALOT! because cool pages is OUR land... We WILL win it back one day...2010-01-01 10:50:00

Author:
poorjack
Posts: 1806


The lock and key did work better than I could have ever imagined. IMO, I think the type of level had a lot to do with it as well, with it being a two player level and that little bit different, I think that little bit of 'extra something' helped a lot. I don't think the lock and key method would have been quite as effective if it was just another one player level. Don't get me wrong, I'm sure it would have been better than just a standard publish, but not at quite the same level as it worked with Industrial Assistance.

Which reminds me, any chance of a sequel, or some other two player affair?
2010-01-01 20:58:00

Author:
Rogar
Posts: 2284


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Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

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