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#1

Knights of the Azure Palace pt. 1 (99% completed, weeeeee!!!)

Archive: 129 posts


Sigh, I'm never going to get my Gundam project finished.

It started as a test in water beta, but now that it's out, I'm gonna go full out. It's not a remake of the Azure Palace since retooling that level for water is too much work, so this is truly a successor to it. Hopefully I can capture the same charm the first one had on top of it having less bugs. =P And don't worry, you won't be lugging a key around the whole time, lol.

Direct Feed pics from the latest build...

http://www.daviddino.com/kazureptone02.jpg

http://www.daviddino.com/kazureptone08.jpg

http://www.daviddino.com/kazureptone09.jpg

http://www.daviddino.com/kazureptone11.jpg

http://www.daviddino.com/kazureptone16.jpg

http://www.daviddino.com/kazureptone17.jpg

Will update as progress continues.

UPDATE 1/14/2010:


http://www.youtube.com/watch?v=wdsr8B6-q4E

UPDATE 1/18/2010:


http://www.youtube.com/watch?v=brMoogAOlgg
2009-12-23 02:38:00

Author:
gevurah22
Posts: 1476


wow!! Most cool! Keep us posted!2009-12-23 03:09:00

Author:
jwwphotos
Posts: 11383


Haha, YES! Azure Palace + Underwater mecha Suit= WIN!2009-12-23 03:41:00

Author:
Astrosimi
Posts: 2046


^ Agreed
Must remember to play this when it comes out
2009-12-23 03:42:00

Author:
Ricano
Posts: 434


This looks interesting.. 2009-12-23 10:23:00

Author:
Kn0cked-0ut
Posts: 562


wow... btw is it much harder to create a swimming mech than creating a normal flying mech...?2009-12-23 10:34:00

Author:
elzbenz
Posts: 86


wow... btw is it much harder to create a swimming mech than creating a normal flying mech...?

You'd think so wouldn't you? I had a little play around with it in the beta and it handled just fine as far as I'm concerned. I'm not big on the whole mech suit thing, but I totally appreciate the engineering that goes into it and was very impressed to see how well the mechanics worked underwater. Needless to say, for those of you that are into donkeyshow's mechs: this is a project to keep your eye on
2009-12-23 11:40:00

Author:
rtm223
Posts: 6497


^ thanks man.

I really am shooting for the stars on this one as it might be two levels long... One for the palace and one for the super boss.


wow... btw is it much harder to create a swimming mech than creating a normal flying mech...?

in relation to how I make them, yes it is easier thanks to buoyancy but remember it all depends on how you wan them to function.
2009-12-23 22:32:00

Author:
gevurah22
Posts: 1476


Tried this during Beta Time, the Mech (can we still call it Mech? ?__?) works very well. Making a full level on it will be awesome, a job for DonkeyShow!
Yeah, when you have to many ideas, you never complete projects XD
2009-12-23 22:50:00

Author:
Dante95
Posts: 504


Tried this during Beta Time, the Mech (can we still call it Mech? ?__?) works very well. Making a full level on it will be awesome, a job for DonkeyShow!
Yeah, when you have to many ideas, you never complete projects XD

True that. Considering this has been something I've been wanting to do ever since I found out about water when I went to E3 earlier this year, I've been patiently waiting to do a proper sequel.

But yeah, it's not really a mecha. It's more like a suit of armor than anything else. I did get inspiration from this though...

http://www.mahq.net/Mecha/gundam/g/gf13-026nd.jpg
2009-12-24 02:04:00

Author:
gevurah22
Posts: 1476


the talking guy doesn't look as good compared to the robot and dragon. itd be cool if you had puzzles where you left through the back of the robot and did something(maybe lower the water level so sac coud wallk2009-12-24 09:33:00

Author:
Unknown User


the talking guy doesn't look as good compared to the robot and dragon. itd be cool if you had puzzles where you left through the back of the robot and did something(maybe lower the water level so sac coud wallk

No worries. I have some good stuff planned. =)

As for the visuals, I'm getting the scale just right. That stuff previously shown won't really be seen in the full level aside from the azure armor.

http://i45.tinypic.com/2vsf5nr.jpg

http://i46.tinypic.com/2079k6p.jpg

Considering it's been awhile since I did actual level work, I've been itching to make things look a little more detailed than usual with some larger scale. Thank you Uncharted 2 for some inspiration. ^^

Work must continue!
2010-01-05 05:21:00

Author:
gevurah22
Posts: 1476


Awesome! Nice to see that you are making a sequel! I will definetly play this when finished. Great work as usual.2010-01-05 19:17:00

Author:
TNSv
Posts: 302


Looking good! Any hints of plot or sequences to tease us with yet? 2010-01-06 16:33:00

Author:
Thegide
Posts: 1465


Looking good! Any hints of plot or sequences to tease us with yet?

Maybe the beastie that was killed in the original azure palace has a cousin that also needs to be killed?

anyways this is gonna be huge. Hows the level(s) progressing donkey show?
2010-01-06 19:47:00

Author:
TNSv
Posts: 302


Maybe the beastie that was killed in the original azure palace has a cousin that also needs to be killed?

anyways this is gonna be huge. Hows the level(s) progressing donkey show?

Good so far. I've done a lot of preliminary work on paper and have built the basic skeleton of the entire first level. I might have to cut back on some stuff considering the scale some of the enemies I'll be throwing in.

Juggling this, grad school, and work is killer, but I really want to see this project to the end.


Looking good! Any hints of plot or sequences to tease us with yet?

Here you go for now.

http://www.youtube.com/watch?v=IiGV1YeVRuo
2010-01-07 07:39:00

Author:
gevurah22
Posts: 1476


Looks like it's off to a good start. I like how your levels tend to emphasize just how small sackboy really is. Huge statues and giant menacing beasts and big robots... not many artists use scale like this to their artistic advantage.

I'm not sure if this is truly intentional, but I like how the rock debris falls in the water after you. It doesn't feel like "oh I'm in the water now everything's different"; it really connects you to the previous scene and reminds you that things are going on in the world around you, even if they are off-camera.

Looking forward to more.
2010-01-07 20:50:00

Author:
Thegide
Posts: 1465


Looks like it's off to a good start. I like how your levels tend to emphasize just how small sackboy really is. Huge statues and giant menacing beasts and big robots... not many artists use scale like this to their artistic advantage.

I'm not sure if this is truly intentional, but I like how the rock debris falls in the water after you. It doesn't feel like "oh I'm in the water now everything's different"; it really connects you to the previous scene and reminds you that things are going on in the world around you, even if they are off-camera.

Looking forward to more.

Thanks man. Scale has always been something I like to emphasize when building my levels, especially with the Azure Palace. It's much easier to convey with the 3D glitch as well. ^^

As for the debris, it's something I thought about just to keep the scene in check. It's all about keeping the world connected, especially when it's a fantasy world. I'm really trying to focus on creating a semi-believable, seamless world where areas don't look out of place, etc.

I'm sure I'll get more stuff completed over the weekend and I'll update accordingly.
2010-01-08 01:52:00

Author:
gevurah22
Posts: 1476


once again dino....like usual...i love you....no homo lol

anyways it looks really nice, once i get my new ps3 ill be on the lookout for this...



so i can guess this is a sequel and not a prequel amirite?
2010-01-09 08:04:00

Author:
Shadowcrazy
Posts: 3365


once again dino....like usual...i love you....no homo lol

anyways it looks really nice, once i get my new ps3 ill be on the lookout for this...



so i can guess this is a sequel and not a prequel amirite?

Haha, no homo indeed.

Anyway, story wise... I guess you could call it more of a spiritual successor versus a direct sequel. The two Azure Palaces are definitely linked as I'll attempt to unfold in the narrative.

Considering how far I am in the first stage, it might look like the level will go 3 parts.
2010-01-09 08:25:00

Author:
gevurah22
Posts: 1476


Considering how far I am in the first stage, it might look like the level will go 3 parts.

wohoo! Trilogy!
2010-01-09 08:29:00

Author:
TNSv
Posts: 302


look really good if anyone can do it you can 2010-01-09 11:40:00

Author:
jump_button
Posts: 1014


i love how the floating platforms shake about. Looks amazing so far2010-01-09 22:00:00

Author:
Unknown User


Looks awesome, but I was hoping for a true sequel to the original. I'm not really on-board with the Gundam stuff until you can get it working flawlessly.2010-01-09 23:07:00

Author:
Sack-Jake
Posts: 1153


Looks awesome, but I was hoping for a true sequel to the original. I'm not really on-board with the Gundam stuff until you can get it working flawlessly.

The knight armors aren't going to take up a large part of the level, plus I've simplified them a lot to the point where my wife is pretty proficient with them... and she's not good at the game at all.


i love how the floating platforms shake about. Looks amazing so far
I had to calm down the shaking a lot because it started getting out of hand for some odd reason. Pretty wild and unexpected effect though. ^^
2010-01-09 23:18:00

Author:
gevurah22
Posts: 1476


knight armor is always good IMO

also the shaken was pretty sweet, especially all the debris falling down on you....gave it a more realistic(lol sackboys are real?) sense and it made you feel like you had to avoid the debris to avoid danger...like a good movie

and 3 parts sound really good, guess this level will be a good test for your gundam project (ex. agcuy, hygogg, etc.)
2010-01-10 02:17:00

Author:
Shadowcrazy
Posts: 3365


Well, Dino, this is looking great so far - and I'm really pleased at how much anticipation it's creating!

We know already that it'll be great, but we're all wondering HOW great!

Good luck with it.

Cheers
2010-01-10 22:13:00

Author:
MrsSpookyBuz
Posts: 1492


I loved Azure Palace and this looks amazing! I cannot wait until the real deal 2010-01-12 21:28:00

Author:
AbstractFlesh
Posts: 837


Thanks guys. I'm taking my sweet time with this one making sure the level has a sense of tension throughout. Here's a couple more pics I took today when play testing the first half or so of the first level. Here's to hoping the level lives up to the expectations. ^^

http://www.daviddino.com/lbpknightsazure03.jpg

http://www.daviddino.com/lbpknightsazure04.jpg

http://www.daviddino.com/lbpknightsazure05.jpg

And the key is back, lol. It's much less frustrating to mess though. =P
2010-01-13 07:57:00

Author:
gevurah22
Posts: 1476


Looks good,
Probely 10x better than first one, would like to see a dragon after you like that Mm lvl. That would be cool.
2010-01-13 10:14:00

Author:
bakscratch
Posts: 258


Gah it's still frustrating how making levels is like some lost art to me xD

From what i saw in the teaser this looks amazing already!
Like the platforms shaking before they float in the air, how do you even do that?!
2010-01-13 11:19:00

Author:
Dexiro
Posts: 2100


Using different sizes of materials as a base for holding up those rocks obviously provide different levels of stability. The thinner the material, the more sway you'll get.

Also, new WIP vid. ^^


http://www.youtube.com/watch?v=wdsr8B6-q4E

If it's not up, give it a sec to process.
2010-01-14 14:31:00

Author:
gevurah22
Posts: 1476


Hey Donkey Show, looks like the video permissions are set to private. Afraid I can't view it...2010-01-14 15:43:00

Author:
Thegide
Posts: 1465


Hey Donkey Show, looks like the video permissions are set to private. Afraid I can't view it...

Whoops! Must've had the private box checked when I uploaded it off iMovie. It should work now, hopefully.
2010-01-14 18:33:00

Author:
gevurah22
Posts: 1476


Seems great, good job! It's really cool to see a level "grow up", it make you want to try it finished 2010-01-14 18:39:00

Author:
Dante95
Posts: 504


Thanks man. I'm hoping the level can capture the feeling of survival within the player.2010-01-14 18:46:00

Author:
gevurah22
Posts: 1476


Looks very nice! cant wait for thar finished level!2010-01-14 18:51:00

Author:
TNSv
Posts: 302


Hmmmm, no offense but I prefer levels with wooden ramps and skateboards.

Looks great Donkey_Show! I'll need to play this when it's released!
2010-01-14 19:32:00

Author:
FlameAtNight
Posts: 405


Nice, but the bit near the end of the video looks like it needs a checkpoint(maybe put one on the bit before you put the key in the slot so you can kill the snakes)2010-01-14 19:39:00

Author:
Unknown User


Nice, but the bit near the end of the video looks like it needs a checkpoint(maybe put one on the bit before you put the key in the slot so you can kill the snakes)

There's going to be one where you get the key, so in the event you happen to lose it, you can just pick up another one. I've been kinda lazy in adding it since I was focusing on the design section of that particular part, lol.

Thanks though guys! After this section where the video ended, it just gets crazier from there. ^^
2010-01-14 20:12:00

Author:
gevurah22
Posts: 1476


maaaaan this is getting more and more exciting...its like watching a in the making sorta thing...can't wait to see how it ends 2010-01-15 01:04:00

Author:
Shadowcrazy
Posts: 3365


I'll probably do one more teaser vid before releasing the level. Glad you guys like how things are going so far. When things are looking near completion, I'll invite some of you guys over to help out with the stability and bug testing. =)2010-01-15 02:22:00

Author:
gevurah22
Posts: 1476


AHAHAH cant wait to play this!2010-01-15 03:23:00

Author:
Snrm
Posts: 6419


I'll probably do one more teaser vid before releasing the level. Glad you guys like how things are going so far. When things are looking near completion, I'll invite some of you guys over to help out with the stability and bug testing. =)

Me for example?
2010-01-15 05:58:00

Author:
TNSv
Posts: 302


Me for example?

LOL, of course.

And I'm currently working on the chase sequence now. =)
2010-01-15 07:05:00

Author:
gevurah22
Posts: 1476


I'll probably do one more teaser vid before releasing the level. Glad you guys like how things are going so far. When things are looking near completion, I'll invite some of you guys over to help out with the stability and bug testing. =)

give me a poke if Iam on
2010-01-15 09:13:00

Author:
jump_button
Posts: 1014


LOL, of course.

And I'm currently working on the chase sequence now. =)

what timezone are you on? It would help if i know hen youre online.
2010-01-15 11:14:00

Author:
TNSv
Posts: 302


I'm on PST. I'll let you guys know beforehand when it's time to test. =)

Also, here's a couple more pics so you can see the scale of some of the rooms I'm working on.

http://www.daviddino.com/lbpknightsazure06.jpg

http://www.daviddino.com/lbpknightsazure07.jpg

I'm also going to hold a contest when this comes out. Top three from LBPCentral get one of those mini-sackboy figurines from me.
2010-01-17 09:15:00

Author:
gevurah22
Posts: 1476


wow looks fantastic

can't wait to play it,

Azure palace was the 2nd level i played ever and its had that special place in my heart
2010-01-17 16:37:00

Author:
Kern
Posts: 5078


Hopefully this level will hold a special place in your heart as well. =P

Anyway, third WIP vid. Hope y'all like what you see. ^^


http://www.youtube.com/watch?v=brMoogAOlgg
2010-01-18 15:45:00

Author:
gevurah22
Posts: 1476


woah! How did you make that gas so... so... Glowy?

also loving the fish thing that chases you and the charge when you come near to a spawn looks fantastic, may i have the honour of testing it, it would make my day so many times!

i'm hoping to see the return of the Azure Blade, or is that "evolved" like the key?
2010-01-18 15:51:00

Author:
Kern
Posts: 5078


Wow, I'm really excited for this!!! It's looking fantastic. 2010-01-18 15:52:00

Author:
SirPaper
Posts: 150


woah! How did you make that gas so... so... Glowy?
Magic. =P Honestly though, that's its properties underwater I suppose.



also loving the fish thing that chases you and the charge when you come near to a spawn looks fantastic, may i have the honour of testing it, it would make my day so many times!

i'm hoping to see the return of the Azure Blade, or is that "evolved" like the key?

I'll have it open for testing pretty soon, so I'll definitely let you know when it happens. As for the blade... the properties do not work the same like the original Azure Palace. =( But in response to not being able to do that, I created the Knight Armor in its place. So I guess you could say that's the evolution of the Azure Blade in a sense.

Ultimately though, what I've been showing is only Part 1. I'm getting close to the 75% mark of the thermo so I'll be working on the second part soon after... with giant mega bosses and all that jazz. =)
2010-01-18 15:57:00

Author:
gevurah22
Posts: 1476


I've been watching the videos, and it looks very nice.
One suggestion though, I noticed that in one area, a cut-scene was triggered as you were collecting points (souls right?) at about 2:14. This can be irritating for people who are trying to get a score multiplier, as the cut-scene stops them.

That's all!
2010-01-18 16:09:00

Author:
warlord_evil
Posts: 4193


how did you colour the souls?2010-01-18 16:12:00

Author:
Kern
Posts: 5078


I've been watching the videos, and it looks very nice.
One suggestion though, I noticed that in one area, a cut-scene was triggered as you were collecting points (souls right?) at about 2:14. This can be irritating for people who are trying to get a score multiplier, as the cut-scene stops them.

That's all!

Yup, souls. =P And thanks for that. I actually moved it forward a little more to prevent that after filming the vid so it's already taken care of. =)


how did you colour the souls?

Errr... don't they just stay colored according to your personal background depending on the vicinity of the sackboy?
2010-01-18 16:29:00

Author:
gevurah22
Posts: 1476


yes! They are different colours...2010-01-18 16:31:00

Author:
Kern
Posts: 5078


yes! They are different colours...

They look the same to me...
2010-01-18 16:45:00

Author:
gevurah22
Posts: 1476


They are? Then i look like a fool...2010-01-18 16:46:00

Author:
Kern
Posts: 5078


Great! And I see that you have fixed the only problem I had with the first (unless I was being stupid as usual).
More places to get the key from.
I kept breaking the first one.

I cannot wait for this level, it looks immense.
2010-01-18 16:56:00

Author:
Jedi_1993
Posts: 1518


It amazes me how you can work so fast. I suppose I lose lots of time fretting over corner edits.

Anyways, great twist near the end ("GIVE ME THAT KEY"). I like how you got the smaller enemies to follow you through the water. Was it complicated to do or is simply creature brain behavior? I haven't experimented with underwater brained critters yet.

Great job with the 3D backgrounds. Another thing for me to toy with eventually I suppose.
2010-01-18 17:05:00

Author:
Thegide
Posts: 1465


They are? Then i look like a fool...
LOL, it's all good.

Great! And I see that you have fixed the only problem I had with the first (unless I was being stupid as usual).
More places to get the key from.
I kept breaking the first one.

I cannot wait for this level, it looks immense.
Yar! Losing the key is not that big of a deal in this one as you can always get more if you happen to lose it. In multiplayer, there can be up to four keys for everyone.

It amazes me how you can work so fast. I suppose I lose lots of time fretting over corner edits.

Anyways, great twist near the end ("GIVE ME THAT KEY"). I like how you got the smaller enemies to follow you through the water. Was it complicated to do or is simply creature brain behavior? I haven't experimented with underwater brained critters yet.

Great job with the 3D backgrounds. Another thing for me to toy with eventually I suppose.
Thanks! The twist thing is something I came up with last minute, but in a sense it rolls pretty well with the overall story. As for those enemies, it uses rockets and sensor switches to track the player.

Glad you guys like what you see so far. =)
2010-01-18 17:48:00

Author:
gevurah22
Posts: 1476


You know the little enemies that follow you? are they lethal? I'd maybe add some of that glowing blue gas to them just so you can tell. I dunno.2010-01-18 19:59:00

Author:
Unknown User


You know the little enemies that follow you? are they lethal? I'd maybe add some of that glowing blue gas to them just so you can tell. I dunno.

They actually do have the blue gas on them. I think there was a reason I didn't expand the blue gas due to inadvertent deaths, but perhaps I should do that now. I will admit they are kinda easy when you have the key.
2010-01-18 20:44:00

Author:
gevurah22
Posts: 1476


what would improve the little enemies would be a tail of blue gas, so that they emit loads of it (but only if you have thermo to spare)2010-01-20 18:00:00

Author:
Kern
Posts: 5078


I actually just expanded the blue gas already attached to the little guys so they have a trail when following you already. And yes, I'm getting close to filling up so far now that I just finished the chase sequence. It should look pretty interesting to say the least. =)

Also, I'll be online later on tonight so if you guys want a little tour, let me know.
2010-01-21 17:57:00

Author:
gevurah22
Posts: 1476


I'll like a little tour of the level, but i can stay online other 2-3 hours max, i don't know when is your "later on tonight" 2010-01-21 19:18:00

Author:
Dante95
Posts: 504


what time is "later on tonight?"2010-01-21 19:41:00

Author:
Kern
Posts: 5078


Looks great, can't wait to play it.2010-01-21 20:01:00

Author:
bonner123
Posts: 1487


Later on tonight for me is around 9PM Pacific Standard Time.

As for updates, I'm about 90% done with part 1. There's definitely going to be a trilogy of sorts the way this is turning out.

Anyway, I'll be having a closed beta test by the middle of the week hopefully, so if you want to help out, post your PSN name here and I'll send you a level key. Your input is really appreciated as I want to make this level one of the better water levels out there.

I've also added another chase sequence for tons of fun. =)

And here are some WIP pics...

http://www.daviddino.com/lbpknightsazure08.JPG

http://www.daviddino.com/lbpknightsazure09.JPG

Hope to hear from you guys soon!
2010-01-25 17:23:00

Author:
gevurah22
Posts: 1476


I'll be very happy to help you in such a great level, my psn is xDante95x, i'll report you any bug or issue that i'll found. And it will probably be one of the best water levels from the teasers 2010-01-25 17:48:00

Author:
Dante95
Posts: 504


Hope i can help you..

PSN: MCREDFOX
2010-01-25 17:56:00

Author:
McRedFox
Posts: 56


I'd LOVE to beta test the level!

- PSN: Fredrik94
2010-01-25 20:12:00

Author:
Fredrik94
Posts: 342


Need a tester?

psn: paddy_johnston
2010-01-25 20:36:00

Author:
Unknown User


Thanks for the help guys. With this, it'll really help with the quality checks and other stuff I just don't see. Again, I'll send you guys a PSN with the level key when it goes up. Hell, if I have the time, I might bootleg the ending for a bit tonight just so you guys can mess with it.2010-01-25 20:53:00

Author:
gevurah22
Posts: 1476


beta tester here...sign me up buddai2010-01-27 06:28:00

Author:
Shadowcrazy
Posts: 3365


i will definetly want to test this out. PSN is TNSv. Feel free to send a key.2010-01-27 07:29:00

Author:
TNSv
Posts: 302


Oh ide beta test that
ide beta that allll night

*cough* i mean yea, if you have any room ill be glad to give some feedback
lol
2010-01-27 07:56:00

Author:
Littlebigdude805
Posts: 1924


I've sent out the keys to those who are already on my friends list. If not, look for an add from me. =)

Mind you, the level isn't finished (like the end) but let me know how things work out. I really appreciate your guys' help with this!

Oh, the level is located iby Australia , but if you have any issues finding it, let me know.
2010-01-28 08:25:00

Author:
gevurah22
Posts: 1476


Key didn't open the level :


EDIT: I had to publish it in a level, then play it in order to get the level open. I had the level locked, so no one can got it, but me and the level is now deleted



Do I report bugs etc. in PM, or what?
2010-01-28 10:19:00

Author:
Fredrik94
Posts: 342


Nah, just let me know here. I'm good with it. =)2010-01-28 17:10:00

Author:
gevurah22
Posts: 1476


=( I won't be getting back my copy of LBP until saturday.I want to test it SO BAD *cries*2010-01-28 17:23:00

Author:
AbstractFlesh
Posts: 837


At the statue at the begining, you are able to jump at the sword/blade, making you respawn in the ''enemy zone'' (Where there are multiple enemies) However, there is no water there. So yeah... Quite of a big bug there.

When you get chased at the end it's easy to trick the creature to run into a wall, and stay there.
2010-01-28 17:32:00

Author:
Fredrik94
Posts: 342


OOoooOooh Give me a key!

I promise you I will break this level. If not... I will die inside.

lol so yep

Beta testing please!
2010-01-28 17:40:00

Author:
iGotFancyPants
Posts: 1355


At the statue at the begining, you are able to jump at the sword/blade, making you respawn in the ''enemy zone'' (Where there are multiple enemies) However, there is no water there. So yeah... Quite of a big bug there.

When you get chased at the end it's easy to trick the creature to run into a wall, and stay there.

That's odd because that hasn't happened before until recently. I think I just need to replace the blade so that doesn't happen anymore. As for the end, that's totally unrefined. A lot of that will change for the most part.

Anything else that you liked or didn't like about it that could be tweaked?

And I'll hit you guys up when I get back home from work. Send me a PSN friend request saying you're from LBPC. If not, I'll just erase it. =P
2010-01-28 18:09:00

Author:
gevurah22
Posts: 1476


I've added you. Are you sending the key soon?2010-01-28 22:08:00

Author:
Unknown User


I'm at work right now so I'll be sending it when I get back home.2010-01-28 22:40:00

Author:
gevurah22
Posts: 1476


only part i didn't like was spending like 5 mins swimming around trying to collect every last bubble, and yea same problem with the sword here, OH and when the creature comes up for the key it kinda pushes you to the side if you still hold onto the key, so you just get pushed to the side of the room and watch him go up the tunnel but i purposefully hit his tail and saw the rest of that scene, kinda hard to collect the bubbles during the chase is there a small amount of dm in front of them?2010-01-29 04:12:00

Author:
Littlebigdude805
Posts: 1924


Ive psn messaged you the bugs2010-01-29 14:55:00

Author:
Unknown User


Thanks a lot! I'll check them out soon.2010-01-30 05:23:00

Author:
gevurah22
Posts: 1476


Ahahahaha,I remember this level! it turned into a big "kill the other players" war, cause the projectiles are electric, and there are chinks in the mechs armor. Aaaah, good times.2010-01-30 05:55:00

Author:
srgt_poptart
Posts: 425


Haha, it's completely different as of now. =P I'll send you a key.2010-01-30 06:12:00

Author:
gevurah22
Posts: 1476


Hellooooo can i be a beta testernessness?2010-01-30 17:45:00

Author:
Tawarf
Posts: 457


I will be getting LBP in a little bit.I will send you a friend request to test =D

Edit-You have the maximum number of friends D=
2010-01-30 18:15:00

Author:
AbstractFlesh
Posts: 837


This level better deliver XD2010-01-30 18:31:00

Author:
BasketSnake
Posts: 2391


It does! It really really does.2010-01-30 19:17:00

Author:
Kern
Posts: 5078


A question for those of you who have played the beta. Is the first section where you have to collect the "souls" for the first time too hard? Should there be a bubble emitter as you're looking for the souls or would that make it too easy?2010-02-02 04:58:00

Author:
gevurah22
Posts: 1476


would make it too easy, trust me the bubble part in the beginning isnt really hard...the only difficulty is tracking down every single one of them...but other then that there's no issues2010-02-02 06:25:00

Author:
Shadowcrazy
Posts: 3365


In the begining i was testing it with multiplayer, (*hides from bottles*) and if the person gets stuck up on the top bit they can't see where to go, then i somehow died and appeared in a completely dry room with creatures on string and rockets...2010-02-02 08:02:00

Author:
Kern
Posts: 5078


lol you found an easter egg...now you must share so we may uncover the secrets of this dry land in the azure palace....or at least post pics 2010-02-03 00:52:00

Author:
Shadowcrazy
Posts: 3365


I'd really be grateful if I could get a chance to check this one out (Beta-wise, of course). I've played Azure Palace and i can't wait to see your underwater mechanics 2010-02-03 01:33:00

Author:
Astrosimi
Posts: 2046


Sorry there haven't been any updates lately. I just had a death in the family so I've been handling some priorities as of late. Once it all boils over in a couple of days, I'll start making the adjustments to the level. I'll also hook you up Astrosimi. =)2010-02-03 22:46:00

Author:
gevurah22
Posts: 1476


sorry to hear it...hope things work out soon2010-02-04 00:51:00

Author:
Shadowcrazy
Posts: 3365


I'm sorry to hear that hope you can get through it 2010-02-04 18:30:00

Author:
Kern
Posts: 5078


The first room REALLY needs a bubble emiter, if not it may be a quitting point for many people(it's also really hard to get to surface on time cuz you swim quite slow). I left some problems on it on your profile too2010-02-04 22:13:00

Author:
Unknown User


Sorry there haven't been any updates lately. I just had a death in the family so I've been handling some priorities as of late. Once it all boils over in a couple of days, I'll start making the adjustments to the level. I'll also hook you up Astrosimi. =)

Whoah... my sincerest condolences. I apologize for that.... thanks anyways
2010-02-05 04:28:00

Author:
Astrosimi
Posts: 2046


Don't even stress, it's all good. She passed away peacefully and that's all we could ask for really. But thanks. =)

This weekend I should finally have some time to work on this bad boy (aside from grad school crap). I do have a question for y'all though...

Considering this is probably going to be probably two parts now, would you rather I wait to finish everything before I release it or should I just go ahead and release part 1 first?
2010-02-12 22:05:00

Author:
gevurah22
Posts: 1476


Don't even stress, it's all good. She passed away peacefully and that's all we could ask for really. But thanks. =)

This weekend I should finally have some time to work on this bad boy (aside from grad school crap). I do have a question for y'all though...

Considering this is probably going to be probably two parts now, would you rather I wait to finish everything before I release it or should I just go ahead and release part 1 first?

Being the impatient person I am, I'd rather that you release part one first, but don't take my word for it.
2010-02-13 01:21:00

Author:
galacemiguel
Posts: 179


part one being released would be nice...then have people begging for part 2 which will already be in the works 2010-02-13 05:48:00

Author:
Shadowcrazy
Posts: 3365


i agree pt 1 first2010-02-13 08:05:00

Author:
The_Lil_JoKeR
Posts: 745


Haha, fair enough. I'll get to finishing part 1 quickly and hopefully finalized by the end of Monday. =)2010-02-14 10:06:00

Author:
gevurah22
Posts: 1476


can't wait 2010-02-14 18:13:00

Author:
Shadowcrazy
Posts: 3365


Almost there guys. :3

I've added a couple more bubble emitters and streamlined a couple things with the big chase and later chase sequence. I should finish up with the dialogue tomorrow and some other random things with the ending and beginning and I'll pop it on for you beta testers. ^^
2010-02-16 09:11:00

Author:
gevurah22
Posts: 1476


Hope you added more checkpoints ill look forward to playing v2.2010-02-16 11:03:00

Author:
Unknown User


I've added a bunch of secret items and some special conditions as well, so be sure to search everywhere!


Hope you added more checkpoints ill look forward to playing v2.

To be honest, I've added only two. =P I added sensor switches to some of them to ensure that players activate the ones that they might be missing.

Where did you think they needed to be exactly?
2010-02-16 16:21:00

Author:
gevurah22
Posts: 1476


Fantastic preview! Looks insane, I can't wait to play it.... Yeah, release part 1 first & I think part 2 should be a locked level only accessible after beating part 1.2010-02-16 17:28:00

Author:
ApeCheese
Posts: 369


Fantastic preview! Looks insane, I can't wait to play it.... Yeah, release part 1 first & I think part 2 should be a locked level only accessible after beating part 1.

Sounds like a plan. Still thinking about it but that's what I should probably do. The second part is going to be very action heavy and probably shorter than part 1 (assuming you defeat the boss in a reasonable time). On average, it takes me about 15-20 minutes to beat Part 1.

Also, here is a more complete change log from the last beta added to this one.
- Added two checkpoints to ensure no random warping.
- Extended and added sensor switches to ensure checkpoints are activated
- Added more sound effects
- Slowed down main chase scene slightly
- Removed point bubbles from first chase, added them to the end.
- Visually enhanced the final sections of the second chase
- Decreased amount of Azure Keys in play at the same time to two. Only one is usable in the final chase sequence.
- Improved Unktehila-mishi's (the smaller dragon in the second chase sequence) tracking abilities, go for some loop-de-loops in the bigger areas for fun! =P
- Slightly tweaked the speed of the Unktehila-mishi
- Altered second chase sequence's landscape to ensure less chances to lose the Unktehila-mishi
- Implemented the following special conditions:
- Carrying the Azure Key to the end of the first chase unlocks a prize bubble in the following area
- Defeating all three Unktehilas unlocks a prize bubble in the treasure room path of the second chase sequence

It's not released yet, so hopefully it should be taken care of tonight or tomorrow.
2010-02-17 00:28:00

Author:
gevurah22
Posts: 1476


i like the list of enhancements can't wait to check them out ASAP2010-02-17 06:28:00

Author:
Shadowcrazy
Posts: 3365


Last night I've been toying around with the final 3% and I still haven't implemented everything I wanted... I'll be moving some things around to see if I can add more obstacles during the earlier part of the level.2010-02-17 17:39:00

Author:
gevurah22
Posts: 1476


I've added a bunch of secret items and some special conditions as well, so be sure to search everywhere!



To be honest, I've added only two. =P I added sensor switches to some of them to ensure that players activate the ones that they might be missing.

Where did you think they needed to be exactly? Its quite hard to write the exact place, if possible, could i playthrough with you and show you the exact places?
2010-02-17 18:02:00

Author:
Unknown User


Rlelease date?

* taps fingers impatiently *
2010-02-17 18:23:00

Author:
CCubbage
Posts: 4430


Its quite hard to write the exact place, if possible, could i playthrough with you and show you the exact places?

As long as you're on the same time I am. I'm usually on about 2100-0000 PST time. What about you?



Rlelease date?

* taps fingers impatiently *

Errr... sometime by the end of this week?

Really though, it all depends on how satisfied I am with the final product on top of everyone else's input. If you're feeling really impatient, I can send you a beta key. =P

Also, don't forget I am holding a contest that'll probably last about 3-4 weeks long once I release this level. Essentially the top three LBPC members on the scoreboard will one of my small sackboys like the ones in here...

http://daviddino.com/2010setup06.jpg

Just a way to say thanks for everything and whatnot. =)
2010-02-17 20:56:00

Author:
gevurah22
Posts: 1476


What is that in GMT?2010-02-17 22:45:00

Author:
Unknown User


hat's -8 hours.

Also, I've just uploaded the near final build. There's a couple of visual tricks I'd like to add assuming the last sliver of thermo will let me, but this is pretty much the gist of what you'll find in the final version! Let me know what you think and please don't be bashful beta testers. I really really appreciate the help you're giving me with this project!

Here are a couple of direct feed pics...

http://www.daviddino.com/kazureptone02.jpg

http://www.daviddino.com/kazureptone08.jpg

http://www.daviddino.com/kazureptone09.jpg

http://www.daviddino.com/kazureptone11.jpg

http://www.daviddino.com/kazureptone16.jpg

http://www.daviddino.com/kazureptone17.jpg

I'm running off a sliver of thermo now. Sooooo close!
2010-02-18 10:29:00

Author:
gevurah22
Posts: 1476


can't wait...

lol maybe you should make the 1st prize winner a gundam sackboy lol....i know im going to try my best
2010-02-19 01:31:00

Author:
Shadowcrazy
Posts: 3365


If this was a Gundam level, then sure. =P

Still working out a couple kinks, but if I'm lucky, I might get it out by late tonight. We'll see.
2010-02-19 02:53:00

Author:
gevurah22
Posts: 1476


Looking forward to it =)2010-02-19 19:10:00

Author:
Jagrevi
Posts: 1154


Well there are seperate scoreboards for 4p, 3p,2p and 1p. Will the contest only count for 1p?2010-02-19 20:03:00

Author:
Fredrik94
Posts: 342


Wrong place, bud. The other thread is in the showcase. I think this one doesn't have a purpose anymore, so I'll lock it up.

2010-02-19 20:18:00

Author:
comphermc
Posts: 5338


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