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#1

High-Tech, Low-Tech By: Yours Truly

Archive: 13 posts


Start off outside an abandoned facility, work your way through it, come out in unknown canyons, go down a cave and into a pyramid, find a way out, sandboard over burning sand, and arrive at...
THE MOST EPIC WATERFALL LBP PSP WILL EVER SEE!!
Then climb your way up the side of the falls, swing across some vines above the falls, then climb a tree to a treetop headquarters.

Author: azilidaz
Name: High-Tech, Low-Tech
2009-12-21 23:53:00

Author:
Sackwise
Posts: 305


Downloading it right now...2009-12-22 01:41:00

Author:
PokerPolo
Posts: 13


Hey Amazing Creator,

Another aesthetically pleasing platformer! I thought you used stickers really well to create an atmosphere, and the platforming was enjoyably challenging. I also found some minor innovative gameplay that deserved to be elaborated. In particular, I liked how to move one of the crates you had to strap on a jetpack and pull it to the side to unblock the pathway (do you know what I'm talking about?) You should do an entire segment based on that!

However, there were a few spots that I found myself confuzzled. One of them was on the first rock on the waterfall. For some reason, I thought you had to jump to the left to the smaller rock, but my sackboy would always evaporate from touching horrible gas. It took me awhile to figure out the correct way of going about it. Perhaps an arrow or magic mouth can fix that?

I still enjoyed the level, and that waterfall was impressive. But being the centerpiece of the level, I'm confused about the title. I thought this would have to do something with technology, perhaps a mix of retro and avant garde modernism, but it had a pyramid and a waterfall. Perhaps a re-titling is in order, or did I miss something?

Still a fun level. Five stars and a level heart, and you know I hearted you already!

Meditating on a Toadstool beside the most epic waterfall,
jeffcu28
2009-12-22 02:59:00

Author:
jeffcu28
Posts: 648


Awesome level - I really enjoyed it. You have a lot of unique mechanics going on here and interesting ways of presenting and resolving obstacles. I liked the "theme" of spinning bars that recurred throughout the level, and I am amazed at how many different ways you came up of putting them to good use. The imagery, environment, and overall ambience is great and flows from one area to another quite nicely. And do I even need to say anything about the waterfall? Supreme epicness of a nature all waterfalls should be jealous of. I think this trumps all LBP waterfalls period, thanks to the material change gas glitch specific to LBP PSP. I've never seen anything that looks that convincing on the PS3.

It's clear you've spent a lot of time on the gameplay, and there are a lot of really unique elements throughout the level. I did run into a couple of snags, and one of them was the waterfall issue that jeffcu28 already mentioned. It's not a level breaker by any means, but it did take me a little bit to figure out. The other area I had a problem with was immediately following the spinning bar of gas (which is at the bottom of the chute with 3 spinning fire bars in it). So, you platform up and over another solid spinning bar and grab onto a swinging cylinder of material. From there, it took me a long time to figure out you needed to swing to the right and pop through a hole in the metal fence to the back layer. It's hard to see that hole, and I totally missed it. In fact, on my first play through I managed to jump up and over the hump to the left, dragging the material cylinder with me and getting it stuck on the wrong side of the hump. This forced a restart because there's was no way to advance in the level. I'd say some sort of attention-grabbing sticker in that hole in the fence is all you need.

Overall an easy 5 stars, heart, and a creator heart. Nothing but sweet platforming excellence here!
2009-12-22 06:40:00

Author:
Taffey
Posts: 3187


I had a great time playing your level. Some bits were quite tricky, but never frustrating.

The waterfall part was incredible, congratulations for that. The water effect and the mountains/hills on top were very well crafted. Perfect use of materials.

The level was diverse, but maybe it was too diverse if you know what I mean. It was lacking a cohesive theme, although on its own each section was really good, interesting and beautiful. After playing the level, I didn't understand the title either.

Anyway, 5 stars and hearted. I'll be looking forward to your next levels.
2009-12-22 14:10:00

Author:
Lleonard Pler
Posts: 277


Yeah, the title is completely out of the blue. You have to understand that I stayed up for about 54 hours straight with no sleep while I was working on this level, and my subconscious was overpowering me. I was more than half asleep, and when I woke up I almost forgot everything in the level >.< I'll be sure to make a more appropriate name and fix the little problems you've all had when I have the time. With Christmas being so close, we're all very busy and I'm surprised I even found time to post 2009-12-23 21:46:00

Author:
Sackwise
Posts: 305


Hmm, I cant find it online. I found your other 2 levels but not this one. I wonder why... 2009-12-24 06:15:00

Author:
Landrede
Posts: 5


For some reason I cannot find this level when searching for it; I search for "low" "high" "Tech" "low tech" High tech" etc. But no results come up...2009-12-27 04:25:00

Author:
zeldarocks
Posts: 120


For some reason I cannot find this level when searching for it; I search for "low" "high" "Tech" "low tech" High tech" etc. But no results come up...

Same here that's weird, maybe he is editing it?
2009-12-27 04:57:00

Author:
fol1n[US]
Posts: 31


Sorry for not posting sooner, I've been really busy since Christmas. Ok, I changed the name to "LittleBIGWhatNow?" and fixed a few things, made it a bit easier to spot out where to go, and made the end look a little more scenic with stickers and whatnot.2009-12-30 03:22:00

Author:
Sackwise
Posts: 305


Oh, thanks for letting us know, because I was worried that I couldn't find the level anymore.

I'll check the new version when I get back home.
2009-12-30 10:06:00

Author:
Lleonard Pler
Posts: 277


Sackwise, thanks for good level. I have good fun with it. In some places some moving parts moves a little fast for my opinion, a little sharply... And above waterfall first time I stopped for a minute to understand - where is way further... But attention to a materials solved this problem. All things on level are very good made.

My 4 stars and hearted and heart to author (not 5 because a little sharply of moving objects and not enough puzzles on level for me )

And I'll be looking forward to your next levels.
2009-12-30 11:26:00

Author:
Domik12
Posts: 838


I played this again and I like the changes you've made. As they say, the devil is in the details. It plays better overall and looks better as well. 5 stars again and a re-heart.

Are you going to update the thread title with the new level name?
2010-01-01 05:04:00

Author:
Taffey
Posts: 3187


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