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Charges and Land Mines
Archive: 5 posts
I'm working on a level that utilises charges and land mines, and I need help creating some. I'd like, if possible, proximity mines like the ones used in anpostteller's post-apocalyptic level, and charges that look the same as the mines, and function as a mine too. So a remotely-detonated charge and proximity mine in one. Roughly the same small size as anpostteller's ones. If I'm right, his ones don't actually use explosives, do they? I think they use gas, lights and emitters. It'd be great if someone made some then sent them to me, but if you can't, then I'd like to know how to create them. PLZ n' THX SPONGMONKEY56 P.S: I wrote the important bits in bold. Here are a few pics. http://farm3.static.flickr.com/2575/4201783734_d5fe593203_o.jpg http://farm3.static.flickr.com/2743/4201029789_eefa79d77d_o.jpg Anpostteller, I hope you don't mind your mines being used as a reference, I just admire your skill at creating. So you make the best mines. And I'm rubbish.:blush: | 2009-12-20 23:41:00 Author: SPONGMONKEY56 Posts: 209 |
I've never tried creating mines like that before, but It sounds like you could do it using an OR gate that is attached to a motion sensor, and a switch ( whichever one you want to remotely detonate the mine). The cool thing about an OR gate is that you can have as many switches as you want triggering the same object... If you dont know what I mean by or gate, its basically a magnetic switch on dark matter attached to two different pistons, which are activated by two different sorrces to draw the magnetic sensors inwards (in this case, a motion switch or a remote switch that you will chose when to activate) Hopefully this helps! If you're still unsure just look me up on PSN and ill show you what i mean. Online create is so useful | 2009-12-21 01:22:00 Author: Duffluc Posts: 402 |
Mines are quite simple to make. Use small grid, make the mine quite large in the shape you want. Add explosives... If you want a delay between the trigger and the explosion, use a 'switch piston' or motor bolt to trigger the explosives, or light, sound, emitted effect. Connect a player switch or keyswitch to the 'delay' or for instant detonation - directly to the explosives. To include a remote detonator in this setup, just add an 'OR' switch, and factor in your detonator from that. Afterwards just select the mine and shrink it to your preferred size. | 2009-12-21 01:23:00 Author: Unknown User |
I think he wanted non-explosive ones. Emitters and dissolve should work. | 2009-12-21 02:06:00 Author: chezhead Posts: 1063 |
I'll see what I can do... | 2009-12-24 01:02:00 Author: psman012 Posts: 106 |
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