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#1
Black holes
Archive: 8 posts
I just came up with an idea! What about the exact opposite of light? You place it as a light, except for that they do the exact opposite. They make darkness. That's all. Light gives light, while the black hole just acts like, for an example, like a LED-light, but instead of light there is darkness. What do you think? | 2009-12-19 20:42:00 Author: moonwire Posts: 1627 |
This could be a good idea to consider, but if you dont put any light, it's dark isn't it? And when you put a light at the exact same place, well, it gives light. | 2009-12-19 21:10:00 Author: Chump Posts: 1712 |
Well, I think so... On the other hand, no light escapes the black holes. There could be a tweak option that determines if the light that goes toward the black hole disappears, while the the side that travels outwards is unaffected or if the light is totally unaffected. When I say that everything turns black, then I mean that the core would be as black as setting the lightning setting on its blackest. So you can only see neon things, or shapes with the colour backgrounds. | 2009-12-19 21:57:00 Author: moonwire Posts: 1627 |
How about actual black holes that swallow all matter? lol | 2009-12-20 00:12:00 Author: BasketSnake Posts: 2391 |
This could be very good in controlling the level of darkness throughout a level with out having to change the global lighting. Would be nice to have a tool like that. | 2009-12-20 13:10:00 Author: second--smile-- Posts: 57 |
you could just use the change light to darkness tool so u dont really need this | 2009-12-20 16:43:00 Author: geddez12 Posts: 338 |
Do we have a tool like this already?!! Or are you just taking about the global lightning changer? I am talking about a tool that will just make darkness in a certain area, working like a normal light, only with darkness. | 2009-12-20 19:02:00 Author: moonwire Posts: 1627 |
We don't have that yet, could be very handy when making dark scenes without having to make your whole level dark | 2009-12-23 15:23:00 Author: Kn0cked-0ut Posts: 562 |
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