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Foofy's MNR-beta adventures (vids)
Archive: 51 posts
Well, since there's no NDA I figure I'll do my part for the community and give you a little something to look at while I go through the game busting the kinks will be more active in this beta. (First thing I made, took maybe 10-15 min) http://www.youtube.com/watch?v=7-8fAfT3yks&feature=channel (Let's try to make a track!) http://www.youtube.com/watch?v=18B3pXnOlfM Will upload more if anyone's interested. | 2009-12-18 20:47:00 Author: Foofles Posts: 2278 |
Cool stuff, please upload more | 2009-12-18 21:03:00 Author: Shermzor Posts: 1330 |
I was quite curious if there was a NDA. But oh well since I got rotten luck and didn't get in, at least your vids can help me find out more about MNR. | 2009-12-18 21:13:00 Author: JKthree Posts: 1125 |
Im downloading this now! For me it is called " Modnation Racers Public Beta" is that public a typo | 2009-12-18 21:16:00 Author: Snrm Posts: 6419 |
I really enjoyed your commentary I actually laughed out loud a couple of times. Have you tried creating with two people yet? That's one thing I'm really curious about. | 2009-12-18 21:29:00 Author: thekevinexpress Posts: 256 |
I was quite curious if there was a NDA. But oh well since I got rotten luck and didn't get in, at least your vids can help me find out more about MNR. Aw. Well, I have confirmed that there is no NDA so I'll be uploading what I can Will take requests! Hopefully I'll get better at driving and creating with this thing also going to be very active in providing feedback. | 2009-12-18 21:30:00 Author: Foofles Posts: 2278 |
Can you make bridges and stuff? What about a racetrack all the way in the air, and it's just a bunch of bridges? That'd be cool. | 2009-12-18 22:35:00 Author: TheJollyRajah Posts: 466 |
Yeah you can make bridges. Hmmm not sure how the race track up in the air would look, will have to try that. MY camera battery was charging and while it did I worked on another track I'll record. This game is actually extremely powerful. | 2009-12-18 22:44:00 Author: Foofles Posts: 2278 |
I really enjoyed your commentary I actually laughed out loud a couple of times. Have you tried creating with two people yet? That's one thing I'm really curious about. I have no idea how that works... I'll have to look into that... Track 3! Weee... still need to work out how to do some things in heree.... http://www.youtube.com/watch?v=hTH93_sLVXs | 2009-12-18 23:29:00 Author: Foofles Posts: 2278 |
Jumps, alternate pathways, advanced track editing! Part 1 : CREATE http://www.youtube.com/watch?v=TWVDnDyjwIY Part 2 : PLAY http://www.youtube.com/watch?v=PmOb22Z-W_E&feature=channel | 2009-12-19 20:17:00 Author: Foofles Posts: 2278 |
Well now that you're more advanced can you try this: Two tracks form a crossroads and the centre of the crossroad is a pit you have to jump, so you get players on either track jumping into eachother as they try to cross the chasm :kz:. | 2009-12-19 20:44:00 Author: Shermzor Posts: 1330 |
Not sure if I totally comprehend lol but that should be totally doable. | 2009-12-19 21:07:00 Author: Foofles Posts: 2278 |
My question to you, Foofles: How about visual themes? So far we've seen the same mountains and trees over and over everywhere, does the beta include some diversity? | 2009-12-19 21:42:00 Author: Zwollie Posts: 2173 |
My question to you, Foofles: How about visual themes? So far we've seen the same mountains and trees over and over everywhere, does the beta include some diversity? Unfortunately we only have access to the "Alpine" theme. That's why All you see are the same villages, trees and terrain material over and over again. The beta comes with two UFG maps that seem to draw from a more "desert" theme, full of different terrain materials and objects, but we don't have access to it. Our options are severely limited at this point. When my camera charges I'll record a video of one of them. | 2009-12-19 21:51:00 Author: Foofles Posts: 2278 |
There are four 'templates' to choose from, but three say "Coming Soon", and the other is this alpine one you keep seeing. | 2009-12-19 21:53:00 Author: thekevinexpress Posts: 256 |
http://i205.photobucket.com/albums/bb88/waaagh_my_ride/jumptrack.jpg ^ That's what i mean; they had it in motorstorm and it was crazy with lorries blocking the air as bikes slammed into the side | 2009-12-19 22:07:00 Author: Shermzor Posts: 1330 |
http://i205.photobucket.com/albums/bb88/waaagh_my_ride/jumptrack.jpg ^ That's what i mean; they had it in motorstorm and it was crazy with lorries blocking the air as bikes slammed into the side Hmmm... people have been going on for quite a while about "true figure 8" tracks where the figure crosses into itself with no overpass... but this is a little different, with the jumping. I think this can be accomplished in kind of hack job way. I'll be on it, stay tuned! | 2009-12-19 22:11:00 Author: Foofles Posts: 2278 |
Hmmm... people have been going on for quite a while about "true figure 8" tracks where the figure crosses into itself with no overpass... but this is a little different, with the jumping. I think this can be accomplished in kind of hack job way. I'll be on it, stay tuned! I eagerly await your attempt | 2009-12-19 22:16:00 Author: Shermzor Posts: 1330 |
I eagerly await your attempt my hack would've been to have an overpass and then make the intersection invisible road and jump across on both entryways. You can't erase a road overpassing another road. Well, I learned something. Some others thought of using breadcrumbs as a hack but seeing as you can't have two invisible tracks overlapping I don't think that'd work. Unless ........ I have an idea, MS paint diagram to follow! Blue = Regular Track. Black = Breadcrumb Track. No barriers towards the intersection, I'm going to try this method and keep you updated. Again. stay tuned! | 2009-12-19 22:33:00 Author: Foofles Posts: 2278 |
Meh it seems that whatever the game uses to know if you're going the right way or not goes funky with true figure 8s.. .I did manage to hackjob together a figure 8 but the game says you're going the wrong way when you go along it Though you could use fences / jumps to constrain the player to your figure 8 and just tell the game to shove its logic up its backside. | 2009-12-19 22:48:00 Author: Foofles Posts: 2278 |
Aww its a shame the game doesn't support it, maybe report it as a bug since its a beta. Thanks for trying anyway | 2009-12-19 23:22:00 Author: Shermzor Posts: 1330 |
http://www.youtube.com/watch?v=WtSIZJsJpi0 So I decided to take a video of my latest track and the second one I uploaded to the servers. It's called Foof Run Ultra-Foofing and features a lot of action! | 2009-12-20 17:44:00 Author: Foofles Posts: 2278 |
http://www.youtube.com/watch?v=WtSIZJsJpi0 So I decided to take a video of my latest track and the second one I uploaded to the servers. It's called Foof Run Ultra-Foofing and features a lot of action! Thanks for the video foofles! "There's a few jumps here and there....quite a few jumps actually" | 2009-12-20 19:01:00 Author: Zwollie Posts: 2173 |
Ooo off road segment nice. | 2009-12-20 19:55:00 Author: Shermzor Posts: 1330 |
Hey, just wanted to tell you (even though you probably already know, seeing as how advanced and good you are already) that each weapon has a secondary mode. It's incase your in first place, can't really shoot anyone in front of ya so just hold square and it'll shoot it backwards. Again, you probably already know this but just thought I'd say it. | 2009-12-20 20:25:00 Author: Whalio Cappuccino Posts: 5250 |
Hey, just wanted to tell you (even though you probably already know, seeing as how advanced and good you are already) that each weapon has a secondary mode. It's incase your in first place, can't really shoot anyone in front of ya so just hold square and it'll shoot it backwards. Again, you probably already know this but just thought I'd say it. Hey, all good! I did know but plenty of people don't so hopefully they do now! I love dropping gifts when I'm in the lead you know what, I think I'll record me doing some online races - as soon as I can get online! | 2009-12-20 20:27:00 Author: Foofles Posts: 2278 |
my hack would've been to have an overpass and then make the intersection invisible road and jump across on both entryways. You can't erase a road overpassing another road. Are you sure about that? A section of a track I'm making has one road passing over another, and the overpass is invisible. In fact it's almost a working version of shermzor's diagram, except only one of the crossovers is a jump, the other is flat. Probably easily changebale by sticking a ramp on the flat bit or seeing if the track can be raised. | 2009-12-20 20:27:00 Author: Nuclearfish Posts: 927 |
Are you sure about that? A section of a track I'm making has one road passing over another, and the overpass is invisible. In fact it's almost a working version of shermzor's diagram, except only one of the crossovers is a jump, the other is flat. Probably easily changebale by sticking a ramp on the flat bit or seeing if the track can be raised. For real? How much distance is between your two roads? For some reason it doesn't work for me... hmmm Edit: What I meant was both tracks invisible, over and under, not just the overlapping Edit 2: Weird... I was wrong. I just tried it, Apparently you CAN have two invisible tracks overlapping eachother. I guess that's something to add to my bug report I | 2009-12-20 20:43:00 Author: Foofles Posts: 2278 |
http://www.lbpcentral.com/forums/picture.php?albumid=1081&pictureid=9776 Was just about to explain how I did it, but I guess you've worked it out. You've basically just got to make it invisible and then adjust the height using the quick track editor. It won't let you raise of lower the track even if it intersects an invisble one, but if you raise a different section of track then press L1 to continuously raise other sections to the same height, it will work that way. | 2009-12-20 20:59:00 Author: Nuclearfish Posts: 927 |
http://www.lbpcentral.com/forums/picture.php?albumid=1081&pictureid=9776 Was just about to explain how I did it, but I guess you've worked it out. You've basically just got to make it invisible and then adjust the height using the quick track editor. It won't let you raise of lower the track even if it intersects an invisble one, but if you raise a different section of track then press L1 to continuously raise other sections to the same height, it will work that way. that's pretty much how I did it and had planned to do it, but for some reason it didn't work the first time. I think maybe I started with my track too low, now I started with it higher. Heh, oopsie. | 2009-12-20 21:01:00 Author: Foofles Posts: 2278 |
So is there hope for a 'Shermzor MegaCross of Doooom' ? | 2009-12-20 21:39:00 Author: Shermzor Posts: 1330 |
Online multiplayer in the beta? | 2009-12-20 22:03:00 Author: BasketSnake Posts: 2391 |
Online multiplayer in the beta? Yes of course, I'd love to do a vid but I can't connect at the moment. | 2009-12-21 00:09:00 Author: Foofles Posts: 2278 |
I am so very jealous. Nice track nonetheless. | 2009-12-21 01:25:00 Author: ll_ye Posts: 236 |
A little racing.. will get another one or two of the UFG tracks. http://www.youtube.com/watch?v=QOPM08eEZXI | 2009-12-21 16:16:00 Author: Foofles Posts: 2278 |
Got a bit stuck on that house i see When you drift can you then boost like you could in crash team racing? | 2009-12-21 17:01:00 Author: Shermzor Posts: 1330 |
Got a bit stuck on that house i see When you drift can you then boost like you could in crash team racing? Yes, a and you can boost while drifting to make a really fast, sharp turn. Or maybe I'm just confused? | 2009-12-21 17:03:00 Author: Foofles Posts: 2278 |
When you drift can you then boost like you could in crash team racing? No, the jumping is there but that doesn't do anything except start the drift, although the drifting itself does feel rather like CTR, which is nice | 2009-12-21 17:08:00 Author: ARD Posts: 4291 |
Foofles what is was is as you slided your engine exhaust would turn black at points and if you tapped a button it'd make you boost. No, the jumping is there but that doesn't do anything except start the drift, although the drifting itself does feel rather like CTR, which is nice That was all you did on CTR all the time even on straights; slide boost boost boost, slide boost ... shame its not here | 2009-12-21 17:59:00 Author: Shermzor Posts: 1330 |
Well it's been a while since I added anything so I figure I'd add a couple casual races: http://www.youtube.com/watch?v=jrHSBBVONcE http://www.youtube.com/watch?v=PBT9OffcO7s http://www.youtube.com/watch?v=Llv4_9gBpJA http://www.youtube.com/watch?v=eEhLfsDtFBk I guess I should do more create videos? Any suggestions? | 2010-01-06 09:23:00 Author: Foofles Posts: 2278 |
I'd love to see a detailed video outlining ALL (or most ) of the features in create. Sadly, I did not set up a US PSN account in time, so I couldn't sign up for the beta I hope they release an EU one soon! | 2010-01-06 09:38:00 Author: Plasmavore Posts: 1913 |
Well... there's track, kart, and mod create mods... heh I outline a bunch in my vids, anything missing? :O | 2010-01-06 09:39:00 Author: Foofles Posts: 2278 |
No, no. I'd just like to see how they all fit together that's all! (This is create I mean ) | 2010-01-06 09:42:00 Author: Plasmavore Posts: 1913 |
Hmm I think I cover most things but I'll try to figurer something out... | 2010-01-06 09:45:00 Author: Foofles Posts: 2278 |
Here I go a little more into making a track and what the "advanced sculpt" terrain features are YouTube- ModNation Racers Beta - More track making - Advanced Terrain sculpt and Dynamic Props (http://www.youtube.com/watch?v=0qRDtoxZVPs) | 2010-01-08 04:43:00 Author: Foofles Posts: 2278 |
Nobody cares Ok, I made a vid about mod creation - I walk through making Harley Quinn from scratch! Part 1: http://www.youtube.com/watch?v=DOCTRff-oJA Part 2: http://www.youtube.com/watch?v=WENioVNHYwU | 2010-01-08 23:03:00 Author: Foofles Posts: 2278 |
Ah I've missed all these videos somehow! I'm gonna catch up | 2010-01-08 23:09:00 Author: Shermzor Posts: 1330 |
Is there an option to add different music into your track? | 2010-01-09 15:22:00 Author: FlipMeister Posts: 631 |
Hmm...sort of haven't touched this for weeks Might have a play tonight, it'll probably me my last chance | 2010-01-09 18:27:00 Author: ARD Posts: 4291 |
Is there an option to add different music into your track? None that I could see | 2010-01-09 19:16:00 Author: Foofles Posts: 2278 |
2010-01-09 19:22:00 Author: FlipMeister Posts: 631 |
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