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#1

Solution to making levels with water without water throughout the entire level

Archive: 20 posts


MM should make something like the water tool, but instead, you put it on the pond, pool or whatever your trying to make, the switch will be able to sense the shape of whatever you put it on and fill that specific place with water.
It really can't be that hard.
2009-12-18 02:33:00

Author:
IMB
Posts: 25


Making that would be quite hard, but they could do this:

Use lots of balls as the water physics (like phun)
Render them with metaballs.
Use modified glass shader on it.
2009-12-18 06:34:00

Author:
ZramuliZ
Posts: 55


Honestly, you have no idea how many times this was asked for in the beta. IT's not happening any time soon.

If you actually need something as small as a little pond you can still fake the water like people have been doing for the last year, and for larger stuff a little bit of sleight of hand while moving the water levels around can achieve most of what you want. Yes it's limited, but so is every aspect of the game, just use a little bit of creativity in your design and make sure you design for the water - don't just design something and then check whether the water tool is suitable
2009-12-18 11:55:00

Author:
rtm223
Posts: 6497


Gah....that means I'm gonna have to flood my level...and that'll just mess it up...even though I haven't made it yet.2010-01-11 01:18:00

Author:
Ragfell
Posts: 729


Making that would be quite hard, but they could do this:

Use lots of balls as the water physics (like phun)
Render them with metaballs.
Use modified glass shader on it.


Sure the rending will probably be fine but for any decent effect each 'ball' would have to be less then a quarter of a small grid square and individual on all three planes within the level. Try filling your level with tiny glass balls and see how far it gets you before the thermo gets angry.
2010-01-11 21:31:00

Author:
adlingtont
Posts: 321


I want this. I just hope you can hold it up with rods. I want to swim in floating globs of water in the sky, ala new super mario bros and legendary Starfy.2010-01-12 11:41:00

Author:
Unknown User


There is a very easy way around this. You make anything involving water near the BOTTOM of the level.2010-01-12 21:02:00

Author:
FlipMeister
Posts: 631


I actually was trying to avoid reding too much about water before it came out out of fear that someone would say there will not be a water lethalizer tool. Making a sponge and putting it in a tub that fits it JUST right so you can turn it into water! It would be a dynamic block of water and can be cut up to be more realistic!2010-01-25 15:47:00

Author:
Figfewdisgewd
Posts: 73


Framerate would drop because of too much individual Real-time physics going on in something that was later implemented into the game. The game wasn't technically prepared for water thus making us not have all of the features we wanted. MM went through enough trouble making this possible.

Blocks would over-ride the system for too much complication.
2010-01-26 01:25:00

Author:
FreeFlyzz
Posts: 265


Just like the dynamic "spongewater" people used for effects and puddles before. I didn't mean a whole bunch of bits that small, I just meant abut sack-sized triangles of bits.2010-01-26 01:55:00

Author:
Figfewdisgewd
Posts: 73


mabe if they made it a material instead... it would be alot easyer (i mean it is set in 2-d perspective).2010-01-26 19:15:00

Author:
vergildmcking
Posts: 190


Use lots of balls as the water physics (like phun)
I remember playing that game, it was so unrealistic. You could compress water and making an object bigger would make it fall faster.

MM didn't make dynamic or flowing water because it would be way too much on the engine.
2010-01-28 18:12:00

Author:
Arkei
Posts: 1432


like i said... make it a material! 2010-01-28 20:07:00

Author:
vergildmcking
Posts: 190


I've seen people use the 3D glitch to make water seem like it was confined only to a swimming pool. Other than that, I don't see how this could be done without exploding the PS3 2010-01-28 21:00:00

Author:
GreyMRP
Posts: 588


Other than that, I don't see how this could be done without exploding the PS3
dont want that happening now do we?
2010-01-29 17:41:00

Author:
vergildmcking
Posts: 190


How about vertical boundaries? ---|www|--------|WWWW|....

Imagine walking into a block of water.
2010-01-29 18:47:00

Author:
Syroc
Posts: 3193


yeah if water was a matieral it would be real cool!
Water how it is now isnt very good because everything sinks in with water.
Well you could make another water switch making it go lower but that wouldnt be that cool, we should be able to use water freely
2010-01-30 22:08:00

Author:
Snrm
Posts: 6419


if only you could use it like a material2010-01-30 22:27:00

Author:
alex
Posts: 141


yeah if water was a matieral it would be real cool!
Water how it is now isnt very good because everything sinks in with water.
Well you could make another water switch making it go lower but that wouldnt be that cool, we should be able to use water freely
We should, but we can't, and we won't. Why no one can grasp that is beyond me.
2010-01-30 23:30:00

Author:
Arkei
Posts: 1432


The method Phun (and now sort of known as Algodoo) uses to simulate water is callled Smoothed Particle Hydrodynamics, and it's actually a good method of simulating fluids if done right. In fact, i can't be sure, but i'm fairly confident that Pixel Junk Shooter (http://pixeljunk.jp/library/Shooter/) uses the same method of simulating it's liquids (and it's awesome). The problem is that probably does need to be designed into the engine to start with and it really won't do to bolt it on.2010-02-01 05:36:00

Author:
RCIX
Posts: 250


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