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Mm Squad's Christmas Mission: "Protect the Pack!" *Winner of Winter Holiday Contest!*

Archive: 34 posts


Mm Squad's Christmas Mission: "Protect the Pack!"xDante95x
http://localhostr.com/files/e7c436/Una%20foto_12.jpgJoin the Mm Squad, a team of elfs, to protect a secret pack to deliver. Help Santa to make this a Christmas full of LittleBigPlanet spirit!
all
I finally published my level for the Winter Contest, but after all i think it's the best level i made. It has a funny story: a mix of Christmas spirit and a casual Tom Clancy's book :kz: You join in this Mm Squad, a team of elfs, and you have to complete this mission: deliver a secret pack and protect it form enemies! I tried some new gameplay part in this level, i added some 1st person views and i made the thermometer ASPLODE! :eek:
It's short, but i think it's funny and various, with humor and action mixed together. Obliviously, i used the LBPC sticker and i suggested to visit the site
Anyway, this is a Beta of the level, i'm going to adjust something, and i will be very happy to hear your feedbacks!
Oh, and there is a little prize: the one who will give me the best feedback will receive 80 xp, the same for the one who will suggest me a better name for this level
Thank you and Merry Christmas!!
I do F4F, but i'll be busy with the MNR beta ( ) , so don't get angry if i don't try your levels... :blush:

Pics:
http://localhostr.com/files/89d7a3/Una%20foto_14.jpg
http://localhostr.com/files/d1de5a/Una%20foto_11.jpg
http://localhostr.com/files/405ce0/Una%20foto_13.jpg

UPDATE: Winner of the Winter Contest Holiday! http://www.ps3-ita.com/news_images/icona_oro.png
2009-12-17 19:36:00

Author:
Dante95
Posts: 504


well i just played the lvl and the story is pretty cool
nice gameplay
fun to play it
btw i love the part when you are flying and they shoot you down, that was pretty cool
so yeah i rate it 4 stars and hearted
2009-12-18 17:24:00

Author:
Joey
Posts: 758


Thanks Joey for the play I ask only a thing to anyone that is going to play the level: TAG IT! I had 40 plays and 3 tags XD2009-12-18 17:41:00

Author:
Dante95
Posts: 504


Hi Dante, I just played your Xmas level, wich I enjoyed and found interesting.
I liked the character design (the evil general, and all the elves).
The plot is lighthearted, but still fun.
The playability is good enough and the gameplay is varied, that turns in favour of your level.
The chainsaw and the mobilephone cutscenes are simply epic.
Some effects, like the flames, are really good.

For the title, my suggestions are: ''An important dispatch'' or ''Santa's squad: an important dispatch''.

If I think at something else I will let you know.

But now let's go on the feedback part of it, and there are many points to stress out.
For the dislikes part I will post in Italian to be sure to provide an effective feedback without misunderstoodments:


In primis ti dico subito che non sono qui per darti addosso, il livello mi ? piaciuto ma, per aiutarti a rederlo ancora migliore (? questo lo scopo) devo concentrarmi sulle cose che secondo me non vanno, giusto?

Cominciamo:

- Il nastro trasportatore dei pacchi con gli elfi ? carino, magari potresti metterci pure un nastro che gira; in ogni caso dovresti coprire il tutto anche davanti simulando un bancone; I pacchi per? non sono stickerati completamente e verso il fondo (il dietro, come vuoi) perdono il colore (e i nastri).

- Non mi ? proprio piaciuto il materiale che hai scelto per il laboratorio, nonostante gli adesivi sulla parete mi ha fatto un'impressione un po'... dimessa, poco accogliente e fredda (non il 'classico' laboratorio di natale).

- Subito all'inizio in basso a sinistra si vede il vuoto, sono cose da evitare al massimo, distruggono subito l'illusione di un mondo tangibile (illudendo che ci sia anche fuori dal punto di vista del giocatore)

- Appena fuori, al primo elfo, si vede il thick layer che va su e gi?, brutta cosa...

- Gli alberi... hai usato quelli preconfezionati (perch?? Tra l'altro quelli brutti!) Almeno cambia il materiale quadrettato in qualcos'altro, tipo spugna con la neve; cos? sono proprio un pugno in un occhio, se non in tutti e due

- Babbo Natale ? veramente brutto!
Mi spiego: non ? fatto male (a parte le braccia un po' troppo magre), ? proprio brutto lui! Sdentato e sguercio! Mamma mia che incubo di uomo! lol
Sar? perch? sono affezionato all'idea di un Babbo Natale pacioccoso, sereno e rubicondo, ma non ho apprezzato molto la cosa; non che sia un fatto importante ai fini del livello, ma penso che moltissime persone potrebbero essere affezionate alla canonica immagine di Babbo Natale; fossi in te prenderei in considerazione il fatto di ridisegnarlo un po' pi? standardizzato

- Alcune delle inquadrature in primo piano (binocoli, la liberazione dalla gabbia) andrebbero regolate un po' meglio, si vede anche quello che non si dovrebbe vedere, se mi son spiegato

- Anche la zona dell'inseguimento andrebbe regolata un po' meglio, i layer che scorrono non sono allineati a dovere e la motoslitta, esplodendo, ha fatto un buco nel pavimento che ha rotto l'illusione di movimento; alla fine si vede chiaramente il gas che scende e ti uccide per teletrasportarti

- Mi permetto una nota grammaticale: forse nell'impeto della creazione del tuo plot (peraltro apprezzabile e spensierato, anche se ricco di clich?; ma ? una mia opinione) hai scritto tipo : ''Try to pass behind the CAMION...''
Forse sbaglio io (o ho avuto una visione, sai a volte parlando due/tre lingue come me, leggi in inglese e sei convinto di aver letto in Italiano... lol) ma non credo che esista in inglese, forse TRUCK ? pi? comprensibile per loro...

- Nel complesso il livello ? un po' spartano per i miei gusti, dovresti cercare di ammorbidirne le forme, certe cose sono un po' troppo geometriche ed altre no.
Non ? come se tu avessi usato di proposito uno stile geometrico; in quel caso, comunque, dovresti rivedere il design di molte cose per 'uniformarlo' ad uno stile geometrico un po' pi? costante.


I believe I'm done with that.

Overall a solid 3 stars level (by now), wich deserved 4 for some memorable cutscenes and segments (the chase); but I actually rated 5 for support against haters!
2009-12-18 19:36:00

Author:
Miglioshin
Posts: 336


Thanks a lot Miglioshin, your feedback was really helpful: i saved it on my Mac and i'm going to "study" it, so i'll be able to improve the level.
Some answer to your feedback, i write them in italian too:
Materiale Laboratorio: Effettivamente ? bruttino, ma calcola che ero partito con l'idea iniziale di renderlo un mix tra Natalizio e "Action", per cui lo feci assomigliare comunque a una fabbrica! :eek:
Thick Layer: quello serve per la prima telecamera, che si muove su e gi? facendo vedere per intero l'elfo... Effettivamente ? meglio toglierla XD
Alberi: Stranamente, a me piacevano XD E comunque, ? probabile che sia meglio senza, usero alcuni artigianali!
Babbo Natale: Pensa che ? il secondo che faccio perch? il primo era brutto :blush: Mi ero affidato stavolta a Google Immagini, ma dovr? aprofondire la ricerca, far? anche qualche bozzetto
Camion: Sai che hai perfettamente ragione? Non so perch? ma in mente pensai che "camion" fosse una parola inglese, mentre per loro ? Truck! Grazie mille, sei veramente un occhio attento! :hero:
Per il resto, va tutto un po' perfezionato. il fatto ? che ho fatto questa versione per il concorso di Natale, poi lo andr? aggiustando! Ho lottato atrocemente contro il termometro...:kz:
Comunque, sono molto contento che ti sia piaciuto, e ti ringrazio per questo fedback dettagliato, vedr? ti aggiustare il livello in tutto ci? che hai detto!
2009-12-18 21:44:00

Author:
Dante95
Posts: 504


Hi!
I had the chance to play this level as a beta test and I found it real interesting.
There's a good characterization, and some wonderful moments that I don't want to spoil.
The gameplay is fluid even if the level is very story driven.
There's some camera that should be optimized, but it's a minor flow.
I didn't rate the level yet but it's a good 4 star, that I will rate 5 against haters.
2009-12-19 12:33:00

Author:
OmegaSlayer
Posts: 5112


Hey Dante! This is a great christmas level. Its got quite a twist on the theme!

Pros:

Beautiful visual design. the characters were awesome, and I loved the first person perspectives you used on the enemy fighter pilot, binoculars, etc. A very unique visual touch!

Good platforming, and fun car chase at the end. The level was the perfect length too!

I liked the details you put in the level, like the plane exploding after you walk away from it, and the car catching on fire before it blew up entirely. Well done!

Cons:

Not much... cept santa looked kinda creepy o.o Dunno why that was lol.

I found that *some* places just didn't live up to others. what I mean by that is you've got such great scenery and scripted events, and then when it comes to the platforming, you can see the electrical icicles spawning and despawning, which ruins the look. There's a couple other places where I found lacked detail, like when you shoot doors with the paintinator it would be much better if they opened up instead of just despawned.

Those complaints are trivial however, because this is an awesome level! I just suggest that if you have *any* room left in the thermometer, you could add a couple of details and clean up the platforming a bit.

Overall, this is a great christmas level that stands above and beyond the rest of them!

:star::star::star::star::star:
2009-12-19 19:14:00

Author:
Duffluc
Posts: 402


Thanks Duffluc for this feedback. I'm really happy you enjoyed the level
Yeah, Miglioshin said that Santa was creepy too XD And it's the second Santa that i make, because the first was terrible too XD I don't know, i'm not so good in making Santa Claus ?___? Well, you're right, some zones are lack in details. I think it will be better to make the electric ices emitted "behind" the snow roof, so it seems that they fall down...
Oh, and i'll explain you with that door is made in that way: if you are stealth and the guards haven't find you, the door will not appear. But, if they found you, they switch in Alert Mode, and the door appear to make you unable to proceed without beat the guards. But maybe i can make it looks better anyway....
Oh, and about the thermometer: if i add 2 Christmas Present (so, 2 packs) the level overheats XD Yeah, the thermo is my biggest enemy ?___?
Thank you for that feedback, when i return home i'll try your other level
2009-12-19 21:16:00

Author:
Dante95
Posts: 504


I didn't make it all the way through yet so I'll wait to do a full F4F post but I had a suggestion.

At the part where you shoot the ice to drop on to the see-saw I kept flying right into the target ice. My suggestion is to make the target ice the one that falls so it is not in the way during sackboys flight.

If you think it will fit visually you can use the sackboy santa that I created for my level. It's the only "non-creepy" Santa I was able to generate. I haven't added prizes to my level yet but if you want to use anything from it just let me know.

I'll play through it tonight and leave a full F4F post and a name suggestion.

good luck on the competition.

EDIT: Played it tonight several times (trying to beat your score )

the cut scenes are awesome. Can you show a screen shot of what you use to sequence them?

right after the jet crashes the ice falling could use some work visually. maybe use layers in the floor to hide the grooves that they land in and stagger the falling so they don't all fall at once.

Please add a close level post at the beginning. I was in the middle when someone joined and messed me up.

You have lots of objects embedded in the ground creating weird grooves. Not very detrimental to the level but visually displeasing (not to mention unnecessary drain on the thermo)

The elves are really cool and the backgrounds are nice but Santa IS creepy.

Inside the jet sequence it is possible to avoid the explosion that is supposed to kill you by moving all the way to the back of the cockpit. Maybe emit more bombs or use gas to make sure to kill them.

Check out RTM's tech demo on "demitting" (https://lbpcentral.lbp-hub.com/index.php?t=t=11861&highlight=demitter)

You used creature brains several times where demitting would have worked. Probably not necessary to modify it in this level (unless getting rid of those unnecessary brains frees up some thermo to use elsewhere) but for future reference demitting is much cleaner than using creature brains. Things vanish quicker and don't give points.

NAME suggestion: "Red Fist Rising: The Christmas Pack"

P.S. There was a cut scene that said "a group of terrorists wants to chact it"

what is chact? Is that a typo?

I think here it would sound better to refer to them as the Red Fist Army instead of just a group of terrorists.

H+5 and I'm gonna keep playing till I'm convinced I can't beat your score.
2009-12-21 15:53:00

Author:
IStwisted
Posts: 428


Other than the few grammatical errors, this level is absolutely a blast to play! The first-person perspective in a few places is really cool. Like IStwisted said, just a couple of suggestions, like demitting, might help you improve, but the level is quite fun anyway!2009-12-22 14:43:00

Author:
Hibbsi
Posts: 203


Thanks both for the feedback, expecially IStwisted for this great feedback.
Anyway, it's strange: in the Halloween level i placed many secrets, so it's possible to have a best score, but here i haven't placed any bubble, or any way to make more points... Oh well, someone already made a better score, so i'm not first XD
The cut scenes are made with a simple Time Line (is how i call it): a piston with a magnetic key that slowly goes right (it's on direction, so it goes only right). Many switches are on its way, so it activates them with a sequence (many of them are conected to other logic gates). Mmm, i never used a Close Level, if you want, simply don't accept the request of join.
Yeah, some items are placed in the ground, maybe i'll fix them.
It's official: my Santa is creepy XD
Then, i tried many times the jet part, trying to avoid the explosion, but i wasn't able to avoid it... Thanks, i'll add other bombs

Then, i've already seen rtm's demitter tech demo, and i used it on another project, but in this level i think is unnecessary: the brain are so simple to use, i know that it's a "point gift", but it's simpler of demitter.

And sorry for some grammar issues, my english isn't so good...
Thanks for the name suggestion, i have a list of all the name, and then i'll select the best one!
2009-12-22 15:00:00

Author:
Dante95
Posts: 504


Thanks both for the feedback, expecially IStwisted for this great feedback.
Anyway, it's strange: in the Halloween level i placed many secrets, so it's possible to have a best score, but here i haven't placed any bubble, or any way to make more points... Oh well, someone already made a better score, so i'm not first XD
The cut scenes are made with a simple Time Line (is how i call it): a piston with a magnetic key that slowly goes right (it's on direction, so it goes only right). Many switches are on its way, so it activates them with a sequence (many of them are conected to other logic gates). Mmm, i never used a Close Level, if you want, simply don't accept the request of join.
Yeah, some items are placed in the ground, maybe i'll fix them.
It's official: my Santa is creepy XD
Then, i tried many times the jet part, trying to avoid the explosion, but i wasn't able to avoid it... Thanks, i'll add other bombs

Then, i've already seen rtm's demitter tech demo, and i used it on another project, but in this level i think is unnecessary: the brain are so simple to use, i know that it's a "point gift", but it's simpler of demitter.

And sorry for some grammar issues, my english isn't so good...
Thanks for the name suggestion, i have a list of all the name, and then i'll select the best one!
2009-12-22 15:01:00

Author:
Dante95
Posts: 504


why do you have it labelled as one player only? I played it with my nephew and the only place where there was a problem was the trap. I was stuck outside the cage for those cut scenes. Couldn't you fix that with require all setting on the sensor?2009-12-22 15:02:00

Author:
IStwisted
Posts: 428


Mmm, i never used a Close Level, if you want, simply don't accept the request of join.
Y

There was no request. If someone chooses "play on-line" while you are playing there is no join request. I believe that if there is a close level post it will start a new session for them. If not they will join any session that is in progress.

The rest of it was actually kinda fun with multi
2009-12-22 15:06:00

Author:
IStwisted
Posts: 428


I'll explan you why i can't set it on All Ready:
imagine that the two sackboys are walking not near. If they walk on the proximity sensor, and they aren't both in his area together, it won't activate, so the cage will not go down, and all the cutscene will not appear. Got it?
Yeah, it's not impossible to play in 2, but there are many problems:
they have to be both in the jet before pressing R1 or they will spawn directly in the landing point, this cage problem, the ice powered catapult doesn't work well, and the last section is projected for 1 player.
2009-12-22 15:14:00

Author:
Dante95
Posts: 504


I'll explan you why i can't set it on All Ready:
imagine that the two sackboys are walking not near. If they walk on the proximity sensor, and they aren't both in his area together, it won't activate, so the cage will not go down, and all the cutscene will not appear. Got it?
Yeah, it's not impossible to play in 2, but there are many problems:
they have to be both in the jet before pressing R1 or they will spawn directly in the landing point, this cage problem, the ice powered catapult doesn't work well, and the last section is projected for 1 player.

Theese are quick solutions to your multiplayer issues, but here they are:

1. CAGE

You can build a little joke for this:
The first sensor you will place will require only 1 player, this sensor will emitt an invisible dark matter wall for 5 seconds, so the party will be forced to join straight in front of the cage sensor.

2. JET

You can bypass this issue with a simple AND switch, one driven by a small radius sensor that requires all players, the other by the grab switch already existing; otherwise the jet will not take off.

This is effective also with a perm switch with double key attached to two separated dissolve.

3. ICE CATAPULT

You based it on real physics, you can just create the illusion, helping the catapult with a motor bolt or with a wobbly piston, activated by a mag switch which key is on the ice.

tah-dah!

lol
2009-12-22 20:00:00

Author:
Miglioshin
Posts: 336


Thanks Miglio for this sugestion, but i already thought to some solutions. The only thing is that it will only make things more complicated. Maybe i'll make some adjustment to make the level Multiplayer Friendly, but i think many things are better in single player. Anyway thanks for your help 2009-12-23 13:18:00

Author:
Dante95
Posts: 504


while playing this level and my winter level. placing your level entrance inside the field of a player sensor will make it detect new players momentarily at the entrance instead of the most recently activated checkpoint. It's as if the player always starts in the entrance and then is moved to whatever check point is active.

I noticed because every time someone joins midway through either level it triggers cut scenes from the beginning.

I guess the fix is to position the sensor to where the player spawns and drops THEN activates the sensor.

weird...
2009-12-23 13:40:00

Author:
IStwisted
Posts: 428


Looks good, i'll try it out 2009-12-23 14:17:00

Author:
Unknown User


UPDATE: I reached the first place in the Winter Holiday Contest! Hurray! Updated OP!
http://www.ps3-ita.com/news_images/icona_oro.png
2009-12-30 16:18:00

Author:
Dante95
Posts: 504


congrats dante. you deserve it for an excellent level2009-12-30 16:51:00

Author:
IStwisted
Posts: 428


Thank you very much. Your level idea was really good, it was only incomplete. I suggest you to finish it, maybe making some zones from 0. Or begin a new level, the choice is yours 2009-12-30 18:25:00

Author:
Dante95
Posts: 504


I want to make the mini contest for the title of the level still open, i haven't forget about it, but i have only 2 name suggestions!
There are 2 prizes: 80 xp for best feedback and 80 xp for best name for the level.
Mmm, i will give the prizes the 20 January, so there are other 2 weeks of time.
2010-01-07 20:31:00

Author:
Dante95
Posts: 504


Hi, just played your level.

It was an enjoyable romp through festive scenerym with a good story flowing all theway through.

There was some good platforming, and it was fun for players of all ages.

Well done, and congratulations on winning the competition.

2010-01-12 21:56:00

Author:
MrsSpookyBuz
Posts: 1492


Hi, just played your level.

It was an enjoyable romp through festive scenerym with a good story flowing all theway through.

There was some good platforming, and it was fun for players of all ages.

Well done, and congratulations on winning the competition.



You just gotta submit a name suggestion.
2010-01-12 22:05:00

Author:
IStwisted
Posts: 428


Hiya
Thanks for your feedback on In persuit of the meddling magpie. We've just played through your level and here's some things we liked and also some suggestions:

Things we liked:
- You had some really nice touches which made us laugh e.g Santa's bouncing belly and the Rudolph plane
- It was very varied in scenery from inside the factory to the various places you visit outside
- Loved the bit where you look through binocculars. It's extra touches like this which add depth and detail to a level.
- Varied gameplay from platforms to paintinators

Here's some suggestions:
- Although I actually quite liked the storyline, there were too many speech bubbles to plough through. I guess personally I'm not a big fan of extended cutscenes.
- Generally you used the christmas decorations pack really nicely, but wasn't quite sure about the actual ground of the outside snow scenes. It was a bit strange to have the block of snow at the bottom and then a layer of rock and then have the rocked topped off with snow.
- Perhaps... just perhaps.... the MM and 'I love LBP' references were a little over done. Although I may be exiled from this site for saying that.

Overall an enjoyable festive play
Adi and Clarie (TheAdipose)
2010-01-12 23:05:00

Author:
TheAdipose
Posts: 533


Hiya
Thanks for your feedback on In persuit of the meddling magpie. We've just played through your level and here's some things we liked and also some suggestions:

Things we liked:
- You had some really nice touches which made us laugh e.g Santa's bouncing belly and the Rudolph plane
- It was very varied in scenery from inside the factory to the various places you visit outside
- Loved the bit where you look through binocculars. It's extra touches like this which add depth and detail to a level.
- Varied gameplay from platforms to paintinators

Here's some suggestions:
- Although I actually quite liked the storyline, there were too many speech bubbles to plough through. I guess personally I'm not a big fan of extended cutscenes.
- Generally you used the christmas decorations pack really nicely, but wasn't quite sure about the actual ground of the outside snow scenes. It was a bit strange to have the block of snow at the bottom and then a layer of rock and then have the rocked topped off with snow.
- Perhaps... just perhaps.... the MM and 'I love LBP' references were a little over done. Although I may be exiled from this site for saying that.

Overall an enjoyable festive play
Adi and Clarie (TheAdipose)

Thank you for this feedback, i'm really happy you enjoyed my level. Starting with the good things:
-Maybe you're the first to try my new Santa, the old one was a little creepy, so i changed it after many feedbacks And i used a Rudolph plane to make a mix of "classic" flying carriage of Santa, and technologic things XD
-Thank you for appreciating all the details i used in my level, i worked on them to make this level looks a bit different from other ones

Now to reply to the suggestions:
-Maybe you're right, too many speech bubbles, but i really like to make good cutscenes, it makes you feel to be in a film, or in a VG with videos
-If you look carefully, you can see that i didn't use nothing of the Xmas Pack because... I haven't it It's all self made Then yes, maybe you're right, i have to work on these things, thank you for reporting this!
-Ahah, from the beginning i used the name Mm cause it was funny, but i don't remember where i wrote "i Love LBP"... Maybe you mean the sticker? If you mean it, well i used it because it's nice and i really love LBP XD

Thank you all for the feedbacks, you're really helping me making this level looks better!
2010-01-13 13:27:00

Author:
Dante95
Posts: 504


Hi there!

Played it yesterday, and I spend a good time!
Very entertaining level, with nice little story, humor and nice gameplay elements!
I really liked all the cut-scenes, and even if I don't like too much speech bubbles, here it didn't bother me!

The visuals and the characters were simple but cute and funny!
Becareful, I think I saw some visible switches in the end of the level, better turn them to invisible

Congratulations for winning the contest!
Even if I didn't play the others levels, I think it's well deserved!
2010-01-15 00:02:00

Author:
dajdaj03
Posts: 1486


Wow! Congratulazioni Dante!
I'm happy that your level won the contest.
I didn't see the others, but yours was really well done, with lots of cool ideas (I really love the saw).
2010-01-15 07:22:00

Author:
OmegaSlayer
Posts: 5112


Thanks to Miglioshin that gave me his snow tree as a gift, i was able to replace all the trees, add other ones and gain another tack in the thermometer! Thank you very much Miglio 2010-01-18 21:47:00

Author:
Dante95
Posts: 504


My returned F4F. Sorry it's really late and you probably don't need it now but I owe it to you anyway:

+ Nice design
+ Good story
+ Clever mechanics in set pieces

- The biggest negative for me with the level was all the spelling mistakes and omitted words/grammar issues. With so much text in a level it really needs to be correct or it completely ruins the flow. I did make a list of lots of them but I don't suppose you need to know now. If you do let me know and I'll do another post with them.
- A visible mag key on the sled at the finish. I know it's only 1 but because I didn't notice any others it stood out like a sore thumb.

Overall: Great level only let down by the many spelling issues.
2010-01-26 13:23:00

Author:
mistervista
Posts: 2210


Thanks for the feedback, if you can, please post this list, i'll correct it. I think all of my level have grammar issues, this is because my english isn't very good, and i do often mistakes: usually i trnslate some italian phrases literally in english, but often it's wrong.
Anyway, thanks for the feedback, glad you liked my level.
2010-01-26 14:09:00

Author:
Dante95
Posts: 504


Hey Dante,

Thanks for the gameplay on my level. Really appreciate your feedback. Enuff about me and lets get on with your level as promised.
I really liked the whole Christmas theme you brought to the level. The gameplay was both fun and long enough to enjoy the visuals
through out the level. The platform challenges were well designed, even though not original, but still both fun and challenging. I also
liked how every character was made and not taken from the story levels. Much kudos to you on that.

Now for the critique of what I would probably change or fix. I'm very particular to clean lines and detailed scenery. Being said that, I noticed the trees were not blended in very well to the ground. If that was intentional, then disregard. Some of the background layers looked to me like they were a bit uneven. Not too sure if you know what I'm talking about but again, if intentional, then disregard. The drop of the iced pillars looked like they could of merged better with the crevice. Just a minor detail.

Overall, I really liked the whole level,via gameplay,length,most visuals, original characters and the sheer fun of it. 4:star:and <3ed. Well done my friend.

I plan to check out the rest of your levels
2010-12-22 07:16:00

Author:
tripple_sss
Posts: 250


Thank you for this feedback! This is a 1 year old level, so I haven't updated it with fixes or anything, but thanks anyway for reporting some errors. Now I'm working on new levels in the beta of LBP2, so probably I won't fix this. Thanks anyway!2010-12-23 13:17:00

Author:
Dante95
Posts: 504


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