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#1

Just an thought about water.

Archive: 11 posts


What if water, get this...

Were also a material?

Bare with me. You would have both global water and water to use to fill containers or make rain and such. When to make a shape with water, if on a surface like sponge or just the level floor, it would disappear. if you make a shape on a surface like metal or stone, it would spread out among the surface. If you make it 2 layers thick and put it in a container without a layer of other material blocking it from the third layer, it would spread to the third layer. It could be tweakable like global water and would act the same basic way. This way you can make ponds and swimming pools and stuff.

Eh?
2009-12-15 01:11:00

Author:
SackBolt
Posts: 97


It would be nice but no, it wont happen.2009-12-15 01:13:00

Author:
adlingtont
Posts: 321


This is what I was actually hoping for water to be but the way it is now is cool too.

I do admit though it would be so much more amazing if they treated it like they did gas or fire.
2009-12-15 01:54:00

Author:
Fertile Decline
Posts: 91


Well, "real" is extremely costly and there's a reason why there's like no games out there with such features. Physics and behavior for reproducing true liquids property are EXTREMELY costly in calculation and memory. MAYBE next-gen it would become more common. For now you'll have to be patient I guess.

.
2009-12-15 02:17:00

Author:
RangerZero
Posts: 3901


Well, "real" is extremely costly and there's a reason why there's like no games out there with such features. Physics and behavior for reproducing true liquids property are EXTREMELY costly in calculation and memory. MAYBE next-gen it would become more common. For now you'll have to be patient I guess.

.
I guess there's still LBP2 for the PS4
2009-12-15 02:31:00

Author:
SackBolt
Posts: 97


I guess there's still LBP2 for the PS4

Of course, as I said: "maybe next-gen" indeed.

Also, take a look at this:
http://www.youtube.com/watch?v=jD1u_EFaVdE

Those guys are making an engine that create "real" water. What you see there is real time footage using their tech. People WANT that real water and it will come. Give it a couple of years on PC and maybe on PS4 and Xbox720.

.
2009-12-15 04:48:00

Author:
RangerZero
Posts: 3901


Of course, as I said: "maybe next-gen" indeed.

Also, take a look at this:
http://www.youtube.com/watch?v=jD1u_EFaVdE

Those guys are making an engine that create "real" water. What you see there is real time footage using their tech. People WANT that real water and it will come. Give it a couple of years on PC and maybe on PS4 and Xbox720.

.

Does anyone else ever want to play those engine demo things? Sorry for the randomness
2009-12-15 05:24:00

Author:
RagTagPwner
Posts: 344


Also, take a look at this:
http://www.youtube.com/watch?v=jD1u_EFaVdE

Those guys are making an engine that create "real" water. What you see there is real time footage using their tech. People WANT that real water and it will come. Give it a couple of years on PC and maybe on PS4 and Xbox720.
.The hydroengine used in Hydrophobia is developed for PC/X360/PS3
We don't have to wait for a PS4/X720 to see this in action.

cheers,
misty
2009-12-15 11:29:00

Author:
Mother-Misty
Posts: 574


It'd be great to be able to have little pools of water and puddles and such, but that probably would have made the beta twice as long2009-12-15 12:25:00

Author:
Matimoo
Posts: 1027


Originally Mm were trying to make water like a hazard, so you could select something and it'd become water.

Or something...
2009-12-15 16:18:00

Author:
ARD
Posts: 4291


Well, for a puddle in 1 layer or 2, just make a little hole in the ground and fill it with water . Or change the wave sizes and make a tusamni coming from a puddle.2009-12-17 01:23:00

Author:
Schwem00
Posts: 255


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