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Sackboy visits The Great Clock

Archive: 9 posts


Sackboy visits The Great ClockMopthefloo
Sackboy adventures to The Great Clock! Meet Orvus, and he will teach you how to manipulate time!
all
I know i'm hardly ever on here (i wish i could be more) but i really want someone to review this level! i'd also prefer if it was someone who has played Ratchet and Clank FUTURE: A Crack in Time, since that's what the level is based on. thanks in advance.

i'm willing to do feedback for only 2 other levels (since i'm a tad busy)
2009-12-14 23:38:00

Author:
Mopthefloo
Posts: 139


I will check this out for you tomorrow 2009-12-15 01:33:00

Author:
Packfan55
Posts: 15


Mop! hehe i will chek out this lvl Asap 2009-12-15 02:16:00

Author:
Joey
Posts: 758


hate to rush you guys, but is there any feedback yet? i'm really waiting for this important feedback to give to my friends 2009-12-16 02:04:00

Author:
Mopthefloo
Posts: 139


Its pretty good, decent visuals and some very fun gameplay.. great job making orvus..

but i found one bug after the station i jumped to a platform, fell and went to a entirely different part of the level. Arrows showing the correct path would help too
2009-12-16 20:38:00

Author:
Packfan55
Posts: 15


Its pretty good, decent visuals and some very fun gameplay.. great job making orvus..

but i found one bug after the station i jumped to a platform, fell and went to a entirely different part of the level. Arrows showing the correct path would help too

can you explain which platform exactly? and were you able to finish the level?
2009-12-16 23:30:00

Author:
Mopthefloo
Posts: 139


First of all, you should play "shadowheaven's "the cog and the pendellum" it might inspire you to make your "clock" level actually look like a clock.
Because.. your title says clock.. but I did not have the feeling that this was a clock.. more some sort of tower.. with.. tree's.. and stuff..
Visually, the background could use some more variation, but its not hurting my eyes.
I would suggest to google "inside of big ben" etc to get a feel on how a clock-work level should look like.
I am not saying that your level should look like a clock, but your levelname might be misleading.

You used rotating glass platforms at some occasions, one wrong move on those and you die a horrible dead, Maybe change the material? though.. thats up to you!
The white verticle platforms that go up when Sack comes closer/walks over them are a nice touch!
Also shooting back the bullets from certain enemies was a nice touch.

At some point in the game, you find a creature that talks about oswald and makes you jump down, that jumppad can throw you outside the level and worse.. I would suggest to change it/remove it.

overal a decent level, but the author might spend some more time in perfecting its editing skills and try out a stronger theme next time he creates a level.
I gave it three stars and marked it "fun".

Now if you want, would like to take a look at:
https://lbpcentral.lbp-hub.com/index.php?t=t=19564
or
https://lbpcentral.lbp-hub.com/index.php?t=p=351782
2009-12-19 11:48:00

Author:
Luos_83
Posts: 2136


thanks for the feedback. the reason it's called "The great Clock" is because its inspired by the great clock from Ratchet and Clank FUTURE: A Crack in Time. and there are no really "clock-like" visuals in the game. but thanks again for the feedback!2009-12-21 04:45:00

Author:
Mopthefloo
Posts: 139


Pretty good level. I liked all the colors. I also like the Character you had. Pretty sweet level overall.

8/10

No need to feedback me
2009-12-21 06:30:00

Author:
Snrm
Posts: 6419


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