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Sackboy Sam! Part 1: The Training Facility

Archive: 8 posts


Sackboy Sam! Part 1: The Training Facilityuncharted228
http://img682.imageshack.us/img682/2976/aphoto.jpgYou are Sackboy Sam, a young sackperson with a sense of adventure. The local professor wants you to test out his new virtual reality training facility. Will everything go as planned, or does fate have something else in store for Sam? Get ready for some serious platforming! (1 Player)
all
http://img13.imageshack.us/img13/849/aphoto1m.jpg

Head into the professor's secret lab to see what he's been working on!

http://img13.imageshack.us/img13/2751/aphoto3s.jpg

Run, jump, and swing through each room of the virtual training facility.

http://img197.imageshack.us/img197/2618/aphoto5k.jpg

Test your jet-pack skills in this challenging key puzzle!

http://img237.imageshack.us/img237/760/aphoto8o.jpg

Fight a deadly virus that is trying to sabotage the program!

So, are you ready to take the first step in becoming one of LittleBigPlanet's greatest adventurers?
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My first level in what will hopefully become a successful series. It took 3 1/2 months to construct. Thank you for playing, heart me and the level if you enjoyed yourself! Rate, Comment, and all that good stuff. Oh, and of course, have fun.
2009-12-14 04:26:00

Author:
uncharted228
Posts: 30


hello....? anybody?2009-12-14 06:09:00

Author:
uncharted228
Posts: 30


Ok - just played it and I got to the area with the long swing to the jump with the red VR Circle on top of the purple lights. I'm not sure if it's a glitch or what but that jump can't be made. At least not by me. Nice level up to that point though. Great transition into the VR system btw - very cool.2009-12-14 06:19:00

Author:
Morgana25
Posts: 5983


Ok - just played it and I got to the area with the long swing to the jump with the red VR Circle on top of the purple lights. I'm not sure if it's a glitch or what but that jump can't be made. At least not by me. Nice level up to that point though. Great transition into the VR system btw - very cool.

Hey I checked out that jump again. You're supposed to press the button, swig across, and using the momentum you get from sliding on the glass you can make it to the red circle. I've made it every time I've played. "If at first you don't succeed, try, try again!"
2009-12-14 07:41:00

Author:
uncharted228
Posts: 30


First of all, change the level's icon - it's a standard for bomb levels and it doesn't stand out.

Like me, you have a very regular style, try using the corner editing tool where is needed, for example on the grass at the beginning.

The switch on the entrance of the lab is set to on/off - it's better to set it to directional, logic-wise speaking

Simple, but very nice effects on the entrance/exit of the VR training, but there's something wrong with the wall that blocks the entrance (the one before the speaker): you can walk a bit into it and sackboy starts acting weird, as if you move the controller like crazy

I managed to destroy the red key, and when I got down to retrieve another, the emitter started making two at a time, instead of one

I liked the chase section, I was terrified of those plasma balls, even if I was never hit by them (my guess is they were on another layer), and I liked the boss fight, even if you can hit it if you get a bit out of its attack range, and defeat it very easily

The only section I'd change is the one with the keys, maybe shortening it a bit - it can get easily frustrating.

Overall 4/5 and fun tag, you did a challenging and fun level with an overused theme.
2009-12-14 12:17:00

Author:
Shadowheaven
Posts: 378


Hey there! First of all, sorry it't taken me a while to feedback on your level - I've been a bit busy what with the holidays and christmas and all.

Sorry, I kinda gave up on your level after a while. Don't get me wrong - I spent at least a good half hour trying to crack it but I just couldn't - either its a really hard level or I'm not as good at LBP as I thought I was!

However, I enjoyed myself - the decoration is good - although the fact that sackboy started off where he could see the floor annoyed me a bit - maybe next time start your level a bit higher up?

I got up to the bit where you have to match the keys to the locks, but when I grabbed a key and realised I had to go back up through the electrical cylinder field again, I gave up. It all worked fine up to there though, and had I finished the level, there would have been an amazing feeling of accomplishment.

Good level though. Sorry again!
2009-12-27 19:07:00

Author:
standby250
Posts: 1113


Hey uncharted.. Sorry about the laaaaaaaate reply. Lol.

I enjoyed this level even though it was really challanging.. I didn't even finish the race in time!
However I loved the boss and the teleport mechanism things.. That was cool!
My only complaint is that it looked abit bland with just VR material, and that's it!

Well done. I gave it 5 stars.
2010-02-10 17:48:00

Author:
AgentBanana
Posts: 511


I'm really sad to inform you that i play your level i did not like it ,because it was flawed ,in which sense you might ask .It has serious balancing issues ,i understand making your levels challenging ,requiring gameplay skills to beat it, but is stupid when it punishes you ,making you repeat thing you have already done (there is no reason for me to go back for a puzzle ball if i fail in the last second or because u don't know how to properly place cameras and checkpoints,or how make the check point disappear so they don't interfere with my progress )those are design flaw not challenges ,accomplishing something and then taking a away because a design flaw is dumb not hard .This is a constant issue in your level (not just sporadically happened to me once, it happened a lot ) being the exception the beginning and the boss battle chase .

On the other hand the level is a bland array of monotonous platforms and environments( except for the the beginning, It is great and artistic i love those platform at the very beginning and the lab ones ), accompany by cliche story , unnecessary instructions (in many cases )and annoying speech bubbles that destroy the flow of the level making you stop each and every time, even during the race .
As a conclusion this level is a wannabe fun challenging experience destroyed by critical design flaws , i do need to point out your determination ,because very deep inside this level I was sporadically having a good fun time ,keep working on the design and balancing .
2 stars .
2010-02-10 18:33:00

Author:
maxjeager
Posts: 39


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