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Virtual Reality - Survival Challenge (Spotlighted!)

Archive: 72 posts


http://lbp.me/v/qskvsw
Virtual Reality - Survival Challengev0rtex2002
http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/ICON0.pngA survival challenge based on the Virtual Reality Training section of my 00Sack-Betrayed level. Make your way through each room before your time expires and the next room drops down around you. The longer you stay alive, the less time you'll have.
all
Here's a fun game to keep you busy until they release the water.
Even if you don't typically like survival challenges, you may like this one!

It's based on the Virtual Training section from my 00Sack-Betrayed level. If you've ever played it, you'll probably recall the section where the rooms drop down around you as you play against the clock. Well this takes that concept, adds some steroids, and makes a whole level out of it.

It's a survival challenge, so of course, you only get one life. As each new room drops, you need to find the path to the green platform that has risen up (there may be more than one to choose). On the way, grab as many score bubbles as you can. When you get to the platform, you can wait (there's a timer - denoted by a series of lights along the bottom of the room) or you can grab the platform (R1), and the next room will drop down.

Once you've made it through all the rooms, it will all start over again... but the timer will get a little shorter with each new cycle of rooms.

So go have fun and see if you can get the high score!!

A few pics:

http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/APhoto_34.jpg http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/APhoto_35.jpg
http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/APhoto_36.jpg http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/APhoto_37.jpg
http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/APhoto_38.jpg http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/APhoto_39.jpg
http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/APhoto_40.jpg http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/APhoto_41.jpg
http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/APhoto_42.jpg http://i168.photobucket.com/albums/u180/v0rtex2002/LBP%20Virtual%20Reality%20Survival%20Challenge/APhoto_43.jpg


Video (thanks JKThree, great job as usual):
http://www.youtube.com/watch?v=BwKKpuUgGDM

One small piece of advice: it may behoove you to hold on to the platform as the new rooms drop - the surrounding floor (when the current room is demitted) is electrified.


Hope you enjoy it. I spent painstaking hours getting the timing and sequencing right. But once I did, it made adding rooms to it very easy and the whole thing got really fun again.

Thanks so much to Morgana, Ccubbage, BurnVictim, Gilgamesh, and RangerZero for their playtesting skills and awesome feedback and suggestions!

I'd also like to credit rtm223 for his outstanding demitter technology and all of the Logic Pack crew for some of the great stuff I learned from your work.
I should also credit whomever I got my fonts from, but I can't remeber now... sorry.
2009-12-14 02:31:00

Author:
v0rtex
Posts: 1878


This level is very fun. It's basically a race against the clock, and each time you make a full pass of the course, the clock is set shorter! So not only must you make it to the green platform before the timer is up, you also have to collect as many points as you can because the next time around you won't have the time to collect them all.

I think the best part is definitely when the clock speeds up to the point where one slip-up means you won't have time to finish. It's the most nerve-wracking, yet exhilarating moment when you get to the green platform just as the stage disappears. There's no question that it takes skill, nothing is up to chance in this challenge.

:star::star::star::star::star: and hearted, this is great. Now I can't wait for someone to beat my high score.
2009-12-14 03:40:00

Author:
Gilgamesh
Posts: 2536


It's brilliant to play and even more brilliant if you consider all the switchwork and logic required to set this up. It's completely addictive and very very fun. Us bubble freaks have a hard time leaving those lovely bubbles behind to make it to the green platforms. Vortex - you diabolical madman - how could you torture me like this!

5 stars & hearted - of course! Congratulation on pushing through on this one. I think you'll have a hit on your hands.
2009-12-14 03:47:00

Author:
Morgana25
Posts: 5983


Just played that baby again and I'm still impressed!
You know, I am the perfect example of what you say up there. Normally, I don't like survival challenge but this one is a blast to play. Exactly my type of thing even thought I'll probably never beat the CRAZY score Gilgamesh got.
It looks great, very polished and well designed. I like when I discovered that some rooms have a faster way to get through for those later rounds when you don't have time! I don't really have a con about anything really. You just pulled off not only a fantastic level but also original to boot!

:star::star::star::star::star: + heart

.
2009-12-14 04:05:00

Author:
RangerZero
Posts: 3901


Just played that baby again and I'm still impressed!
You know, I am the perfect example of what you say up there. Normally, I don't like survival challenge but this one is a blast to play. Exactly my type of thing even thought I'll probably never beat the CRAZY score Gilgamesh got.
It looks great, very polished and well designed. I like when I discovered that some rooms have a faster way to get through for those later rounds when you don't have time! I don't really have a con about anything really. You just pulled off not only a fantastic level but also original to boot!

:star::star::star::star::star: + heart

.
Thanks! Glad you enjoyed it. I know exactly what you mean. I actually don't like most survival challenges either. On top of that, I rarely play my own levels for the fun of it - it's always a test in some way or another. But I actually really like playing this one.

And you're right about Gilgamesh's score - Holy Crap! The gauntlet has been thrown down folks!
2009-12-14 04:14:00

Author:
v0rtex
Posts: 1878


Let's compete for second place!

.
2009-12-14 04:41:00

Author:
RangerZero
Posts: 3901


This looks GREAT! I loved that training part in your first level and have been constantly checking your page for new 00Sack levels, but this looks just as good! I'm going to play it soon!2009-12-14 11:49:00

Author:
piggabling
Posts: 2979


Let's compete for second place!

.Sounds like a good plan to me. But I bet someone here on LBPC has the skills to beat the Gilg.
2009-12-14 12:40:00

Author:
v0rtex
Posts: 1878


Sounds like a good plan to me. But I bet someone here on LBPC has the skills to beat the Gilg.


You guys give me too much credit. I could probably have gotten a higher score, but I lost tailwind once I beat Ranger's score. The only reason I went so high is because it was addicting.

I'm usually not a particularly good minigame player. I haven't even played all of the Story Mode minigames.
2009-12-14 13:38:00

Author:
Gilgamesh
Posts: 2536


I gave you input in beta... I really have NO critisism - this level is fun and addicting. An absolute BLAST to play. I'm definately going to go for a higher score when I get home.

:star: :star: :star: :star: :star: :star: :star: :star: :star: :star: and a <3!
2009-12-14 14:19:00

Author:
CCubbage
Posts: 4430


What the hell happened to:


It's still a WIP, and I have a fair amount of thermo left, so this is just the start.

That was 3 days ago! now it's all done and dusted and released. You move fast young man!
2009-12-14 14:26:00

Author:
rtm223
Posts: 6497


Huzzah! Second place! Roughly 112,000! I completed the circuit about 6 times, but was very conservative about it. Catching Gilg is definitely possible, but it would be tough.

This level was a blast. The only criticism I can think of is that it's tough to figure out which plane you are on in some areas. This would likely deter newcomers. Once you play it a few times, it's not too bad. I think it may just be the use of the VR grid material... I preferred the look of the fire room, personally.

There was one room (2nd or 3rd), where it looked like there were supposed to be pistons moving up and down, but they were stationary. Or am I mistaken?

Either way 5 stars and a heart. I hope you have a contest for the design of rooms for this. I would totally participate.

2009-12-14 14:29:00

Author:
comphermc
Posts: 5338


Oh...my...God! This is my favorite concept of ALL-TIME and you made a full level out of it? Playing it ASAP!


I hope you have a contest for the design of rooms for this.

I agree, that would be great!

Edit: Just played and it did not disappoint. REALLY great level! Could be one of my favorites ever. Definitely in the top 5. It's just so much fun! The only thing I can think to suggest is maybe, since it's a "Challenge" level, you should add something to the beginning to show high scores. Maybe move the "Info" box over and put something that you grab and it shows the scoreboard or something like that. 5 stars because it didn't let me give any more, a heart and "Timing" tag for you!

Edit 2: Just wondering, what's the thermo looking like ATM?

Edit 3: Ahh, I almost caught up to Compher's score . So many close calls on that run, this is just too fun. **** you v0rtex I have finals to study for!
2009-12-14 15:53:00

Author:
brnxblze
Posts: 1318


I just noticed the pictures so I have a reference. The third room... this was really the weak room for me. It was too cluttered to really see what was going on to the right. I wasn't sure what those five vertical strips were going in the background either... they just seemed to obscure my view of the bubbles back there. I would've also liked to see the point bubble button and grab pad be swapped in position. It just didn't have the same flow as the other rooms.

Sorry if I seem all negative, but you're the one who made me play the same room 10 times!!

The rest of them were spot-on, though.

P.S. - it's hilarious that you can jump at the last minute, have the whole room disappear under you, and have a new room appear as you land on the pad. Good times.
2009-12-14 16:17:00

Author:
comphermc
Posts: 5338


This level was a blast.
Thanks!

The only criticism I can think of is that it's tough to figure out which plane you are on in some areas. This would likely deter newcomers. Once you play it a few times, it's not too bad. I think it may just be the use of the VR grid material...
Yeah - I think more than anything it's the fixed camera facing straight on. Am thinking about tweaking this...

There was one room (2nd or 3rd), where it looked like there were supposed to be pistons moving up and down, but they were stationary. Or am I mistaken?
I agree that this is the weakest room... It's not readily apparent where to go, the layers are confusing, and the design is just too cluttered.

I hope you have a contest for the design of rooms for this. I would totally participate.
Haha... That is exactly what I plan to do. All through the design of this I have kept this in mind and have deliberately built it to be very dynamic and modular. I could see releasing this several times over, just using different rooms every time. But yes... there will be a design contest for this coming up very soon.



That was 3 days ago! now it's all done and dusted and released. You move fast young man!
The timing, sequencing and demitter engine were the real work in this level (all hidden to the player). That took weeks to work out. Once I had it working and started designing rooms, they really came fast. It is very modular and compact. Very little logic to any of the rooms, just platforming and bubbles, so they are pretty easy to crank out.
2009-12-14 17:16:00

Author:
v0rtex
Posts: 1878


Just based on the pictures, this level looks fun. Gonna go play it in a few minutes. Thanks for the pics, they look awesome.2009-12-14 19:15:00

Author:
divemonkey1
Posts: 41


The third room... this was really the weak room for me. It was too cluttered to really see what was going on to the right. I wasn't sure what those five vertical strips were going in the background either... they just seemed to obscure my view of the bubbles back there.
OK... I just changed this room. Removed a bunch of the clutter to try and make it more clear where to go. But...

I've also changed the camera on this (and on room #5). In my opinion these two rooms had the worst "which layer am I in right now" issues. I deliberately designed it so the main camera can be overridden and individual cameras included on a given room. But this is the first time I've tried it. And I'm not sure I entirely like it. Especially when the room dissipates and the camera quickly reverts back to the default camera view.

So if you are reading this, and you've played the level before (or even if not), could you take a few moments to try it out and let me know what you think? I can easily change it back if it's no good. [Thanks!]

I would've also liked to see the point bubble button and grab pad be swapped in position. It just didn't have the same flow as the other rooms.
That I cannot do. Where the platforms are located is very dependent on the surrounding rooms.

Thanks again for your feedback!
2009-12-14 20:49:00

Author:
v0rtex
Posts: 1878


Just noticed that you'd updated your post...


Edit: Just played and it did not disappoint. REALLY great level! Could be one of my favorites ever. Definitely in the top 5. It's just so much fun! The only thing I can think to suggest is maybe, since it's a "Challenge" level, you should add something to the beginning to show high scores. Maybe move the "Info" box over and put something that you grab and it shows the scoreboard or something like that. 5 stars because it didn't let me give any more, a heart and "Timing" tag for you!
Thanks!


Edit 2: Just wondering, what's the thermo looking like ATM?
FULL! About 1/2 of one bar remaining. Moving parts thermo - cuz nothing's nailed down.


Edit 3: Ahh, I almost caught up to Compher's score . So many close calls on that run, this is just too fun. **** you v0rtex I have finals to study for!
Tee hee. Sorry man!
2009-12-14 20:54:00

Author:
v0rtex
Posts: 1878


I just replayed to see the changes you've made.
I like the 3rd room a little more this time around. Before, with the black things in the back, I thought I had to jump to follow what I thought those black things were telling me to do and I got killed by some gas(?).
That said, I'm not so sure about the camera changes. Since it switches so fast from the individual cameras to the center camera it leaves me a bit disoriented.
Also, just noticed in this play through that the point bubble triangles in the 3rd and 5th rooms are glued to something. Not sure if you did that by mistake or not.
2009-12-14 21:14:00

Author:
brnxblze
Posts: 1318


The third room is better. The camera angles were a bit confusing at first, but I like them now.

In the third room, I ran to the left on my fourth cycle, and hit some gas. It was rather sad to stop there, as I was approaching my previous score. I'm not sure where this gas came from. It was behind the point dispensing button.
2009-12-14 23:14:00

Author:
comphermc
Posts: 5338


The third room is better. The camera angles were a bit confusing at first, but I like them now.

In the third room, I ran to the left on my fourth cycle, and hit some gas. It was rather sad to stop there, as I was approaching my previous score. I'm not sure where this gas came from. It was behind the point dispensing button.

Dangit... Morgana hit that the other night too... It must be seeping up through the gaps, but I didn't think that was possible. The gaps have been an issue with cheap deaths from gas and electric. I'll look into it.

EDIT: OK... I've figured out a work around for the cheap gap deaths. But it will take some work. Right now it's published with the solution on room #3 only, but I will get the change made to the other 8 just as soon as I can.

Also tweaked those cameras again. I still don't like the snap back to the fixed camera, but I can't do much about it.

EDIT 2: Dang it... I had a nice solution for the gap kills. I rebuilt the base of all 9 rooms. When I added 8 of 9, she overheated. Back to the drawing board... I guess that solution was too complex. Hmmm...
2009-12-14 23:27:00

Author:
v0rtex
Posts: 1878


OK - Sorry to bump here, but I've made a major update (although to the player's eye, nothing has changed). I've redesigned the base of each room to still be deadly if you're not standing in the correct place on its descent, but to eliminate the "gap kills" once it's in place.

On a side note... sometimes this game drives me nuts. I always go back and re-test everything when I make these kinds of changes, and I'm glad I do... Several of my "chicken-switch" emitters either disappeared or started firing in the wrong place after I finished these changes. Grrr...
2009-12-16 15:54:00

Author:
v0rtex
Posts: 1878


Just wanted to note that I'm still completely hooked on this thing! As the top score in all four player groups should indicate I have to say it - it happens so rarely for me. 2009-12-18 07:06:00

Author:
Morgana25
Posts: 5983


Ah, I knew this concept was a great idea when I saw it originally in your other level.

It's great that you went and made a whole level outta it.

Now, I didnt get to spend too much time with it tonight.... I'd intended on spending a good 3 hours or so on LBP tonight, but I appear to be having a random allergy attack (sigh) which is very distracting, so I cant really concentrate on this right now. I'll play it some more tomorrow.

What I did see is very well done. The overall concept is as good as it was in the 00sack level; I think the big thing that so far impressed me the most though was the bubble placement. This isnt something that's easy to do properly; to place the bubbles in such a way to allow for chains to be done... but not to be done too easy, and not to be done into too high of a multiplier, to where it really unbalances the score. Im almost always trying for a high score with any level I play, regardless of what it is, but it isnt too much fun if it's just random bubbles in a buncha heaps, lol.


I'll post some more about this after messing around some more.... particularly if I discover any errors or bugs.... but for now, this is already a 5-star for me, and a heart given.

I'll probably end up trying a buncha your other levels tomorrow night as well, since I've so far been impressed by what I've played up to this point.
2009-12-18 10:39:00

Author:
Bridget
Posts: 334


Man Im so addicted to this new level of yours!!!!

Spent about an hour playing it last night but I keep getting killed for my greed to get the last few points for the multipliers.

Great idea, excelently executed!

EDIT: Oh and Morgana..... I'm coming for you!!!

EDIT EDIT: OK just checked your score.... you have nearly double mine
2009-12-19 14:19:00

Author:
wexfordian
Posts: 1904


lik zomg, this may be the minigame to finally top comph's brain survival challenge O-o It rawks. simple enough.

you should totally have a contest to get a high score and stuff. that'd rawk, no? :kz:

... but yeah. I'm addicted, k? k.
2009-12-19 17:09:00

Author:
RockSauron
Posts: 10882


Man Im so addicted to this new level of yours!!!!

Spent about an hour playing it last night but I keep getting killed for my greed to get the last few points for the multipliers.

Great idea, excelently executed!

EDIT: Oh and Morgana..... I'm coming for you!!!

EDIT EDIT: OK just checked your score.... you have nearly double mine
LOL - Thanks Wex, glad you like it!

Yep... Morgana's score is definitely a tall order. I have tried multiple times, and I can't get out of 4th place.




lik zomg, this may be the minigame to finally top comph's brain survival challenge O-o It rawks. simple enough.

you should totally have a contest to get a high score and stuff. that'd rawk, no? :kz:

... but yeah. I'm addicted, k? k.

hehe, thanks Rock! Yeah... I considered a high score contest, but there were so many other contests going on right now, that I decided to let it run on its own merits. However... because of the modular design, I intend to create new rooms and publish sequels, as well as hosting a design contest for one these sequels. So I think the next release of it will also come with a high score contest.
2009-12-19 17:13:00

Author:
v0rtex
Posts: 1878


I have been playing this over and over for a few days now - 4th place is mine! Great level - 5* and a heart.

Morgana - I'm coming for you!
2009-12-19 17:42:00

Author:
TheAdipose
Posts: 533


3rd place! comphermc goes down to the adipose!2009-12-19 17:58:00

Author:
TheAdipose
Posts: 533


aha! Fourth place!

... man, this rawks This Is the best minigame since the brain one, no doubt about it
2009-12-19 18:26:00

Author:
RockSauron
Posts: 10882


v0rtex, I virtually never EVER offer a review if I don't finish a level. I've been pushed for time in recent days, but I wanted you to know that I've played this for a few minutes, and what I've seen so far is imperious.

There are approximately 1.7 million levels on LBP, and I don't know how many I've played, but this is one level that I will play tonight or tomorrow until Morgana and Adipose are knocked off their roosts!

This level is similar to what the original (unpublished) Hyper Cube was going to be like, and I am amazed that someone has pulled it off so well.

Kudos to you - really, I mean it. Next year's Sackies, here you come!

Well done
2009-12-19 18:28:00

Author:
MrsSpookyBuz
Posts: 1492


Sorry Morgana.

Now let's see someone try to top that (I know it's possible, since I died out of carelessness). I'm starting to get much better at these score comboes.
2009-12-19 19:36:00

Author:
Gilgamesh
Posts: 2536


Sorry Morgana.

Now let's see someone try to top that (I know it's possible, since I died out of carelessness). I'm starting to get much better at these score comboes.

Gah! Gilgamesh, in the nicest possible way, you're a git!
2009-12-19 19:55:00

Author:
MrsSpookyBuz
Posts: 1492


Meh, I just die holding the bubble buttons too long.

Every single time!

v0rtex, it occurs to me that if your moving objects therm is the killer on this one, it might be worth emitting the rooms directly in place. This would of course require a brief burst of gas to ensure that lingering sackboys don't block the new room emitting, but it should give you plenty more room to play with, if you decide to extend this further.
2009-12-19 20:06:00

Author:
rtm223
Posts: 6497


v0rtex, it occurs to me that if your moving objects therm is the killer on this one, it might be worth emitting the rooms directly in place. This would of course require a brief burst of gas to ensure that lingering sackboys don't block the new room emitting, but it should give you plenty more room to play with, if you decide to extend this further.
Yep - it's the moving object thermo. And I see what you're suggesting, but I'm not sure I have the stomach for the scope of redesign that it would require. At this point, after weeks of painstaking tweaking and gnashing of teeth, I have the demitter/timer engine working for this design, so new rooms can be easily added / interchanged. But yes, I'm sure if I did restructure as you suggest, that I could add much more diversity into the game. Maybe we can take a swing at it together in OC sometime.
2009-12-19 20:23:00

Author:
v0rtex
Posts: 1878


Gah! Gilgamesh, in the nicest possible way, you're a git!
You can get him, Mrs S... he only beat Morgana by about 1,200 points. ;P
2009-12-19 21:05:00

Author:
v0rtex
Posts: 1878


Gah! Gilgamesh, in the nicest possible way, you're a git!

Haha, well to be fair, I only beat Morgana's score by 1000 or so. Anyone who beats Morgana will probably beat me too.

Edit: Darned, v0rtex sniped me!
2009-12-19 21:05:00

Author:
Gilgamesh
Posts: 2536


Guys, please believe me, I play LBP for fun. BUT...

You muthas are gonna go DOWN. Hatred has been implanted, and the hacks that are in the top 5 are gonna be totally vaporised.

I shall return. In victory. Or, more likely, with my tail between my legs!

Great level! Thank you, v0rtex.
2009-12-19 22:21:00

Author:
MrsSpookyBuz
Posts: 1492


Awwwww - ok it's on 2009-12-19 23:03:00

Author:
Morgana25
Posts: 5983


Bah... had a brilliant run.... ending at 144,000

Vortex you have made the greatest survival challenge on LBP - no doubt. This level makes me think... makes me run... makes me panic.. and is just SO much fun. I've lost count of the times today I've been... "just one more go!"
2009-12-19 23:24:00

Author:
TheAdipose
Posts: 533


Bah... had a brilliant run.... ending at 144,000


Yikes... Erm...
2009-12-20 00:07:00

Author:
MrsSpookyBuz
Posts: 1492


Yep - it's the moving object thermo. And I see what you're suggesting, but I'm not sure I have the stomach for the scope of redesign that it would require. At this point, after weeks of painstaking tweaking and gnashing of teeth, I have the demitter/timer engine working for this design, so new rooms can be easily added / interchanged. But yes, I'm sure if I did restructure as you suggest, that I could add much more diversity into the game. Maybe we can take a swing at it together in OC sometime.


No, I know it's not a "redesign the level from the ground up" kinda thang. But seeing as you have another thread for getting everyone elseto do your level design and do all your work for you thread, you might be find it interesting for version 2.0. I'm joking about the getting everyone else to do you work part, incase the sarcasm wasn't clear

I'd be down with having a look at setting it up in OC. Treas's one-shot emitter research would come in handy for keeping the changeovers tight as well.
2009-12-20 00:30:00

Author:
rtm223
Posts: 6497


This level rocks, Vortex. Wish I had more to say, but it melted my face, and I can't talk.2009-12-20 03:40:00

Author:
coyote_blue
Posts: 422


193,000 in 2 player!!!! 193,000! The highest score in the whole level.

Adipose and Clarie 0wn you all.

The bar has been raised once again :-)

Morgana and Gilga... fancy teaming up with clarie and I to set the 4 player highscore?
2009-12-20 14:36:00

Author:
TheAdipose
Posts: 533


193,000 in 2 player!!!! 193,000! The highest score in the whole level.

Adipose and Clarie 0wn you all.

The bar has been raised once again :-)

Morgana and Gilga... fancy teaming up with clarie and I to set the 4 player highscore?

Zis is an outrage

eh, doesn't really matter... 2 player high scores are rigged to get higher combos since you can be in multiple places at once, so two good players can easily get a high score just by being able to be in two places at once... so it doesn't count :kz:

... Yeeeeeeeeeeeeeeeeeeeep :kz:

... someday i'll win... nah, I know I won't, oh well :kz:
2009-12-20 14:39:00

Author:
RockSauron
Posts: 10882


Who cares about 2 player scores anyways 2009-12-20 14:53:00

Author:
rtm223
Posts: 6497


pish. you're all jealous. 2009-12-20 15:11:00

Author:
TheAdipose
Posts: 533


pish. you're all jealous.
Exactly! And for the record, so am I.

Great job! Congratulations.


Now someone get out there and beat this score!
2009-12-20 15:31:00

Author:
v0rtex
Posts: 1878


Well... just a quick bump to thank everyone for their kind words and all the plays! My 7 days is up and I still haven't had a page 1 level. But I made page 2 which is a new high for me, and I got 8,450 plays which almost doubles my best performance prior to this, so I'm very pleased with this run.



Stay tuned for a sequel with new rooms, and for a room design contest. But neither until well after the holidays, and after the water has receded a bit from the LBP shores.

Happy Holidays everyone!!
2009-12-21 04:27:00

Author:
v0rtex
Posts: 1878


Congratulations v0rtex! I'll be playing it again when I get back from vacation 2009-12-21 04:32:00

Author:
Morgana25
Posts: 5983


Video's a-comin since you asked for one! I'm exhausted so I'll probably do my routine "upload while I sleep" So as long as Youtube doesn't abort them for no reason like it does sometimes, it should be able within the next few hours. Well i'm off to catch some Z's2009-12-21 07:14:00

Author:
JKthree
Posts: 1125


Morgana... did you SERIOUSLY use your alt account to boost us all out down the scoreboard? I expected better of you

... Regardless of some people cheating to make other people drop...

I've had the music in this level stuck in my head all day :/. Yeah

... Also, did anyone else find the way to get a 25X + multiplier? :/
2009-12-22 01:58:00

Author:
RockSauron
Posts: 10882


I didn't do it to drop anyone down - swear!

Couldn't get a moments peace on my regular account and join/invite requests were messing with my score. I throw myself at your mercy Rock.
2009-12-22 02:12:00

Author:
Morgana25
Posts: 5983


FWIW - Added JKThree's video to the OP. 2009-12-22 05:29:00

Author:
v0rtex
Posts: 1878


Wow, this is insanely addicting. I love the concept, it is really ingenious. Every area was loads of fun and it wasn't bad looking either. I had a little difficulty understanding what was supposed to be done at first, but I got it after a few tries. I really enjoyed running all around, grabbing as many points as I could, then scrambling to the grab switch to move on. But, whenever I had some extra time, I always stood on the button for more points, until the second to the last light lit. Good idea on the button, by the way.

:star::star::star::star::star:
I forgot to heart it, but I will as soon as I get back on.

If you don't mind; F4F: The Cave Ruins 2
2009-12-24 06:18:00

Author:
galacemiguel
Posts: 179


Wow, this is insanely addicting. I love the concept, it is really ingenious. Every area was loads of fun and it wasn't bad looking either. I had a little difficulty understanding what was supposed to be done at first, but I got it after a few tries. I really enjoyed running all around, grabbing as many points as I could, then scrambling to the grab switch to move on. But, whenever I had some extra time, I always stood on the button for more points, until the second to the last light lit. Good idea on the button, by the way.

:star::star::star::star::star:
I forgot to heart it, but I will as soon as I get back on.

If you don't mind; F4F: The Cave Ruins 2
Thanks! Glad you like it. I will get to your F4F as soon as I can (probably Saturday). With Christmas here, my kids have the run of the PS3 right now (and rightfully so). In fact, I've bought and downloaded POTC/Water, but haven't even played the new levels yet.

Oh - and a lot of credit goes to Morgana (who coined the term "chicken-switch" for me) and Ccubbage for those bubble buttons. I had one (or two... Morgana? I can't remember now) in the beta version. They encouraged me to add them to all the rooms.
2009-12-24 06:43:00

Author:
v0rtex
Posts: 1878


Very unique survival challenge! I reached 25,754 with one cycle complete after two attempts learning the level. I hit the electric on the third room again.

Question: Does this go on forever? I mean, if the player completes enough cycles, will the timer speed up fast enough to make it impossible to finish another room? Just asking.
2009-12-26 20:46:00

Author:
Beed28
Posts: 200


Question: Does this go on forever? I mean, if the player completes enough cycles, will the timer speed up fast enough to make it impossible to finish another room? Just asking.

Yes, and yes. It's designed so that after a certain point the timer will stop increasing in speed (at which point, I stop emitting the "FASTER!"). However... I don't believe it is possible to reach that point with the current configuration of rooms and speed settings, and since it would be unfair to those who have played it before, I really can't tweak it to achieve that. But I will try in the planned sequels to get closer to that goal.
2009-12-26 20:55:00

Author:
v0rtex
Posts: 1878


This is one of the best survival challenges i've seen! No - it's THE best challenge i've seen!
Great idea - great level - everyone should play it!
2009-12-28 00:32:00

Author:
theCooper
Posts: 72


With permission from vortex, Clarie and I have decided to share some of our techniques for getting a high score.

The first time through all the stages you should be able to get 60,000 on single player and over 80,000 with 2 or more.

We made a little youtube video which shows how to do it. (yes our commentary rules!)

Watch TheAdipose try and get a highscore! (http://www.youtube.com/watch?v=venR9_k1VK0)
2009-12-28 17:53:00

Author:
TheAdipose
Posts: 533


Well, that's in two player so it doesn't count as much as one player

Anyway, I noticed you didn't give out a tip for a 30x multiplier (in one player so it actually counts ).

So yes. In the one where you grab the sponge to lower all the bubbles into the pit, do that until the counter is at the first red dot. Then rush down and jump into the pit, and quickly grab the thing down there to get to the spinning wheels. You should be getting some bubbles from before since you got a bunch there, and then quickly jump up and grab onto the giant wheel right above you while it's still falling- it will add to your existing multiplier. Then you just have to jump to the one to the elft, then to the right, and keep your multiplier you've been building since you fell down into the hole. It will give you a 30x multiplier if done perfectly on the first round. So yes. there .:kz:

also, on one player, don't even bother with the two hallways behind you in the first room- just grab onto the sponge and swing to the button, it will give you a 10x multiplier and more points then you can get by doing the other two paths. Yep.
2009-12-28 18:01:00

Author:
RockSauron
Posts: 10882


oooo I had looked for points combos between rooms, but hadn't found one. Awesome. yup.2009-12-28 18:41:00

Author:
TheAdipose
Posts: 533


With permission from vortex, Clarie and I have decided to share some of our techniques for getting a high score.

The first time through all the stages you should be able to get 60,000 on single player and over 80,000 with 2 or more.

We made a little youtube video which shows how to do it. (yes our commentary rules!)

Watch TheAdipose try and get a highscore! (http://www.youtube.com/watch?v=venR9_k1VK0)
Guys, that was an awesome video! Thanks so much for doing that. I'm so glad you've enjoyed it as much as you have.

I did notice that (at least on your video) you did not find the easter egg.
(or were you just trying to help keep the secret?)
2009-12-28 18:45:00

Author:
v0rtex
Posts: 1878


Sorry I hav'nt had chance to leave you any comments Vortex, I've been busy. I also never had the chance to beta test the level before release, so my apologies first .

I've had a few goes at the level over the last couple of weeks and I got to say I love it. To take probably the most enjoyable, and most certainly technical part, of your 00Sack series and turn it into a survival challenge was a great idea. And its a joy to play. Always keeping you on your toes, trying to get through the different sections, and trying to keep that point multiplier up is a great idea, wonderfully implemented.

Sorry again its taken me an age to give any feedback. Its testament to how great the level is when I'm still playing it trying to get through it after all this time.

***** and hearted.
2010-01-04 22:46:00

Author:
GruntosUK
Posts: 1754


Thanks Grant. No worries, I totally understand getting busy - and especially when real life intervenes.

I'm working on a sequel (all new rooms) and a room design contest. But real life is also going to be hindering my progress soon, so I don't expect to release either for at least 3-4 weeks.
2010-01-04 23:47:00

Author:
v0rtex
Posts: 1878


Clarie is too modest to post this so I'll do it while she's not looking....
Top of the 1P scoreboard ...is... Clarie1983!!!!
2010-01-13 20:05:00

Author:
TheAdipose
Posts: 533


Clarie is too modest to post this so I'll do it while she's not looking....
Top of the 1P scoreboard ...is... Clarie1983!!!!

Nice! Congrats Claire!

You reading this Gilgamesh and Morgana ??
2010-01-13 20:09:00

Author:
v0rtex
Posts: 1878


Awwwwwwwww heck no! lol - congratulations Claire!

I'm getting rusty on this one. Haven't managed to break my old score much less squeak ahead. Must get back to it!
2010-01-13 21:28:00

Author:
Morgana25
Posts: 5983


About to go try this now, I heard KZQ say the newest spotlights were amazing so I decided to come check them out!2010-01-15 00:33:00

Author:
tanrockstan34
Posts: 1076


Excellent survival challenge, this one! Great for people who enjoy going for high scores because of the various strategies around trying to maintain a score multiplier, and very multiplayer friendly. Also - and this is rare for a survival challenge - it's not the same room and challenge from start to finish per se, which keeps the player interested for a long time. Awesome concept, flawless execution. Easily worth :star::star::star::star::star: and a heart. 2010-01-17 17:40:00

Author:
sny
Posts: 144


Wow, I was shocked at first, this is such an amazing survival challenge. I can see why it was spotlighted. It had excellent gameplay because it was a challenge unlike some other survivals and it did get increasingly difficult over time. I don't know if the rooms have a pattern or not but it seemed like they did, if you could I would try to make it random because it would just make the gameplay even better!
The visuals were also very good, each room had a different feel and that was a plus.
I gave it :star::star::star::star::star: and a heart. Hope to see another in the future.
2010-01-17 22:11:00

Author:
tanrockstan34
Posts: 1076


Excellent survival challenge, this one! Great for people who enjoy going for high scores because of the various strategies around trying to maintain a score multiplier, and very multiplayer friendly. Also - and this is rare for a survival challenge - it's not the same room and challenge from start to finish per se, which keeps the player interested for a long time. Awesome concept, flawless execution. Easily worth :star::star::star::star::star: and a heart. Thanks!


Wow, I was shocked at first, this is such an amazing survival challenge. I can see why it was spotlighted. It had excellent gameplay because it was a challenge unlike some other survivals and it did get increasingly difficult over time. I don't know if the rooms have a pattern or not but it seemed like they did, if you could I would try to make it random because it would just make the gameplay even better!
The visuals were also very good, each room had a different feel and that was a plus.
I gave it :star::star::star::star::star: and a heart. Hope to see another in the future.Thank you.

Several others have suggested randomizing, and I would love to be able to, but it's really not possible. The rooms must come in a preset sequence because the opening in the floor of the next room must match to the platform you're currently standing on. Conceivably, I could make multiple rooms with each given configuration, then randomly select between these at each new room, but the lack of DM in any of the rooms (so they can drop down) makes them very thermo-hungry. There's just not enough thermo to have that many different rooms in there. But thanks for your suggestion - it's still very much appreciated!
2010-01-19 00:17:00

Author:
v0rtex
Posts: 1878


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