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SLAP! A Fun PvP Challenge

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SLAP! A Fun PvP ChallengeRisumm
Choose your music, and start slapping your friends off a platform!
all
In this level you start in a corridor leaving you three options.


Go left and change day to night and vice versa
Sticker the frame and have lightning occur!
Go Right and choose some music!*

After having walked through a big room full of music, you will stand infront of an electrified glass: Jump into it!

You will spawn on a floating platform. You have a friend or three with you. You. Are. Bored! So you should do the only logical thing to do. Drag them to the edge of the platform... Wait for it.. And slap them off the platform! Go ahead and do it, they'll spawn over your head after four seconds later - kinda ruining the whole purpose of everything, but who cares! Slapping a player off the platform will give you 10 points (1 score bubble).

Once in a while a paintinator will apear - but be quick to pick it up; it will disappear two seconds after it spawned!


When you're done killing your friends, jump off the platform simultaneously to spawn at the scoreboard. Of course this is also having a few things to do: Sponges to grab and swing on, a paintinator and some rockets.. Mmhm.

* Un-Available Soundtracks:
Mm Music Pack - Soundtracks
Monster Kit - Soundtrack
History Kit - Soundtrack

I apologize that it is not possible to use these songs, I will add them once I get them.


Screenshots

http://i278.photobucket.com/albums/kk102/risumdude/LittleBigPlanet/Etbillede_1.jpg
http://i278.photobucket.com/albums/kk102/risumdude/LittleBigPlanet/Etbillede_3.jpg
http://i278.photobucket.com/albums/kk102/risumdude/LittleBigPlanet/Etbillede_4.jpg
2009-12-10 18:20:00

Author:
Risumm
Posts: 77


Little Big Combat!
Ima gonna go play it now! Finally a good use for slapping.
2009-12-10 18:54:00

Author:
Jedi_1993
Posts: 1518


Ingenius idea, I may adopt this... 2009-12-10 20:28:00

Author:
BlahYourHamster
Posts: 177


Ingenius idea, I may adopt this...

If you do, will you give credit to me for the idea?
2009-12-10 20:32:00

Author:
Risumm
Posts: 77


The level is very visually appealling - The minimalist style was pretty nice. As for the slap fight itself, it was fairly hard to actually slap someone off the edge. When you slap someone, they recover before you do, so it makes it pretty difficult on a solid platform to knock them off. Maybe if you feel like putting some time into it you could change the effects or material of the platform so that you gain an increasing disadvantage the further you go to the extremes of the platform.

Perhaps you could also implement some sort of mechanic where the Paintinator comes as a reward for getting, say, 5 kills in a row? Just a suggestion for you if you are going to continue to build on this idea.

If you want to return the feedback, as is the idea with F4F, here are the links to my Forum Threads here.
2009-12-11 03:53:00

Author:
Lieufa
Posts: 62


Hey bro, awsome idea. Ima play it tomorow sounds tight. But form what "lufia" stated. Im thinking maybe you should make the platform wobble? If not all the time then maybe after every minute which can be done easily with a piston. Butttt i havvnt playd it yet soo yeahh..

-hm seemed pretty original at first. Then i searched it, And a million Slap PVP levels showed up. Hate when that happens(think you found something really cool and original then you find out its not so much.) Like when i made my Deathmatch level which was awsome, then found how many other deathmatches there werre.
2009-12-11 06:25:00

Author:
drei
Posts: 158


The level is very visually appealling - The minimalist style was pretty nice. As for the slap fight itself, it was fairly hard to actually slap someone off the edge. When you slap someone, they recover before you do, so it makes it pretty difficult on a solid platform to knock them off. Maybe if you feel like putting some time into it you could change the effects or material of the platform so that you gain an increasing disadvantage the further you go to the extremes of the platform.

Perhaps you could also implement some sort of mechanic where the Paintinator comes as a reward for getting, say, 5 kills in a row? Just a suggestion for you if you are going to continue to build on this idea.

If you want to return the feedback, as is the idea with F4F, here are the links to my Forum Threads here.

The platform is wobbling. It's more clear with more than 1 player, and if you have your friend jump, it will surely be wobbling!

I thought of adding a glass edition to it (not a new level, just an edit)?
About the paintinator thing, I started trying with 5 kills . It just didn't work out as I wanted it to, as I started outside the platform, therefor having it spawn it all the time. When someone was slapped outside the platform, it'd count as 4 kills , so that didn't really work out.. When I get some more knowledge about all this, I might add it though.

EDIT: I may have misread what you was saying about the wobbling thing. Do you mean a quick wobbling sequence for a few seconds, ever second minute? Or is it just so that the platform have some balance?

I will F4F you later, for now I'll have to head for work (not big work, it's four hours helping a janitor).
2009-12-11 07:34:00

Author:
Risumm
Posts: 77


What I meant was that even though the platform wobbles, unless you're on the very extreme edge of the platform, it wont pull you off. I played it with my brother and we had difficulty actually getting a kill with finesse. When you slap someone, they recover faster, so that if you don't knock them off they can get up, run to your other side, and slap you back. What I was suggesting is maybe glazing the edges with a more slippery material, that way if you get your enemy to the edge you gain a little advantage for the next slap, and so on.

As for the kill streak reward - it's do-able. I spent some time in Create mode trying to figure it out, and I think that with some time it would be possible. It would have to do with motion sensors and an attached emitter that's far away. My idea was something like if you knock your partner off, you get ten points, and 2-4 grab switch activated switches drop down. Each time you grab it, after you kill your partner, a little ball emits from the emitter (out of sight of the players), and there's a spring that activates with the weight of all 5 of them, that drops down to magnetic switch which then activates the paintinator? It's a really unrefined idea right now, as I only spent 15 minutes or so thinking it through, but it's a possibility.
2009-12-11 12:22:00

Author:
Lieufa
Posts: 62


What I meant was that even though the platform wobbles, unless you're on the very extreme edge of the platform, it wont pull you off. I played it with my brother and we had difficulty actually getting a kill with finesse. When you slap someone, they recover faster, so that if you don't knock them off they can get up, run to your other side, and slap you back. What I was suggesting is maybe glazing the edges with a more slippery material, that way if you get your enemy to the edge you gain a little advantage for the next slap, and so on.

As for the kill streak reward - it's do-able. I spent some time in Create mode trying to figure it out, and I think that with some time it would be possible. It would have to do with motion sensors and an attached emitter that's far away. My idea was something like if you knock your partner off, you get ten points, and 2-4 grab switch activated switches drop down. Each time you grab it, after you kill your partner, a little ball emits from the emitter (out of sight of the players), and there's a spring that activates with the weight of all 5 of them, that drops down to magnetic switch which then activates the paintinator? It's a really unrefined idea right now, as I only spent 15 minutes or so thinking it through, but it's a possibility.

Hm, you have some pretty cool ideas, it'd be fun working with you.. I suppose I'll add some glass to the end of the platform, and I'll work on the 'counter' thing.. Eventually I could use the Logic Packs "Emitter Based Counter". It's usually Thermo-Heavy, but the level isn't that thermo-heavy, so I should be able to use it.

Thanks for your glassy tip! (Get it? Classy/Glassy?)
2009-12-11 12:55:00

Author:
Risumm
Posts: 77


Haha .

Don't change your level unless you want to, it's just a suggestion! I did enjoy it a lot the way it is.
2009-12-11 13:01:00

Author:
Lieufa
Posts: 62


Hi Risumm!

Sorry to have kept you waiting with F4F, I wanted to give your level multiple tries using both offline and online multiplayer.

The challenge itself is great fun, we laughed our butts off with my friend trying to slap each other off and whiffing hopelessly or sending each other flying when a slap connected at the start of a jump. The problem we encountered was, the platform was completely still and pretty long and unless either of us jumped or slid off the glass edges, there was simply no chance of anyone falling off. But since there was no incentive to jump, we decided to do it voluntarily to spice things up. Without this mutual agreement, the level got boring pretty fast. Obviously what I'd recommend is that you add some sort of element of danger that forces the contestants to make jumps. What me and my friend came up with is an ever-so-slight tilt on the platform achieved via a wobble bolt, and perhaps also logs that roll down when the platform is tilted. Maybe some smartly placed emitters emitting plasma bolts could also do the trick.

Other minor things I thought I'd remark on:
- I'd choose a different solution for the music chooser at the start, it takes up waaay too much space and doesn't look good, nor is it too navigable. Try going for a more compact one.
- Most people feel put off by any unnecessary and obligatory death, so having to run into an electrified wall to start is not the best choice to start the event. I'd go for a more elegant solution there.
- Since you must be nowhere near the thermo cap, I'd add a lot more atmosphere to the combat zone, such as moving/interactive lights, crowd cheers or gasps when someone is near the edge of the platform...

Overall I enjoyed the level both offline and online, but some extra things to spice up the slapping could do it a world of good. I hope you'll update the level soon, we'd be back for more slapping if it turns out well for sure. As it is now, it's good for :star::star::star::star: in my book.
2010-01-17 17:19:00

Author:
sny
Posts: 144


Hi Risumm!

Sorry to have kept you waiting with F4F, I wanted to give your level multiple tries using both offline and online multiplayer.

The challenge itself is great fun, we laughed our butts off with my friend trying to slap each other off and whiffing hopelessly or sending each other flying when a slap connected at the start of a jump. The problem we encountered was, the platform was completely still and pretty long and unless either of us jumped or slid off the glass edges, there was simply no chance of anyone falling off. But since there was no incentive to jump, we decided to do it voluntarily to spice things up. Without this mutual agreement, the level got boring pretty fast. Obviously what I'd recommend is that you add some sort of element of danger that forces the contestants to make jumps. What me and my friend came up with is an ever-so-slight tilt on the platform achieved via a wobble bolt, and perhaps also logs that roll down when the platform is tilted. Maybe some smartly placed emitters emitting plasma bolts could also do the trick.

Other minor things I thought I'd remark on:
- I'd choose a different solution for the music chooser at the start, it takes up waaay too much space and doesn't look good, nor is it too navigable. Try going for a more compact one.
- Most people feel put off by any unnecessary and obligatory death, so having to run into an electrified wall to start is not the best choice to start the event. I'd go for a more elegant solution there.
- Since you must be nowhere near the thermo cap, I'd add a lot more atmosphere to the combat zone, such as moving/interactive lights, crowd cheers or gasps when someone is near the edge of the platform...

Overall I enjoyed the level both offline and online, but some extra things to spice up the slapping could do it a world of good. I hope you'll update the level soon, we'd be back for more slapping if it turns out well for sure. As it is now, it's good for :star::star::star::star: in my book.

Thanks for the detailed review!
Reading through it, I got the idea that you liked the concept, and the main style of the level; But not how it ended up. Am I completley off?
I am not angry though, as I asked for it; And you're absolutely right! When I take myself the time, I think I'll make a whole new level, based on the Slapping Concept, so that it will all be more fun (and challenging)!
2010-01-23 23:06:00

Author:
Risumm
Posts: 77


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