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Loco Roco - Midnight Carnival
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Loco Roco - Midnight CarnivalBlahYourHamster http://i50.photobucket.com/albums/f313/wannaseemybacon/LocoRoco2.jpgIt's back!, and it's better than ever! all That's right folks, the latest in innovative level design has arrived, experience the world of Loco Roco with a brand new 3D effect. Enjoy! Here's a video, thanks to Sheep_Lord for recording! http://www.youtube.com/watch?v=atbghhchRkk | 2009-12-10 16:39:00 Author: BlahYourHamster Posts: 177 |
Sounds good i love loco roco and the LBP levels | 2009-12-11 14:55:00 Author: robotiod Posts: 2662 |
You need to make it slightly darker to give it the same look as the game | 2009-12-11 14:59:00 Author: Unknown User |
You need to make the level so that you controll the loco roco by tipping the entire level like in locoroco,Then it will be better than simply using the same concepts as your'e previus levels | 2009-12-11 15:00:00 Author: Unknown User |
Due to the size of the level, it'd be very difficult to get it to tilt, as well as all the logic that goes with it. For example getting Sackboy to follow the loco roco in the Camera View will be a tricky one. But i'll give it a go in my next one. | 2009-12-13 20:35:00 Author: BlahYourHamster Posts: 177 |
Published earlier on today! | 2009-12-16 17:44:00 Author: BlahYourHamster Posts: 177 |
Hey, don't mind people too much. Reality is, if you feel like making a Locoroco level, same conception or not, you should do it. There's no rules about how you should do things, it's the liberty of creation that the creation mode gives you that is the rule. I think you make the best Locoroco levels and I can take more. I will totally play it tonight. . | 2009-12-16 18:03:00 Author: RangerZero Posts: 3901 |
WOW! The detail in this level is really great, I love how you used the concept and there's a lot of great gameplay (the part right at the end was really nice). There is a part right after the first obstacle where you have to press R1 to get past (not where you have to kill the enemies) where you can see yourself in the background and after that part there is a white elevator that glitched hard for me (not sure if it always happens but it happened right now when I played it.) It was a little short but I still hearted it. Great job! | 2009-12-16 19:26:00 Author: brnxblze Posts: 1318 |
Excellent! Thanks | 2009-12-16 21:53:00 Author: BlahYourHamster Posts: 177 |
Ok I just played the level and I loved it! I don't have much problems about it. Your visuals are improved (again!) and I love new gameplay bits with R1. It might feel short and not enough multipath but at the same time it's not really a flaw. The level is also quick and fun so maybe this also fits LBP really well. I also like that you're making more and more mechanisms. For a futur Locoroco level it would be cool to see more. :star::star::star::star: . | 2009-12-17 06:10:00 Author: RangerZero Posts: 3901 |
Noted RangerZero. The next one will be filled with more contraptions that you can shake a stick at. | 2009-12-18 13:42:00 Author: BlahYourHamster Posts: 177 |
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