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#1

Woo! We can talk about water

Archive: 451 posts


All BETA participants have been given the go ahead to freely discuss the water.

http://img18.imageshack.us/img18/5891/98010716.png

Now there are things that we don't know..
Namely, we don't know a release date or price (if there is one). So do not ask.
2009-12-09 18:02:00

Author:
mnimmo1986
Posts: 552


You can swim in it.2009-12-09 18:03:00

Author:
BasketSnake
Posts: 2391


You can swim in it.


There is always one...
2009-12-09 18:03:00

Author:
mnimmo1986
Posts: 552


You look really cute swimming in it..2009-12-09 18:05:00

Author:
jwwphotos
Posts: 11383


You even look cute when drowning


Surely it's more fun to not tell them, even though they know we are allowed to
2009-12-09 18:07:00

Author:
rtm223
Posts: 6497


Water General Behaviour



Water applies an upward force to objects in it dependent on the size and density of the objects. Most objects will either float to the top or sink to the bottom.
Water has a dampening effect on objects that are in it i.e. fast moving or spinning objects will generally be slowed down by being under water. Obviously they may still accelerate due to gravity.
Water applies a force on objects in the water when the water level is changed. I.e. if the water level is increased objects will be pushed upwards.
Lethal materials behave the same underwater with the exception of fire objects which are extinguished when the shape becomes fully submerged. NB. This does not apply to certain mesh objects such as the candle object.


Water Control



Water height across the whole level can be changed, from no water to very nearly the top of the level.
Water Swell/or Waviness can be turned on or off to a varying amount. This slowly oscillates the height of the water over a period of time.
Water colour/tint of the water can be changed between several shades and combinations of those shades.
Water Fog/Murkiness can be changed to make the water look more or less clear


Water and Sackboy



Sackboy will rise to the surface of the water if he is left still.
When on the surface sackboy can swim left and right using the left analog stick.
Pressing jump and an upwards direction or just pressing jump will cause sackboy to jump from the water's surface.
When sackboy is submerged he can move in all directions using the left analog stick.
Pressing X gives sackboy more speed through the water in the direction of the stick.
When sackboy is in shallow water, where his legs can still touch ground, he will control as normal although his movement left and right will be slightly slowed.
Whilst sackboy is swimming he is pushed towards the front layer unless an object prevents him. (In the same way as the jetpack)
When sackboy begins to swim in the water all powerups will be automatically removed with the exception of the scuba gear.
Whilst sackboy is under the water's surface he loses air from his air meter. Sackboy starts with 30 seconds of air.
Resurfacing or swimming near a bubble machine instantly refills sackboy?s air meter.
Sackboy will emit bubbles describing how much air he has left at 20 seconds, 15 seconds and a permanent counter will count down from 10 to 0.
When sackboy's air runs out he will drown and explode into bubbles and bits!
Sackboy can grab and pull objects underwater and at the water's surface.


Scuba Gear


The scuba gear object gives sackboy an infinite air supply when he is underwater.
Picking up the scuba gear object unequips any other powerup. The scuba gear may be picked up underwater as well.
The scuba object can be unequipped by pressing circle unless sackboy is underwater and using the scuba gear.
When the scuba gear is equipped certain costume items will not be displayed. When the scuba gear is removed the costumes will display as normal.


Bubble Machine



The bubble machine refills sackboy's air supply if he is in close proximity to it.
It can be operated on or off by a switch.



Water Switch



The water switch is a switch that is activated when it is submerged in water. It can be connected to the same objects as other switches.
It is attached as a decoration similar to other switches.
It can be tweaked to adjust behaviour (One-Shot/On-off/Directions), be inverted and made invisible.
The light on the water switch will activate when it is submerged.



Global Water Object



Similar to the global lighting object the GWO can change the water's settings over a specified time when it is triggered.
Be default the GWO is triggered by sackboy's proximity. The radius of detection can be tweaked in the tweak menu.
If a switch is attached to the GWO it will no longer be activated by sackboy's proximity.
Only one GWO may control the water's settings at any time. It is always the last object to be activated that takes priority.
GWO objects cannot be inactivated, as such, only overridden by activating another GWO.
The GWO is placed as a decoration and can be made invisible like other objects.

there ya go.
2009-12-09 18:08:00

Author:
oldage
Posts: 2824


The mario 1 swimming level has been recreated with the tune to it. To the pixel. Someone should be allowed to record it and show it off. I think it's cool anyways.2009-12-09 18:08:00

Author:
BasketSnake
Posts: 2391


You even look cute when drowning


Surely it's more fun to not tell them, even though they know we are allowed to

That's why I've said nothing but what's in the OP
2009-12-09 18:14:00

Author:
mnimmo1986
Posts: 552


What we know (apart from oldage's rundown):


Swimming is slower than jetpack.
30 seconds underwater is a very long time before drowning - many possibilities.
Water can be easily controlled with switches.
It covers the whole level, front and back.
Boats are tough to make! (Paddle boats work, but not very well. Rockets have to fight the drag of the water.)
There are bits of material that float in the water, and they are tweakable.
Diffusing fire with water is awesome!
Water does not affect the thermo! (all levels have water, but some of them have a water level of zero)
Jellyfish John stole my Fish&Chips!
Any float-able material that is underwater will accelerate upward, and do so very quickly.
Being underwater in dark areas gives a sense of "drowning" when you play. It's great for tense moments.
2009-12-09 18:15:00

Author:
comphermc
Posts: 5338


You're all missing the important questions!

What is the effect of water on rocket cheetahs and skateboard ramps??
2009-12-09 18:18:00

Author:
Gilgamesh
Posts: 2536


Finally! I like to make the water red and imagine it's the blood of all the people who gave my levels bad comments. :kz:2009-12-09 18:19:00

Author:
Leather-Monkey
Posts: 2266


You're all missing the important questions!

What is the effect of water on rocket cheetahs and skateboard ramps??


Ummmm you need much more thrust!! ..and best to keep the ramp out of the water, though a boat ramp is pretty fun.
2009-12-09 18:21:00

Author:
jwwphotos
Posts: 11383


What we know (apart from oldage's rundown):


Jellyfish John stole my Fish&Chips!


*Nods head solemnly* T'was a sad day.


Most importantly, water has a density roughly 15 times that of polystyrene. I mean, come on. That's the info you really wanted, right?
2009-12-09 18:23:00

Author:
rtm223
Posts: 6497


*Nods head solemnly* T'was a sad day.


Most importantly, water has a density roughly 15 times that of polystyrene. I mean, come on. That's the info you really wanted, right?

Yeah!

...

zzzZZZZZzzzz

2009-12-09 18:27:00

Author:
Syroc
Posts: 3193


[...]Most importantly, water has a density roughly 15 times that of polystyrene. I mean, come on. That's the info you really wanted, right?

Actually, the info I really wanted is the effect of water on bipedal mechs. But I bet no one thought of making a fully controllable, reverse-directional bipedal mech armed with emitter weapons and jump jets, and then dumping it in water.
2009-12-09 18:29:00

Author:
Gilgamesh
Posts: 2536


Actually, the info I really wanted is the effect of water on bipedal mechs. But I bet no one thought of making a fully controllable, reverse-directional bipedal mech armed with emitter weapons and jump jets, and then dumping it in water.

My guess is that it will do one of two things...

Float to the surface, or sink to the bottom.

2009-12-09 18:30:00

Author:
comphermc
Posts: 5338


I will say this about water. If you guys have old water levels that have fake water, be prepared to be disappointed if you try to add water to them. The slogan is "just add water", but it should have been "just add level" ... I just want to let you guys know that, because my hopes and dreams were crushed, as was my Crystal Cave level, with hilarious results. 2009-12-09 18:30:00

Author:
xkappax
Posts: 2569


I think what Sara means is that things behave differently when underwater. If you temporarily submerge part of the level, you run the risk of breaking or dis-aligning things. It can be avoided as you create, but it does affect things when added retroactively to a non-water level.2009-12-09 18:32:00

Author:
comphermc
Posts: 5338


My guess is that it will do one of two things...

Float to the surface, or sink to the bottom.



Or maybe it will stay perfectly in place! Maybe it will implode! Maybe its reactor shielding will fail and it will cause a miniature big bang that wipes out the entire level in the process!

Guessing is not good enough, we want the truth! And cookies! Preferably cookies that haven't been dumped in water!
2009-12-09 18:34:00

Author:
Gilgamesh
Posts: 2536


Yeah, compher, something like that ^_^

With water, you have to obey a "water level" ... This does not work for small areas of water, like ponds, bathtubs, etc. Not to disappoint, but there is currently no way to make a smaller "container" of water.

With the crystal cave, there's a pond at the beginning, a pond a little ways down, and then the water at the bottom.

I thought I'd raise the water level just like the global lighting tool. It looked great for the first part, good for the second part and third parts, but that was when I noticed that it wrecked the whole rest of the level.

As there's currently no way to make items waterproof, or no way to reignite fire, you have to pay very close attention to the layout of your level.
2009-12-09 18:35:00

Author:
xkappax
Posts: 2569


I will say this about water. If you guys have old water levels that have fake water, be prepared to be disappointed if you try to add water to them. The slogan is "just add water", but it should have been "just add level" ... I just want to let you guys know that, because my hopes and dreams were crushed, as was my Crystal Cave level, with hilarious results.

Yeah, I tried it in my levels. It'll completely rape your permanent switches.

And one thing I haven't seen mentioned yet is that you can alter the amount of sparkly bits in the water
2009-12-09 18:36:00

Author:
ARD
Posts: 4291


It breaks those rubber fish and snakes, too. I wish I could show you guys what it did to the crystal cave. It was pretty hilarious. The house at the end was upside down when I found it.

I heard water was added to Azure Palace with hilarious results as well.

If you raise the water slowly, you don't have as many problems, but it still extinguishes fire and stuff. Whatever you do, though, don't try to make quick changes like with the global lighting tool. It will break and explode things.

And yes, Ard, the sparkly bits are nice. Those are my favorite parts. As angry as water made me when I tried to add it to the crystal cave, I've gotta say that it looks absolutely beautiful.

Oh, and for those of you wonder, yes, you can wear the scuba gear add on over hats like the crown, the box, and all other head pieces. It didn't work at first, but now you can. Box ghost looked weird under water in the beginning because it would take off her box hat.
2009-12-09 18:39:00

Author:
xkappax
Posts: 2569


Boats are tough to make! (Paddle boats work, but not very well. Rockets have to fight the drag of the water.)

I don't know if you ever tried my boat level, but adding hidden metal embedded into the back of the boat worked really well for raising the front of the boat up. It definately goes along with the general LBP theme of realistic physics. If you build a boat the way you would build a REAL boat, it can work pretty well.



I will say this about water. If you guys have old water levels that have fake water, be prepared to be disappointed if you try to add water to them. The slogan is "just add water", but it should have been "just add level" ... I just want to let you guys know that, because my hopes and dreams were crushed, as was my Crystal Cave level, with hilarious results.

Yup, CompherMC is right on about this - water effects the physics of things that are not glued down to dark matter. And it extinguishes fire. So, if you submerge a fiery enemy, it will no longer have fire. And if you have an entire house which you never glued down, it may end upside down in another part of the level... All of these things can be overcome (such as emitting a fiery enemy after you've removed the water or glueing down the house), but it's much easier if you create your level with the water already in it.

But, when creating a new level all this adds to the cool factor of the water.

By the way, I LOVED playing the broken version of Crystal Cave - I think I went through it 8 or 9 times!
2009-12-09 18:39:00

Author:
CCubbage
Posts: 4430


A serious question this time. Do creature legs work in water, or are creatures left helpless?2009-12-09 18:42:00

Author:
Gilgamesh
Posts: 2536


Ccubbage, you know what makes a good boat? That flamigo. I'm serious.

Also, that Triceratops. Best boat ever.

In seriousness, Ccubbage is right. With a little planning, a level CAN have fire in areas where there was water ... by use of emitters. Since the crystal cave's thermo was so full, emitting half of the level is literally impossible, so that level will have to have fake water. (unless someone wants to come into online create with me once water is out and show me how.)
2009-12-09 19:31:00

Author:
xkappax
Posts: 2569


Ccubbage, you know what makes a good boat? That flamigo. I'm serious.

Also, that Triceratops. Best boat ever.

In seriousness, Ccubbage is right. With a little planning, a level CAN have fire in areas where there was water ... by use of emitters. Since the crystal cave's thermo was so full, emitting half of the level is literally impossible, so that level will have to have fake water. (unless someone wants to come into online create with me once water is out and show me how.)
I don't know what your problem is with adding water to Crystal Cave.... I totally enjoyed the one with the real water. Played it like.... 9 or 10 times.

And I agree with the flamingo - that vehicle will work on ANY terrain in ANY situation and will be totally stable and stay upright!


A serious question this time. Do creature legs work in water, or are creatures left helpless?

I believe they work, but obviously would need to be weighted down so the legs are actually touching the floor of the water.
2009-12-09 19:34:00

Author:
CCubbage
Posts: 4430


Hah hah hah. Maybe I should publish that one, then, once water comes out. I'm sure I could write up some sort of story.

The Crystal Cave in the Flood of '72? Yeah, it could work.

I have to admit, though. seeing that house upside down at the end of the level made me laugh for about 2 hours. I couldn't be THAT mad after seeing that.

Edit: And yeah, gilgamesh, it's possible to build good underwater enemies that move, but you have to pay REALLY close attention to physics. Most things either float or sink. But you can make it work if you get creative. ^_^
2009-12-09 19:36:00

Author:
xkappax
Posts: 2569


A serious question this time. Do creature legs work in water, or are creatures left helpless?
Yep, they work.

Edit: Oh, kappa edit that into her post already.
2009-12-09 19:39:00

Author:
Syroc
Posts: 3193


I don't know if you ever tried my boat level, but adding hidden metal embedded into the back of the boat worked really well for raising the front of the boat up. It definately goes along with the general LBP theme of realistic physics. If you build a boat the way you would build a REAL boat, it can work pretty well.




Yup, CompherMC is right on about this - water effects the physics of things that are not glued down to dark matter. And it extinguishes fire. So, if you submerge a fiery enemy, it will no longer have fire. And if you have an entire house which you never glued down, it may end upside down in another part of the level... All of these things can be overcome (such as emitting a fiery enemy after you've removed the water or gluing down the house), but it's much easier if you create your level with the water already in it.

But, when creating a new level all this adds to the cool factor of the water.

Yup... a boat can be wacky if you don't think about what materials are below the waterline. So for example of you want an outboard motor of sorts sticking down with a rocket attached. .. If that extra piece is polystyrene, the boat will not float flat and push the back end up, that now being the lowest buoyant part of the boat. Making that part from metal will cure that effect, but can also lift the nose a tad as CCubbage is saying due to the rear weight.

What is interesting is the amount of rock or non buoyant material to outweigh and sink polystyrene. You get used to it, but it seem to me to take only a small bit of poly to raise quite a bit of metal or rock.

If you do want fiery bits below water, you just need to also include a piece of that object above the waterline somewhere. ...sorta like a fire chimney.

Water is a huge huge force to be dealt with. It is a huge mechanic waiting to be explored. ..and it looks pretty nice as well! You just have to forget about filling bathtubs and swimming pools with it as there is no water material. You have to play with the water line as it is global to the entire level. So for example a submerged cave you build below and come up to play on the dry island. You can alter the level with the water switch that works environmentally like the global lighting tool. So once a bit above the water line, you could trigger the switch to remove water completely.
2009-12-09 19:40:00

Author:
jwwphotos
Posts: 11383


I don't know if they've fixed this or not, it's been a little while since I've been in the beta, but one thing I found interesting about water is the behavior of the rubber fish and snake. They float indefinitely, so you have to REALLY tether them down to get them to work properly in water.

Also, are we able to just speak about water? Or can we post pics/videos? Anyone know?
2009-12-09 19:41:00

Author:
xkappax
Posts: 2569


Funny how everyone has been desperate for info since the announcement and Gilga's the person who's posted in this thread who isn't in the beta 2009-12-09 19:42:00

Author:
ARD
Posts: 4291


Yes, you're right, ARD. The rest of us just can't stand keeping this a secret anymore, so it's a FLOOD of info from all of us beta-lings.2009-12-09 19:43:00

Author:
xkappax
Posts: 2569


Wow, Water sounds alot better than I expected, I didnt expect to have all these special water tools


*imagines the inevitable SURVIVE THE RISING WATER SURVIVAL CHALLENGE*
2009-12-09 19:44:00

Author:
Matimoo
Posts: 1027


I saw a very good puzzle made with the "rising water" concept for one of the beta challenges. I think it was the one made by Grant and co., but correct me if I am wrong. The possibilities are endless. Well, not endless. You can make like, a boat, or a river, or an ocean, or ... a boat ramp. So... almost endless. (j/k. everyone's gonna love it)2009-12-09 19:46:00

Author:
xkappax
Posts: 2569


This thread is gonna require popcorn. *sits and reads everything*2009-12-09 19:48:00

Author:
GreyMRP
Posts: 588


Well, I'm really pleased we've all made boats!

Just to confirm:

- the 'timewarp' sound from the History Pack now works - underwater too! Get down and boogie!

- reflections of your sackboy have either been added or are now much more pronounced. (And you can now take photos of water - is this right? Didn't work for me before the last update!)

I'm now happy on my inflatable. Drinking wine.
2009-12-09 19:49:00

Author:
MrsSpookyBuz
Posts: 1492


Larry and I took ever vehicle we ever made and placed them in the water. I was surprised how well ever vehicle worked. Just fyi, they were not boat vehicles. They were just... well, cars, flamingos, dinosaurs, bananas with wheels that shot golf balls and plasma.

OH, and even the rocket cheetah works really well in the water as a boat.
2009-12-09 19:51:00

Author:
xkappax
Posts: 2569


Funny how everyone has been desperate for info since the announcement and Gilga's the person who's posted in this thread who isn't in the beta

Well, about 95% of the active members are in the beta as near as I can tell.
2009-12-09 19:53:00

Author:
Gilgamesh
Posts: 2536


I saw a very good puzzle made with the "rising water" concept for one of the beta challenges. I think it was the one made by Grant and co., but correct me if I am wrong. The possibilities are endless. Well, not endless. You can make like, a boat, or a river, or an ocean, or ... a boat ramp. So... almost endless. (j/k. everyone's gonna love it)

Cap'n Sackbeard's Booty!

That level rocked. Sadly, the beta update destroyed it. I have a working, modified version back up on the South Pole, but it's just not quite the same (Sorry, Omega!).

Haha, all you non-beta folk never get to see it... or maybe we should remake it one day...?
2009-12-09 19:53:00

Author:
comphermc
Posts: 5338


So my glued stuff will not magically unglue if underwater right? If it's the case my level simply won't break.

.
2009-12-09 19:53:00

Author:
RangerZero
Posts: 3901


If you look in the OP, Mm did ask the beta members to not talk about known bugs. So saying "hope they fixed x y or z" might be on the fringe of that request.

I think they did fix most of the things folks have mentioned, but just be wary.


So my glued stuff will not magically unglue if underwater right? If it's the case my level simply won't break.

.

Correct! DM still works its magic in water!
2009-12-09 19:54:00

Author:
jwwphotos
Posts: 11383


Oh, here is a tasty secret!

Jackofcourse build a ramp level! :O
2009-12-09 19:54:00

Author:
Syroc
Posts: 3193


Larry and I took ever vehicle we ever made and placed them in the water. I was surprised how well ever vehicle worked. Just fyi, they were not boat vehicles. They were just... well, cars, flamingos, dinosaurs, bananas with wheels that shot golf balls and plasma.

OH, and even the rocket cheetah works really well in the water as a boat.
My only question is.... did the flamingo stay upright in the water while the head is bobbing back and forth?
2009-12-09 19:55:00

Author:
CCubbage
Posts: 4430


Also, this permission to talk about it means only one thing to me:

-It's released soon.
-This probably means for Christmas since it's such an obvious occasion.

OH YESSSSSSSSSSS


.
2009-12-09 19:55:00

Author:
RangerZero
Posts: 3901


@ccubbage: I can't entirely remember, but I know it didn't go upside down at all. It was a pretty rocky ride, if I remember correctly. If you're around later tonight, i'll show you. lol. The dinosaur was MUCH MUCH funnier, though.

@ranger: I'm hoping they do what they did with the mgs pack. That was released christmas week. just so you know, i don't have any insider info on this or anything, so your guess is as good as mine as to when this is coming out, but I do hope it comes out soon.
2009-12-09 19:57:00

Author:
xkappax
Posts: 2569


Well Spaff said they wanted thorough testing done of the latest patch by the end of the week, so...a good chance for Christmas? Like as a birthday present to the MGS pack? 2009-12-09 20:05:00

Author:
ARD
Posts: 4291


When the scuba gear is equipped certain costume items will not be displayed. When the scuba gear is removed the costumes will display as normal.

This is actually not true anymore, is it?
2009-12-09 20:08:00

Author:
Syroc
Posts: 3193


This is actually not true anymore, is it?
nope, they patched it so that everything from your costume stays when equiping. (sp?)
2009-12-09 20:09:00

Author:
oldage
Posts: 2824


Another question of a technical nature, do objects (and sackpeople) falling from a great height and landing in water instantly stop, and then sink, or do they defy the laws of known physics and just plunge through into the water at the same speed?2009-12-09 20:10:00

Author:
Gilgamesh
Posts: 2536


They sort of...bounce...2009-12-09 20:10:00

Author:
ARD
Posts: 4291


yeah every material (and sackboy) sinks a bit first and then floats up again.
obviously metal will fly in at high speed and sink all the way to the bottom.
sponge on the other hand (obvious too) bounces a bit and then floats up.

sackboy goes to the middle of the water and then floats up.

that's from my experience.
2009-12-09 20:11:00

Author:
oldage
Posts: 2824


Yeah, they are slowed down by water as you would expect it. Depending on how heavy they either rise again or sink2009-12-09 20:12:00

Author:
Syroc
Posts: 3193


Thanks for the flood of new info...wow, maybe by Christmas week? I need ot get to a friend's house to download then.2009-12-09 20:12:00

Author:
Theap Pleman
Posts: 670


Well, lookey-here! Perhaps my request to just release the water wasn't so ill-timed afterall. Thanks for all the info guys! Lookin' forward to the unseen complications this brings.2009-12-09 20:15:00

Author:
Gravel
Posts: 1308


Yeah, Gravel, I saw that. I thought of your thread the minute I heard that we were able to talk about water. lol.

And yes, I can confirm that you can wear the scuba gear with any head piece. IT clips through some, but box ghost CAN wear it. Just looks kinda odd.
2009-12-09 20:16:00

Author:
xkappax
Posts: 2569


Well i might as well ask a question cause i'm curious if this'll work. (ARD you better just look away from this post )

Well take a look at my video on how the level plays.

http://www.youtube.com/watch?v=jQOAyL4gyyg

What would happen if the ball was on water? (the club is made of cardboard with a polysterine tip, and the ball is made from pink floaty with a tiny square of polyesterine in it)
Would it not work (or work as well) because you lose momentum from the club hitting the water?
2009-12-09 20:17:00

Author:
JKthree
Posts: 1125


I think you would lose some momentum, but I'm not 100% sure.2009-12-09 20:19:00

Author:
Syroc
Posts: 3193


Could this be an xmas release date anyone got any more ideas2009-12-09 20:52:00

Author:
bakscratch
Posts: 258


Amazing.
Thank you mm!
2009-12-09 20:55:00

Author:
chezhead
Posts: 1063


Well i might as well ask a question cause i'm curious if this'll work. (ARD you better just look away from this post )

Well take a look at my video on how the level plays.

http://www.youtube.com/watch?v=jQOAyL4gyyg

What would happen if the ball was on water? (the club is made of cardboard with a polysterine tip, and the ball is made from pink floaty with a tiny square of polyesterine in it)
Would it not work (or work as well) because you lose momentum from the club hitting the water?

You will have to experiment, but I imagine you would have to pick the ball off the water sorta like how you shoot a long fairway bunker shot in real golf. The issue though would be the loft of the club and if it really would get up in the air.
2009-12-09 21:00:00

Author:
jwwphotos
Posts: 11383


So... can we post videos?2009-12-09 21:03:00

Author:
FULLGORR
Posts: 245


Wow, there is so much info in this thread already, I don't know what I should ask...hmmm...does water drip off your sackboy once you get out of the water?2009-12-09 21:13:00

Author:
Spider-Jew
Posts: 1090


It doesn't, but it does splash a bit you jump around in shallow water for instance.2009-12-09 21:14:00

Author:
Syroc
Posts: 3193


So... can we post videos?

I want to know this, too.
2009-12-09 21:15:00

Author:
xkappax
Posts: 2569


So... can we post videos?

No home movies of you!!! This is an E rated site ya know!! LOL !!!
2009-12-09 21:16:00

Author:
jwwphotos
Posts: 11383


Thanks for the infos everyone!

2 questions :

- If I'm right, the water filling up the level, goes way beyond the 3 main layers (front and back)...
Is it annoying? Is there a way to hide it with a front or back thin layer? I guess no, but i'm just asking

- Do you know what will contain the water kit?
the new switches, the scuba etc for sure, but is there other things?
new MM Levels? New background, objects, stickers, materials, decorations, costumes, music...like a regular pack?
2009-12-09 21:16:00

Author:
dajdaj03
Posts: 1486


And if you enclose Sackboy inside a box, will he still drown if the box is submerged in water?2009-12-09 21:16:00

Author:
Gilgamesh
Posts: 2536


And if you enclose Sackboy inside a box, will he still drown if the box is submerged in water?

unless he's in scuba gear or has a bubble generator - yup he's toast after 30 seconds!

Can we get an official word on video? xkappax
2009-12-09 21:17:00

Author:
Morgana25
Posts: 5983


@dadaj03: You can hide the water going into the horizon with something in the back layer. If you leave the back layers open, the w ater goes into the horizon. Does that make sense?2009-12-09 21:17:00

Author:
xkappax
Posts: 2569


When sackboy is wet, does he smell like wet dog?2009-12-09 21:19:00

Author:
Spider-Jew
Posts: 1090


@spider-jew: yes.

you need a special television to smell it, though.
2009-12-09 21:19:00

Author:
xkappax
Posts: 2569


That sucks that you can't make airtight objects like submarines.

Also, since water takes up zero thermo space, I assume we could start making water-based logic switches that are more efficient. Waves can sort of imitate pistons and dark matter.
2009-12-09 21:20:00

Author:
Sack-Jake
Posts: 1153


Well, technically you can make an "airtight" object if you mount a scuba gear thing inside of it. I know its' not a perfect solution, but... still.2009-12-09 21:21:00

Author:
xkappax
Posts: 2569


@spider-jew: yes.

you need a special television to smell it, though.

Thanks for the info....I KNEW IT!
2009-12-09 21:21:00

Author:
Spider-Jew
Posts: 1090


Also, since water takes up zero thermo space, I assume we could start making water-based logic switches that are more efficient. Waves can sort of imitate pistons and dark matter.

Back off! That's MINE. Alothugh actually, what you wanna do is make a normal logic gate, preferably with one moving part, put a water switch on it and dunk it to turn it on. Is great
2009-12-09 21:23:00

Author:
rtm223
Posts: 6497


I assume that materials made electric in the water will not electrify the water?2009-12-09 21:23:00

Author:
Spider-Jew
Posts: 1090


Thanks for the infos everyone!

2 questions :

- If I'm right, the water filling up the level, goes way beyond the 3 main layers (front and back)...
Is it annoying? Is there a way to hide it with a front or back thin layer? I guess no, but i'm just asking

- Do you know what will contain the water kit?
the new switches, the scuba etc for sure, but is there other things?
MM Levels, new background, object, sticker, materials, decoration, costumes, music...like a regular pack?

1. Yup..
2. Can be. ...not really a way to hide it as it is a view of a cross section in water so to speak. So underwater is UNDERWATER... as you move up on to a higher land mass you have built, you see that part of the land that is still below the water level as having water in front of it so to speak. So decorate accordingly!

There is no knowledge of what the water kit / pack / upgrade will contain besides the elements specifically for water. We can speculate there might be, but it is simply a guess.
2009-12-09 21:23:00

Author:
jwwphotos
Posts: 11383


Back off! That's MINE. Alothugh actually, what you wanna do is make a normal logic gate, preferably with one moving part, put a water switch on it and dunk it to turn it on. Is great

whoa... thats awesome. Its like a gigantic thermoless magnetic key switch!

Do these water switches react the same way as normal ones? Ie: If you take it out of water it doesn't stay wet
2009-12-09 21:25:00

Author:
Burnvictim42
Posts: 3322


Yay. Water. Happiness. Love.2009-12-09 21:26:00

Author:
KoRnDawwg
Posts: 1424


yeah it's just in or out (of the water), on or off.

To actually save thermo to make logic this way you would need to have a static water level really.
2009-12-09 21:26:00

Author:
rtm223
Posts: 6497


I assume that materials made electric in the water will not electrify the water?

Correct. But they stay electric.
2009-12-09 21:27:00

Author:
Syroc
Posts: 3193


What does gas look like in the water?
I was worried about it not being visible enough.
2009-12-09 21:29:00

Author:
Sack-Jake
Posts: 1153


I assume that materials made electric in the water will not electrify the water?

Correct. You can still have electical bits and cause a sack death, but it is on contact just like on land.




Do these water switches react the same way as normal ones? Ie: If you take it out of water it doesn't stay wet

As soon as the switch is above the current water level, it is off.
2009-12-09 21:29:00

Author:
jwwphotos
Posts: 11383


What does gas look like in the water?
I was worried about it not being visible enough.
It's still visible and stays put as long as you don't glue it to some floating material.
2009-12-09 21:33:00

Author:
Syroc
Posts: 3193


Has anybody made a submarine type vehicle in the beta? I'm definitely going to try and make one when water comes out. 2009-12-09 21:45:00

Author:
olit123
Posts: 1341


Yep. Mine had variable bouyancy: lighter than water, same weight as water or heavier than water.

That project just gathered dust after I got it working.
2009-12-09 21:48:00

Author:
rtm223
Posts: 6497


This may sound like a daft question, but does the water occupy all 3 layers? Is there a way to limit it to a specific layer?2009-12-09 21:53:00

Author:
Frogmeister
Posts: 236


it goes beyond the three layers forwards and backwards and extendes the length of the level. And no there is not.

It's ****ing cool though
2009-12-09 21:56:00

Author:
rtm223
Posts: 6497


It's ****ing cool though

He means it's nice to look AT and play IN, but it can be a pain to work with. Plan your level first, if you can.

Glug, glug, glug...
2009-12-09 22:00:00

Author:
MrsSpookyBuz
Posts: 1492


Does the water spill? Like when it's on a bowl and the bowl shakes? Oh, and can it be emitted?2009-12-09 22:02:00

Author:
Grimdour
Posts: 142


About videos, do not post them. At least not until we get word from MM or CC saying that we can (which I doubt will be until it is released). Pictures are a no-go as well.

---

About logic and water - finally a reason for people to abandon their old, bulky, gravity based logic! If you use falling glass, as soon as it gets submerged in water, the glass floats to the top (ruining the logic). Finally!

@Grimdeur - you've missed the point of water, bud. It's a global setting, meaning that the water has a vertical height, and it stretches horizontally in all directions. It's not an object. You can turn on "waviness" though.
2009-12-09 22:03:00

Author:
comphermc
Posts: 5338


Does the water spill? Like when it's on a bowl and the bowl shakes? Oh, and can it be emitted?

I'm not in the water beta but I'm fairly sure that no will be the answer to both those questions.
2009-12-09 22:03:00

Author:
olit123
Posts: 1341


About videos, do not post them. At least not until we get word from MM or CC saying that we can (which I doubt will be until it is released). Pictures are a no-go as well.

---

About logic and water - finally a reason for people to abandon their old, bulky, gravity based logic! If you use falling glass, as soon as it gets submerged in water, the glass floats to the top (ruining the logic). Finally!

@Grimdeur - you've missed the point of water, bud. It's a global setting, meaning that the water has a vertical height, and it stretches horizontally in all directions. It's not an object. You can turn on "waviness" though.
Ah, right. Thanks for that.

I already have ideas in my head involving flying boats and nighttime raids. Ooh, and a level based on ghosts on the Titanic wreckage.
2009-12-09 22:11:00

Author:
Grimdour
Posts: 142


Thanks for sharing all the great info folks. Can't wait to create Aquanaut's Photo Op 2.0. Sounds like I won't have much trouble with the switch-over on this level, will mostly be removing stuff, bubble emitters, waves, spot lights, etc. Should be interesting.2009-12-09 22:16:00

Author:
fullofwin
Posts: 1214


Am I wrong, but wasn't there some kind of new engine on the back of the boat in MM's water teaser?2009-12-09 22:26:00

Author:
Incinerator22
Posts: 3251


Am I wrong, but wasn't there some kind of new engine on the back of the boat in MM's water teaser?

That was just simply the water switch.
2009-12-09 22:27:00

Author:
mnimmo1986
Posts: 552


So rockets (along with well balanced hulls) are the way to go if you want a boat that appears propeller driven?2009-12-09 22:31:00

Author:
croissantbuncake
Posts: 572


He means it's nice to look AT and play IN, but it can be a pain to work with. Plan your level first, if you can.

It is difficult to work with, simply because it really isn't what you'd expect. But honestly, if you spend the time just messing around with it, there are so many subtleties to how the physics works that it's an absolute joy for the tinkerers out there.

Just don't be expecting to drop it in your level and everything will just be fun and cool - that'll be a tears before bedtime moment for sure! You've got a lot of learning to do before the water mechanics will be comfortable. It's worth it though.


Glug, glug, glug...

Midweek boozing again? Tsk
2009-12-09 22:32:00

Author:
rtm223
Posts: 6497


It is difficult to work with, simply because it really isn't what you'd expect. But honestly, if you spend the time just messing around with it, there are so many subtleties to how the physics works that it's an absolute joy for the tinkerers out there.

Agreed. But I still wish there was an option to contain it, rather than it being global.


Midweek boozing again? Tsk

How dare you! Um... yes. :blush:
2009-12-09 22:36:00

Author:
MrsSpookyBuz
Posts: 1492


They're releasing it in Christmas? I'm still not bored of online create 2009-12-09 22:39:00

Author:
Incinerator22
Posts: 3251


They're releasing it in Christmas? I'm still not bored of online create
Think of it as a Christmas present.
2009-12-09 22:42:00

Author:
Grimdour
Posts: 142


Guys, christmas wasn't confirmed or anything, that was just a release date some of our members thought would be likely. In other words, don't get your hopes up, this could come out in 2012 for all we know 2009-12-09 22:54:00

Author:
Burnvictim42
Posts: 3322


They're releasing it in Christmas? I'm still not bored of online create
I don't think anybody but Mm knows for sure. And I mean the releasing part, not about your excitement of online create.
2009-12-09 22:55:00

Author:
warlord_evil
Posts: 4193


So rockets (along with well balanced hulls) are the way to go if you want a boat that appears propeller driven?

That's one way for sure but just sticking a rocket on the back isn't very original.

However if you want something like a paddle steamer which I made one of in one of my levels they actually work much better with a solid wheel than a proper paddle. Weird I know but that's how the water physics work. I dropped my Mustang in the water and it went faster than the boat LOL.

I'm disappointed you can't put the water in certain areas though or pick it up in buckets or suchlike. That would have been brilliant. It's still great though and is going to be loads of fun.
2009-12-09 23:31:00

Author:
mistervista
Posts: 2210


Thanks for all the info guys - this sounds awesome!

Can't wait for its release - I hope they give us a date soon!
2009-12-10 00:05:00

Author:
hilightnotes
Posts: 1230


So, I'm curious about lighting and water... were any new bulbs introduced?, how do spots interact?, what about lag? Have you found any unexpected difficulties lighting water? Does it make those rippling white lines reflected off the surface? (Like off a pool or fishtank at night) now that would be atmosphere!

Ya know, if Mm introduced the 'mirror' into little big planet, and the creator could choose what he wanted it to reflect... it would then may be possible to do standing water, bathtubs, streams (think current glass trick -->but with a mirror reflecting the actual image of water...)

I was just thinking in Lbp... if you take time stickering a piece of cardboard to look like anything but cardboard it eventually becomes indistinguishable from the real thing... perhaps water will be the same... said the man not in the Beta.
2009-12-10 00:21:00

Author:
Gravel
Posts: 1308


However if you want something like a paddle steamer which I made one of in one of my levels they actually work much better with a solid wheel than a proper paddle. Weird I know but that's how the water physics work. I dropped my Mustang in the water and it went faster than the boat LOL. .
Hmm, very odd, though it does bode well though for amphibious vehicles.


I'm disappointed you can't put the water in certain areas though or pick it up in buckets or suchlike. That would have been brilliant. It's still great though and is going to be loads of fun.
Seconded wholeheartedly!
2009-12-10 00:22:00

Author:
croissantbuncake
Posts: 572


ok dumb question i guess with everything i've read it seems that if you have something on the ground that is glued down(lets say a building)and you add water to the lvl will the building become engulfed with water or will it stay water free so you can roam in it underwater? just wondering thnx2009-12-10 00:32:00

Author:
Mangarocks14
Posts: 262


Can motion in water affect objects at a distance? Like, if I build an underwater DM-mounted motor-driven paddle wheel (or perhaps a solid wheel, as suggested earlier in this thread) can it create anything like eddies or currents that would cause a nearby floating cardboard box to move laterally?

Regarding lighting: If I turn of the global lighting and put a max-bright LED at the water line, and set the water to pretty murky, does it get more rapidly dark as I descend than it does in the air above water? Do foggy lights behave any differently underwater?
2009-12-10 00:38:00

Author:
LittleBigDave
Posts: 324


unless he's in scuba gear or has a bubble generator - yup he's toast after 30 seconds!

Can we get an official word on video? xkappax

u just gave me a mental image LOL!
2009-12-10 01:18:00

Author:
lbptrophyluver
Posts: 103


So, I'm curious about lighting and water... were any new bulbs introduced?, how do spots interact?, what about lag? Have you found any unexpected difficulties lighting water? Does it make those rippling white lines reflected off the surface? (Like off a pool or fishtank at night) now that would be atmosphere!

Ya know, if Mm introduced the 'mirror' into little big planet, and the creator could choose what he wanted it to reflect... it would then may be possible to do standing water, bathtubs, streams (think current glass trick -->but with a mirror reflecting the actual image of water...)

I was just thinking in Lbp... if you take time stickering a piece of cardboard to look like anything but cardboard it eventually becomes indistinguishable from the real thing... perhaps water will be the same... said the man not in the Beta.

No new light bulbs to report.

There is caustic lighting effects (like in a pool or in shallow water) It's actually really pretty. Stuff entering the water or waves can affect how dynamic this lighting moves. The amount of cloudiness you give the water affects it too.

No real slowdown if you light it unless you load it up with shadow spotlights. That said I have a beta level with tons of red spotlights on wheels that underlight the water and the slowdown is very minimal. You'll have to really concentrate the lighting effects to slow it down.

No mirrors either.

As for stickering stuff - I don't think that will work. The lighting of the water moves and any stickered object wouldn't move with the water exactly right so you'd be able to tell the difference. You can take pics of the water though (wasn't always the case) so with enough messing around with settings you might get something to blend a bit... don't think invisible would be the word I'd use though.


ok dumb question i guess with everything i've read it seems that if you have something on the ground that is glued down(lets say a building)and you add water to the lvl will the building become engulfed with water or will it stay water free so you can roam in it underwater? just wondering thnx

Not a dumb question. You can't trap air so anything you add water too becomes filled with water. So a building will be full of water. It also means anything in the building that isn't glued down or attached to dark matter that can float - will float. This is important to keep in mind when you start designing levels using water.
2009-12-10 01:29:00

Author:
Morgana25
Posts: 5983


What does a bubble generator do out of the water? Does it still emit bubbles on land?2009-12-10 01:30:00

Author:
Sack-Jake
Posts: 1153


What does a bubble generator do out of the water? Does it still emit bubbles on land?

Nope - just checked - it just sits there - no bubbles outside of water.


Can motion in water affect objects at a distance? Like, if I build an underwater DM-mounted motor-driven paddle wheel (or perhaps a solid wheel, as suggested earlier in this thread) can it create anything like eddies or currents that would cause a nearby floating cardboard box to move laterally?

Regarding lighting: If I turn of the global lighting and put a max-bright LED at the water line, and set the water to pretty murky, does it get more rapidly dark as I descend than it does in the air above water? Do foggy lights behave any differently underwater?

No eddies - no currents - if the object is completely submerged. If it's on the surface it causes waves and ripples but not enough to move sackboy - it will move floaty material but it depends on the size of the material and the size of what you have moving above the water - it's sort of finicky that way.

Light at the top of the water is the same as the bottom. It doesn't change as you go deeper unless you have set global lighting sensors to darken as the player goes down.
2009-12-10 01:32:00

Author:
Morgana25
Posts: 5983


How do explosives and impact explosives work underwater?

most details on impact explosives please.
2009-12-10 01:35:00

Author:
kodymcq
Posts: 281


Can you still grab other Sackpeople underwater? Annnnddd...can you slap underwater, too?2009-12-10 01:38:00

Author:
GreyMRP
Posts: 588


They will explode fine underwater, but won't explode on impact wit the surface. You can always add a water switch to an impact explosive so that it will explode on impact or on partial submersion.2009-12-10 01:38:00

Author:
rtm223
Posts: 6497


How do explosives and impact explosives work underwater?

most details on impact explosives please.

Luckily I'm running my beta right now and can answer that too.

Impact explosives float. They don't explode when they get to the surface. In order to set these off underwater you have to hook them up to a player proximity switch then wire that to the explosive OR drop something heavier than water on top of them to get them to explode.

LOL - rtm beat me to it


Can you still grab other Sackpeople underwater? Annnnddd...can you slap underwater, too?

Grabbing = yes, Slapping = no
2009-12-10 01:38:00

Author:
Morgana25
Posts: 5983


Water sounds fun.

I want to see some cool lighting effects.

Here's a question; do score bubbles/prize bubbles float?
2009-12-10 01:41:00

Author:
alexbull_uk
Posts: 1287


Water sounds fun.

I want to see some cool lighting effects.

Here's a question; do score bubbles/prize bubbles float?

Yup - they do
2009-12-10 01:42:00

Author:
Morgana25
Posts: 5983


Oh cool.

Something else... do pistons get effected when underwater... like, do they move slower, etc?
2009-12-10 01:44:00

Author:
alexbull_uk
Posts: 1287


Not that I've experienced. They behave like normal pistons do. Although if you don't make them stiff and the object they are attached to is buoyant and near the surface it will be affected by the water's movement a bit (up and down sort of thing)2009-12-10 01:44:00

Author:
Morgana25
Posts: 5983


That's cool then. So if you have something that's perfectly working, such as a complex system of pistons or something, it shouldn't be effected, right?2009-12-10 01:45:00

Author:
alexbull_uk
Posts: 1287


That's cool then. So if you have something that's perfectly working, such as a complex system of pistons or something, it shouldn't be effected, right?

Ummmm. I wouldn't bank on it. Anything underwater is going to be subject to complex upthrust and resistance forces. Pistons connected to dark matter will still be powerful enough to work, but series pistons and compex mechanics are likely to have issues.

As I suggested before, it takes a while to get used to the underwater physics, it's best not to assume anything you've made will work perfectly when you just add water to it.
2009-12-10 01:47:00

Author:
rtm223
Posts: 6497


As I suggested before, it takes a while to get used to the underwater physics, it's best not to assume anything you've made will work perfectly when you just add water to it.

This - definitely this.
2009-12-10 01:49:00

Author:
Morgana25
Posts: 5983


That's cool then. So if you have something that's perfectly working, such as a complex system of pistons or something, it shouldn't be effected, right?

Not necessarily. Different materials have different buoyancy. So if your complex piston setup happens to have any weak pistons, the pistons will be fighting the buoyancy of the materials as opposed to normal gravity. If it works on dry land, it might not work the same underwater, at least if your setup has any weak pistons.

I think it's safe at this point to say that a water release is around the corner, and I'm personally expecting another Mm-style "last minute announcement", rather than an early date-announcement. When the closed water beta was first released, it was within only a week or so of the initial water announcement. So I'd expect a last-minute announcement followed by a release very shortly after (as in, a couple of days).

Water's fun. Water's really fun. I hope to god they allow us to port over our beta levels, because I poured a LOT into mine, and I'd love to make them public.
2009-12-10 01:50:00

Author:
Teebonesy
Posts: 1937


Not necessarily. Different materials have different buoyancy. So if your complex piston setup happens to have any weak pistons, the pistons will be fighting the buoyancy of the materials as opposed to normal gravity. If it works on dry land, it might not work the same underwater, at least if your setup has any weak pistons.

I think it's safe at this point to say that a water release is around the corner, and I'm personally expecting another Mm-style "last minute announcement", rather than an early date-announcement. When the closed water beta was first released, it was within only a week or so of the initial water announcement. So I'd expect a last-minute announcement followed by a release very shortly after (as in, a couple of days).

Water's fun. Water's really fun. I hope to god they allow us to port over our beta levels, because I poured a LOT into mine, and I'd love to make them public.

Thanks for the replies, everyone

Water seems like it will be a nice addition. I love a challenge, so underwater mechanisms seem good for me

PS. Nice pun xD
2009-12-10 01:53:00

Author:
alexbull_uk
Posts: 1287


Water's fun. Water's really fun. I hope to god they allow us to port over our beta levels, because I poured a LOT into mine, and I'd love to make them public.

You and everyone else Teebonesy - your stuff is so cool it deserves to live!

Way to bring back the water puns btw, even if it was unintended.
2009-12-10 02:00:00

Author:
Morgana25
Posts: 5983


Could we hear more about this bubble machine...is it a decoration object, like an emitter? Can you turn it invisible, so as to pretend like the bubbles came from some other source? If it is free standing, how big and thick is it? Is it sizable? If you are above it, do you benefit from the bubbles floating upward from it?2009-12-10 02:02:00

Author:
LittleBigDave
Posts: 324


Wow, I have so many questions!

First, what happens if you place a plasma ball underwater? Paintball? Does the paint spread, like oil in actual water?
2009-12-10 02:04:00

Author:
Drakora
Posts: 392


Could we hear more about this bubble machine...is it a decoration object, like an emitter? Can you turn it invisible, so as to pretend like the bubbles came from some other source? If it is free standing, how big and thick is it? Is it sizable? If you are above it, do you benefit from the bubbles floating upward from it?


It is an air station for your sack person. For example if you wanted a water level without scuba gear and swimming from bubble station to bubble station in the required amount of time.

However, you can put 3d stickers over it and use it as decoration. Or hide it between thick layers 2 and 3. Hope that makes sense!
2009-12-10 02:08:00

Author:
jwwphotos
Posts: 11383


Could we hear more about this bubble machine...is it a decoration object, like an emitter? Can you turn it invisible, so as to pretend like the bubbles came from some other source? If it is free standing, how big and thick is it? Is it sizable? If you are above it, do you benefit from the bubbles floating upward from it?

The bubble machine is basically a disk you attach to walls, floors, whatever to provide a place for sackboy to get some air. Without scuba gear or a fresh lungful of air sackboy drowns in 30 seconds. These bubble machines allow sackboy to swim up to them and get an air recharge. They can't be made invisible or resized but you can cover them up with decorations if you want.

EDIT: ok Jww's faster on the return button than I am.


Wow, I have so many questions!

First, what happens if you place a plasma ball underwater? Paintball? Does the paint spread, like oil in actual water?

Plasma balls can't exist underwater - you can place it then it immediately disappears.

Paintballs when shot into water float for about 2 seconds then disappear. When placed in create mode they exist for approximately 2 seconds as little paint balls then disappear.
2009-12-10 02:09:00

Author:
Morgana25
Posts: 5983


The bubble machine is basically a disk you attach to walls, floors, whatever to provide a place for sackboy to get some air. Without scuba gear or a fresh lungful of air sackboy drowns in 30 seconds. These bubble machines allow sackboy to swim up to them and get an air recharge. They can't be made invisible or resized but you can cover them up with decorations if you want.

Could you have the bubble machine free floating in the water, possibly tethered only by string?

Speaking of such things, do the spawn portals float or sink?

Thanks for all this info!
2009-12-10 02:15:00

Author:
LittleBigDave
Posts: 324


Could you have the bubble machine free floating in the water, possibly tethered only by string?

Speaking of such things, do the spawn portals float or sink?

Thanks for all this info!

The bubble machine is like the Global Lighting tool - it has to be attached to something. You could make it attach to invisible rubber - sure.

Checkpoints float. They sit about 3/4 submerged in the water but they float.
2009-12-10 02:16:00

Author:
Morgana25
Posts: 5983


Could you have the bubble machine free floating in the water, possibly tethered only by string?

Speaking of such things, do the spawn portals float or sink?

Thanks for all this info!

No.. you attach it sorta like you do a mag switch.

Portals float so do scoreboards.

*** You beat me to this one Morgana!!
2009-12-10 02:16:00

Author:
jwwphotos
Posts: 11383


Does stone, metal, and wood sink? What colors can you make the water? How many sparkly things can you make float throughout the water? Can you dip a cup into the TV and pull out a glass of water?2009-12-10 02:32:00

Author:
warlord_evil
Posts: 4193


Does stone, metal, and wood sink? What colors can you make the water? How many sparkly things can you make float throughout the water? Can you dip a cup into the TV and pull out a glass of water?

stone and metal will sink, wood floats. Lots of colors.. sorta like how the fog color works.

You can increase the amount of confetti in the water.

Maybe on your tv... not on mine.
2009-12-10 02:48:00

Author:
jwwphotos
Posts: 11383


Does stone, metal, and wood sink? What colors can you make the water? How many sparkly things can you make float throughout the water? Can you dip a cup into the TV and pull out a glass of water?

Does Stone Sink = yes
Does Metal Sink = yes
Does Wood Sink = no

Water can be a bunch of different colors - think global lighting tool.

Sparkly stuff = foggy in water

EDIT: darn jwww.... ok - i'm outta here for awhile

and no - cup of water won't work in the tv or from the t
2009-12-10 02:48:00

Author:
Morgana25
Posts: 5983


Can there be yellow water?

Hehe..
2009-12-10 02:53:00

Author:
Testudini
Posts: 3262


Can there be yellow water?

Hehe..

Alright, who pee'd in the pool?
2009-12-10 03:16:00

Author:
Unknown User


Alright, who pee'd in the pool?

Probably Bob..again
2009-12-10 03:28:00

Author:
Testudini
Posts: 3262


doubtful, but can any sort of current be made in the water via rockets, or i dunno, and can the paintinator be shot in the water? XD Thanks for all the replies guys and gals.2009-12-10 03:29:00

Author:
Burnvictim42
Posts: 3322


My mind is already pulsing with ridiculous ideas and complex gadgetries. I know EXACTLY what I'm making once water comes out. It's going to be amazing.

But, one question - can water be made lethal? Like, if a sackboy jumped in in an improper place? I know you could probably place a really thin layer of gas, but that's not the water killing sackboy, but the gas.
2009-12-10 03:33:00

Author:
SLS10
Posts: 1129


doubtful, but can any sort of current be made in the water via rockets, or i dunno, and can the paintinator be shot in the water? XD Thanks for all the replies guys and gals.

No... rockets only propel the object they are attached to. The rest is simply effect, though they have a bit of a bubble sound in water.

The other was answered above by Morgana..

"Paintballs when shot into water float for about 2 seconds then disappear. When placed in create mode they exist for approximately 2 seconds as little paint balls then disappear. "
2009-12-10 03:38:00

Author:
jwwphotos
Posts: 11383


Can I make a mines in the water?

*Imagines sweet mine field*

*Pees pants*
2009-12-10 03:41:00

Author:
Unknown User


ah, thanks jww, i misread that comment 2009-12-10 03:42:00

Author:
Burnvictim42
Posts: 3322


Can I make a mines in the water?

*Imagines sweet mine field*

*Pees pants*

If you're going to steal my idea, at least make sure it's correctly typed.

...I just realized, there's going to be a buttload of "When The Mines Floated Upwards" bomb-survival levels. Crap.
2009-12-10 03:44:00

Author:
SLS10
Posts: 1129


If you're going to steal my idea, at least make sure it's correctly typed.

...I just realized, there's going to be a buttload of "When The Mines Floated Upwards" bomb-survival levels. Crap.

How do you know I didn't come up with it first?!?!
2009-12-10 03:45:00

Author:
Unknown User


I have a mine field - it's awesome Small but awesome.2009-12-10 03:48:00

Author:
Morgana25
Posts: 5983


I made underwater demolition pack for one of my water levels since you can't exactly drop an impact mine due to them being buoyant. 2009-12-10 03:51:00

Author:
jwwphotos
Posts: 11383


If you're going to steal my idea, at least make sure it's correctly typed.

...I just realized, there's going to be a buttload of "When The Mines Floated Upwards" bomb-survival levels. Crap.


How do you know I didn't come up with it first?!?!


I think technically the credit should probably go to whoever actually invented under-water mines in the first place.

EDIT: Which, according to very cursory internet searches, would appear to be Jiao Yu of the Ming Dynasty. So, make sure to put him in your level credits.

... I started that as an attempt at humor, but I think I actually would be amused to reach the end of a LBP level and find a huge dedication to Jiao Yu of the Ming Dynasty ...
2009-12-10 03:59:00

Author:
Jagrevi
Posts: 1154


:arg:

Holy crabapples. Does the inclusion of water mean I can be a REAL pirate?

O_O

Best. Expansion. EVAR.
2009-12-10 04:08:00

Author:
Unknown User


Yeah this expansion will be AMAZING. I hope they release it with a level pack that has water levels made by Media Molecule I wouldn't be surprised if they do that 2009-12-10 04:30:00

Author:
Tomvis
Posts: 99


I hope they release a pack as well, so as to get the community into a mindset of what is possible with water. The worst thing that could happen is that some cheap [bomb-survival-esque] gimmick will come along and overtake the community. It's best for creators to have a clear idea of how water can be used effectively from day one. Because let's be honest - the Beta community levels were filled with much of the same mediocrity as the normal game. Sure, there were gems, but it was much of the same, uninspired work that we suffer through in the normal game.

/Debbie-Downer
2009-12-10 04:35:00

Author:
comphermc
Posts: 5338


Perhaps they will release the water itself for free. But everything else, such as scubagear power-ups, materials, stickers, will cost something.2009-12-10 04:44:00

Author:
warlord_evil
Posts: 4193


Perhaps they will release the water itself for free. But everything else, such as scubagear power-ups, materials, stickers, will cost something.

That's like them releasing the Paintinator without ammo...


I LOVE IT!
2009-12-10 04:47:00

Author:
Unknown User


I dunno but this sure smells a pack. It's something big. Even bigger than the Paintinator. Also, it's been a year since the last "large pack". We are due. Best occasion ever to release another one is now and with the water update.

I call, "The Water Pack" (large pack) (with levels, materials, stickers, the new tools for water and water itself!)

Or maybe I am living in a pink candy world in my head with rose tinted glasses...

.
2009-12-10 05:30:00

Author:
RangerZero
Posts: 3901


I think technically the credit should probably go to whoever actually invented under-water mines in the first place.

EDIT: Which, according to very cursory internet searches, would appear to be Jiao Yu of the Ming Dynasty. So, make sure to put him in your level credits.

... I started that as an attempt at humor, but I think I actually would be amused to reach the end of a LBP level and find a huge dedication to Jiao Yu of the Ming Dynasty ...

Dude, that would be awesome if someone did that.
Hmm... That gives me an idea.

Also, if you put a rocket cheetah in water, how does it work?
Does it sink to the bottom, and you just ride it across the floor like normal? Does it float in the middle of the water, and you just fly through it? Ooooor does it just float to the top, all boring like? D:

Oh, and if you blow something up underwater, does the water create ripples at all, or just stay still? If you blow something up at the surface of the water, or shoot something really fast out of it, does water fly up?
2009-12-10 05:30:00

Author:
gofurr360z
Posts: 886


Because let's be honest - the Beta community levels were filled with much of the same mediocrity as the normal game. Sure, there were gems, but it was much of the same, uninspired work that we suffer through in the normal game.

/Debbie-Downer

Mediocrity, eh? Then who shall i credit as being the original creator of the gigantic underwater ramp i'm going to build? ;p

And actually, an underwater bomb survival would add some more creativity, as you could dodge in all directions lol.
2009-12-10 07:04:00

Author:
Burnvictim42
Posts: 3322


Couldn't find this answered prior.
What does dropping a block of electric material result in? I'm not expecting all of the water to be electric but yay if it is =P

And do point bubbles float up?
2009-12-10 08:07:00

Author:
Snappyguy
Posts: 710


Couldn't find this answered prior.
What does dropping a block of electric material result in? I'm not expecting all of the water to be electric but yay if it is =P

It results in the electric block staying electric (unlike fire) but it has no effect on the water.
2009-12-10 08:10:00

Author:
Syroc
Posts: 3193


Has any of the beta gadders tried a propeller-driven boat? No rockets, just a motor bolt on the back.2009-12-10 08:17:00

Author:
Grimdour
Posts: 142


Paddles will work as well. Rockets are a bit more effective though.2009-12-10 08:21:00

Author:
Syroc
Posts: 3193


I was really looking forward to being able to pour the water
Is it possible to turn a paddle using just water? Like, does it have flow?
2009-12-10 08:26:00

Author:
thefrozenpenquin
Posts: 479


It doesn't, sadly.2009-12-10 08:34:00

Author:
Syroc
Posts: 3193


I was really looking forward to being able to pour the water
Is it possible to turn a paddle using just water? Like, does it have flow?

The water is a "water level" that you set for your entire level canvas. It's not liquid as something you can pour into something else, something that would leak or that you would be able to make pond with.

----------------

There's alot of people asking this question. I think that water update will be misleading for many people. Media Molecule should show videos prior release. ( I mean, explicative ones besides new trailers)

.
2009-12-10 08:43:00

Author:
RangerZero
Posts: 3901


I think that water update will be misleading for many people.

Yep. People expect too much from it and most are going to expect it to be a simple tool to use. It's really not going to go down well with anyone who isn't open-minded and willing to invest a fair amount of time understanding it. For everyone else it's gonna be a blast though.

And once people start producing awesome stuff with it, then the naysayers won't be saying "nay" any more. They'll be saying "yay"
2009-12-10 09:58:00

Author:
rtm223
Posts: 6497


Okay, ive read EVERYTHING in this thread, first i was happy, then sad, they i had to go to the bathroom.... but from what i've learned, this update is gonna be epic.
------------------------------
But, i'm going to take a guess as to when it comes out.... seeing as there are small little hints throughout the Lbp community, i'd say about....December 17th....Why? Let's just say i love following clues, and i'm NEVER wrong!!
2009-12-10 11:31:00

Author:
Joshofsouls
Posts: 1569


be prepared for a cool pages crisis.

"water bomb survival!"
"water train race!"
"Water! h4h"
"cluck donald has lipo water challenge"

basically every crap level will be redone, but with water slapped on it. just like how the first bomb level was green, but NOW.... its YELLOW >
2009-12-10 11:45:00

Author:
Voodeedoo
Posts: 724


Water can be easily controlled with switches.
Boats are tough to make! (Paddle boats work, but not very well. Rockets have to fight the drag of the water.)
Diffusing fire with water is awesome!


Awesome, I was hoping for these to be possible! How fine-grained is the water level control? Any height you like, or steps of X grid units?

Also, does water have any wet-look effect on material like sponges?


That was just simply the water switch.

I knew it! Now where's that thread of unbelievers so I can say I told you so! And nyenyeh!

But seriously, thanks for all the info, everyone. Looks like we're going to have some fun! Now let's hope this is the long-expected Final Fantasy pack...
2009-12-10 11:53:00

Author:
Rogar
Posts: 2284


Water level granularity is pretty good if you use the analogue sticks.2009-12-10 11:56:00

Author:
rtm223
Posts: 6497


Oh, I forgot: there was some talk that point bubbles also replenish the air meter. I have not seen this confirmed here, so I guess it's debunked?2009-12-10 12:18:00

Author:
Rogar
Posts: 2284


Oh, I forgot: there was some talk that point bubbles also replenish the air meter. I have not seen this confirmed here, so I guess it's debunked?

Doesn't work.




One other thing I haven't sene anyone mention or ask is what happens to pinl floaty underwater. If anyone was wondering, it floats upwards pretty fast like peach floaty then slows down once it's above the surface.
2009-12-10 12:25:00

Author:
Nuclearfish
Posts: 927


Oh yeah, I really like the pink floaty thing. If you set up a few with some staggered timers to release them underwater there is something kinda soothing about it

I'm so easy to please sometimes.
2009-12-10 12:27:00

Author:
rtm223
Posts: 6497


Basically, what you guys have to know is that there's already a good bunch of people like rtm that will make water epic.
It's an interesting update, but not epic without some intuitive genious that will push the game further.
2009-12-10 13:27:00

Author:
OmegaSlayer
Posts: 5112


No-one...has answered..my question! 2009-12-10 13:38:00

Author:
Testudini
Posts: 3262


This is a busy thread, things get missed. I ain't going back several pages to find out what it was, so repost it and we'll see.

@Omega, I won't make water awesome, you know it'll be months before I produce a water level. By then it will already have been made awesome
2009-12-10 13:41:00

Author:
rtm223
Posts: 6497


Is there a material that grows when dumped in water like those dinosaur sponges?

http://www.youtube.com/watch?v=12siWmt2qeA
2009-12-10 14:06:00

Author:
Gilgamesh
Posts: 2536


Whoever asked: can there be yellow water. ... erm... yes. And red, blue, turquoise. etc.2009-12-10 14:19:00

Author:
xkappax
Posts: 2569


Is there a material that grows when dumped in water like those dinosaur sponges?

http://www.youtube.com/watch?v=12siWmt2qeA


Yes, but FULLGORR isn't really a material. He's just a slightly insane sackperson.
2009-12-10 14:33:00

Author:
jwwphotos
Posts: 11383


Wait a minute... you cant use point bubbles to refresh air? You cant connect a bubble station to them and then emit? It would be like the ultimate combo-chain. Do it or die...2009-12-10 15:26:00

Author:
Gravel
Posts: 1308


No, point bubbles do not replenish air, but air bubbles do.

It's a system that works well, don't worry.
2009-12-10 15:31:00

Author:
comphermc
Posts: 5338


My mind is now at ease...2009-12-10 15:33:00

Author:
Gravel
Posts: 1308


Oh, here's another one. Can an unmoving boat be capsized by waves?2009-12-10 15:37:00

Author:
Gilgamesh
Posts: 2536


There are not really waves, it's more like swell (http://en.wikipedia.org/wiki/Swell_(ocean)). So a gentle up and down movement. The small ripples that fast moving objects (or a madly jumping Sackboy) make are not large enough.2009-12-10 16:50:00

Author:
Syroc
Posts: 3193


I had a thought, what happens when submerge an object with a hole in the centre (eg. a hollow square shape) Does said shape fill with water or not?

Also, can you use paintinator/jetpack underwater?
2009-12-10 17:06:00

Author:
Matimoo
Posts: 1027


And this is me right there calling the POTC pack!
Media Molecule listening to my dream of a large pack.




I dunno but this sure smells a pack. It's something big. Even bigger than the Paintinator. Also, it's been a year since the last "large pack". We are due. Best occasion ever to release another one is now and with the water update.

I call, "The Water Pack" (large pack) (with levels, materials, stickers, the new tools for water and water itself!)

Or maybe I am living in a pink candy world in my head with rose tinted glasses...

.
2009-12-10 17:09:00

Author:
RangerZero
Posts: 3901


There are not really waves, it's more like swell (http://en.wikipedia.org/wiki/Swell_(ocean)). So a gentle up and down movement. The small ripples that fast moving objects (or a madly jumping Sackboy) make are not large enough.

And I suppose having a huge metal object impact the water surface at high speed doesn't make any bigger waves, right?
2009-12-10 17:13:00

Author:
Rogar
Posts: 2284


I just noticed that a few more magic mouth sounds have been added! I don't know how long they've been in the beta, they may even be in the full game by now, but they're pretty good!


Parrot (Fits in nicely with the new POTC Pack!)
Pirate! (Once again, fits in nicely)
Damsel
Geezer


Someone tell me if this is old news. :/
2009-12-10 17:26:00

Author:
Leather-Monkey
Posts: 2266


Wouldn't it be awesome if Sponge absorbed some water and got bigger when you submerged it?

Does the PSN store update on Xmas Eve? If it does... I can only hope.
2009-12-10 17:28:00

Author:
alexbull_uk
Posts: 1287


Wouldn't it be awesome if Sponge absorbed some water and got bigger when you submerged it?

Does the PSN store update on Xmas Eve? If it does... I can only hope.

No, the X-mas week PSN update is on the 22nd this year.
2009-12-10 17:29:00

Author:
mnimmo1986
Posts: 552


I just noticed that a few more magic mouth sounds have been added! I don't know how long they've been in the beta, they may even be in the full game by now, but they're pretty good!


Parrot (Fits in nicely with the new POTC Pack!)
Pirate! (Once again, fits in nicely)
Damsel
Geezer


Someone tell me if this is old news. :/

not old news.

wait a minute...
2009-12-10 17:29:00

Author:
oldage
Posts: 2824


And I suppose having a huge metal object impact the water surface at high speed doesn't make any bigger waves, right?

As far as I can remember not. I might check that in a bit if no one has an answer.

@LM: They aren't in the full game so I suppose they are new(-ish)

@Alex: Yeah, that could be useful for some puzzles.
The store updates on the 22nd I think.
2009-12-10 17:30:00

Author:
Syroc
Posts: 3193


As far as I can remember not. I might check that in a bit if no one has an answer.

It still only produces what can only be considered ripples, at best.
2009-12-10 17:32:00

Author:
mnimmo1986
Posts: 552


I just noticed that a few more magic mouth sounds have been added! I don't know how long they've been in the beta, they may even be in the full game by now, but they're pretty good!


Parrot (Fits in nicely with the new POTC Pack!)
Pirate! (Once again, fits in nicely)
Damsel
Geezer


Someone tell me if this is old news. :/

And Fish is there as well. But that might have been there already.
2009-12-10 17:37:00

Author:
Syroc
Posts: 3193


And Fish is there as well. But that might have been there already.

Didn't notice the fish.
2009-12-10 17:40:00

Author:
Leather-Monkey
Posts: 2266


And Fish is there as well. But that might have been there already.

Fish, I'm sure that's always been there.
I remember using it sometime ago.

The others however, I've certainly not seen them. I'll have to have a listen to them later on.
2009-12-10 17:40:00

Author:
mnimmo1986
Posts: 552


The store updates on the 22nd, hmm?

Sweet. Maybe it will come out then

I would say the 17th, but that's only a week. Would be cool, though. That's the day after my birthday
2009-12-10 17:42:00

Author:
alexbull_uk
Posts: 1287


On the subject of magic mouths, what is it? 256 characters now?2009-12-10 17:44:00

Author:
rtm223
Posts: 6497


On the subject of magic mouths, what is it? 256 characters now?

Allow me to check, this could take a while...
2009-12-10 17:46:00

Author:
Leather-Monkey
Posts: 2266


On the subject of magic mouths, what is it? 256 characters now?

You can put more characters in the magic mouths??

When did this madness happen? That's awesome!
2009-12-10 17:47:00

Author:
alexbull_uk
Posts: 1287


It was quietly brought in one of the phases of the beta so it's reasonable to assume it's coming with the water pack2009-12-10 17:49:00

Author:
rtm223
Posts: 6497


It was quietly brought in one of the phases of the beta so it's reasonable to assume it's coming with the water pack

The limit is still the same as before. That didn't get included with Leerdammer.

So if the Water does indeed still need patching in, probably does, then it could well come in with that update. Saying that if it does, we wouldn't need to purchase the water pack to get to use the extra space in the MM, it would be there from the moment of the update.
2009-12-10 17:49:00

Author:
mnimmo1986
Posts: 552


Unless we get another update before the POTC pack, the limit is still the same as before.

And do you know what that limit is? I've given up counting... :blush:
2009-12-10 17:51:00

Author:
Leather-Monkey
Posts: 2266


And do you know what that limit is? I've given up counting... :blush:

I think it's about half of that. 128 Chars.
2009-12-10 17:52:00

Author:
mnimmo1986
Posts: 552


@mnimmo: that's what I meant. text limit was increased in the beta and isn't in the main game, so it should be coming to the water pack.

Mistervista reported it as 256 chars in the beta forum. I think you and him might have to fight it out, fisticuffs is surely the only way to solve this...
2009-12-10 17:59:00

Author:
rtm223
Posts: 6497


@mnimmo: that's what I meant. text limit was increased in the beta and isn't in the main game, so it should be coming to the water pack.

Mistervista reported it as 256 chars in the beta forum. I think you and him might have to fight it out, fisticuffs is surely the only way to solve this...

I said the 128 is what it's at now. Not after the increase.

MrV is correct when he said the new MM's have a limit of 256.
2009-12-10 18:04:00

Author:
mnimmo1986
Posts: 552


Wow! I will finally be able to write complete sentences!!

Awesome news. I'm almost excited by this more than water. lol

.
2009-12-10 21:14:00

Author:
RangerZero
Posts: 3901


Another question: Does dissolve still make that air sound when it dissolves underwater?2009-12-11 01:41:00

Author:
warlord_evil
Posts: 4193


This is probably rapidly becoming old news, and maybe I missed mention already on this thread, but today (or yesterday?) a bunch of trophies were released for LBP that indicate this will be a Pirates of The Caribbean level pack, taking our Captain Sack Sparrow to various ports of call and culminating in a boss level against a krakken! And I don't know much about this stuff, but with the trophies going out, seems like the actual release should be tantalizingly close at hand! 2009-12-11 04:13:00

Author:
LittleBigDave
Posts: 324


So the bubbles emit and you have to catch them as they float up? Can you capture the bubbles with the tool?

I should go look at trophies. And I remember Captain jack having some disney friends...
2009-12-11 04:33:00

Author:
Snappyguy
Posts: 710


I just noticed that a few more magic mouth sounds have been added! I don't know how long they've been in the beta, they may even be in the full game by now, but they're pretty good!


Parrot (Fits in nicely with the new POTC Pack!)
Pirate! (Once again, fits in nicely)
Damsel
Geezer


Someone tell me if this is old news. :/

then its pretty obvious tht this is the potc pak or some other pirate thingy well if your wonderin how much this may cost is $4.99 or $5.99 cant remember how much the mgs pak was. its gonna b awsome when this comes out
2009-12-11 11:14:00

Author:
lbptrophyluver
Posts: 103


So the bubbles emit and you have to catch them as they float up? Can you capture the bubbles with the tool?

You have to collect the air bubble directly in front the vent on the Bubble Machine.
Going above it won't get you any air.

@ Whoever it was..
About the sounds, Pirate, Geezer etc... They are all new. They sound good though.
2009-12-11 11:37:00

Author:
mnimmo1986
Posts: 552


Yay i'm so happy you can tell us everything now. I was getting really annoyed when people said stuff like ooh we can't tell them about the water!2009-12-11 22:26:00

Author:
Doopz
Posts: 5592


A question...

Is the water able to rise at a very high level, so that the level is entirely submerged when you start off at the beginning?
2009-12-12 03:14:00

Author:
Ricano
Posts: 434


Sure. Just start the level in an area that's submerged - it goes to the top of the level.2009-12-12 04:22:00

Author:
Morgana25
Posts: 5983


Sure. Just start the level in an area that's submerged - it goes to the top of the level.

Ah ok, thank you Morgana. I thought you had to start on dry land first :L
2009-12-12 06:54:00

Author:
Ricano
Posts: 434


Ok i have a question i know that if you put somthing thats on fire underwater it puts it out but what about if you put half of it in the water what happens to the bit not in water does that still get put out?2009-12-12 14:06:00

Author:
Doopz
Posts: 5592


I have a couple questions.

First, can Sackboy easily grab objects on the surface and carry them underwater?

Second, if an MGS missile is emmited and it's heading left or right, does it float to the top or does it continue on it's straight path? I want to make a level with Torpedo Ted-like enemies.
2009-12-12 15:08:00

Author:
Sack-Jake
Posts: 1153


if i make a bucket can i scoop up water and dump it into something else2009-12-12 15:22:00

Author:
solid-snake
Posts: 212


if i make a bucket can i scoop up water and dump it into something else
Nope, the water is a flat even level, all across the level. (You can change the waviness of the water though. Like small ripples.)

But maybe you could use that fake sponge water to do that.
2009-12-12 15:26:00

Author:
warlord_evil
Posts: 4193


Everyone (and by everyone I mean several people) on Youtube and other sites say Water and PoTC pack are coming out december. Some just say december but a few say 17th december, which is a thursday, and thats the day the Playstation Store updates right?2009-12-13 09:41:00

Author:
Matimoo
Posts: 1027


Omg this all sounds so exciting, I really can't wait...
I just have to see sackboy swimming in water and splashing around
2009-12-13 11:35:00

Author:
ikbeneland
Posts: 57


i kinda...spaced out while reading this, but just wanted to put some info out there too. This is concerning movement in water.


As an experiment, I made a cardboard rectangle consisting of one thick layer and one thin layer behind it. I then cut out an area for the paddle wheel and copied it so there were 3 of them. the wheel was replaced with an X shape on one, and a shape like 2 x's placed together, giving it a star pattern. the materials were the same for all the wheels at first. Heres what I found:

* The round wooden wheel came in first every time, but started off slowest. I believe the slow start is due to more weight having to equalize
* The x consistently came in last but pulled ahead at the start. again, less weight, less of the bouncing effect that wood has before it rests at the surface.
* the wheel made of 2 X's did consistently come in 2nd of the three, making sense as it was the middle of the two.



Now, i also reset the race and changed the material of the wheel to see what it would do against the other two. the metal wheel lagged behind the other two by a little, and when i made it of Styrofoam it left them even further behind than it did when all were made from the same material.

I'm gonna put up a level called paddlewhee lexperiment to demonstrate it in a couple of seconds.

And after a bit of conversation with MaximusR3, TSFRJ, rtm223.....and some others i think.... as well as another set of experiments:


You, sir, are correct!


I never really thought about the double layers or thin layers.



* A solid wooden wheel vs. a double thickness solid wooden wheel shows the double thickness one simply leave the other one behind.
* A thin layer will lag behind a single thick layer by quite a bit.
* two thin layers connected by a small piece (a round peg consisting of an area 2X2 small grid sections) did increase the speed, but a single thick layer still leaves it in the dust.


Now I should point out that a 2 layer hollowed out wooden wheel acts like a single layer wheel only it moves through the water faster. so there's all the testing i know to do on the matter.

so....yea. while paddleboats with paddles are all kinds of cool looking, for thrust, a solid wheel (or a solid wheel with the insides gutted) is your best bet.
2009-12-13 11:44:00

Author:
Memodrix
Posts: 879


Everyone (and by everyone I mean several people) on Youtube and other sites say Water and PoTC pack are coming out december. Some just say december but a few say 17th december, which is a thursday, and thats the day the Playstation Store updates right?

Sony have been quoted saying they "expect it before xmas", so 17th or 22nd. Just for the sake of your own sanity, I say expect the 22nd and see what anouncements come this week
2009-12-13 11:52:00

Author:
rtm223
Posts: 6497


Sanity? Can't lose what i never had! time to start putting back some pocket change.....2009-12-13 12:06:00

Author:
Memodrix
Posts: 879


Can You Drown Other Sackboys By grabbing them and pulling them to the depths of the sea 2009-12-13 12:53:00

Author:
RedDevil982
Posts: 52


yes, but you'll need a scuba gear if you don't want to drown too 2009-12-13 12:55:00

Author:
rtm223
Posts: 6497


I'm Going to enjoy this 2009-12-13 13:00:00

Author:
RedDevil982
Posts: 52


When you dive, will holding x make you swim faster (like jetpack in air), or is diving in general slower than the jetpack?

That bit of info will make or break the level I had in mind.
2009-12-13 13:05:00

Author:
croissantbuncake
Posts: 572


You swim faster but I'm not sure whether you swim as fast as you would fly with a jetpack.2009-12-13 13:08:00

Author:
Syroc
Posts: 3193


swimming seems slower to me, but it does speed up a bit if you hold x and aren't at the surface2009-12-13 13:54:00

Author:
Memodrix
Posts: 879


Can You Drown Other Sackboys By grabbing them and pulling them to the depths of the sea

hehe u my friend have the same question i do so now i will drag my friends to the bbottom of the lvl and watch them scream and desperatly try and slap me, wanna join me in my killings?
2009-12-13 17:29:00

Author:
lbptrophyluver
Posts: 103


hehe u my friend have the same question i do so now i will drag my friends to the bbottom of the lvl and watch them scream and desperatly try and slap me, wanna join me in my killings?

Yes you can and you cannot slap back! Hehe, but it takes 30 seconds to drown, so it's more frustrating than funny.
2009-12-13 17:48:00

Author:
FULLGORR
Posts: 245


Hey, I have a question
Do the bombs float?
2009-12-13 17:55:00

Author:
Unknown User


Hey, I have a question
Do the bombs float?
Yeah, they do unless you tie them down.
2009-12-13 18:27:00

Author:
Sack-Jake
Posts: 1153


Can you use a jet pack underwater?2009-12-13 19:14:00

Author:
warlord_evil
Posts: 4193


Nope, you drop the paintenator and the jetpack when submerged. Nice useful gameplay mechanic to be had there 2009-12-13 19:15:00

Author:
rtm223
Posts: 6497


Hmm... if a dense material is made in a completely-surrounding "O" shape, giving Sackboy the ability to stand inside, can he sink in the water, inside the material, without drowning? If not, what if two flat materials closed it off three-dimensionally?2009-12-13 19:29:00

Author:
Xenifus
Posts: 306


Oh, here's an important and very evil question :

Does the Enhacement Remover remove the scuba gear?
2009-12-13 19:31:00

Author:
Gilgamesh
Posts: 2536


Hmm... if a dense material is made in a completely-surrounding "O" shape, giving Sackboy the ability to stand inside, can he sink in the water, inside the material, without drowning? If not, what if two flat materials closed it off three-dimensionally?

No. There is no way to have pockets of air underneath the global water level.

It's literally a case of above water and below water.


@G: Yep, I'm pretty sure it does.
2009-12-13 19:33:00

Author:
rtm223
Posts: 6497


Hmm... if a dense material is made in a completely-surrounding "O" shape, giving Sackboy the ability to stand inside, can he sink in the water, inside the material, without drowning? If not, what if two flat materials closed it off three-dimensionally?

If it's in the front most layer, it will drag Sackboy down with it as you are forced to the front anyway when swimming, but will start to lose air anyway since he is under the water line.

The is no way to make an 'air-tight' container. As soon as Sackboy is under the waterline, he will begin to drown (well lose air, (you have 30 seconds as soon as you are underwater without the Scuba)), unless he has the Scuba enhancement, or can swim to the surface or get to a Bubble Machine.
2009-12-13 19:34:00

Author:
mnimmo1986
Posts: 552


Hmm... if a dense material is made in a completely-surrounding "O" shape, giving Sackboy the ability to stand inside, can he sink in the water, inside the material, without drowning? If not, what if two flat materials closed it off three-dimensionally?

Nope.. below the water line is below the waterline. You could stick a bubble station in there or the scuba gear enhancement.


Oh, here's an important and very evil question :

Does the Enhacement Remover remove the scuba gear?

You know, I never tried that, but I am sure it would. Seems there were a few beta levels that did that very thing. I can double check here in a bit if nobody confirms this for you.

On a side note, you can't manually take scuba gear off while underwater.
2009-12-13 19:39:00

Author:
jwwphotos
Posts: 11383


NOOOOOO! Submarine blueprints have been set afire! *sobs in his creator's block corner*2009-12-13 19:39:00

Author:
Xenifus
Posts: 306


You know, I never tried that, but I am sure it would. Seems there were a few beta levels that did that very thing. I can double check here in a bit if nobody confirms this for you.
It does remove the Scuba gear
2009-12-13 19:41:00

Author:
mnimmo1986
Posts: 552


Does slapping or fire remove the scuba gear?2009-12-13 19:51:00

Author:
ZramuliZ
Posts: 55


Can somebody say S.E.S.G.R.U.C. (tm)?
"Surprise Electric Scuba-Gear Removing Underwater Creatures"?
2009-12-13 19:52:00

Author:
Gilgamesh
Posts: 2536


Does slapping or fire remove the scuba gear?

Well, you can't get fire underwater, so not when it most matters
2009-12-13 20:46:00

Author:
alexbull_uk
Posts: 1287


Well, you can't get fire underwater, so not when it most matters

Not true. Objects are only extinguished when fully submerged. so wood floating on the surface will have a significant portion under the water. Also you can create a tiny invisible thread of material that goes to the surface to get firey objects underwater.

However, fire does not remove scuba gear above or below the water. You also can't manually remove the scuba gear when you are underwater. Which is perfectly sensible, but I find it annoying
2009-12-13 20:56:00

Author:
rtm223
Posts: 6497


hehe u my friend have the same question i do so now i will drag my friends to the bbottom of the lvl and watch them scream and desperatly try and slap me, wanna join me in my killings?

Yes I will join You. I will add you and together we will drown EVERYONE
MUAHAHAHAHHAHAHAHAHA
2009-12-13 21:12:00

Author:
RedDevil982
Posts: 52


Yes I will join You. I will add you and together we will drown EVERYONE
MUAHAHAHAHHAHAHAHAHA

:0
May I join in this league of evil?
2009-12-13 21:21:00

Author:
Ricano
Posts: 434



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