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L b p - r p g
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LBP - RPG Please welcome, the first ever, massive scale RPG on LittleBigPlanet. If you like RPG's and love LBP then you are going to get addicted to this. This is not one of those short single levelled RPG's people make. "LBP - RPG" will be a universe made out of levels. We can't say how many levels will be released altogether, but there will be quite a few. You might say: ?An RPG in LittleBigPlanet? Wont work.?. Well, don't worry about that, we have it all planed out. Before we will tell you how "LBP - RPG" is going to work, let us just point out that there wont be only one person working on the title. ?LittleBigMyth Team? (That's the name of all the people that are going to work on ?LBP - RPG?) has already got 4 members. Greekish Updates Yes, there will be updates based on the Greek Alphabet. We will release this project in bits. Every update will brig something new like a dungeon, town, land or a story mission. We have the three first updates planed already: Alpha Update - Will enable only certain people that we choose, to Alpha-Test "LBP - RPG". This update will contain only the first story mission which is called "LBP RPG: Story Quest One". The Alpha Update will be locked to the public. Beta Update - This is basically the Beta. I will open a thread on this forum, and all you will have to do is sign up for it on the Beta thread, not here. The Beta will contain the first story level (Yep the one that was in the Alpha), a "Land" which is going to be called "LBP RPG: Summerleaf Forest" and the last thing it will contain is a town; its called "LBP RPG: Calipoon Town". Gamma Update - That Update will basically release the series to the public, so that everyone will be able to play it! Exiting! The Gamma Update will have the same things that were in the Beta, apart from a new dungeon that will be added, which will be called "LBP RPG: Olgore Dungeon". All the next updates will contain new locations like towns, lands ect. But what is "LBP - RPG" anyways? What are all these lands and towns we're talking about? Well let us explain it all to you... Story Mode At the beginning you will only be able to play the first story level (Something like the sewers in Oblivion, or the Vault 101 in Fallout 3). At the end of that first level you will get lots of keys. The keys will unlock the beautiful world of ?LBP - RPG?... Sackdonia. At the end of each story level you will be given a key that will unlock the next story level. RPG's don't only have a story mode, RPG's also have... Towns & Lands Every RPG has towns! How to unlock towns? Easy, all you have to do is go through lands. Lands make the ?LBP - RPG? universe, more freeroamy and big. Lands are the "Bridges" between towns, dungeons, other lands and so on. At the end of each land you will be given a key that will unlock other lands, towns or dungeons. Anyways back to towns. In towns you will find lots of shops and quests, but also hidden treasure which can help you to complete "LBP - RPG". That's all for Towns & Lands. Dungeons & Quests Dungeons will not be unlocked from the beginning. To unlock a dungeon you will need a key. Where could you get keys from? A lot of places actually. towns, story mode, lands, other dungeons, monsters and quests. Every dungeon will have a quest. You will be able to find quests just like dungeon keys, nearly everywhere. How to start a quest? Go up to a person, he will automatically tell you what is the quest and if you would like to start a quest just grab the little polystyrene square with the quest number on it, its right next to the person. After you do that a sticker will drop down, that you will have to stick to start the quest. You will have to stick that sticker at the beginning of a level the person tells you to go to. Of course you will get rewards after completing a quest. The rewards can be powers, keys, or the "Colour Squares". Ohh yeah let me explain the Colour Squares now. CS'es & Powers Most of the RPG's out there have an inventory. LittleBigPlanet hasn't, because its not an RPG. But what other awesome feature does LBP have? Stickers! Stickers are going to replace money and objects. Colour Squares (CS) are going to replace money. Basically you will go inside a shop and (For example) you would like to get the ?Thunder Leaf? power/sticker, so you can defeat a water monster allergic to leafs. To get the ?Thunder Leaf? sticker you will need to get (For example) a light green CS, a blue CS, and a dark blue CS. Where to get the CS?es from? All the ?normal? colours can be found in the main story, but if you would like to get more types of CS?es like the ?Light? and ?Dark? ones, you will need to do side quests, defeat bosses or you will just have to find them somewhere. Here is the list of all the CS?es: Light Red Red Dark Red Light Blue Blue Dark Blue Light Green Green Dark Green Light Yellow Yellow Dark Yellow Light Purple Purple Dark Purple Light Orange Orange Dark Orange Light Brown Brown Dark Brown White Grey Black Overall there are 24 CS?es. That makes A LOT of combinations. Now, the Powers. Powers are... ermm... stickers. But you can only get powers by buying them using the CS?es in shops, obtaining them from quests, finding them or getting them of a monster/boss. Powers have many factuality?s. Most importantly they defeat monsters but they can open doors and other stuff like that. All Powers have their own name and a unique look. For example, the ?Thunder Leaf? power is all green with a leaf in the middle and electricity in the background, I?ll get a picture of it soon. Battle System There will be a lot of monsters, I mean that. Some monsters can?t be defeated just by jumping on there unprotected brain. Some monsters can only be defeated by Powers and some require you to do both., use a power and then jump on their unprotected brain. Some are even stronger and require you to use more then one power on them. There are many possibilities. Don?t worry, because after you are going to defeat a monster, the monster is going to drop something. The stronger the monster the better stuff you get, if you get lucky a monster can actually drop a checkpoint! Bosses drop the best things like CS?es and Powers. Working With Us Want to work with the ?LittleBigMyth Team? on ?LBP - RPG?? If you do, send us an e-mail or a PSN message (Our account on PSN is called "LBP-RPG") saying that you want to apply to join us. There are three requirements: 1. You have to be quite skilled at level designing. 2. Imagination is very important, we want ?LBP - RPG? not to only look professional but to make the person feel like they are actually in it. 3. Organization is VERY important. You will have a 1 week trail to see if you fit in the team and if you don't we will send you a ?Sorry!? message but if you are good enough, we will send you a ?Hurray!? message. If you are popular and you meet all of the three requirement, we might even send you a message with an invite to join us. Bear in mind that we don't actually have an office, we are a community group that wants to make LBP an even happier place, which is very hard to do. By the way , we are going to need Beta testers soon. We?ll open a thread up in lbpcentral.com. That will tell you how to get in the Beta and what are the requirements. So, anyways! If you have any questions please ask them on this thread and we will try to answer all of them. Also please tell us what do YOU think of this idea, we would really appreciate it. Thank you for reading LittleBigPlanetiers! UPDATE (8th of November 2009): There are two of changes we would like to point out: 1. We will not be making a 100 levels, we shall make as much as we can or until we run out of ideas I have to admit that the 100 level idea, was... well a bad idea. 2. We will release this in bits. There will be something like an update named after each letter from the Greek alphabet. You can find out more about it by reading the "Greekish Updates" thing, which can be found above "Story Levels". | 2009-12-07 18:33:00 Author: LBP-RPG Posts: 5 |
100 levels, huh? Sounds a bit out of reach, to be honest. Why not start smaller and work your way up to 20, 40, 60, 80, 100? Who knows, you may get burned-out by the time you hit 20, and then you'd have an incomplete project to show for it... Ask Jagrevi his thoughts on this. He's been working on a 20-level series for about a year now. I dunno - if you pull it off, more power to you, but it just seems so unlikely. Prove me wrong, will ya? | 2009-12-07 18:39:00 Author: comphermc Posts: 5338 |
Considering I take 6 months to make a proper level, I'm not sure we're going to see this finished any time this side of the year 3000, and by then I don't think I'll even remember what LBP is. | 2009-12-07 18:53:00 Author: ARD Posts: 4291 |
100 levels, huh? Sounds a bit out of reach, to be honest. Why not start smaller and work your way up to 20, 40, 60, 80, 100? Who knows, you may get burned-out by the time you hit 20, and then you'd have an incomplete project to show for it... Ask Jagrevi his thoughts on this. He's been working on a 20-level series for about a year now. I dunno - if you pull it off, more power to you, but it just seems so unlikely. Prove me wrong, will ya? No no, the actual thing is going to be released when the first 10 levels will be done (Forgot to mention that xD). As I've mentioned above, I'm not the only person working on the project. LBP - RPG is going to start only when there are 15 people working on it. The LBM Team already has 3 members... 4 including me. | 2009-12-07 19:06:00 Author: LBP-RPG Posts: 5 |
It's incredibly, incredibly ambitious...so...good luck..I guess? | 2009-12-07 19:10:00 Author: ARD Posts: 4291 |
It's incredibly, incredibly ambitious...so...good luck..I guess? That's what Bill Gate's friends said when he told them that he is making a PC. Come on, you can't be so negative on the thing, unleast give that 100 level project a try | 2009-12-07 19:21:00 Author: LBP-RPG Posts: 5 |
"At least" "Unless" Which word are you going for? You've used the word "unleast" in both contexts. I like the overall idea, but I do think it's overly ambitious. Bill Gates didn't jump out of bed and shout "I'm going to make billions tomorrow" it took him quite a while. I'd start with a smaller project, 20 levels maybe, then if that works, try to plan something bigger. | 2009-12-07 19:44:00 Author: TheSeraphor Posts: 73 |
Well, it may sound like a good idea, but trust me this will take a while. Like comphy mentioned, Jagrevi has been working over a year on a 20 level series by himself. The LBPC the game crew has been working for several months on a 20 level project, and we're still not there either. So, whether you're working solo, or with a group... things take time. 100 levels is rather enormous, and frankly i'm not sure how much i'd want to play through that many levels. | 2009-12-07 21:49:00 Author: Burnvictim42 Posts: 3322 |
Well, I can say from experience that even with a large number of people, the project will be a huge struggle. The Logic Pack was created by 5 people, and it took us 5 months to make what is essentially half a dozen levels. Yeah, there were 16 levels published, but many of them were tutorials that could easily fit into multiple levels. I wish you luck. It's quite an undertaking. | 2009-12-07 22:15:00 Author: comphermc Posts: 5338 |
100? 11 people? My gawsh. You need like 25 people, not 11. However, best of luck. This is a GREAT idea. | 2009-12-08 04:04:00 Author: Testudini Posts: 3262 |
.. WOW... I want to play. This looks like a huge undertaking, but if you pull it off, you deserve a crown or two. | 2009-12-08 04:13:00 Author: chezhead Posts: 1063 |
Yep, totaly a crown. This sounds awesome. Releasing it bits at a time is a good move, other wise we would all be waiting months (years) to play. | 2009-12-08 04:45:00 Author: RagTagPwner Posts: 344 |
If you need any help making all of them, i can try a few... | 2009-12-08 14:40:00 Author: kodymcq Posts: 281 |
Hmm, after reading all your comments, we have decided to change a couple of things: 1. We will not be making a 100 levels, we shall make as much as we can or until we run out of ideas I have to admit that the 100 level idea, was... well a bad idea. 2. Yep, totaly a crown. This sounds awesome. Releasing it bits at a time is a good move, other wise we would all be waiting months (years) to play. We will release this in bits. There will be something like an update named after each letter from the Greek alphabet. Every update will brig something new like a dungeon, town, land or a story misson. We have the three first updates planed already: Alpha Update - Will enable only certain people that we choose, to test "LBP - RPG". This update will contain only the first story mission which is called "LBP RPG: Story Quest One". This update will be locked to the public, its going to be the Alpha-Testing of "LBP - RPG". Beta Update - This is basically the Beta. I will open a thread on this forum, and all you will have to do is sign up for it on the Beta thread, not here. The Beta will contain the first story level (Yep the one that was in the Alpha), a "Land" which is going to be called "LBP RPG: Summerleaf Forest" and the last thing it will contain is a town; its called "LBP RPG: Calipoon Town". Gamma Update - That Update will basically release the series to the public, so that everyone will be able to play it. The Gamma Update will have the same things that were in the Beta, apart from a new dungeon that will be added, which will be called "LBP RPG: Olgore Dungeon". All the next updates will contain new locations like towns, lands ect. Thank you so much for the feedback everyone! You have really helped us. By the way, any person that posted above THIS post still thought that we will be making a 100 levels. Just letting you know so you don't put '???' everywhere. | 2009-12-08 16:36:00 Author: LBP-RPG Posts: 5 |
Hm... very intriguing idea (I should know, I've wanted an RPG in LBP for quite some time). however, I won't get too excited for this any time soon, seeing as how first I'll need to actually have some basis to keep my hopes high. Who exactly is working on this? Do you have it all planned out, or are you making it up as you go, or no? 100 levels or not, this does seem to be quite an undertaking. not only this, but if you're releasing it level by level, will you update previous levels so you can backtrack to said levels and use stuff you get earlier there? Hm... I unno, I won't hold my breath or anything till I have reason to :kz: Until then, I'll just wait till Jagrevi releases Ama toor... yes, that will rawk.. ... /runs | 2009-12-10 01:51:00 Author: RockSauron Posts: 10882 |
Start simple, finish strong. Think up ways to encourage people to participate in this project; for example, by encouraging them to use your stickers for sticker switches in their levels. Don't close this idea off to only a selected group of creators - give the option for ANYONE to take part in the creation of this RPG, because then you will find 100 levels that utilize features from your game in far less time than if you tried to develop this like a studio. People can make levels where you must have a certain sticker to play; nevermind level keys (which can still be used). You can have a door at the beginning of the level that requires one of your stickers to open it. You still have a lot of work to do to encourage people to start doing this sort of thing, my point is that you should be focusing on how to communicate your ideas within the game with the end goal of opening up RPG development to the whole community. This means making an initial string of levels, having cool examples of ways to implement RPG aspects, getting your sticker set (I recommend thinking a bit about a consistent feature through all your stickers so they can be recognised, and also how to make them look cool and appealing so people want to get those stickers), laying down guidelines of how to participate (the most striking one that comes to mind is that any RPG level should specifically mention in the level title that it is for the RPG). I have to stop there, as it's lunch and I need grub, but good luck, and I hope I communicated my thoughts well enough. My main point is; think of how to open your idea up to all creators, not just players. | 2009-12-10 12:09:00 Author: merkaba48 Posts: 79 |
Oh, that's a very good idea! It's sort of like how MUD's are built. You just need a core gameplay system, and some starting areas, and people who are interested can build their own area (level) within the boundaries of the core system and story. | 2009-12-10 12:22:00 Author: Rogar Posts: 2284 |
Precisely, and it's also completely in tune with the spirit of LBP too I think the core concept is a great idea, I hope that it blossoms into something with a good spirit in the community. | 2009-12-10 13:32:00 Author: merkaba48 Posts: 79 |
Start simple, finish strong. Think up ways to encourage people to participate in this project; for example, by encouraging them to use your stickers for sticker switches in their levels. Don't close this idea off to only a selected group of creators - give the option for ANYONE to take part in the creation of this RPG, because then you will find 100 levels that utilize features from your game in far less time than if you tried to develop this like a studio. People can make levels where you must have a certain sticker to play; nevermind level keys (which can still be used). You can have a door at the beginning of the level that requires one of your stickers to open it. You still have a lot of work to do to encourage people to start doing this sort of thing, my point is that you should be focusing on how to communicate your ideas within the game with the end goal of opening up RPG development to the whole community. This means making an initial string of levels, having cool examples of ways to implement RPG aspects, getting your sticker set (I recommend thinking a bit about a consistent feature through all your stickers so they can be recognised, and also how to make them look cool and appealing so people want to get those stickers), laying down guidelines of how to participate (the most striking one that comes to mind is that any RPG level should specifically mention in the level title that it is for the RPG). I have to stop there, as it's lunch and I need grub, but good luck, and I hope I communicated my thoughts well enough. My main point is; think of how to open your idea up to all creators, not just players. I have to say, an impressive idea. merkaba, it would be great if you would explain this more deeply. I will send you a friend request on PSN, we'll go inside a text chatroom and then you could explain the ideas more detailed to me, because I think that this is going to boost LBP - RPG's popularity right up. Thanks | 2009-12-10 16:10:00 Author: LBP-RPG Posts: 5 |
Sure thing. My PSN ID is the same as it is here, and I will frequently be online over Christmas | 2009-12-10 17:44:00 Author: merkaba48 Posts: 79 |
If you can pull this off, it'll be cool, but I'm pretty skeptical. But, hey, I've been wrong [many times] before. | 2009-12-11 17:21:00 Author: MegaRock35 Posts: 80 |
ill help with a few challenges or sidetrack levels or whatever if i can. | 2009-12-12 01:46:00 Author: kodymcq Posts: 281 |
100 level rpg, certainly sounds like a rpg lol, great concepts & ideas though, sounds like your going to need a pretty big team, i might contact you | 2009-12-12 23:22:00 Author: basketball27 Posts: 54 |
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