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#1

Few things to improve the game.

Archive: 13 posts


The first one is a timer, which shows the exact time that you have spent while creating a level.
I am pretty sure that there are a lot of people who would like to know it. Of course it's easy to just say: "I've spent two months on my level" or something like that, but it's probably not true, unless you truly have no life (of course there may be expections)

The second thing, which is bothering me is the movements of sackperson. Whys that? Well, in the end they are pretty clumsy, because all he/she can do is jump and grab on things, so I suggest to add a few more tricks that he/she could perform. A very useful trick would be a wall jump, which would make him/her to be able jump from the walls. For example it would make easier for her/him to reach higher places(by jumping wall to wall), without makin some stupid looking chain or floating layer/object that pulls her/him up. Of course there are levels, where such things fit, but there are also levels where they don't
2009-12-07 14:49:00

Author:
Unknown User


First one could be useful


Second one would be good but theres two problems, one, that this would take a long time for them to do and two it could be level breaking for some levels
2009-12-07 18:30:00

Author:
Matimoo
Posts: 1027


Well, it could also be limited only on certain materials, just like grabbing is limited 2009-12-08 21:04:00

Author:
Unknown User


But..that would ruin the simple!

Personally, I highly disagree with the second suggestion.
2009-12-10 03:32:00

Author:
Testudini
Posts: 3262


Wall jumping isn't happening. Not now. Too many levels that will break because of it.

However, a level timer would be neat.
2009-12-10 03:40:00

Author:
SLS10
Posts: 1129


If there was a level timer, it should show it online, before you play a level.

This level took: 10 minutes to make.

Yup, not playing that.
2009-12-11 22:47:00

Author:
KlawwTheClown
Posts: 1106


I suggest changing the P2P connection to a Server connection a la Call of Duty.2009-12-11 23:07:00

Author:
Grimdour
Posts: 142


i would like the timer, it would be useful... but the wall jump would work if you could like turn it on and off if you wanted too2009-12-15 18:35:00

Author:
Racroz
Posts: 406


I think the second suggestion would be pretty cool if there was a character enhancement for that. For example: special shoes.2009-12-15 20:37:00

Author:
olit123
Posts: 1341


Wall jumping could work.

Maybe if they released a special switch that when put on an object, you can wall jump off it.

I like the idea to time how long a level took to make.
2009-12-16 00:58:00

Author:
alexbull_uk
Posts: 1287


First idea: Good
Second idea: Needs some work

As Klaww said, it should also show how much time you spend on it; But. People would basically be able to make an emitter emit alot of stuff, so that the game registres movement, which would crank up the time, making a level that took about 4 minutes, look like it took 6 days. Problematic.

The second one sounds cool, but as said above, would cause some levels not working properly etc.
I like the idea with the special shoes 'buff' alot. A more catchy name would be better though. As with the Paintinator, it's not called "Gun" or "Paint Gun", but something that's LittleBigified. So "Jump-jump Shoes" or something like that would probably work better. This would of course also allow the player to jump just that bit higher, as 'Jump-Jump' wouldn't quite fit if it only allowed perople to jump on walls. Other names could be present though .
2009-12-18 08:55:00

Author:
Risumm
Posts: 77


First idea=GREAT!
Second Idea=If it came with an enchantmant called wall-jumpys mabye. If you could use wall jump without an enchantment, many levels would need to be remade for it to work right..
2009-12-19 15:40:00

Author:
Schwem00
Posts: 255


The first one is a timer, which shows the exact time that you have spent while creating a level.
I am pretty sure that there are a lot of people who would like to know it. Of course it's easy to just say: "I've spent two months on my level" or something like that, but it's probably not true, unless you truly have no life (of course there may be expections)

It would be helpful..

...but your reason dont make as much sense as the time glitch. I dont know the amount of hours, its like the '120 hour glitch' or something. After 120 hours (Not sure about the exact time). Pistons, bolts, etc become screwy and then you have to scrap the level.


I suggest to add a few more tricks that he/she could perform. A very useful trick would be a wall jump, which would make him/her to be able jump from the walls. For example it would make easier for her/him to reach higher places(by jumping wall to wall), without makin some stupid looking chain or floating layer/object that pulls her/him up. Of course there are levels, where such things fit, but there are also levels where they don't

If that was implemented then creativity would be lost. Plus it would make levels more exploitable. You can simply make a cool lift instead...Just as fun and doesnt need to added, it can already be done.
2009-12-19 17:19:00

Author:
King_Tubb
Posts: 435


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