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Tasty Pinapple Elevator Survival Challenge (version 1)

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Tasty Pinapple Elevator Survival Challenge (version 1)Cargo480i
fight monsters in a small elevator while it goes up and down. As you progress, more enemy types appear. The level has a very weird (that is funny weird) vibe to the art style. The level is also quite hard.
all
2009-12-05 01:53:00

Author:
TheLawnStink
Posts: 98


Hey, thanks for the feedback you've given on my level, I'm here to return the favour.

First off, I love survival challenges! A well made survival challenge is probably the most rewarding experience for a player in LBP, but very few people can make addicting and fair ones in the community, so you've chosen a pretty ambitious task as your first level. Here are my thoughts on it:

The basic concept itself is simple, but fun, and some of the imagery is hilarious, I don't wanna know what subtance you were on when creating the level! (j/k) The problems start with the way the monster spawning works. There are two glaring issues with this one: one being that the monsters spawn location is perfectly predictable (every creature spawns at exactly the same spot as before, which can result in pretty cheesy free-kill strategies), and the other being that some monsters (like the first ones, cute as they are though) can instantly kill you if you stood in the wrong spot when they appeared. I'd change it so that all monsters spawn at the sides and redesign their movement patterns so that they inevitably have to make the player move and try to avoid or kill them if he's standing in the middle. For the first variant this is easy, just set up some monster direction changers on the two ends of the elevator and set their behaviour to follow. They'll patrol back and forth, forcing the player to jump on them. This also drastically reduces the chances of them falling on top of the player and electrocuting poor Sackboy instantly. The second variant is a bit more tricky, since the way its legs are now, it will inevitably only move to the right. I'd suggest creating a "lefty" variant and making every second one of them spawn as one of these on the right side.

The spinning sun monster works great as far as its movement pattern goes, but the weak spot can be hard to notice amidst the chaos... perhaps adding a light there or making the creature brain a tad bigger could help in that. I liked the gaseous monster the way it was, by then the mayhem is already too intense to follow, so a docile monster isn't a bad thing.

To summarize: the level has the potential to provide addictive gameplay, it just needs to be a bit more random (read: less predictable) and a bit more fair with monster placement. The way it was now, after the initial charm wore off, it didn't make me want to come back a third or fourth time to try and improve my score. Still, it's a very solid first level, and in my book it easily rates: :star::star::star:, with another that could be added if the randomness of monster placement and the instant deaths are fixed.

Cheers and good job!
2009-12-06 09:29:00

Author:
sny
Posts: 144


thanks for the feedback.

I'm likely going to make some of the enemies spawns at the sides, some may the current spawn area.

I'm glad you liked the overall weirdness. That is something I do quite well.

thanks for the feedback

Disclaimer: TheLawnStink does not endorse any weirdness-enhancing drugs.
2009-12-07 01:26:00

Author:
TheLawnStink
Posts: 98


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