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Sackpad - Sackcast's Level Design Tool *TRAILER*

Archive: 56 posts


UPDATE: TRAILER :O

http://www.youtube.com/watch?v=iH9JGTJrIHY


Hi all, on episode 10 of Sackcast I mentioned (as well as in our blog) our new level design tool that Dan, I and a few artistes have been working on:


Sackpad

It's a flash app that will help you design your levels for online create with easy drag and drop tools.

You may have seen Sony's flash tools (http://www.littlebigworkshop.com/en-us/Tools/Blueprint) for designing levels. Our tools are similar but we have a few differences:


We are in full colour
We allow you to upload your level to a server and you will be able to share it with your friends
We will update our flash app as new tools are released / asked for (and you will be notified when this happens)
We will provide music while you're making your level sketch (thanks to Pemberton and Burgerman for their tracks )
We have a creators lounge where you can chat to fellow beta applicants while creating


So we are opening the beta trials so we can get some testing done without H4H'ers and the like crashing our servers with junk.

You can sign up at sackpad.com and we will be picking applicants once we get our flash to beta level ( we have 3 things to finish off and then after that it will just be a case of adding content as the beta goes on).

So go to sackpad.com and get signing



P.S Here are some pictures of our earlier builds so you can see the creativity at such early levels

Ver 0.66 - Burgerman

http://i205.photobucket.com/albums/bb88/waaagh_my_ride/noam.jpg


Ver 1.00 (Not really but Dan couldn't wait to put the big 1.0 up there )
- Shermzor

http://www.sackpad.com/images/switchman1.jpg

http://www.sackpad.com/images/switchman2.jpg

^Shows our basic level load/save/delete menu.
2009-12-03 22:33:00

Author:
Shermzor
Posts: 1330


I signed up :O

... you better pick me... OR ELSE :kz: <_<

lol :/

Anyway, um... /runs

Neat work BTW :kz:
2009-12-03 22:39:00

Author:
RockSauron
Posts: 10882


Wow, this looks incredibly useful! I especially like it because it'll make explaining switchery easier, i won't have to draw the dang thing in paint ;p2009-12-03 22:49:00

Author:
Burnvictim42
Posts: 3322


Woahh...I saw it was possible to get some advantage if you had a code...


So where's ma code?
2009-12-03 22:55:00

Author:
Coxy224
Posts: 2645


Woahh...I saw it was possible to get some advantage if you had a code...


So where's ma code?

Sackcast members have been using the site since we started the project to test load and save so no-one can ninja a code yet, it's only sackcast people at the moment
2009-12-03 22:58:00

Author:
Shermzor
Posts: 1330


Looks very cool.2009-12-03 23:16:00

Author:
BasketSnake
Posts: 2391


Hi all,
We had a slight problem with the signup process as most of you had noticed. The first 8 or so accounts didn't get processed, however, all is working now. If you did signup, your account probably didn't get processed, so please signup again!

Dan.
2009-12-03 23:51:00

Author:
DanC
Posts: 433


umm I signed up 15 minutes ago so does that mean I have to re-sign up?2009-12-04 00:17:00

Author:
Mod5.0
Posts: 1576


Hi Mod5.0

Yes, you'll have to signup again. sorry.
2009-12-04 00:22:00

Author:
DanC
Posts: 433


ok thanks for the info will do it now.2009-12-04 00:24:00

Author:
Mod5.0
Posts: 1576


Thanks Mod5.0. 2009-12-04 20:49:00

Author:
DanC
Posts: 433


That looks amazing. It'll be fun to try whenever I can. Good work, from the pictures. 2009-12-05 12:08:00

Author:
Snappyguy
Posts: 710


Tried signing up again and it says the account already exists...so do I need to sign up again or what?2009-12-05 12:16:00

Author:
ARD
Posts: 4291


Hey MM you should increase the distance of the " Camera " =P Then that would make for better multiplayer levels =P2009-12-05 12:33:00

Author:
Unknown User


@Ard your account should be fine.

@Doubletime 0.o
2009-12-05 12:43:00

Author:
Shermzor
Posts: 1330


Hey MM you should increase the distance of the " Camera " =P Then that would make for better multiplayer levels =P


@Doubletime 0.o

I think what shermzor meant to say was that we (SackCast) are not MM
2009-12-06 00:20:00

Author:
hilightnotes
Posts: 1230


Hey guys, today my internet came back so i did a bunch of extra shapes for popo and fixed some of our original images.

Dan has added a bunch of bug fixes and also made it so you can move shapes back and forth between layers (we aren't using layers like LBP does by the way that's a bit too hard for our first project in as3.0 ).

We have just a few more things to tick off so it shouldn't be long now before we start opening the floodgates.

Here is my latest 'level'

http://i205.photobucket.com/albums/bb88/waaagh_my_ride/PATAPON.jpg
2009-12-06 17:20:00

Author:
Shermzor
Posts: 1330


Okay here is an example of what you can make in "SackPad."

http://i217.photobucket.com/albums/cc305/Blackray1/mountain_fortress.jpg

The hollowed circle represents the checkpoint because we haven't got a graphic for one yet.
2009-12-06 19:19:00

Author:
olit123
Posts: 1341


I'd like to help out, but the sign up email wasnt sent, or whatever the email was supposed to be (I wouldn't know, having not recieved it ) Anywho, looks cool guys!2009-12-06 20:00:00

Author:
chimpskylark
Posts: 335


I'd like to help out, but the sign up email wasnt sent, or whatever the email was supposed to be (I wouldn't know, having not recieved it ) Anywho, looks cool guys!

The beta still hasn't started yet, so emails haven't been sent out.

Oli has the beta cause he's part of sackcast
2009-12-06 20:37:00

Author:
hilightnotes
Posts: 1230


That would explain it I just seemed to remember I was meant to recieve some kind of email along the way, perhaps becoming a member of sackcast... hmm....2009-12-07 17:29:00

Author:
chimpskylark
Posts: 335


That would explain it I just seemed to remember I was meant to recieve some kind of email along the way, perhaps becoming a member of sackcast... hmm....

What he means by a member of Sackcast is that olit helps with the actual making of the podcast. (hope this was useful)
2009-12-07 18:40:00

Author:
Mod5.0
Posts: 1576


this looks cool signed up for it 2009-12-09 08:08:00

Author:
rseah
Posts: 2701


Hey guys another update. Dan has managed to get almost everything working now. He's gotta fix one more bug and then get some pictures of checkpoints and stuff off his sister then the Sackpad (beta version) is ready.

We've also been having issues with our server but next week an update is coming out so all should be good.

Not long now guys, thanks for waiting

P.S We will be cutting out invites at 300 so at the time of writing there are 9 more spaces so if you haven't signed up at sackpad.com (http://sackpad.com) I'd do it now .
2009-12-13 12:43:00

Author:
Shermzor
Posts: 1330


I signed up.

Maybe I'll get in.
2009-12-13 20:23:00

Author:
alexbull_uk
Posts: 1287


So any idea when the beta is starting. i'm guessing tommorow but... this looks really cool and i signed up ASAP even though i never posted in this thread.

I would just like to say thankyou for spending your time trying to make such a good service.
2009-12-13 20:39:00

Author:
robotiod
Posts: 2662


i signed up,

Wouldnt it be annoying if there were 301 applicants?
2009-12-13 21:09:00

Author:
Kern
Posts: 5078


i signed up,

Wouldnt it be annoying if there were 301 applicants?

It will automatically close at 300. Thanks for signing up and good luck.
2009-12-13 21:31:00

Author:
DanC
Posts: 433


and how many of them are in the beta?

and how many spaces are left?

and do you know if my account works because i got paranoid when you mentioned the sign up not working...
2009-12-13 21:32:00

Author:
Kern
Posts: 5078


3 more spaces open :O

Also your name is down don't worry
2009-12-13 21:51:00

Author:
Shermzor
Posts: 1330


After a long week of signups, we?ve finally reached a point where we happy with the amount of users and have closed the signups. We?re at a whopping great 300 users! The Sackpad app is almost ready and we are aiming to start the beta around Christmas. We?ve just got a few more features to tidy up and we?ll be done. Emails will be sent out once we feel that we are ready and you will know if you got picked if you receive an email. So good luck and have a happy Christmas! 2009-12-13 23:46:00

Author:
DanC
Posts: 433


You had three HUNDRED interested? Wow. Good luck with this. H4H!?2009-12-14 20:46:00

Author:
BasketSnake
Posts: 2391


will all 300 get in? how do you decide?2009-12-14 21:18:00

Author:
Kern
Posts: 5078


Not all 300 will get in. But plenty of people will get in, so I wouldn't sweat it too much.2009-12-14 22:28:00

Author:
hilightnotes
Posts: 1230


Hey everyone,

We've just finished a trailer showing you the features of Sackpad:

http://www.youtube.com/watch?v=iH9JGTJrIHY

Or HD: http://www.youtube.com/watch?v=iH9JGTJrIHY

Enjoy!
2009-12-16 21:54:00

Author:
DanC
Posts: 433


Wow, looks great! I'm very impressed with all the nifty little features you've packed in there.... now when are you going to work on the "import level to LBP" feature and save us even more time ;p2009-12-17 06:42:00

Author:
Burnvictim42
Posts: 3322


question. Are there wires in it?2009-12-17 20:28:00

Author:
Kern
Posts: 5078


question. Are there wires in it?

Yes, there are wires. We will update it with new objects as we progress through the beta.
2009-12-17 21:34:00

Author:
DanC
Posts: 433


Awesome job so far :kz:

One question though: will the switches be hooked up to the things they're wired to, and operate with them fully and completely when you press a play button or whatever?

Also, you'd be able to share levels locked and only with people you want it to be shared with, right? Because this is a great tool for group projects, so I think I'd use it for you-know-what... so yeah, it'll be able to be private right? RIGHT?! D:
2009-12-17 21:47:00

Author:
RockSauron
Posts: 10882


Great job guys, SackPad looks pretty cool. Couple of questions.

Is there a way to drag shapes so that you can create something like straight lines?

Can you add text/comments within your design? This would be great for the logic side of things whereby you could say something like "The car is moved to the left when the player hits this button and to the right when the player grabs this" instead of planning out complicated logic mechanisms. Then you could simply create the switch mechanisms when transferring the level into the game.
2009-12-17 22:43:00

Author:
Killian
Posts: 2575


One question though: will the switches be hooked up to the things they're wired to, and operate with them fully and completely when you press a play button or whatever?

Sadly, no, we found that this would be a bit complex to make and to use. You can use the magic mouth to describe what things do though.



Also, you'd be able to share levels locked and only with people you want it to be shared with, right? Because this is a great tool for group projects, so I think I'd use it for you-know-what... so yeah, it'll be able to be private right? RIGHT?! D:

Currently, if you want to share a level, you have to publish it to the community levels and then send off the key to the person who wants to edit it. However, we're working on some new features (which I can't say at the moment as Spaff has ninjas in my cupboard so I'm kind of being careful about what I say) and I can tell you that one of those features will be a checkbox saying "Locked?" so instead of having to enter in a sharing ID to edit the actual level, you will have to enter one to even VIEW the actual level.


Is there a way to drag shapes so that you can create something like straight lines?

We have thin long rectangles which can be rotated and scaled to make straight lines. The arrow keys help to do precise movement too, like a grid mode.


Can you add text/comments within your design?

Yes, if you look closely in the video you can see a magic mouth in the menu. Once you drag out a magic mouth, a text box will appear so you can type in whatever you want. Then you can hover over the magic mouth to read what it says.
2009-12-17 23:16:00

Author:
DanC
Posts: 433


So, wait... at the start, there is no way to send a version to someone without giving it to everyone? that's... kinda a huge omission :/

You'd be able to export the picture and show it that way right? Or have someway of showing the creation without publishing it to community levels, right? RIGHT? D:
2009-12-17 23:19:00

Author:
RockSauron
Posts: 10882


Here is what I said before:


..one of those features will be a checkbox saying "Locked?" so instead of having to enter in a sharing ID to edit the actual level, you will have to enter one to even VIEW the actual level.

This means that when you publish the level to the community levels, you have the option to also check the checkbox "Locked?" and this will stop people from viewing your level or even editing it if they don't have its sharing ID. If you don't check the "Locked?" checkbox, your level will be viewable by everyone but they won't be able to edit it without its sharing ID.

Regarding your "export picture" idea, like I said, we're working on some new features.. *hint hint*.
2009-12-17 23:27:00

Author:
DanC
Posts: 433


Here is what I said before:



This means that when you publish the level to the community levels, you have the option to also check the checkbox "Locked?" and this will stop people from viewing your level or even editing it if they don't have its sharing ID. If you don't check the "Locked?" checkbox, your level will be viewable by everyone but they won't be able to edit it without its sharing ID.

Regarding your "export picture" idea, like I said, we're working on some new features that I can't talk about.. *hint hint*.

But you also said that that will not be in the beta at the start... guess I won't be able to use this to share plans without giving out plans to all... Just tell me: will there be a way to share levels without giving it out to all at the start, or is that something you're trying to patch in? Because that seems like a bad thing to omit at the start to me, since it destroys its use to coordinate group projects if you don't include that at the start or some way of sharing plans without giving it to all :kz:
2009-12-17 23:32:00

Author:
RockSauron
Posts: 10882


Since this is only a beta, it has very limited features. As the beta progresses, we will add new features and objects. The "Locked?" feature will be added most likely at the start of Phase 2 of the beta. So no, this will not be at the start of the beta. Phase 1 is to let users get a feel for the system and get used to the controls. Phase 2 is more for feature testing and major bug reporting.

EDIT: Forgot to mention that the locked feature is no way near finished, so this is why we are introducing it later on.
2009-12-17 23:35:00

Author:
DanC
Posts: 433


Thought I might post too

The stuff that you guys have said is things that are being worked on at the moment but may take awhile to complete so we don't want this already working app sitting around when we could be improving on things already in there.

As Dan said phase one is more about the interface. We want to get that solid first and then we can add extra tools to make level design easier. After all if we've designed a naff library system there's no point adding objects to the library if people aren't going to find them easily.


So don't fret we want to make sure that this thing is as useful as it can be so we will be adding your suggestions just maybe not for the first few weeks .

That said I've been chatting to Dan on how we can do the locked levels thing so you can calm down RockSauron
2009-12-18 00:32:00

Author:
Shermzor
Posts: 1330


Looking great. Nice trailer.2009-12-18 01:58:00

Author:
alexbull_uk
Posts: 1287


I can post some images of a later build including locking levels.

http://img130.imageshack.us/img130/3214/concept1.jpg

http://img130.imageshack.us/img130/8701/concept2.jpg
2009-12-18 04:54:00

Author:
DanC
Posts: 433


I've had some fun working with this. The final version will be awesome 2009-12-21 00:05:00

Author:
Kog
Posts: 2358


It looks like the sackpad beta gates are open, i shall have some fun testing this when the servers are up

However, i recieved two emails, one for the first wave and one for the second wave. The codes were the same, but this probably means that you didn't quite get the amount of people you meant to invite, just a heads up.
2009-12-27 06:11:00

Author:
Burnvictim42
Posts: 3322


[We are sending out emails again as some users didn't receive them
first time round.]


I'll see you there, Burnie
2009-12-27 06:25:00

Author:
Astrosimi
Posts: 2046


ah... duuuurp, my bad... I read it as they were sending out beta invites in waves.
carry on people, nothing to see here
2009-12-27 06:30:00

Author:
Burnvictim42
Posts: 3322


Phase 1 of the beta is coming to an end. Phase 2 to start soon!

http://www.sackcast.com/wp-content/uploads/Dan/2009/12/sackpad.jpg
2010-01-26 21:32:00

Author:
DanC
Posts: 433


Figures I wouldn't actually use this... >_>

Anyway... Me and my crazy ideas have another one: The new Arrochat, when it comes out on February 19th, will support applications that anyone could make for as long as they could code... Not too sure about the possibility of this happening, or what it could include...

http://www.arrowchat.com/index.php?do=features

It'd be up to you and CC, I just think that, if possible, it may be cool if you somehow made a Sackpad app for LBPC and integrated it into Arrowchat... Like being able to send level plans on here and w/e. Course CC would have to sign off on taht, and you'd have to make... but just a suggestion :O.
2010-01-29 21:43:00

Author:
RockSauron
Posts: 10882


Nice idea Rock you rock!2010-01-29 21:49:00

Author:
Doopz
Posts: 5592


Sorry for bump, just a quick update, the release of Sackpad has been delayed due to LBP2. We are currently working on a bunch of new features so that Sackpad supports LBP 2 content as well as original LBP content. No beta/release dates confirmed yet.2010-05-19 23:48:00

Author:
DanC
Posts: 433


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