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#1

What did you think LBP would be like?

Archive: 18 posts


Now I'm guessing this is only going to be relevant for just the few people who knew about it before it's release..

After seeing it at the GDC in 07 I was very excited over the possibilities of create mode, but for some reason I never really thought about what kind of stuff it would have.

It's a long time ago but I guess I probably just seen it as a way of making your own very basic platforming levels. So basically, running and jumping (with the grab thrown in there).

I didn't for a second think of all the things that it's got like switches and connectors, emitters etc.

Now this is probably showing more of my ignorance than anything else, but I was just wondering what you guys thought it was going to be like way back when!
2009-12-03 16:24:00

Author:
jackofcourse
Posts: 1494


Well... I actually didn't follow on LBP until well into the Beta period (before then it was just "that game everyone keeps talking about"). When I saw a few trailers for the Create Mode is when I got hooked, but I honestly can't say I ever imagined some of the things that eventually came out. My imagination started running wild with ideas though.

Having partaken in the final Beta, I was able to experience firsthand what the Create Mode was capable of. At first I found the mode to be much more limiting than I had initially envisioned, with many of my early mechanical attempts failing hopelessly. However, like taming a wild stallion, I have learned to get the game to do what I want it to do, no matter how crazy.
2009-12-03 16:36:00

Author:
Gilgamesh
Posts: 2536


I remember when marketing started and pics/videos started to get unveiled on the internet.

I really thought this would be a FAR more casual game. A platformer but with heavy emphasis on shallow stuff like customising your character and a create mode to mess around basic stuff, sticking pictures and such. I thought this was overhyped PR bull --- since we are so used to get hyped up for nothing nowadays.

Anyhow, when was interested nonetheless and when I discovered the real game... WOW.

.
2009-12-03 17:19:00

Author:
RangerZero
Posts: 3901


I thought it'd just be a bit of fun.
I heard about it after GDC07, as I'm sure most of us did. I never really thought much of it until around October 2008. I was testing downloading stuff from iPlayer, and randomly tried it out on an episode of Click. This featured Kareem showing off LBP to the presenter, and I was like, "oooh". So yeah, it's a bt more than what I expected
2009-12-03 17:44:00

Author:
ARD
Posts: 4291


My thoughts pretty much mirrored RangerZoro's - I thought there it would be a casual 2D platformer with ability to build games based on simple decisions. I bought it for my son when it came out with NO plans to create anything in it.

It wasn't until I saw Azure Palace that I said "wow..... it looks like you really CAN do some cool stuff in here. I need to dig a bit deeper".
2009-12-03 18:02:00

Author:
CCubbage
Posts: 4430


I thought it could be fun and that's about it really. Turns out I was right. 2009-12-03 18:08:00

Author:
Syroc
Posts: 3193


i thought it was going to be kinda just like a kids game from the initial marketing, thought i would check it out from the good press and turned out to be good. still think the marketing angled could be tweaked to pick up more players that were initially turned off by the cutesy angle they went with.2009-12-03 18:19:00

Author:
deboerdave
Posts: 384


I had absolutely no information about littlebigplanet before it came out. I knew you could make things, and my husband had explained that you had to obey real physics. When I thought of that, I thought to build a house, you'd have to make supports to hold the various beams up, and use nails and that sort of thing to keep things together.

I remember being really excited about it, but I could have never dreamed that it would turn out to be what it turned out being.
2009-12-03 18:20:00

Author:
xkappax
Posts: 2569


I think the best part about LBP is the community it has spawned.

There's a decent number of us who are completely awesome, right? I mean, you guys are awesome. The workshop...not so much. But you guys are awesome.
2009-12-03 18:26:00

Author:
ARD
Posts: 4291


It's a long time ago but I guess I probably just seen it as a way of making your own very basic platforming levels. So basically, running and jumping (with the grab thrown in there).


This is what I thought it would as well. It wasn't until they used LBP for the financial presentation at E3 last year that I realized it's potential. And once I saw the videos of people creating Tetris, a calculator, and other wacky stuff I knew that people would be able to do so more than simple platformers.
2009-12-03 18:29:00

Author:
mrsupercomputer
Posts: 1335


I remember LBP was one of the most anticipated games of the year. Kept seeing ads for it all over the place, so I thought why not try it out. When it did come out, it far exceeded my expectations. I had seen how all the ads made it look campy, kid-friendly and I'll admit that at first it seemed like it was. But after I had started to get the hang of it, it drew more and more of my interest particularly with all the different community levels and of course the best part of it all, the art of creation.2009-12-04 00:48:00

Author:
SHENOA77
Posts: 184


I first heard of it in 07 in GI's interview with Kareem or whatever her name was, she was the one who designed the Sackboys and the general "cutesy" theming of LBP. It looked ok.

However, I didn't have a PS3 then, I had a wii. In June 08, I was beginning to save up money for a PS3, and my friend linked me to a couple old LBP trailers (funnily enough, he never ended up getting it- I gave him one of my beta codes, he didn't like it, and got Socom instead >_<. Well, at least I got his old mic for free XD)

Anyway, I began to realize the possibilities (easy possibilities at that ), and started going to the Gamefaqs LBP forum. On August 23rd, someone linked to their LBP forum, I joined it. Then I realized no one was there (there literally is still no one there, but the guy keeps updating his site- kinda sad really :/). So I decided that day to randomly sign up at the first site that came up on google for LBP just because I figured I should join a bigger forum for LBP since I joined one that nothing happened. And thus history was made >_<

Oh wait, that's right, this is more what I thought isn't it? Well, when I came to LBPC back then, it was just starting to pick up (CC registered a month before and began to pull this together, so it was already underway). I didn't know much about LBP when I registered to be honest- I remember being SO surprised when I found out in September, a month after I registered, that there were not one, but THREE planes. I was like O-o how did I not know that? ;-;

Anyway, so I knew nothing about it- I kept on hanging around here, learning more, got LBP, enjoyed it. However, I will say this:

In November 08, I decided to make an LBPC RPG in RPG Maker. Now, that idea flopped fairly quickly, but the point I'm trying to make is that LBP was out. It didn't even cross my mind to make something in LBP about LBPC- no, it had to be an RPG. I take this to mean now that I didn't really take LBP too seriously back then, and couldn't see how making it into a game like i am now would work. Or something of the sort anyway.

woot, rant done
2009-12-04 01:02:00

Author:
RockSauron
Posts: 10882


haha I thought it would be a dumb cash cow to hook little kids. I bought it because i love anything you can create in though, on November 29th, 2008, my 17th birthday. I didnt expect the create mode to blow me away, but hey, i dont expect alot of the things that happen to me.
Exactly 1 year later to the day, I got LBP PSP... Didnt expect much... I was utterly suprised. more so than i was for the PS3 version. no series aside form Metal Gear and the LOZ has made me say "Wow... THat was *******ing amazing!!!" It just goes to show that the best things in life sneak up and suprise you.
2009-12-04 01:07:00

Author:
poorjack
Posts: 1806


I first saw LBP in GameInformer. I thought it was a Mature or Teen rated game (lol) because it was on the PS3.
(I haven't seen many E games on the PS3. Actually at that time, I don't think I saw any.)

I didn't care for it, but that's probably because I didn't know you could build stuff.

After playing, I found that it was FUN!
2009-12-04 03:10:00

Author:
warlord_evil
Posts: 4193


ROBLOx or something on Yahoo about that song.

I thought it was some 3D game. Thats all.
However I watched some trailers and went 'OH MEH GAWSH' and thought it was for the PC, convinced my mom to go to walmart, an didn't find. Took me like 5 months to find out it was a PS3 exclusive
2009-12-04 03:21:00

Author:
Testudini
Posts: 3262


I was very believable I thought this was a game where you could play with people around the world, upload levels, and create anything you want and that's it. I was absolutely wrong! It is way better than I thought!!! d(^_^)b2009-12-04 04:59:00

Author:
ktang77
Posts: 592


I knew about it like 6 months before it's release, so the wait made me nearly crazy!

I was convinced that everything would be less "magic". I mean, I didn't know about pitons. I thought that in order to move objects you had to work with complicated mechanisms involving a load of gravity as a main resource and such. I think that what made me believe this was the skate level that they showed everybody; the door to enter that castle was opend by putting heavy stuff on that kind of lever. Same with goes with the skate; it simply slipped down.

But now, I'm happy that it wasn't that way; everythin is much more simple than what I thought and you have much more posibilities!
2009-12-04 09:27:00

Author:
Keldur
Posts: 628


I remember when I first heard of LBP years ago, before I saw any footage, the concept was kind of vague to me. I honestly thought it was going to be like PS Home, but with little sack people and you could design your own little areas. I even wondered if it was possible to die in the game, lol.

As soon as I saw footage of create mode, that was it for me. Waited and waited for it, (then it got delayed, remember that!? ugh, bad memories) anyways it exceeded all of my expectations. I haven't played all the way through a single new PS3 game since LBP came out... I thought my backlog sucked before, LBP has ANNIHILATED it.
2009-12-04 11:09:00

Author:
TripleTremelo
Posts: 490


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