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(Beta) Eureka! A Sack Full of Adventure!

Archive: 27 posts


PSN: Ramnok
Level: Eureka! A Sack Full of Adventure.
Level Status: Completed!



It's done! and published! Do update any older betas with this current incarnation! I'm happy with how it turned out, by all means tell me how it!

http://www.youtube.com/watch?v=RKuxfV5yp0A
2009-12-02 08:33:00

Author:
Sackrates
Posts: 89


Cool. I didn't know you already put this up. When I get the chance, I will download it.2009-12-02 21:37:00

Author:
Darth J464
Posts: 343


Cool. I didn't know you already put this up. When I get the chance, I will download it.

And updated! wish Sony was this fast, heh...

I added more scenery to give it a colder feeling, updated more "secret" bubbles and added the beginning intro seeing as one of the bugs caused the mouth to fly out of the world and explode... fun I know... but it's been recently updated! tell me all what you think!!
2009-12-03 05:53:00

Author:
Sackrates
Posts: 89


Playing it right now. You need to add music and sound effects (levels without those seem a bit incomplete), and when you first enter the caverns, you can skip a large portion of it by jumping forwards. Besides that and a the broken switch by the bridge, it has been a good level so far. I am looking forward to the completed version.

EDIT: You should add a checkpoint right before the rolling things of fire. Also, the fire near the top of that building does not seem to be doing anything. The boss seems to be broken. All I did was swing over near it and it died. I think you should take the boss out of this level, add more platforming, and create a second level completely devoted to the boss. When the bugs get patched out I can't wait to see what improvements you make with this level.
2009-12-04 00:30:00

Author:
Darth J464
Posts: 343


Playing it right now. You need to add music and sound effects (levels without those seem a bit incomplete), and when you first enter the caverns, you can skip a large portion of it by jumping forwards. Besides that and a the broken switch by the bridge, it has been a good level so far. I am looking forward to the completed version.

EDIT: You should add a checkpoint right before the rolling things of fire. Also, the fire near the top of that building does not seem to be doing anything. The boss seems to be broken. All I did was swing over near it and it died. I think you should take the boss out of this level, add more platforming, and create a second level completely devoted to the boss. When the bugs get patched out I can't wait to see what improvements you make with this level.

Thanks for the great feedback! I've actually been tweaking a bit and unfortunately due to the fact that there's hiding spot for some score bubbles there you can miss all of the ledges... I may just take that out or move it up a bit more.

like I said the boss was dumbed down due to the limitations I was facing, he was supposed to shoot "ice" out of his eyes and the switch at the bottom broke the level hard, I couldn't remove it without it deleting a huge chunk of the level so I just made it a bit of a spoof piece as a, "I do believe this switch does absolutely nothing! :blush: "

the entire boss fight should have been, he starts off by trying to smash you with his right hand, you climb up his arm to his first braid, it breaks and you fall down onto another portion where he shoots the ice beams at you, you have to jump from platform to platform to reach his second braid, tug on that and he get's reaaaally angry trying to punch you off the second braid where he fires off a lot of icebeams and blows "frost" out of his mouth where you have to jump along his left forearm to the third braid where it kills him... the problem is the logic explodes any time I try to make it any more complex then that...

Perhaps I will take the boss out and add more platforming... make the boss his own level and hope that the size will be small enough so the logic will function correctly.... hmmm me thinks I be fiddlin with this a bit more! I smell a sequel coming!
2009-12-04 09:49:00

Author:
Sackrates
Posts: 89


It was a very enjoyable level, with some great moments, like the ship (love its design) and specially the intrincate cave. Maybe you could put more checkpoints after certain tricky places, though. The boss battle was too short, it ended before I even knew what I was doing. I'll be looking forward to your next levels!2009-12-04 12:56:00

Author:
Lleonard Pler
Posts: 277


Unfortunately, while working to advance the level a bit and update the boss to working status, the entire level exploded into a mess of parts... I had to gut the majority of the platforming portion, I'm adding in 2 logic heavy puzzles tho and removing the boss for another level which can feature him in his true glory (hoping they fix the create mode...)

I hope to have this new level fixed soon..
2009-12-05 05:56:00

Author:
Sackrates
Posts: 89


I can understand you, I'm getting very angry with the editor right now while creating my second level. The first one was a bliss, no bugs or glitches attacking, but now I'm scared after anything that I do, something always breaks or needs fixing. They must fix the game soon or people will stop creating levels because it's annoying.2009-12-05 10:27:00

Author:
Lleonard Pler
Posts: 277


It's a EurekaBeta!2009-12-05 11:00:00

Author:
BasketSnake
Posts: 2391


I can understand you, I'm getting very angry with the editor right now while creating my second level. The first one was a bliss, no bugs or glitches attacking, but now I'm scared after anything that I do, something always breaks or needs fixing. They must fix the game soon or people will stop creating levels because it's annoying.

I'm not swayed by the bugs, Honestly it makes me a bit more cautious, I save more often which is always good, If I come across a huge unrecoverable bug I exit out of create mode without saving and load back up the previous one and hope it still functions.. This level is much larger then before and I have to say I'm actually happy it did glitch on me, it's giving me an excuse to make this level larger and I say screw the logic, I do the level design first, make all the do-dads then if it breaks it's minor fixes...

It's giving me focus and as an adult suffering from Adult ADHD I'm very hard pressed to give any attention to anyone... just ask my girlfriend...

I hope to be done with this current level tomorrow around the evening time eastern, here's hopin!
2009-12-05 11:01:00

Author:
Sackrates
Posts: 89


It's complete! I can assure you it's 100% complete, bug tested, mother approved!

Watch it! get it! do it! make sure you have the latest version of it!
2009-12-06 07:12:00

Author:
Sackrates
Posts: 89


It's complete! I can assure you it's 100% complete, bug tested, mother approved!

Watch it! get it! do it! make sure you have the latest version of it!

I have this strange hankering for a bowl of Kix right now.. and I hear the subtle voice of Mason Adams in my head telling me to eat Cadbury Creme eggs covered in Smuckers!!... O__O

Props to anyone who gets that =P

Great work, Sackrates! I know how much of a pain it is to fiddle with the creation mode to fix all those bugs and glitches, but I'm sure it feels good to have it all completed at last. It was a fun and enjoyable level ^_^
2009-12-06 08:37:00

Author:
CronoDyne
Posts: 40


I have this strange hankering for a bowl of Kix right now.. and I hear the subtle voice of Mason Adams in my head telling me to eat Cadbury Creme eggs covered in Smuckers!!... O__O

Props to anyone who gets that =P

Great work, Sackrates! I know how much of a pain it is to fiddle with the creation mode to fix all those bugs and glitches, but I'm sure it feels good to have it all completed at last. It was a fun and enjoyable level ^_^

without giving too much away, what was your most memorable moment from it?
2009-12-06 09:04:00

Author:
Sackrates
Posts: 89


Awesome level, but I would add one thing; the moon puzzle is sort of confusing. I would add some magic mouths explaining how it works. Also, when a person does activate something in there, I would also add a magic mouth telling the person what activated and where to find it. Example: "I think I just heard a wall crumble in the previous room," or "It sounds like something got unlocked in the clock tower."

Besides that, I loved it. I liked the room right before you entered into the moon puzzle. It took me a few times to learn how to go through it.
2009-12-06 20:10:00

Author:
Darth J464
Posts: 343


Thanks for those kind words! I must say the puzzle didn't turn out quite how I wanted it too... I wanted them to lock in place then you had to rotate the wheel to cause a ramp to open so it would drop flames onto the "ice" to melt it and allow you to continue on.

I made the clock have the picture of the green moon for the reason that people will put 2 and 2 together... a puzzle with an explaination of what to do isn't a puzzle 8p
2009-12-07 04:42:00

Author:
Sackrates
Posts: 89


Total awesomeness! I love this level and can't wait for more. You did a great job on the atmosphere and overall look/feel of the land. I really liked your use of hidden stashes of point and prize bubbles. The platforming sections are original and interesting, although you could use an extra checkpoint around the swinging-over-the-fire section. The puzzle was a little ambiguous... but hey, it's a puzzle! I had fun tinkering with it, although I wish it were a little more clear when I had actually achieved what I needed to. I just kind of poked around until I noticed the open door and went from there.

As for suggestions for improvement, I suppose you could try to do away with the dissolve material wherever possible. I know that's a tall order - I'm having a tough time dealing with that myself - but the answer is to use emitters/remitters to make other types of material dissolve.

Regardless, I loved this level and it will stay on my PSP for quite a long time to come. 5 stars, hearted, and a creator heart. Nice!
2009-12-07 06:32:00

Author:
Taffey
Posts: 3187


Total awesomeness! I love this level and can't wait for more. You did a great job on the atmosphere and overall look/feel of the land. I really liked your use of hidden stashes of point and prize bubbles. The platforming sections are original and interesting, although you could use an extra checkpoint around the swinging-over-the-fire section. The puzzle was a little ambiguous... but hey, it's a puzzle! I had fun tinkering with it, although I wish it were a little more clear when I had actually achieved what I needed to. I just kind of poked around until I noticed the open door and went from there.

As for suggestions for improvement, I suppose you could try to do away with the dissolve material wherever possible. I know that's a tall order - I'm having a tough time dealing with that myself - but the answer is to use emitters/remitters to make other types of material dissolve.

Regardless, I loved this level and it will stay on my PSP for quite a long time to come. 5 stars, hearted, and a creator heart. Nice!

Thank's bro! that means a lot to me, I was thinking of adding like a sound to play when you connected it

Emitters/Reemitters are new territory for me, I'll have to fiddle with it a bit and I'm actually quite satisfied with my first completed level ever! I will mention tho that for some reason when I put the magnetic keys and switches invisible they didn't seem to want to work at all... I checked and double checked to make sure it was working properly.

I think I just need to play with Emitters more but I'll start work quickly on this level and due to the length of the movie and the restrictions of the psp editor I'll lock out a few of the most epic moments of the movie/book...

Remember tho.. "Don't Panic.."
2009-12-07 07:06:00

Author:
Sackrates
Posts: 89


Total awesomeness! I love this level and can't wait for more. You did a great job on the atmosphere and overall look/feel of the land. I really liked your use of hidden stashes of point and prize bubbles. The platforming sections are original and interesting, although you could use an extra checkpoint around the swinging-over-the-fire section. The puzzle was a little ambiguous... but hey, it's a puzzle! I had fun tinkering with it, although I wish it were a little more clear when I had actually achieved what I needed to. I just kind of poked around until I noticed the open door and went from there.

As for suggestions for improvement, I suppose you could try to do away with the dissolve material wherever possible. I know that's a tall order - I'm having a tough time dealing with that myself - but the answer is to use emitters/remitters to make other types of material dissolve.

Regardless, I loved this level and it will stay on my PSP for quite a long time to come. 5 stars, hearted, and a creator heart. Nice!

Thank's bro! that means a lot to me, I was thinking of adding like a sound to play when you connected it

Emitters/Reemitters are new territory for me, I'll have to fiddle with it a bit and I'm actually quite satisfied with my first completed level ever! I will mention tho that for some reason when I put the magnetic keys and switches invisible they didn't seem to want to work at all... I checked and double checked to make sure it was working properly.

I think I just need to play with Emitters more and after a few updates I'll start working quickly on my new level and due to the length of the movie in question and the restrictions of the psp editor I'll lock out a few of the most epic moments of the movie/book...

Remember tho.. "Don't Panic.."
2009-12-07 07:08:00

Author:
Sackrates
Posts: 89


I know, but The first few times I played through, the puzzle did not make it clear that something opened in the next room or how it worked. I kept on trying to make the moon balance while I shoved all of the planets into it. I did eventually find the dissolve though.

EDIT: Oops. I didn't see that there was a second page to this.

Anyway, great level. I enjoyed it every time I played it.
2009-12-07 11:12:00

Author:
Darth J464
Posts: 343


well I had thought of having a mouth explain what to do but again I kept getting that nagging feeling of giving away the secret.. I maybe attach the magnetic sensor to the clock and add a cutscene camera saying something like, "Hey! The clock is now working! I wonder what's up there..." but again I was pushing logic hard for the creator...

I'll give it a try tonight and see if I come up with anything doable.. maybe add some emitters and lose out on dissolves but I don't feel comfortable with them just yet...
2009-12-07 13:37:00

Author:
Sackrates
Posts: 89


Emitters/Reemitters are new territory for meLikewise. They're not difficult logically to figure out - actually they're quite simple, it's just that I need to reprogram my brain to think in terms of emitters rather than in terms of dissolve... if that makes sense.

The "classic" LBP PS3 way to do a remitter is just to have the emitter on a long piston. Whenever a desired event occurs (e.g., the player brings a magnetic key to a door), the emitter moves and re-emits the door offscreen somewhere.

For the most part, you can probably just skip the piston altogether. Emit one of whatever it is and use it in your level. Stick the emitter somewhere offscreen and trigger it with a one-shot or on/off switch. Same effect only mechanically simpler - and also one-way.

I'm still not 100% sure this will work the way I think it will in LBP PSP, but we'll just need to play with it a bit.




I'm actually quite satisfied with my first completed level ever!You should be! This is a level to be proud of. The quality of it is way above most everything else that's on the servers right now.
2009-12-07 16:31:00

Author:
Taffey
Posts: 3187


Well I want to tell you a small story...

When I was young the only thing I had to look forward too was bacon and going to my grandmother's house. See, like most families back in the 80's my Mom and Dad both worked to pay for the house we had and the lives we lived yet even at 5 I said, "I don't care where we live, I wana live with you guys" yet that wasn't good enough for my folks so I drew close to my grandmother... and with all my free time I drew, mostly to impress her and gain her attention, rest her heart... well Every time I drew something she said, "It's always so detailed and I love that about your art! it's so detailed and good!" and ever since everything I do has that same detail.. because anyone can do art but only great detail shows the level of art one person can do..

Rest her soul she's been gone from this world since 1999... and even the day she went to the hospital.. I drew, oh I drew as much as I could and anything I could but the detail of it all was so incredible and so to this day, everything I do is for her just to hear her say one more time, "I love it, it's so detailed"

..so you wont get anything less from me... Thanks for listening
2009-12-08 02:21:00

Author:
Sackrates
Posts: 89


Amazing level. The gameplay was very fun and the visuals were great. It was a little hard to figure out where to go after the moon puzzle, but once I found it I managed to get to the end.

:star::star::star::star::star: and ♥'ed.
2009-12-08 13:55:00

Author:
Gilgamesh
Posts: 2536


thanks gilg, means alot that you guys enjoy my level.. I'm updating it today with some sounds and such to let people know where to go for some reason I cant get a few things working... with the editor... it's making my levels incredibly unstable so my hitchhiker's guide to the galaxy spoof is really painful...

This editor makes me want to cry hard...
2009-12-08 20:46:00

Author:
Sackrates
Posts: 89


The level is nice and fun to play, but er, could you add some more checkpoints please?
I keep dying and going back to the bit with rolly bits on fire. It's extremely frustrating, I had to give up in the end. Cheers.
2009-12-08 22:47:00

Author:
LieutenantFatman
Posts: 465


Hey Sackrates,

That was an awesome level with unique puzzles and platforming. However, I agree with most people on the confusing moon puzzle.

On another note, I would like to suggest to improve the cohesiveness of the piece. Your description is interesting, noting the FatTooth clan and Frost Giants, but unfortunately, your level doesn't deliver the intriguing story I was hoping for. The clock and moon seemed rather random, but I know it probably had something to do with the story. I also know your boss exploded, and perhaps this is why you abandoned the story altogether.

Anyways, I did enjoy the innovations of your level, and I hope you can somehow re-integrate a story. Five stars and hearted.

Re-entering the fog in my viking longship,
jeffcu28
2009-12-08 23:34:00

Author:
jeffcu28
Posts: 648


thanks for those kind words guys, I did kind of make this the first part of a two parter, my boss exploding at the end did ruin the story a bit but I'm hard at work on the second part of the story which will intigrate the fattooths and frost giants, there's an update version that gives an explaination when you enter the room, hope that helps a bit more..2009-12-09 03:03:00

Author:
Sackrates
Posts: 89


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