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#1
Two suggestions
Archive: 13 posts
1) NPC Sackpeople. Basically, a non-playable sackperson that can talk to you and have basic movement Tweaks Movement: (Still, Walk Back and Forth) Speech: (What it says) Costume: (Pick a costume from your My Costumes page for it to wear) 2)Player Specific Checkpoints. For example, Imagine you have a level where the two players are split up into two sections. if anyone dies, they would appear at a checkpoint in one split section and would be unable to do their part. sucks right? having a P1,P2,P3,P4 specific checkpoint that only a certain player could respawn from would be great Tweaks Player: (P1,P2,P3,P4) Lives: (Normal, Double Life, Infinite) | 2009-11-30 20:00:00 Author: Matimoo Posts: 1027 |
Hmm... Great Ideas! The NPC may take some work, but I think the 2P checkpoints would be great! | 2009-12-01 02:22:00 Author: chezhead Posts: 1063 |
Really that NPSack (easier to pronounce.....) is a really awesome idea! It'd also clear alot of cardboard from some levels ;b. But! I think that this creation would take up a MASSIVE amount of Themospace, therefor making it useless.. Somewhat useless. If, though, LBP finds a way to make this, in a thermo-friendly way, it'd be really cool to see in another cheese (update). | 2009-12-01 12:13:00 Author: Risumm Posts: 77 |
Really that NPSack (easier to pronounce.....) is a really awesome idea! It'd also clear alot of cardboard from some levels ;b. But! I think that this creation would take up a MASSIVE amount of Themospace, therefor making it useless.. Somewhat useless. If, though, LBP finds a way to make this, in a thermo-friendly way, it'd be really cool to see in another cheese (update). ^^ maybe if it just stood there like an object (eg. a boot, a egg.etc) that didnt do anything besides speak it would be more thermofriendly | 2009-12-01 18:54:00 Author: Matimoo Posts: 1027 |
^^ maybe if it just stood there like an object (eg. a boot, a egg.etc) that didnt do anything besides speak it would be more thermofriendly Yea; But that would make it be like a well-rendered cardboard thing, with stickers on all sides; which isn't that cool. It should atleast be shrugging once in a while, sit down, yawn etc. just as our own sackboy(s) does it. But that wouldn't really be TF... Mm, work this out for us, tell us how this would work; if it ever were to work! | 2009-12-02 17:06:00 Author: Risumm Posts: 77 |
Did you say NPC?? Npc? NPCCCCCCCCCCC??????????/ Anyways, awesome ideas | 2009-12-03 19:56:00 Author: Testudini Posts: 3262 |
Player Specific checkpoints sounds niiiiiice | 2009-12-03 20:13:00 Author: GreyMRP Posts: 588 |
NPCs would take away from the actual creation side of the game so i dont think that is a very good idea personally but the player specific checkpoint would be nice. | 2009-12-04 13:15:00 Author: robotiod Posts: 2662 |
2)Player Specific Checkpoints. For example, Imagine you have a level where the two players are split up into two sections. if anyone dies, they would appear at a checkpoint in one split section and would be unable to do their part. sucks right? Depending on what your requirements are, I can create a filtering system so that there are two players segregated into two areas on the screen. It's a little clumsy but it is doable. There's a thread on it somewhere here - I'll see if I can dig it out later. | 2009-12-04 13:27:00 Author: rtm223 Posts: 6497 |
They sound like some pretty good ideas! But what in the world is an NPC?!?!?! I have absolutely no clue.... | 2009-12-07 01:36:00 Author: piggabling Posts: 2979 |
Imagine a zombie survival level where you have to shoot computer-controlled sackboys in zombie costumes But the player-specific checkpoints are a great idea. Kill your best friend levels and two-player levels like industrial assistance would be great with it | 2009-12-07 03:36:00 Author: Incinerator22 Posts: 3251 |
I like the second idea the most! It could help in so many ways. | 2009-12-07 03:47:00 Author: warlord_evil Posts: 4193 |
They sound like some pretty good ideas! But what in the world is an NPC?!?!?! I have absolutely no clue.... Non-Playing Character. Consider it as a Story Character, looking like Sackboy. | 2009-12-07 19:10:00 Author: Risumm Posts: 77 |
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