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The Leerdammer is served!

Archive: 62 posts


Fire up your consoles and get downloadin’ – Leerdammer, the biggest EVAR free update to LittleBigPlanet, is now live.
Leerdammer will update LittleBigPlanet to version 1.21, <a href="http://littlebigplanet.com/en-gb/news/article/online_create_and_more_leerdammer_is_upon_us">bringing all manner of delights</a>, including online create mode, a bigger profile, loads of networking improvements and more other tasty extras, far more than you could possibly fit into your mouth in one sitting. <a href="http://littlebigplanet.com/en-gb/news/article/online_create_and_more_leerdammer_is_upon_us">Find out more at the recently relaunched LittleBigPlanet.com</a>.
<a href="http://littlebigplanet.com/en-gb/news/article/online_create_and_more_leerdammer_is_upon_us"><img src="http://www.mediamolecule.com/blog/wp-content/uploads/2009/11/gigwatts-600x322.jpg" alt="gigwatts" title="gigwatts" width="600" height="322" class="alignnone size-medium wp-image-2230" />

</a>


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"The Leerdammer is served!" is an automatically posted news item which was grabbed from MediaMolecule.com (www.mediamolecule.com). The original article can be found here (http://www.mediamolecule.com/2009/11/30/the-leerdammer-is-served/).
2009-11-30 11:30:00

Author:
Spaff_Molecule
Posts: 421


oh yeah baby!2009-11-30 11:34:00

Author:
wexfordian
Posts: 1904


Mmmmmmm..... Cheeeeeeze.....

2009-11-30 11:36:00

Author:
comphermc
Posts: 5338


erm 3 hours to late for me spaff 2009-11-30 11:38:00

Author:
robotiod
Posts: 2662


Got it last night, and didn't sleep until 1:30 AM because of it 2009-11-30 11:48:00

Author:
Hibbsi
Posts: 203


So cool!...
but I must wait till tonight, after work, to taste it...
2009-11-30 12:29:00

Author:
dajdaj03
Posts: 1486


Great scott!! Thanks Spaff, that means we now have 29 threads about Leerdammer.

In other news: The cheese tastes good!!
2009-11-30 12:33:00

Author:
Zwollie
Posts: 2173


Great scott!! Thanks Spaff, that means we now have 29 threads about Leerdammer.

I think Im gonna make a thread announcing that this thread about leerdammer has been made. What do you think?
2009-11-30 12:44:00

Author:
wexfordian
Posts: 1904


I think Im gonna make a thread announcing that this thread about leerdammer has been made. What do you think?

Great idea!! While you're at it, I'll create the thread about the announcement of the thread..and I'll "accidentally" double post it...MWUHAHAHAHAHA!!
2009-11-30 12:47:00

Author:
Zwollie
Posts: 2173


Aww, the beta levels don't transfer... well that's a buzzkill if I ever saw it.2009-11-30 13:32:00

Author:
FULLGORR
Posts: 245


I think Im gonna make a thread announcing that this thread about leerdammer has been made. What do you think?

Well it is a rather good cheese doncha think? LOL!


Great idea!! While you're at it, I'll create the thread about the announcement of the thread..and I'll "accidentally" double post it...MWUHAHAHAHAHA!!

I'm thinking of starting a blog and point to all of them!! "Large Tasty Cheese Sited, changes in LBP excite the masses!"
2009-11-30 13:49:00

Author:
jwwphotos
Posts: 11383


Speeking of cheese Me, Ghostrider 135, Leather-Monkeys and GruntosUK are hard at work making a cheese level 2009-11-30 13:52:00

Author:
robotiod
Posts: 2662


Leerdammer is definitely worth all the threads 2009-11-30 14:14:00

Author:
noddle111
Posts: 174


Come and get it!
http://www.bergslot.com/resources/page/Leerdammer.jpg
2009-11-30 15:14:00

Author:
wexfordian
Posts: 1904


Come and get it!

Now I have an irresistible urge to eat that truck. Thanks.
2009-11-30 15:16:00

Author:
Gilgamesh
Posts: 2536


Come and get it!
http://www.bergslot.com/resources/page/Leerdammer.jpg
you just made my hunger to the big pack of leerdammer in my fridge bigger O_O
2009-11-30 15:28:00

Author:
oldage
Posts: 2824


Come and get it!
http://www.bergslot.com/resources/page/Leerdammer.jpg

*Steals the entire truck*
2009-11-30 16:38:00

Author:
GreyMRP
Posts: 588


Woohoo!! Also, 1.21 GIGAWATTS? Best. Image. Ever. 2009-11-30 16:40:00

Author:
persona3fan93
Posts: 155


Yes! Leerdammer is out! Alright, anyone want to go play Online Create with me?

EDIT: Well, i searched for people on LBP.. Either they wanted to play other levels, had to leave early, or were just unfriendly ("What do you want to make?" "Your Mother"). Not many people on LBP today, even though Leerdammer is out.
2009-11-30 16:51:00

Author:
robbit10
Posts: 450


Not many people on LBP today, even though Leerdammer is out.

Strange i found the opposite i had the most friends online i have ever had at once (10 that's nearly all of them) and every single one of them were playing lbp. This has been an awesome day!!!
2009-11-30 21:50:00

Author:
Doopz
Posts: 5592


Anyone else notice:



Checkpoints can now be activated using switches.
Race Gates can be made thin again!
Play, Create, Share scores have been removed ? we thought these scores were a good idea but they never worked in the way we wanted them to. They may return one day. Maybe.


Just thought I'd point these out.
2009-11-30 23:15:00

Author:
dawesbr
Posts: 3280


Anyone else notice:



Just thought I'd point these out.

Yup!! On a few threads now. Pretty cool huh? ..you can also attach switches to the scoreboard if you like.
2009-11-30 23:29:00

Author:
jwwphotos
Posts: 11383


Also, changing materials makes a humorous noise and magetic keys no longer fling upwards when you detach them .

Sadly, the connector glitch that allowed you to use bolts and rods and other connectors on your sackboy was patched . Horrible too, because I had so many plans with it in online create.
2009-11-30 23:40:00

Author:
Incinerator22
Posts: 3251


[...]
Sadly, the connector glitch that allowed you to use bolts and rods and other connectors on your sackboy was patched . Horrible too, because I had so many plans with it in online create.

Wasn't there a big risk of corrupting your profile data when using that glitch?
2009-11-30 23:53:00

Author:
Gilgamesh
Posts: 2536


I've been having so much fun screwing around with other people in OC

Ultra-rocket machine ftw!!!
2009-12-01 01:55:00

Author:
hilightnotes
Posts: 1230


This update was amazing. I just had a create session with people from Britain, Germany and Australia, with no lag at all.2009-12-01 02:02:00

Author:
Arkei
Posts: 1432


Well, I found something else they patched out. You are no longer able to make center-less wheels. I'm not sure why this was patched to be honest. It's a relatively unknown little glitch, and it can be quite handy.

Not only can you not make them anymore, you cannot place one that has been saved as an object. I can see the bolt on the object when I go to place it, but as soon as it's placed, the bolt is deleted.

I have used this glitch in the level I've been working on, and I hope that it doesn't corrupt it somehow. I had a workshop level that had one in it, but that is now getting the failed to load level message. I will assume that these are unrelated, but am preparing for the worst.

----

Also, you can no longer place checkpoints into the glitched layers. It didn't do much before, and they didn't work right regardless, but now when you glitch a checkpoint back, it will revert to the back-thick layer upon entry to play mode. I didn't exhaust all possibilities, but I assume it's been patched completely.

I hope this isn't the case for other objects glitched into the background layers.

Cheers.

----

On the plus side, has anyone noticed the reduction in lag. I played with several different people today, and had no problems what-so-ever.

Also, the switch activated checkpoints are a godsend! This fixed a problem I was having! It's been a day of highs and lows!

2009-12-01 02:08:00

Author:
comphermc
Posts: 5338


One thing I've noticed that has been updated is the DLC backgrounds. Before, they had no ambient sound, but now they do. The MGS background has a windy sound, with faint explosions in the distance. The History background has a strong, eerie wind sound. The Monster Cave background has wind, water dripping, and insects chirping.



Also, you can no longer place checkpoints into the glitched layers. It didn't do much before, and they didn't work right regardless, but now when you glitch a checkpoint back, it will revert to the back-thick layer upon entry to play mode. I didn't exhaust all possibilities, but I assume it's been patched completely.

I think checkpoints have always done that with glitched layers, I think I remember someone saying something about having trouble doing that glitch, but they succeeded somehow.
2009-12-01 02:37:00

Author:
warlord_evil
Posts: 4193


http://upload.wikimedia.org/wikipedia/en/3/3c/Leerdammer.jpg from Wikipedia
It looks like Swiss cheese and cheddar combined
2009-12-01 03:49:00

Author:
Deviantgeek
Posts: 386


I forgot to mention in my last post - I'm pretty sure that there's a new sound effect for surpassing someone else's score in a level. It's a neat little sound 2009-12-01 04:21:00

Author:
hilightnotes
Posts: 1230


Well it's all great so far except for the fact I still can't connect to the people I want to connect to. The update has made no difference whatsoever to that We've always had connection issues, but managed to get it together in the end, but today, alas, nothing. I'm hoping it was just maybe an overload of people on the server or something like that... I dunno... bummer...2009-12-01 07:35:00

Author:
BabyDoll1970
Posts: 1567


One thing I've noticed that has been updated is the DLC backgrounds. Before, they had no ambient sound, but now they do. The MGS background has a windy sound, with faint explosions in the distance. The History background has a strong, eerie wind sound. The Monster Cave background has wind, water dripping, and insects chirping.

They have always had ambient sounds in them, even before this update.
2009-12-01 09:18:00

Author:
mnimmo1986
Posts: 552


They have always had ambient sounds in them, even before this update.

I'm always amused by these updates when people start "re-discovering" the old and think its something new.
2009-12-01 09:23:00

Author:
Zwollie
Posts: 2173


They have always had ambient sounds in them, even before this update.

I'm pretty sure there's new ones too. In the Metroplosi background I'm fairly certain I heard people talking.
2009-12-01 09:32:00

Author:
Nuclearfish
Posts: 927


I'm pretty sure there's new ones too. In the Metroplosi background I'm fairly certain I heard people talking.

Huh?

I gotta check these out :eek:
2009-12-01 09:50:00

Author:
mnimmo1986
Posts: 552


someone knows how many big are this update(23mb, 120mbs, etc.)?2009-12-01 10:11:00

Author:
armando92
Posts: 6


its about 43 MB i believe might of been 53MB all i remember is that when i downloaded it i was shocked at how small it was.2009-12-01 10:16:00

Author:
robotiod
Posts: 2662


Huh?

I gotta check these out :eek:

It was late last night, so there is a small chance I imagined it. But something definately sounds different.
2009-12-01 10:18:00

Author:
Nuclearfish
Posts: 927


It was late last night, so there is a small chance I imagined it. But something definately sounds different.

I had a listen but nothing seems different to me.
2009-12-01 10:50:00

Author:
mnimmo1986
Posts: 552


I had a listen but nothing seems different to me.

As I said, people are paying too much attention to things they took for granted before.
Off course things are gonna sound & look different when you actually start paying attention to them!!
2009-12-01 10:53:00

Author:
Zwollie
Posts: 2173


Well, I found something else they patched out. You are no longer able to make center-less wheels. I'm not sure why this was patched to be honest. It's a relatively unknown little glitch, and it can be quite handy.


Oh no, and I didn't even get down to trying it yet!


One thing I've noticed that has been updated is the DLC backgrounds. Before, they had no ambient sound, but now they do. The MGS background has a windy sound, with faint explosions in the distance. The History background has a strong, eerie wind sound. The Monster Cave background has wind, water dripping, and insects chirping.


I'm always amused by these updates when people start "re-discovering" the old and think its something new.

Well, maybe it worked for you, but I never had background sounds in the DLC backgrounds. I distinctly remember saying it was a shame they didn't have them like the ones in the main game do. Perhaps there was a bug that only happened to some people, which has been fixed. Which is very cool!
2009-12-01 11:18:00

Author:
Rogar
Posts: 2284


Well, I found something else they patched out. You are no longer able to make center-less wheels. I'm not sure why this was patched to be honest. It's a relatively unknown little glitch, and it can be quite handy.

Not only can you not make them anymore, you cannot place one that has been saved as an object. I can see the bolt on the object when I go to place it, but as soon as it's placed, the bolt is deleted.



I think they fixed it because of the weight. the object with the the cut out still weighed as much as the original. now they don't.
2009-12-01 13:36:00

Author:
IStwisted
Posts: 428


Haven't had time to play yet, but are pistons now stiff by default?2009-12-01 13:38:00

Author:
Syroc
Posts: 3193


Haven't had time to play yet, but are pistons now stiff by default?


Nope..
2009-12-01 14:20:00

Author:
jwwphotos
Posts: 11383


Booo...

/wanders off to bump threads
2009-12-01 14:29:00

Author:
Syroc
Posts: 3193


Booo...

/wanders off to bump threads


Yup.. I agree.
2009-12-01 14:34:00

Author:
jwwphotos
Posts: 11383


Looks like a couple of things that are in the beta haven't made it in Leerdammer then...

And I know I've seen one of these mentioned in one of the many Leerdammer threads...so whoever said it, erm...run?
2009-12-01 19:00:00

Author:
ARD
Posts: 4291


Looks like a couple of things that are in the beta haven't made it in Leerdammer then...

And I know I've seen one of these mentioned in one of the many Leerdammer threads...so whoever said it, erm...run?

Like what?
2009-12-01 19:09:00

Author:
comphermc
Posts: 5338


Like what?

Ummm... you sure you want to discuss it here mr moderator?...
2009-12-01 19:12:00

Author:
jwwphotos
Posts: 11383


It's been mentioned in the Blob thread 2009-12-01 19:13:00

Author:
ARD
Posts: 4291


Good point... checking it out... hunting it down... 2009-12-01 19:14:00

Author:
comphermc
Posts: 5338


Good point... checking it out... hunting it down...
Hunting it down.. checking it twice.. Hey that reminds me of the Santa suit coming to town soon! LOL!!
2009-12-01 19:17:00

Author:
jwwphotos
Posts: 11383


They have always had ambient sounds in them, even before this update.
I'm sure that they never had sound, I remember looking at the backgrounds, and not hearing any ambient. Perhaps it's a bug that I and a few other people had.


I'm pretty sure there's new ones too. In the Metroplosi background I'm fairly certain I heard people talking.
I thought I've always heard people talk in metropolis ambient, they don't talk all the time though, so some might miss it.
2009-12-01 21:46:00

Author:
warlord_evil
Posts: 4193


I'm sure that they never had sound, I remember looking at the backgrounds, and not hearing any ambient. Perhaps it's a bug that I and a few other people had.

I didn't have sound before either...if I changed from another non-DLC background I would continue to hear that background's sounds...but only for that edit session. I noticed this change right away after the update since I was using the Monster Pack DLC background in my new level...I had dripping noises and such that weren't there before.

I'm very happy with this update...finally all my levels back under 1 profile!
2009-12-01 22:04:00

Author:
fullofwin
Posts: 1214


really good update love how you can back-up your levels. One thing I noticed is on cool pages where it says previous the s is bellow the rest of the word.. Of course, thats nit-picking lol2009-12-02 00:45:00

Author:
Packfan55
Posts: 15


Yeah - I have new ambient sounds in my long since published levels. It's kind of annoying at some points, and perfect at others. Oh well...2009-12-02 15:11:00

Author:
v0rtex
Posts: 1878


There is now an option to ?Auto-Reject? invitations from other players. The option is in ?Profile Settings?. If you have this set to ?On, no one will be able to join you unless you choose to ?Play Online?. This setting is not saved to your profile and needs to be set every time you play.

Why, oh why is this not saved....? If I set myself to antisocial mode, it means I'd like to be in antisocial mode, I'll tell you when I want to be sociable again...

2009-12-03 21:19:00

Author:
rtm223
Posts: 6497


Probably because you might forget you have it turned on, and Mm wants to promote social interaction.2009-12-04 09:44:00

Author:
Rogar
Posts: 2284


Well yes, I'm sure social interaction is the reason for the decision, but it's still a bad decision IMO. What is it to them if I don't want to play with others? I'm not going to just because of the default setting, all it's ever going to do is cause the user (me) annoyance.

As for the "you might forget", well I might forget to switch it off when I log back in, as I now have to do every single time I might turn off community objects and forget to turn them back on, it will still stay off when I reboot - why is that different? Plus if it's accidentally off, it's less annoying and intrusive to me than if it's accidentally on.
2009-12-04 10:58:00

Author:
rtm223
Posts: 6497


LBP is all about the community, about playing with and sharing with others. The community objects setting doesn't interfere with player contact, the auto-reject setting does. And like you say, if it's accidentally rejecting, you won't notice and might not realise it's off until much later, but if you forget to turn it on, you'll notice when someone is bugging you, and you can switch it on then.

Of course, I don't have any friends, so I'm not the best judge here but I can totally see why Mm would reason this way. Or maybe it's a bug, only Mm can tell.
2009-12-04 11:33:00

Author:
Rogar
Posts: 2284


It's not a bug - the quote is from the official announcement of features. So it's probably supposed to be this way. But the feature is there for convenience - to keep forcing you to re-enable it is inconvenient.

In all fairness, it doesn't really affect me that much - my friends know I rarely want to play online, so they generally don't send requests. Most of them are polite enough to send PSN messages first, which is great, I'll respond to regardless of the auto-reject. I just want the personal settings I choose to be my personal settings - is that too much to ask?
2009-12-04 13:01:00

Author:
rtm223
Posts: 6497


This same discussion came up during testing. I was on the side of thinking it was kinda silly to have to set it every time, especially since it sits next to other settings I don't need to set every new session. However, that was how Mm wanted to do this feature. So at least it's there and keeps me from wanting to kick more friends off my list. 2009-12-04 13:31:00

Author:
jwwphotos
Posts: 11383


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