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#1
Emailed bugs to sam_protagonist, got feedback
Archive: 9 posts
I emailed a bug list to sam_protagonist and got a reply Re: Major bugs in LittleBigPlanet PSP From: Sam_Protagonist Date: 23-11-2009 11:19 AM Thanks for this feedback, I'll pass it on to the development team. what i emailed: 1. Rotating 2 way/3 way switches upside down will break them completely(you can't pull them) 2. when placing pistons/string/rockets etc. you can move the cursor inside of objects which makes it really fiddly to place 3. you can't sticker/put switches on/material change(like PS3)/resize any story mode objects 4. when an object has a wobble bolt on it(dunno about normal/motor/sprung though), pausing then unpausing will make it change angle randomly. This can also happen when it's left on its own. Even selecting it makes it change it's angle slightly 5. stiff pistons/rods can shake(i connected one to a platform and it was stiff but it still shook) 6. you can't edit/resize YOUR OWN captured objects. 7. trying to cut when using the circle material brush won't delete it, it'll turn the edge you try to delete into a square 8. If you attach an object to a string and go into pause mode, grab and and drag it, and put in into unpause mode, the string breaks and the object will appear where you dragged it and you can't see it while dragging in pause mode. 9. In pause mode/unpaused mode selecting an object which is bolted to something with a motor/wobble bolt then tapping X rapidly will make it rotate slightly with each press 10. you can't destroy a protected brain with a 1-shot switch 11. you can attach a sensor switch to a magic mouth, but it won't activate it 12. objects attached to stiff pistons will sometimes change angle slightly, even in pause mode 13. trying to detach a premade object(3-way switch, captured object, story mode object) from something that isn't premade will delete the premade object AND the custom made object 14. you can't capture an object made out of premade objects or YOUR OWN captured objects 15. sometimes static objects change into dynamic objects randomly 16. you can't use the corner editor on something that's touching the ground/another object 17. the directional setting doesn't work on chains/pistons with anything but the 3-way/2-way switch 19. when sackboy jumps BESIDE an object he doesn't jump as high 20. you can't resize switches, because they're treated as premade objects 21. you can't rotate magnetic keys/switches 22. you can't put switches/stickers on YOUR OWN captured objects 23. moving objects with pistons attached will make the pistons go wonky 24. if you resize an an object with stickers on it, the stickers stay the same size 1. captured gas turns solid(it can collide with other objects but is still lethal) 2. you can't rotate/resize objects before you place them 3. objects attached to pistons can sometimes move away from where its attached and float in the middle of the air and magnetic keys etc. will stay where the object used to be and float on nothing 4. if you want to move/remove stickers using the sticker edit tool you have to click the EXACT middle(sometimes where you have to click is different for different stickers). this makes it REALLY hard to remove stickers or move them 5. there is no snapshot or photo booth tool 6. if you're in create mode on one of your levels, if the PSP runs out of battery and turns off, that level becomes corrupted(it freezes when you try to load it in create mode or play mode) 7. if you resize objects, stickers stay the same size 8. music doesn't play when you hover over it in the menu(like in the PS3) so it's hard to tell what song it is, it also doesn't do this for sound objects 9. sometimes the game music randomly stops working(in create mode and play mode) and you have to quit the game and restart it to make it work again 10. bolts set to zero strength still make creaking noises 11. invisible pistons/chains still make sounds 12. there is no 'delete all community objects' function 13. republishing a level resets plays and hearts to zero 14. you can't leave any comments on levels, so you can't tell people about bugs 15. there is no copy and flip function for objects in the tweak menu for objects when it says there is in the manual 16. you have to be in the radius of a magic mouth when it is activated by a sensor switch, this makes it pointless 17. if you set a protected creature brain to vulnerable, then go out of the tweak menu, it turns back to unvulnerable 18. sometimes you have to activate a sensor switch twice(walk past it then walk back to it) to get it to work(don't know why this happens, it happened to me randomly). I forgot a few bugs though and am sending a reply right now. Anything i should add? | 2009-11-29 11:16:00 Author: Unknown User |
Can't say what to add because you haven't listed what you already put to start with. Oops I just realised this was for the PSP version. I wish CC would make a totally separate forum for PSP stuff or at least make it more obvious you're in the PSP section. Flashing lights , bangs and whistles would help lol. I hate keep going into the PSP bit by mistake because I've no interest in it at all and am selling my copy because create mode is so crap. | 2009-11-29 11:31:00 Author: mistervista Posts: 2210 |
Can't say what to add because you haven't listed what you already put to start with. http://lbpcentral.com/forums/showthread.php?t=18997 | 2009-11-29 11:33:00 Author: ARD Posts: 4291 |
Can't say what to add because you haven't listed what you already put to start with. 1. Rotating 2 way/3 way switches upside down will break them completely(you can't pull them) 2. when placing pistons/string/rockets etc. you can move the cursor inside of objects which makes it really fiddly to place 3. you can't sticker/put switches on/material change(like PS3)/resize any story mode objects 4. when an object has a wobble bolt on it(dunno about normal/motor/sprung though), pausing then unpausing will make it change angle randomly. This can also happen when it's left on its own. Even selecting it makes it change it's angle slightly 5. stiff pistons/rods can shake(i connected one to a platform and it was stiff but it still shook) 6. you can't edit/resize YOUR OWN captured objects. 7. trying to cut when using the circle material brush won't delete it, it'll turn the edge you try to delete into a square 8. If you attach an object to a string and go into pause mode, grab and and drag it, and put in into unpause mode, the string breaks and the object will appear where you dragged it and you can't see it while dragging in pause mode. 9. In pause mode/unpaused mode selecting an object which is bolted to something with a motor/wobble bolt then tapping X rapidly will make it rotate slightly with each press 10. you can't destroy a protected brain with a 1-shot switch 11. you can attach a sensor switch to a magic mouth, but it won't activate it 12. objects attached to stiff pistons will sometimes change angle slightly, even in pause mode 13. trying to detach a premade object(3-way switch, captured object, story mode object) from something that isn't premade will delete the premade object AND the custom made object 14. you can't capture an object made out of premade objects or YOUR OWN captured objects 15. sometimes static objects change into dynamic objects randomly 16. you can't use the corner editor on something that's touching the ground/another object 17. the directional setting doesn't work on chains/pistons with anything but the 3-way/2-way switch 19. when sackboy jumps BESIDE an object he doesn't jump as high 20. you can't resize switches, because they're treated as premade objects 21. you can't rotate magnetic keys/switches 22. you can't put switches/stickers on YOUR OWN captured objects 23. moving objects with pistons attached will make the pistons go wonky 24. if you resize an an object with stickers on it, the stickers stay the same size 1. captured gas turns solid(it can collide with other objects but is still lethal) 2. you can't rotate/resize objects before you place them 3. objects attached to pistons can sometimes move away from where its attached and float in the middle of the air and magnetic keys etc. will stay where the object used to be and float on nothing 4. if you want to move/remove stickers using the sticker edit tool you have to click the EXACT middle(sometimes where you have to click is different for different stickers). this makes it REALLY hard to remove stickers or move them 5. there is no snapshot or photo booth tool 6. if you're in create mode on one of your levels, if the PSP runs out of battery and turns off, that level becomes corrupted(it freezes when you try to load it in create mode or play mode) 7. if you resize objects, stickers stay the same size 8. music doesn't play when you hover over it in the menu(like in the PS3) so it's hard to tell what song it is, it also doesn't do this for sound objects 9. sometimes the game music randomly stops working(in create mode and play mode) and you have to quit the game and restart it to make it work again 10. bolts set to zero strength still make creaking noises 11. invisible pistons/chains still make sounds 12. there is no 'delete all community objects' function 13. republishing a level resets plays and hearts to zero 14. you can't leave any comments on levels, so you can't tell people about bugs 15. there is no copy and flip function for objects in the tweak menu for objects when it says there is in the manual 16. you have to be in the radius of a magic mouth when it is activated by a sensor switch, this makes it pointless 17. if you set a protected creature brain to vulnerable, then go out of the tweak menu, it turns back to unvulnerable 18. sometimes you have to activate a sensor switch twice(walk past it then walk back to it) to get it to work(don't know why this happens, it happened to me randomly). | 2009-11-29 11:36:00 Author: Unknown User |
Not interested thanks. See previous post. | 2009-11-29 11:37:00 Author: mistervista Posts: 2210 |
some of them arent in topic oh oops | 2009-11-29 11:37:00 Author: Unknown User |
Usually when sending a bug list to developers, it's best to separate bugs from features. Only a few of the listed items are technically bugs, but are buried in features you wish were in LBP PSP.... which may have been left out due to PSP limitations or time constraints (such as resizing an object once captured, resizing switches....) | 2009-11-29 12:56:00 Author: CCubbage Posts: 4430 |
That seems to be the jist of it. I can't think of any other bugs that need to be fixed asap. | 2009-11-29 13:13:00 Author: Gilgamesh Posts: 2536 |
I understand that the list has been emailed to Sam, but that is a bug report coming from just one person; correct me if I'm wrong, but wouldn't one need to have access to multiple reports of the same bugs coming from people across the board in order to prioritize? | 2009-11-30 06:56:00 Author: zeldarocks Posts: 120 |
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