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Bank Robbery Gone Haywire (REVAMPED)

Archive: 13 posts


Bank Robbery Gone Haywire (REVAMPED)lozynmymnd
http://i46.tinypic.com/j59ult.jpgYour boss, Varron, had it all planned out. Nothing could go wrong. Except for everything. This is my newest level, and probably my best.
all
Please note that the content in the pictures may not be the most recent.
Logic
You'd think something like this wouldn't have much logic in it. Well, you're wrong.

http://i46.tinypic.com/28qxbue.jpg
And, that's not all of it. I think I missed a few switches.

Other Screenshots

http://i48.tinypic.com/2mngp45.jpg

http://i49.tinypic.com/wphrn.jpg

http://i46.tinypic.com/zv2ctu.jpg

http://i47.tinypic.com/2djccgy.jpg

http://i49.tinypic.com/33bi8sy.jpg

http://i47.tinypic.com/6p7riv.jpg

http://i47.tinypic.com/2prtgjk.jpg

http://i46.tinypic.com/126dzk4.jpg

http://i50.tinypic.com/2ngdgmo.jpg

http://i45.tinypic.com/ir6lhl.jpg

Update Log
1.0-Revamped the level, posted it on LBPC.
1.1-Published it. Thanks Morgana25!
1.2-Added an Achievement system, fixed a level-breaking bug.
1.3-Fixed a broken Permanent switch, and slowed the security camera's movement, removed a function, and changed what it does to kill you.
1.4-Moved the Permanent switches away from each other, as they caused interference, and added a new mini-puzzle to the first LBPC Photo.
1.5-Fixed a car-related bug, and added the Update Log to the thread.

Special Thanks
Media Molecule, for making LittleBigPlanet;
The Logic Pack Team, for creating the Logic Pack levels, that taught me a lot about logic;
S-A-S-G--U-N-R and mrRadical, for testing the level;
The admin, lbp, for creating LBPC;
And, last, but not least, everyone that read this thread.
2009-11-29 03:40:00

Author:
Drakora
Posts: 392


I think you may have left this one locked - tried to find it tonight and it wasn't available.2009-11-29 08:15:00

Author:
Morgana25
Posts: 5983


Oh, whoops. Forgot the most important thing. Hang on while I go publish it.

EDIT: Done!
Also, I have a maximum of 1 F4F per creator. I'd have put it in the original post, but I ran out of room, because of the small character limit on my PS3 (which I'm using right now).
2009-11-29 18:09:00

Author:
Drakora
Posts: 392


Sorry for the double-post, but, I have made a few more changes to the level.
-Fixed bug that prevents you from finishing the level;
-Added Achievement system, where you must find all 3 LBPC Photo Frames
2009-11-29 21:27:00

Author:
Drakora
Posts: 392


Sorry for the double, eh, triple post (wow, my threads die a lot), but I've made a few more substantial changes.
-Fixed a bug regarding a broken Permanent Switch;
-Severely modified the security camera in the bank, by:
#Slowing it's movement;
#Removed a function, and;
#Changed what it does to kill you (exactly what is a secret

Also, do my pictures still work, or is it just my PS3?
2009-12-05 00:30:00

Author:
Drakora
Posts: 392


I went looking for the level and only found a maze-esque level. It also said that you only had one level published. Was LBP just screwing up for me?2009-12-05 15:09:00

Author:
comphermc
Posts: 5338


Umm, that isn't my PSN. Mine is lozynmymnd.2009-12-05 17:33:00

Author:
Drakora
Posts: 392


Sorry for making yet ANOTHER double-post, but I made some more substantial changes.

-Moved the Permanent switches away from each other, as they caused interference, and;
-Added a new puzzle to the first LBPC Photo (well, it's not much od a puzzle, just a sticker switch and a strange lethal floor)
2009-12-05 19:10:00

Author:
Drakora
Posts: 392


Umm, that isn't my PSN. Mine is lozynmymnd.

Well, I feel silly. I just searched for you LBPC name and that was what came up.

:blush:
2009-12-05 20:48:00

Author:
comphermc
Posts: 5338


Okay, I've made yet ANOTHER bug-fix. The bug I fixed was at the section with the ramp. I fixed it so the car could actually make the jump and not get one wheel stuck on the landing platform and the other on the rest of the road.2009-12-05 21:09:00

Author:
Drakora
Posts: 392


Alright, I found it and gave it a whirl yesterday morning.

Well, it was a bit rough around the edges. I appreciate what you were trying to do with the level, but I can't say that I was "wowed" by it. The fact that it appears the entire level was made in grid mode, using only the square shape, detracted from what the level could have been. It seemed like the environments were just giant blocks of material, and didn't really feel right. That may be because the scale of it was all skewed:

The tower at the beginning was really tall, but had no width. I wasn't sure what it was I was climbing.
The repelling section was very long, and the spikes were kind of weird.
Once inside, the building was huge, and didn't allow me to appreciate any of the construction. The security guards were sack-sized, but the stairs were huge.
I wasn't sure what was going on with the day/night cycles. I guess it made sense that you should need to sneak by the turret thing when it was dark, but do you really want to make the player wait around the whole time? I would have preferred having to sneak by using alcoves and such (think MGS pack).
When I got to the safe/vault - I wasn't sure what I was doing with the blocks, other than putting blocks into slots. Then, the safe was tiny. You had this huge exaggerated environment, but the focus of the level was this tiny safe?
The police sirens were a nice touch, but I would have preferred to see some custom rooftops, and actual police cars, etc.
The car flipped on me, and I had to leg it to the crusher - which didn't crush anything.
Then, I got to a place with a bunch of cogs and a broken bridge. I wasn't sure what all this was. I couldn't make it across the bridge, so I tried the cogs. I made it halfway before dying each time. It was here I gave up out of frustration. If that was the intended solution, it was way too difficult.


I'm sorry to say that I didn't like the level very much. This is definitely not your first level, but it seemed fairly unpolished. I'm really sorry that my feedback is probably not what you were looking for, but you insisted on it. With that said, don't stop creating. If you enjoy creating and playing these levels, then that should be enough.

2009-12-06 21:30:00

Author:
comphermc
Posts: 5338


Hiya,

the first tower is too high, I liked the phonecall, but I don't see why it became morning immediately. Thanks for the rewards... but aren't these in the LPBC logic packs?

I just discovered I could have taken the lift. If you stand right next to that gap and jump you can't get through. Raise the roof a little and maybe make the choice of a short vs long route a little clearer.


..I walked into the gas 3 times... came down.. went back up and the gas moved... then landed on spikes... then just missed them. I'm sorry but this isn't fun, I'm just confused.

I got to the jetpack section when the lights were off... and I can't see the instructions. I did like the little gun interaction, but I was tired of all the climbing when i reached the stairs. I completed the puzzle in the safe...heard something move but I don't know what!...and the lights are out again :-z I just went down the stairs again to find what opened but I can't find anything.

sorry, but I'm exiting this, its not fun and I'm stuck. You really need to make some of these puzzles clearer so I know what I'm doing and where I'm going. Take out the light/dark thing. It doesn't make sense and it means I can't see what's going on.

I like the idea of the bank robbery and the sirens in the background is cool, but there is too much here that annoys the player.

Please could you feedback Peculiar pine of puzzlewood (https://lbpcentral.lbp-hub.com/index.php?t=t=19592) Thanks
2009-12-06 23:15:00

Author:
TheAdipose
Posts: 533


Thanks for the feedback, you two. I'll fix up the level ASAP.
Also, the code was for the safe. You put in the code, the safe opens.
2009-12-06 23:54:00

Author:
Drakora
Posts: 392


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