#1
Sack-Moving Block!
Archive: 7 posts
I have made a block that, without moving, can make your sackperson move! It's simple to do - make a cube and attach it to two blocks of dark matter with four winches OR non-stiff pistions (max length varies, min length 0, flipper motion in/out) and two rods (stiff, length must be same as winches or pistons). http://i156.photobucket.com/albums/t4/MarioFan222/windblock.png (purple is dark matter, center is block, grey is pistons/winches, yellow is rods) | 2009-11-29 03:03:00 Author: Project_MK ![]() Posts: 80 |
Seems simple enough to try.. how fast does it make the sackperson move, and in which direction? | 2009-11-29 03:09:00 Author: Hibbsi ![]() Posts: 203 |
probly witch is stronger/faster that is smrt of you! and i found out a use for it! put it behind the title, and it pushes the player in a hole for the level to start i know i spelt smart rong | 2009-11-29 03:12:00 Author: Unknown User ![]() |
I negletced to mention - this thing is EXTREMELY picky -- it's direction depends on which dark matter is closer. It's so picky that a PIXEL of offset offsets the direction 100%. Speed is gained by how long you stay on it. | 2009-11-29 03:16:00 Author: Project_MK ![]() Posts: 80 |
uh...this is can already be done but with two DM and two rods ![]() another assembly with the same materials can increase and decrease gravity | 2009-11-29 03:54:00 Author: Littlebigdude805 ![]() Posts: 1924 |
uh...this is can already be done but with two DM and two rods ![]() another assembly with the same materials can increase and decrease gravity Oh... Like used in that one level. I feel dumb now. Thanks for pointing that out, though. | 2009-11-29 06:00:00 Author: Project_MK ![]() Posts: 80 |
Well, at least you found a different way of doing the same thing. That's still rather innovative, no? | 2009-11-29 06:32:00 Author: SLS10 ![]() Posts: 1129 |
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