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#1
Alternate entrances and supplements
Archive: 1 post
This will probably never, ever, ever, ever, ever happen. Ah well, it doesn't cost anything to suggest it. Here is the item in question: Alternate entrance: I don't know if this has been suggested before, but here is my version. Three more entrances known as Alternate Entrance Red, Alternate Entrance Blue, and Alternate Entrance Green (there could be more than three different kinds). They work just like a normal Entrance, except they are tweakable. The tweak menu will allow you to determine how they become the main entrance of the level. You can set an Alternate Entrance so Sackpersons will enter the level through it when certain conditions apply. When the conditions are met, a colored marker will appear on the Level seal when you select the level with the Alternate Entrance. When that seal is visible, it means you will start from the Alternate Entrance of the same color as the Level Seal marker. Only one colored marker can be there at a time. If an Alternate Entrance of a different color is made the main entrance, it will automatically turn off the last one. You can set an Alternate Entrance so that it will be turned on/off if: a. you complete, ace, and/or collect all gifts from the level b. you complete, ace, and/or collect all gifts from another level (you can specify the level by selecting one of the keys to the levels you published) c. you activate the entrance the way you normally activate a checkpoint z. you activate an Alternate Entrance Switch or access an Alternate Exit (I will leave it to you to decide how these two items work). And that's all, unless I skipped a few letters. Note: An Alternate Entrance can be inverted so that it becomes the main entrance from the start (there still needs to be a normal entrance). Once on, the Alternate Entrance remains on until it is turned off somehow. Welp, that's it. I may have a few ideas later, but until then, please comment. | 2009-11-28 17:33:00 Author: MMLgamer Posts: 183 |
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