



#1
Aquabyss (updated)
Archive: 17 posts
Aquabyss by Jirugameshi Explore an underwater world filled with wonderous sights and dangerous predators. I've finally managed to make an acceptable level. I've used the gas material glitch to give a nice underwater feel and made some sea creatures you can win as prizes. There is also some mild platforming and a simple boss fight at the end. Enjoy. ![]() Want to help promote LBPCentral? (https://lbpcentral.lbp-hub.com/index.php?t=t=19379) | 2009-11-28 06:01:00 Author: Gilgamesh ![]() Posts: 2536 |
I love it! it's quirky, it's awesome, It's a simple level in design terms but it's functional, that boss is giving me a problem! but it's addictive! I think I found a way to break the level, check out the boss, I pulled his arm off the edge and now the bubble wont spawn... | 2009-11-28 11:00:00 Author: Sackrates ![]() Posts: 89 |
This is a really excellent level. I loved the "water" effects, and the platforming is simple but fun. The design of the end boss is fantastic - really simple design, but a great idea. On the first playthrough I ran into an issue at the very end - when I hopped on the platform and it was rising, I thought I was supposed to jump on the fish like I did in the other areas - I didn't know it was just scenery. I jumped on the fish and waited for another platform to come and it never came. I jumped back down to where the boss was and another platform never showed up again. On the 2nd playthrough I just stayed on the platform and got to the finish line. Very cool! | 2009-11-28 12:48:00 Author: CCubbage ![]() Posts: 4430 |
yea, I noticed that too, where's the sensor on it? quite an upsetting thing indeed.. maybe have a sensor switch that shuts the "bubble" off when someone gets off it onto one of those fish, either that or make them background.. | 2009-11-28 16:33:00 Author: Sackrates ![]() Posts: 89 |
Thanks for the comments guys. ![]() I've just fixed up the final bubble issue. It will now be "called back" 300 times faster while you're standing on the ledge next to the boss. Unfortunately it now makes an annoying winch sound, but it's better for the added security. I've also fixed a minor issue which could arise with the right tentacle interfering with the bubble after the boss was defeated. I couldn't find a nice way to make the fish not seem like interesting jump platforms other than placing gas everywhere, so instead you're now encouraged to do it. With the fixed final bubble you can now jump back down to the ledge and wait a second for the bubble to come back anyway. I'm glad you guys liked it, I was afraid the bubble platforming part might be a bit obscure, or that the way to defeat the giant enemy crabs and the final boss might not be apparent enough. | 2009-11-28 16:47:00 Author: Gilgamesh ![]() Posts: 2536 |
Just took a break from creating to play this. I enjoyed it, it's cute and fun ![]() ![]() Really liked the boss too, as simple as it was ![]() Also, I know it's on PSP but I think you could still of added maybe a few more decorative stuff, but it still looked good. The background was very cool ![]() Overall 4/5 stars, I hope to see you continue to create! ![]() | 2009-11-28 23:23:00 Author: ryryryan ![]() Posts: 3767 |
Just took a break from creating to play this. I enjoyed it, it's cute and fun ![]() ![]() [...]Really liked the boss too, as simple as it was ![]() As for the boss being simple... I actually had planned for it to be more complex, but had to scale down because of some unknown issues with emitters, and some known issues with pistons and bolts. Also, I know it's on PSP but I think you could still of added maybe a few more decorative stuff, but it still looked good. The background was very cool ![]() Overall 4/5 stars, I hope to see you continue to create! ![]() | 2009-11-28 23:56:00 Author: Gilgamesh ![]() Posts: 2536 |
Ah I forgot you have a broken anologue nub. What a pain that must be. I quite liked the simplicity of the boss. Being on PSP I don't actually expect to see some ridiculous high logic stuff. I know I won't be creating that sort of stuff in my levels, though there is a bit of simple logic here and there. | 2009-11-29 00:16:00 Author: ryryryan ![]() Posts: 3767 |
I can't wait to get home so I can download this. | 2009-11-29 16:39:00 Author: Darth J464 ![]() Posts: 343 |
Finally, good community stuff! This is one of the first of a new wave of excellent stuff to get published. Very creative, and it has a cool cartoony underwater vibe to it. It's fun to play without being frustrating, but there's enough challenge to keep it interesting. You've tried a lot of new concepts here and I think they all work pretty well together. The final boss fight is fabulous! I had a minor gripe with the final bubble, but that's already been addressed anyway so I'll skip that one. ![]() ![]() Fun stuff here - I'll be hanging onto this on my PSP for a while. 5 stars, hearted, and a creator heart. | 2009-11-30 20:01:00 Author: Taffey ![]() Posts: 3187 |
Wow, thanks! I actually am planning on republishing this level because I found out I missed one of the gaps, so it's possible to jump out of the playing zone and mess around on the "sea floor". I also want to fix the boss so it doesn't start up until the player gets there. I think I've managed to fix my analog stick to a certain extent, so I'm going to be putting some better decorations all around. Maybe a few silvery fish swimming around in the background, anemones, seaweeds, etc. I'll be sure to try to do something about the crab's pincers, though you can avoid dying by jumping up and grabbing higher up the pincer. | 2009-11-30 20:10:00 Author: Gilgamesh ![]() Posts: 2536 |
you can avoid dying by jumping up and grabbing higher up the pincer.I did eventually figure that out, but even then it was only a 50/50 deal for me. I just think I was timing my jumps wrong. ![]() Regardless, thanks again for making a killer level! | 2009-11-30 20:13:00 Author: Taffey ![]() Posts: 3187 |
I fell through the level near the beginning. Besides that it was a great level. | 2009-12-02 21:39:00 Author: Darth J464 ![]() Posts: 343 |
I fell through the level near the beginning. Besides that it was a great level. Drats. You found the *one* pit I had forgotten to put gas in. ![]() UPDATE: Alright, I've republished the level with some major changes. Overall more vibrant look Crab death scream and slower pincer movement 10% additional boss health New hidden prize bubble Crab and fish prizes no longer suffer material shift I think it looks much better now, it definitely feels more alive and less barren. There are unfortunately a couple of parts where there is a slight slowdown, but it shouldn't last more than a second or two. I've done all I could to avoid it. Give it a spin and let me know what you guys think of the changes. ![]() | 2009-12-04 22:51:00 Author: Gilgamesh ![]() Posts: 2536 |
Really wonderful environment! I love the scrolling bubble background and the boss design! There are a few parts where it is unclear how to procede but beyond that very fun. :-) | 2009-12-04 23:17:00 Author: Xacktar ![]() Posts: 33 |
Awesomesauce! Five starred and hearted ![]() | 2009-12-06 17:40:00 Author: Sackwise ![]() Posts: 305 |
Drats. You found the *one* pit I had forgotten to put gas in. ![]() UPDATE: Alright, I've republished the level with some major changes. Overall more vibrant look Crab death scream and slower pincer movement 10% additional boss health New hidden prize bubble Crab and fish prizes no longer suffer material shift I think it looks much better now, it definitely feels more alive and less barren. There are unfortunately a couple of parts where there is a slight slowdown, but it shouldn't last more than a second or two. I've done all I could to avoid it. Give it a spin and let me know what you guys think of the changes. ![]() | 2009-12-07 17:35:00 Author: Taffey ![]() Posts: 3187 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.