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#1

It's nearly getting the better of me...

Archive: 18 posts


Well as most of you would have seen, I kept it pretty simple with Little Platformer, I made it over the course of two nights and just threw it together to just test the tools out.

With my next level I have pretty much tried to build a level like I would on the ps3. It started quite well and I got everything how I wanted. I had to have a bit of a break while someone from Cambridge kindly transferred it over from the beta to the retail version for me. Now I'm struggling...

I've made the same parts over and over again. I'll get everything working perfect, I'll go and start making something else, and you can guarantee when I come back a piston will be leaning to one side or some blocks would have drifted. There's only so many times I can keep correcting things!

So, I thought I'll just leave it all broken..all the structure is in place so it only takes a couple of minutes to fix a piston or whatever. I'll build the whole level and then go back and fix it all in one go instead of redo them again and again...

I just can't do it It's so hard for me to create like that, I'm used to having a section totally finished and then moving on, when I see something that isn't quite right I just have to sort it out!

I'll be sticking with it no doubt. I can see me ending it early though because I really do not want it all to just collapse on me after so much work.

Not sure why I made this thread, probably some kind of therapy!
2009-11-27 16:23:00

Author:
jackofcourse
Posts: 1494


agreed, the create mode in the PSP version is a ***** to use, but PLEASE don't stop creating levels on it, I want more of your levels 2009-11-27 16:58:00

Author:
oldage
Posts: 2824


I posted a bug list on the sony LBP forum and Sam_Protagonist posted in it. Dunno if it got to the PSP team though2009-11-27 17:01:00

Author:
Unknown User


From my experience, it's better not to make levels like you would on PS3. This is what leads to frustration.

For the level I am currently making, I have basically given up everything I knew about the PS3 create mode and started fresh. So far, I have had much less frustration with the PSP create than before and the level is actually shaping up well.
2009-11-27 17:25:00

Author:
Gilgamesh
Posts: 2536


From my experience, it's better not to make levels like you would on PS3. This is what leads to frustration.

For the level I am currently making, I have basically given up everything I knew about the PS3 create mode and started fresh. So far, I have had much less frustration with the PSP create than before and the level is actually shaping up well.

Oh yeah definitely. By 'creating like I would on the ps3' I don't really mean how I create, more in terms of the results that are produced.

It's definitely not ideal with how create mode is at the moment, but I'm aware of what I've got myself into! I'm sure most people are in the frame of mind that 'there's no point/it's impossible creating while it's like it is', but I'm trying to look past that are work around the bugs to still make a full proper level.

Sure, it's frustrating as hell at times, but I'm sure it'll be very satisfying when it's all done!
2009-11-27 17:32:00

Author:
jackofcourse
Posts: 1494


It HAS got the better of me. I tried to make the start of a level today in my dinner break. I spent about half an hour just trying to put a floor in but gave up in frustration. I got a small way along using the grid and then it just stopped and wouldn't let me put any more. I had to back out of the menu and then go back in and it let me place a bit more. I had to do this over and over again. Really annoying. Then when I'd placed enough bits to make a start it all moved up in the air even though I'd made it static.

It's absolutely useless. I won't be trying again and am now selling it if anyone's interested. Wish I'd never had it. Total CRAP !!
2009-11-27 17:52:00

Author:
mistervista
Posts: 2210


It HAS got the better of me. I tried to make the start of a level today in my dinner break. I spent about half an hour just trying to put a floor in but gave up in frustration. I got a small way along using the grid and then it just stopped and wouldn't let me put any more. I had to back out of the menu and then go back in and it let me place a bit more. I had to do this over and over again. Really annoying. Then when I'd placed enough bits to make a start it all moved up in the air even though I'd made it static.

It's absolutely useless. I won't be trying again and am now selling it if anyone's interested. Wish I'd never had it. Total CRAP !! wait for a patch. Create is okay when you dont get a bug
2009-11-27 17:55:00

Author:
Unknown User


It HAS got the better of me. I tried to make the start of a level today in my dinner break. I spent about half an hour just trying to put a floor in but gave up in frustration. I got a small way along using the grid and then it just stopped and wouldn't let me put any more. I had to back out of the menu and then go back in and it let me place a bit more. I had to do this over and over again. Really annoying. Then when I'd placed enough bits to make a start it all moved up in the air even though I'd made it static.

It's absolutely useless. I won't be trying again and am now selling it if anyone's interested. Wish I'd never had it. Total CRAP !!

Personally, I think that's probably a bit strong. While I've encountered bugs, not at any stage have they been so bad or frustrating as to make me think it is totally useless. I think it's clear from what people have made so far that that isn't true. While there are little bugs and things aren't working quite right, I think it's fair to say that they can be worked around with patience, and once these bugs are ironed out it'll definitely be a fantastic tool.
2009-11-27 17:56:00

Author:
jackofcourse
Posts: 1494


I agree.... personally, if they fix the material shifting and piston twisting issues, and I can capture my vehicle as an object - I can definately live with everything else.

But I'm personally giving up until those things are fixed. I, like you, just can't build this way. My levels are too mechanical in nature to keep rebuilding and rebuilding parts.
2009-11-27 18:27:00

Author:
CCubbage
Posts: 4430


I have only been builing scenery for my level so far. I think I will waitntil another patch is released before adding any logic/machinery.2009-11-27 22:28:00

Author:
Darth J464
Posts: 343


I think I give up. I literally cannot complete this level. I've had every part of the level working, it should be absolutely fine. But I can't get every part working at the same time.

Firstly, there's the drifting bug. The whole environment is made up of individual blocks so they start drifting out of place. I've remade every single block in the level and by the time I got to the end, the ones at the start had drifted again.

Same with all the pistons. As I said I've got the level finished, every single part is completed, but all the pistons keep bending. I'll get one finished and move onto the next, but by the time I've fixed that one the first one is bent again. I can't fix it all quick enough to get it saved and published. I think it's a time bug where thinks just gradually mess up. Everything works perfectly when very first make it, 5 minutes later when I go to try the level...it's broke again.

I knew I'd have this problem but I thought I'd be able to get through fixing everything in the level before it started breaking again. Totally stuck!

I really wanted this published as well From what I've seen I think it would be the first 'full on' level so far.
2009-11-29 22:48:00

Author:
jackofcourse
Posts: 1494


I know what you mean with the darn bugs but I've finally stuck through it and published my first level. I had to go back right through the whole thing again and correct so much because of the bugs. I can't believe they released it with these glitches. It is such an unbelievably big pain, but I stick through it anyway as I rarely get to play PS3 LBP. I'll still create on it, though I'll need a little break after my last level.2009-11-30 00:28:00

Author:
ryryryan
Posts: 3767


Well Jack, of course (lolwut) its gonna mess up. Its PSP, and LBP is too awesome for a handheld system. But then again, I haven't played the game. Just wait for a patch. All new games have bugs. But sorry about your level 2009-11-30 00:42:00

Author:
Testudini
Posts: 3262


There may be a solution yet. If what's causing trouble for your level is mostly the material shifting bug, I highly suggest you check out my experimentation thread :
https://lbpcentral.lbp-hub.com/index.php?t=t=19330

There is a way to avoid it!
2009-11-30 14:27:00

Author:
Gilgamesh
Posts: 2536


Well i've managed to get it pretty much finished. There's a few bricks out of place due to the drifting bug (there's no way I can go through and corner edit every single one...I have a life ) I've tried sorting as many of them as I can but there's no doubt that no matter how long I spend doing it, there will always been one that I miss.

Only thing left I'm having problems with is with wobble bolts and pistons together. I've got platforms that move up and down but also spin around. Over time they're drifting down until eventually it doesn't even look like the wobble bolt is attached to them. (I've tried corner editing them but it looks like it's some other bug as it still does it). Now, I have two ways, find something else that can go in this section, or make sure that this mechanic is the last thing I make and then hopefully it shouldn't have enough time to drift before I'm all done and ready to publish!
2009-12-03 18:21:00

Author:
jackofcourse
Posts: 1494


Pistons and wobble bolts... that sounds a lot like what I went through with my mech. Bolts don't seem to retain their strength if they are involved with more than simple operations, or if they have to hold up considerable weight.

I've unfortunately not found a workaround for this weakness yet. My previous attempt was to cut a square hole in one object and glue a circle to the other, resting inside the hole. This proved a bit stronger than using a simple bolt, but still wasn't strong enough to counter the considerable weight applied to it.

Glad you're still pushing through on this. I'm looking forward to seeing the results.
2009-12-03 18:38:00

Author:
Gilgamesh
Posts: 2536


I think in order to make my level as stable as possible I should probably simplify that section. The platforms spinning are merely for effect and don't offer anything up in terms of gameplay value.

Will have to see if I can come up with something else that will do the job a bit more effectively!
2009-12-03 18:41:00

Author:
jackofcourse
Posts: 1494


WHat i say is PSP= visual beauty over logic complexity. I am making a simple, yet beautiful Suspense thriller level level called "World of X" Its all going fine because the world is mostly static art. USe the corner edit ALOT. it prevents some bugs.2009-12-04 01:33:00

Author:
poorjack
Posts: 1806


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