#1
Leerdammer is out on Monday!
Archive: 186 posts
It’s nearly here, the cheese we’ve all been waiting for! On Monday 30th, Leerdammer will update LittleBigPlanet to 1.21, and deliver Online Create, Save and Networking improvements, increased profile space, and and loads of awesome enhancements and new features! All for free I might add. <a href="http://littlebigplanet.com/en-gb/news/article/online_create_and_more_leerdammer_is_upon_us">Head over to LittleBigPlanet.com for the full details</a>, and a handy walkthrough video explaining all the new features and how to use them. <a href="http://littlebigplanet.com/en-gb/news/article/online_create_and_more_leerdammer_is_upon_us"><img src="http://www.mediamolecule.com/blog/wp-content/uploads/2009/11/image001.jpg" alt="image001" title="image001" width="568" height="744" class="alignnone size-full wp-image-2223" /></a> Tonight we are celebrating with a cheese feast, we’ve ordered big chunks of all the cheese patches to date, and will be scoffing them down with some nice biscuits and wine, we strongly suggest you do the same thing. Happy Leerdammer! ------------------------- "Leerdammer is out on Monday!" is an automatically posted news item which was grabbed from MediaMolecule.com (www.mediamolecule.com). The original article can be found here (http://www.mediamolecule.com/2009/11/27/leerdammer-is-out-on-monday/). | 2009-11-27 13:20:00 Author: Spaff_Molecule ![]() Posts: 421 |
Mnimmininmninmninmninmmo beat Spaff ![]() | 2009-11-27 13:21:00 Author: ARD ![]() Posts: 4291 |
omg yes! ive been waiting for this day since I was a little girl! | 2009-11-27 13:21:00 Author: Voodeedoo ![]() Posts: 724 |
yipeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee best news we have had in weeks great work Mm. I might not be allowed to say what i want to so i'll be vague. some people have already used most of the things in this patch and lets just say that they told me to say to glenn who told paul to say to me that they are good. | 2009-11-27 13:25:00 Author: robotiod ![]() Posts: 2662 |
Wow! This is a great news!!! Save and Networking improvements, increased profile space : that's the more important too me! Hope the changes will be as good as we expect... "and loads of awesome enhancements and new features" : I'm curious about that! And Online create will be very cool too! ![]() | 2009-11-27 13:36:00 Author: dajdaj03 ![]() Posts: 1486 |
Just goto littlebigplanet.com it's got an in depth look there | 2009-11-27 13:40:00 Author: CreateNPlay ![]() Posts: 1266 |
Well I'll be... ![]() AND looks like they're removing PCS scores finally... XD ![]() But yes... Awesome, no? ^-^ | 2009-11-27 13:44:00 Author: RockSauron ![]() Posts: 10882 |
Well I'll be... ![]() AND looks like they're removing PCS scores finally... XD ![]() But yes... Awesome, no? ^-^ I thought you were in the beta...? | 2009-11-27 13:45:00 Author: ARD ![]() Posts: 4291 |
I thought you were in the beta...? Technically, yes, I just haven't touched it in months, only played once to play a level. So yep, I know absolutely nothing about anything here XD <_> | 2009-11-27 13:46:00 Author: RockSauron ![]() Posts: 10882 |
I guess the big question now... will we be able to import our beta levels to the main game. I really want to share The Three Flamigos with the world. Sigh. I shouldn't get my hopes up. | 2009-11-27 13:47:00 Author: xkappax ![]() Posts: 2569 |
I would love everyone to be able to play mine and leather Monkeys Epic level of awesomeness | 2009-11-27 13:49:00 Author: robotiod ![]() Posts: 2662 |
I think I'm going to faint. Epicness overload! I hereby declare Leerdammer to be the god of all cheese. All who disagree shall henceforth be forced to wear shoes made of stale, moldy cheddar. ![]() | 2009-11-27 13:52:00 Author: Gilgamesh ![]() Posts: 2536 |
Just goto littlebigplanet.com it's got an in depth look there![]() The new features are awesome! edit... | 2009-11-27 13:53:00 Author: dajdaj03 ![]() Posts: 1486 |
I guess the big question now... will we be able to import our beta levels to the main game. I really want to share The Three Flamigos with the world. Sigh. I shouldn't get my hopes up. Sam said there are no plans to, but they said the same last year. ![]() At any rate, first thing I'm trying when the update comes out is importing a level with WAAAATTEEEEEEERRR into the normal game ![]() | 2009-11-27 13:53:00 Author: ARD ![]() Posts: 4291 |
yeah! Thanks for the warning! (I'm backing everything up)... ps I once knew a man who had shoes of moldy ol' cheddar-- he never went hungry! | 2009-11-27 13:54:00 Author: Gravel ![]() Posts: 1308 |
I guess the big question now... will we be able to import our beta levels to the main game. I really want to share The Three Flamigos with the world. Sigh. I shouldn't get my hopes up. I'd say if that is allowed it won't be until water is released as then we could import our water levels also right? I don't know? We will see ![]() EDIT: Although thinking about it wouldn't it be great to release all the beta water levels before the water is released to show all the things that can be done with it instead of getting a load of spam levels like we did when the mgs stuff was released. | 2009-11-27 13:56:00 Author: wexfordian ![]() Posts: 1904 |
WWWWWWOOOOOOOOO HOOOOOOOOOOOOOOOO!!!!!!!!!! Finally!!! Can you see me dancing!!?? I am soo freaking happy!! ![]() | 2009-11-27 13:57:00 Author: jwwphotos ![]() Posts: 11383 |
[...]ps I once knew a man who had shoes of moldy ol' cheddar-- he never went hungry! He must have had no taste and breath that could melt walls though. ![]() Not to mention attracting all the rats and mice in town. | 2009-11-27 13:58:00 Author: Gilgamesh ![]() Posts: 2536 |
Although thinking about it wouldn't it be great to release all the beta water levels before the water is released to show all the things that can be done with it instead of getting a load of spam levels like we did when the mgs stuff was released. Because there's no spam water levels in the beta ![]() Although, I like the sound of that idea. Unlikely as it is, would make for a great water demo ![]() | 2009-11-27 14:01:00 Author: ARD ![]() Posts: 4291 |
I'd say if that is allowed it won't be until water is released as then we could import our water levels also right? I don't know? We will see ![]() Says the man who met with media molecule a little while back. Are you withholding information, Mr. wexfordian? ![]() Seriously, though, I'm going to hold on to hope. Maybe it's foolish to do so, but ... well, I'll just back up the levels and see what happens. ^_^ If not, I've written down the specs for the Flamingo so I can rebuild him to be bigger and stronger and more powerful. MWAH HAH HAH HAH! | 2009-11-27 14:03:00 Author: xkappax ![]() Posts: 2569 |
Because there's no spam water levels in the beta ![]() You got a point ![]() OK, there would be LESS spam levels ![]() | 2009-11-27 14:03:00 Author: wexfordian ![]() Posts: 1904 |
Seriously, though, I'm going to hold on to hope.! No seriously, do hold on to that hope ![]() ![]() | 2009-11-27 14:05:00 Author: wexfordian ![]() Posts: 1904 |
Well I really like the part about being able to trigger checkpoints with switches... that's BIG! and cool. | 2009-11-27 14:10:00 Author: Gravel ![]() Posts: 1308 |
Well I really like the part about being able to trigger checkpoints with switches... that's BIG! and cool. That is definitely the biggest update for me too. I couldn't finish the level Im working on now without it. Also its going to make survival challenges, intros, portals, so much easier. | 2009-11-27 14:16:00 Author: wexfordian ![]() Posts: 1904 |
![]() | 2009-11-27 14:21:00 Author: xkappax ![]() Posts: 2569 |
Pff, the best bit is clearly that we can finally make racing gates thin again. 10 month I waited for that. ![]() | 2009-11-27 14:24:00 Author: Syroc ![]() Posts: 3193 |
Wait a minute, Checkpoints trigger by switches = Easier Survival Challenge Levels! I can finally make my dream without any problems with moving the checkpoint! ![]() | 2009-11-27 14:25:00 Author: FreeFlyzz ![]() Posts: 265 |
Checkpoints triggered by switches are the best thing ever. That's probably one of my favorite features of online create. ^_^ | 2009-11-27 14:27:00 Author: xkappax ![]() Posts: 2569 |
Checkpoints triggered by switches are the best thing ever. That's probably one of my favorite features of online create. ^_^ I think the world needs to see LittleBugPlanet. I think it's quite possibly the best coop level ever designed. PLEEAAASSSEE let us import it! | 2009-11-27 14:28:00 Author: CCubbage ![]() Posts: 4430 |
yeah about time been waiting for this my profile been playing up alot hope i can move my levels from beta to real lbp ![]() ps V pic is how backup save looks | 2009-11-27 14:31:00 Author: jump_button ![]() Posts: 1014 |
Speaking of survival challenges... I know of this co-op survival challenge that was done in the OC beta that was MOST awesome if I do say so myself!!! ![]() Hey Killian if you're out there!!! Get ready to get it a try!! Though we might wanna tweak it a bit more first. ![]() | 2009-11-27 14:32:00 Author: jwwphotos ![]() Posts: 11383 |
I thought this thread was about the update, why are we talking about the levels in the beta!? >.> | 2009-11-27 14:41:00 Author: Gilgamesh ![]() Posts: 2536 |
Because these features in the update are what we were using to buid our beta levels... and we were wondering with the update whether we would be able to bring our levels into the released LBP. | 2009-11-27 14:42:00 Author: CCubbage ![]() Posts: 4430 |
I'll talk about features in the beta if you'd like: I am most excited to be able to block join requests whilst creating. The whole thing with activating checkpoints is a welcome feature, and the increased profile space is the best thing since sliced... er... cheese. ^_^ Hurray for online create! I cannot wait! | 2009-11-27 14:43:00 Author: xkappax ![]() Posts: 2569 |
My profile has been so on the edge for so long and why I love this update so much. In the beta, I never had an issue and had many many levels on my moon, including the ones on my current profile as well as a ton of objects and stickers in my popit menu. I don't think anyone in the beta ever reported they got a warning that their profile was too full. ...don't get my wrong, I loved OC as well as the switchable checkpoints and the other goodies. It's just that to me the profile and level backup management pieces are a much needed fix to this beloved game. Thanks Mm!! | 2009-11-27 14:51:00 Author: jwwphotos ![]() Posts: 11383 |
My profile has been so on the edge for so long and why I love this update so much. Yeah, Im same, It seems anytime I build something I have to decide what to let go. That is a very welcome update indeed. | 2009-11-27 14:55:00 Author: wexfordian ![]() Posts: 1904 |
i am drooling, i love it. BUT to activate cheackpoints with a switch is kindof cheating. i will use that as a last resort. i just love everything i will wake up at 12:00 to get it! i cant wait i almost forgot, letting people you dont know, WILL mess up your level. EDIT: with the new save methed, will the throm take more to fill up. i would love the extra space! | 2009-11-27 14:55:00 Author: Unknown User ![]() |
Anyone remember the old "Online create: What will you do?" thread? ![]() https://lbpcentral.lbp-hub.com/index.php?t=t=8478 I think I'll definitely look forward to organize that LBP Junkyard Wars contest I forgot about. ![]() | 2009-11-27 15:06:00 Author: Gilgamesh ![]() Posts: 2536 |
YAY! What excellent news to wake up to! I too am SO ready for that robust profile and a few other features from beta. I too really hope the beta levels survive. I've got a few levels I've done I'd love to save if possible. | 2009-11-27 15:13:00 Author: Morgana25 ![]() Posts: 5983 |
Anyone remember the old "Online create: What will you do?" thread? ![]() https://lbpcentral.lbp-hub.com/index.php?t=t=8478 I think I'll definitely look forward to organize that LBP Junkyard Wars contest I forgot about. ![]() Wow... that could be a cool contest. Not sure I would be any good at it though as I tend to start on one thing and end up with another at times! Sorta like... starting on a robot and end up with a turbo charged cheese slicer. In terms of transferring levels from the beta over, can't you guys simply back up the level onto the harddrive and then import it into the normal version? That is what we are hoping! ..we may have to play a bit of a game to get the level into a correct directory though. The folder naming conventions will be a bit different than they were in the Beta. ..maybe not and they will also be selectable, but it will be interesting to see all that once we get the update. | 2009-11-27 15:13:00 Author: jwwphotos ![]() Posts: 11383 |
Yyyeessssssssss!!! Finally! This is truly awesome. Finally, online create. I can't wait to try it out. And switch checkpoints! That's really great. And now it would be easy to implement the save idea I mentioned in a blog post a while back. I'll have to post that in the ideas thread soon... And of course a bigger save space! Finally I can collect community objects and stickers without worry about overloading. In terms of transferring levels from the beta over, can't you guys simply back up the level onto the harddrive and then import it into the normal version? | 2009-11-27 15:19:00 Author: hilightnotes ![]() Posts: 1230 |
Wow - this is incredible. I can't wait! All the new features look fantastic, but I am most excited about the profile space increase, the backup improvements, the switchable checkpoints, and the blocking of invites. Am I the only one who's not gung-ho about online create? I was not part of the beta, and so I've never experienced it, but I can't imagine really enjoying the experience. I am a painfully slow creator who uses the rewind constantly. Plus, I'm very territorial... as a software developer, I can tell you that I hate to co-develop code. Then throw in that I really prefer to play levels alone vs online, and I think I may be the odd man out on this. Anyone else share my anti-scoial POV? | 2009-11-27 15:24:00 Author: v0rtex ![]() Posts: 1878 |
Oh, great! I tried it in the beta and it was awesome! Then, for the Checkpoints activated by switches, it's great... No more teleporting problems! And i hope on the bigger profile, i'm tired of the "Full Profile" message... | 2009-11-27 15:25:00 Author: Dante95 ![]() Posts: 504 |
Also with the switch activated checkpoints you can just have a prox switch near the entrance and then hook it up to any checkpoint area your currently working on to make a quick and easy teleport to test your level! | 2009-11-27 15:27:00 Author: wexfordian ![]() Posts: 1904 |
Also with the switch activated checkpoints you can just have a prox switch near the entrance and then hook it up to any checkpoint area your currently working on to make a quick and easy teleport to test your level!That's fantastic!! | 2009-11-27 15:28:00 Author: v0rtex ![]() Posts: 1878 |
The only thing I was a little saddened by was the fact that only one player has control over rewind in Online Create. ![]() I could see great pieces of a level being ruined because the main creator decided it was time to rewind. ![]() | 2009-11-27 15:32:00 Author: King_Tubb ![]() Posts: 435 |
The only thing I was a little saddened by was the fact that only one player has control over rewind in Online Create. ![]() I could see great pieces of a level being ruined because the main creator decided it was time to rewind. ![]() That's why communication is important. You can't play the lone wolf anymore. ![]() "Guys, I need to rewind, is that okay?" It'll be a bit like running a kitchen I guess. | 2009-11-27 15:33:00 Author: Gilgamesh ![]() Posts: 2536 |
That's why communication is important. You can't play the lone wolf anymore. ![]() "Guys, I need to rewind, is that okay?" Ahh. I just make sure to work with competent individuals when creating ![]() | 2009-11-27 15:35:00 Author: King_Tubb ![]() Posts: 435 |
Ahh. I just make sure to work with competent individuals when creating ![]() Thats the secret of online create ![]() | 2009-11-27 15:39:00 Author: wexfordian ![]() Posts: 1904 |
And make sure you don't press left, right or up when it's not really necessary. ![]() | 2009-11-27 15:40:00 Author: Syroc ![]() Posts: 3193 |
I'm very excited for this! Online Create and all that sound cool, but the feature I'm really looking forward to is the increased profile space. No more annoying messages about my profile being too large! Woohoo! | 2009-11-27 15:42:00 Author: mrsupercomputer ![]() Posts: 1335 |
Thats the secret of online create ![]() I thought the secret was up, up, down, down, left, right, B, A, start? ![]() Anyway, yeah, coordination is important. But an ill-performed Rewind can easily be fixed by doing Forward no? | 2009-11-27 15:43:00 Author: Gilgamesh ![]() Posts: 2536 |
FINALLY!! No more keeping "secrets" concerning online create!! This is gonna be sweet!! | 2009-11-27 15:53:00 Author: Zwollie ![]() Posts: 2173 |
Zwollie, we have to see you and ard's crazy boat again once the water comes. That was funny. ![]() ![]() | 2009-11-27 15:58:00 Author: KQuinn94Z ![]() Posts: 1758 |
I cried when I read this... | 2009-11-27 15:59:00 Author: Night Angel ![]() Posts: 1214 |
Am I the only one who's not gung-ho about online create? I was not part of the beta, and so I've never experienced it, but I can't imagine really enjoying the experience. I am a painfully slow creator who uses the rewind constantly. Plus, I'm very territorial... as a software developer, I can tell you that I hate to co-develop code. Then throw in that I really prefer to play levels alone vs online, and I think I may be the odd man out on this. Anyone else share my anti-scoial POV? Well.. it is different for sure. You really have to cooperate and I went about creating with a different mindset. For example if the host hits rewind every four seconds it can be mind numbing and not much fun. I tended to capture an object as soon as I created it or simply build things on my moon and bring it back to the level in progress. I also worked while in OC in a way that I rarely requested a rewind. I can understand you being territorial. ..just because there is OC doesn't mean we all have to buddy up. I will still do most levels on my own, but I also would like to do a few co-op levels with some folks. It is just a different mindset you have to engage as you are entering into the adventure. One cool thing you might enjoy about it is you can easily have someone visit your work in progress as well as visit someone that needs a hand with some logic or a simple critique. To be honest, I learned so much while in OC that I think it is really worth the experience even if you just want to screw around in an empty level with a few close friends. What I didn't like though was folks joining me in OC and deciding to start building something somewhere without asking. Just struck me as a bit rude.. ![]() | 2009-11-27 16:03:00 Author: jwwphotos ![]() Posts: 11383 |
Aww MAN!! I'm moving to BC on Monday and I won't have my new PS3 until the end of the week at the earliest! Timing!! Oh well... at least it's finally here! Enjoy it folks. Jealously yours Rustbukkit | 2009-11-27 16:04:00 Author: Rustbukkit ![]() Posts: 1737 |
Awesome - I am looking forward to this. ![]() | 2009-11-27 16:04:00 Author: Jagrevi ![]() Posts: 1154 |
I can't wait for a jeriko and rusellmuscles collaboration. "Floaty jumps of my fake girlfriend In 4D OnLiNe Create Waterz!!!! h4h." | 2009-11-27 16:08:00 Author: KQuinn94Z ![]() Posts: 1758 |
Zwollie, we have to see you and ard's crazy boat again once the water comes. That was funny. ![]() ![]() It is the best boat ever created!!1 ![]() | 2009-11-27 16:08:00 Author: ARD ![]() Posts: 4291 |
It really was, and looked ever cooler in the background... | 2009-11-27 16:09:00 Author: KQuinn94Z ![]() Posts: 1758 |
It is the best boat ever created!!1![]() It sure is!!... but it is kinda useless without water which, btw, we still can't discuss. ![]() | 2009-11-27 16:10:00 Author: Zwollie ![]() Posts: 2173 |
Create a land version!!! On Wheels! The possibilities are endless! Wait no... there is still walls on levels. ![]() ![]() | 2009-11-27 16:12:00 Author: KQuinn94Z ![]() Posts: 1758 |
I think it'd work fine on land anyway ![]() | 2009-11-27 16:12:00 Author: ARD ![]() Posts: 4291 |
Best part of this update? Activate checkpoints via a switch! No more ridiculous mechanisms for teleporters!! W00p! | 2009-11-27 16:21:00 Author: alexbull_uk ![]() Posts: 1287 |
LBP JUST DOUBLED IN AWESOMENESS!!! ![]() cant wait cant wait cant wait! wait so what if we attach a switch to multiple checkpoints CLONES YAY! | 2009-11-27 16:45:00 Author: Littlebigdude805 ![]() Posts: 1924 |
does water come with it as well? | 2009-11-27 16:51:00 Author: Doopz ![]() Posts: 5592 |
*facepalm* i think you would know that if it did. | 2009-11-27 16:54:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Best part of this update? Activate checkpoints via a switch! No more ridiculous mechanisms for teleporters!! W00p! Maybe I should remake my checkpoint maze level... For those who weren't in the beta, it was basically a level with lots for ooms full of checkpoints and switches. Pulling a switch would kill you and transport you to a checkpoint. So you had to find the right way to the finish by teleporting. It was pretty crazy. ![]() For those who want to import beta levels into the main game... I still say don't get your hopes up too much. Remember that you couldn't send beta made objects to someone to use in the main game, and I imagine backing up levels works in the same way. | 2009-11-27 16:57:00 Author: Nuclearfish ![]() Posts: 927 |
Maybe I should remake my checkpoint maze level.... Yes please, although I hope it's not an exact remake since I know the quickest way to the exit on that BETA one. | 2009-11-27 17:00:00 Author: mnimmo1986 ![]() Posts: 552 |
lol, I was planning to finish my ultimate vehicle showcase but now it will be completely overshadowed ![]() Still, did MM actually listen to us about switch-activated checkpoints or did they think that out themselves? There was a thread about that as I recall. This is gonna be great ![]() | 2009-11-27 17:04:00 Author: Incinerator22 ![]() Posts: 3251 |
Yeah i might have to remake my Myst level now... that was all about moving check-points too! Anyway the new update will be awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Anyone want to help me make a level? | 2009-11-27 17:05:00 Author: ladylyn1 ![]() Posts: 836 |
lol, I was planning to finish my ultimate vehicle showcase but now it will be completely overshadowed ![]() Still, did MM actually listen to us about switch-activated checkpoints or did they think that out themselves? There was a thread about that as I recall. This is gonna be great ![]() I think they do listen to us, but in this case I think that thread came out well after it was actually implemented in the Beta. In this case, it was probably a no brainer to implement this feature as their level designers probably hated moving and smashing checkpoints as well. ![]() | 2009-11-27 17:08:00 Author: jwwphotos ![]() Posts: 11383 |
Still, did MM actually listen to us about switch-activated checkpoints or did they think that out themselves? There was a thread about that as I recall. The switch-activated checkpoints came a long time before the thread...didn't you notice everyone dropping hints then? ![]() | 2009-11-27 17:08:00 Author: ARD ![]() Posts: 4291 |
One cool thing you might enjoy about it is you can easily have someone visit your work in progress as well as visit someone that needs a hand with some logic or a simple critique. This is so awesome. I loved that part of OC. Seriously - instant technicial or artistic feedback is so invaluable! It will be like we all have a Catiers at our disposal ![]() ![]() | 2009-11-27 17:11:00 Author: Morgana25 ![]() Posts: 5983 |
Anybody else excited about the auto-reject function too? We can finally play and create without being spammed with invites ![]() | 2009-11-27 17:14:00 Author: Incinerator22 ![]() Posts: 3251 |
Awesome! I can't wait for the increased profile space! Also, should be fun to create online with everyone on my friends list. To the person above me, they can still spam you with join requests. ![]() EDIT: Actually, I think I have it backwards, the new feature stops them from giving you join requests but they can still give you invite requests. I haven't played the beta in a while so let me know if that has changed. | 2009-11-27 17:21:00 Author: Silverpanther ![]() Posts: 156 |
Auto-reject sounds AWESOME! I hope it is used and there would be NO MORE RANTS. The profile space, SWEET! ONLINE CREATE?!?!?!? OH YEAH, BABY! But no scores.... whatever... | 2009-11-27 17:26:00 Author: chezhead ![]() Posts: 1063 |
Yaaay!!!!!! ...Yaaaaaaaay!!!! | 2009-11-27 17:27:00 Author: KoRnDawwg ![]() Posts: 1424 |
I predicted switch-activated checkpoints. Mwahahahaha. :B But seriously, this update is tremendous. I'm actually considering buying some Leerdammer to celebrate. | 2009-11-27 17:31:00 Author: SLS10 ![]() Posts: 1129 |
I predicted switch-activated checkpoints. Mwahahahaha. :B Yup... and if you saw my earlier post, I did say it was a no brainer didn't I? ![]() | 2009-11-27 17:34:00 Author: jwwphotos ![]() Posts: 11383 |
Awwwwriiiiiiigh'! I usually hate Mondays, but this...this is going to be the BEST MONDAY EVAR! I hope the "auto reject" function has a nice message to the person being rejected. "GreyMRP refused to let you join >:|" sounds so mean! | 2009-11-27 17:56:00 Author: GreyMRP ![]() Posts: 588 |
One cool thing you might enjoy about it is you can easily have someone visit your work in progress as well as visit someone that needs a hand with some logic or a simple critique. OK - I can definitely see this as a huge plus. Very good point... thanks. ![]() What I didn't like though was folks joining me in OC and deciding to start building something somewhere without asking. Just struck me as a bit rude.. ![]() Yeah - that would tick me off. | 2009-11-27 18:01:00 Author: v0rtex ![]() Posts: 1878 |
Awwwwriiiiiiigh'! I usually hate Mondays, but this...this is going to be the BEST MONDAY EVAR! I hope the "auto reject" function has a nice message to the person being rejected. "GreyMRP refused to let you join >:|" sounds so mean! I think it tells them you have auo-reject on. And yeah, 'refused' makes it sound like you hate them :/ | 2009-11-27 18:04:00 Author: ARD ![]() Posts: 4291 |
HOORAY !! More profile space Yippee Auto reject option Woot. I just hope I can set mine to say 'sod off I'm busy' jk All I need now is the option to switch off all messages while creating or playing a level | 2009-11-27 18:07:00 Author: mistervista ![]() Posts: 2210 |
I think it should be like "REJECTED!!!L!M#LK@N$#LKJQ@NFKL$MW#$L<>M" *Rickroll plays* | 2009-11-27 18:07:00 Author: hilightnotes ![]() Posts: 1230 |
it says "your name - is auto rejecting at this time" or something very close to that. It doesn't single out one person so it's a little nicer than having to refuse them individually and much less distracting and annoying.... it's a good thing. ![]() | 2009-11-27 18:08:00 Author: Morgana25 ![]() Posts: 5983 |
it says "your name - is auto rejecting at this time" or something very close to that. It doesn't single out one person so it's a little nicer than having to refuse them individually and much less distracting and annoying.... it's a good thing. ![]() Yet I still bet you'll get loads of PSN messages saying "Why have u got auto reject on!!!!!!!! turn it off!!!!!! I want 2 join!!!" ![]() | 2009-11-27 18:10:00 Author: Nuclearfish ![]() Posts: 927 |
*sigh* true - but those are much easier to ignore since you don't have to hit a button mid-step in create mode ![]() | 2009-11-27 18:12:00 Author: Morgana25 ![]() Posts: 5983 |
I don't see myself using the invite blocker all too often. If someone invites me too much, I don't take it lightly - I kick 'im off of my Friends list. No nonsense from SLS. | 2009-11-27 18:13:00 Author: SLS10 ![]() Posts: 1129 |
INCREDIBLY NICE UPDATE. I can't wait. But a couple of things: -They did exactly what I thought they would to workaround the TRC rule I explained thousand of times that a save file cannot increase after being initially created: They now save as "game content", just like DLC, therefore they can expand. The only thing I don't like though is that I need to rely more on their software now to back-up my stuff. You have to "export" your data. This means if there's bugs (let's not forget this game is particularly prone to them it seems) people might lose more back ups. The PS3 firmware is FAR MORE trustable and I would have like to continue to back up by it. But oh well, most people won't care so I guess it's fine. --------- I love that we have activateable checkpoints and auto-reject feature. (while I would need a "notifications on/off" option more. . | 2009-11-27 18:21:00 Author: RangerZero ![]() Posts: 3901 |
I love that we have activateable checkpoints and auto-reject feature. (while I would need a "notifications on/off" option more. . I'll second that motion, though. I'd rather have all of the notifications turned off - that way we can just ignore them instead of refusing them. | 2009-11-27 18:38:00 Author: SLS10 ![]() Posts: 1129 |
Woohoo! Teleports have become incredibally easy now! | 2009-11-27 18:41:00 Author: Kern ![]() Posts: 5078 |
Well, it's really like the same thing that happened with Infinite Lives Checkpoints. At first people made it using a trick, and now Mm have made it so it's a common sight. I think the same thing will happen with "teleports". It'll certainly be more easy than moving checkpoints on pistons now. | 2009-11-27 18:54:00 Author: Gilgamesh ![]() Posts: 2536 |
The only thing I don't like though is that I need to rely more on their software now to back-up my stuff. You have to "export" your data. This means if there's bugs (let's not forget this game is particularly prone to them it seems) people might lose more back ups. The PS3 firmware is FAR MORE trustable and I would have like to continue to back up by it. But oh well, most people won't care so I guess it's fine. But can't you continue to use the PS3 firmware by backing up the game data? I think the same thing will happen with "teleports". It'll certainly be more easy than moving checkpoints on pistons now. Meh, if I ever do a teleporter, I will try to do it without checkpoints. If Mm really wanted everyone to be able to build teleports, they should've added a teleport tool. | 2009-11-27 19:03:00 Author: Rogar ![]() Posts: 2284 |
one word OMG um yeah thanks | 2009-11-27 19:03:00 Author: rseah ![]() Posts: 2701 |
Could this possibly be THE reason I'll start playing my PS3 again??? Meh... might give it a shot. | 2009-11-27 19:30:00 Author: Pitcard ![]() Posts: 779 |
But can't you continue to use the PS3 firmware by backing up the game data? Of course you can. The PS3 just copy the file to another device and that's fine. You still depend on the special export from the GAME. If that export is buggy or not good, you will back-up a bad file with the PS3. . | 2009-11-27 19:53:00 Author: RangerZero ![]() Posts: 3901 |
Yes! ^_^ I have been looking forward to this for a while now. I better head on over to see the details. | 2009-11-27 20:05:00 Author: Unknown User ![]() |
Man! Did anyone see that video? LittleXim is such a meany! ![]() | 2009-11-27 20:14:00 Author: Whalio Cappuccino ![]() Posts: 5250 |
Ya, but to teleport, you'd still have to die ![]() | 2009-11-27 20:31:00 Author: Incinerator22 ![]() Posts: 3251 |
i think im going to cry.....*sniff*..... finally something to wait for besides water... this totally makes up for tha lame shirt! THANK YOOOOUUUUU MEDIA MOLECULE!!!!!!!!!!!!!!! *cries* Thank you.... | 2009-11-27 20:42:00 Author: Joshofsouls ![]() Posts: 1569 |
My profile has been so on the edge for so long and why I love this update so much. In the beta, I never had an issue and had many many levels on my moon, including the ones on my current profile as well as a ton of objects and stickers in my popit menu. I don't think anyone in the beta ever reported they got a warning that their profile was too full. ...don't get my wrong, I loved OC as well as the switchable checkpoints and the other goodies. It's just that to me the profile and level backup management pieces are a much needed fix to this beloved game. Thanks Mm!! agreed entirely im so excited for dis best part is auto reject ^^ and OC of course ![]() | 2009-11-27 21:07:00 Author: lbptrophyluver ![]() Posts: 103 |
Yeah the profile bit has been tiresome for a long time now. Every time I create I find I have to make tough decisions involving deletions... and this occasionally has led to mass exoduses @ 4am just in order to save the latest and the greatest... so sad to leave that torture behind. | 2009-11-27 21:17:00 Author: Gravel ![]() Posts: 1308 |
Cool. Check points will be able to be activated by switches. Now all they need to add is the ability to make an objects lethal by switch. Also, the are finally removin the play-create-share counter. I wonder what will replace that. They also said that the sticker switches have been changed a bit. I wonder what they look like now. | 2009-11-27 22:18:00 Author: Darth J464 ![]() Posts: 343 |
Thanks MM for this really looking forward to this. | 2009-11-27 22:26:00 Author: Mod5.0 ![]() Posts: 1576 |
Also, the are finally removin the play-create-share counter. I wonder what will replace that. A regularly updated news and a level of the fortnight section hopefully. ![]() They also said that the sticker switches have been changed a bit. I wonder what they look like now. Download the demo. They blink green or red depending on whether you chose the right sticker. | 2009-11-27 22:27:00 Author: Syroc ![]() Posts: 3193 |
Woohoo, now I can go round my friends house and bring my level with me on a memory stick! Thank you Media Molecule, for finally bringing this update out. ![]() | 2009-11-27 22:35:00 Author: olit123 ![]() Posts: 1341 |
im happy tht i can finally have tutorials with some really good creators ![]() | 2009-11-27 22:38:00 Author: lbptrophyluver ![]() Posts: 103 |
Sooooo great! | 2009-11-27 23:13:00 Author: piggabling ![]() Posts: 2979 |
Will you still have to go back to your pod to save a level? | 2009-11-27 23:17:00 Author: Incinerator22 ![]() Posts: 3251 |
Download the demo. They blink green or red depending on whether you chose the right sticker.![]() ![]() | 2009-11-27 23:17:00 Author: v0rtex ![]() Posts: 1878 |
Will you still have to go back to your pod to save a level? Actually, it does it when you save rather than waiting to go out to the pod. ![]() | 2009-11-27 23:23:00 Author: jwwphotos ![]() Posts: 11383 |
![]() ![]() The official LittleBigPlanet demo you can find on the Playstation store. | 2009-11-27 23:37:00 Author: olit123 ![]() Posts: 1341 |
I hope we can finally let twin towers loose on the LBP community.Me, NinjaMcWiz, jackOfcourse, Killian, xkappax and many many more people worked on that level. It was the highest ratest Beta level until the new people joined. I hope we can import it. | 2009-11-28 00:34:00 Author: GruntosUK ![]() Posts: 1754 |
"new enhancements and features" o_o those weren't in the beta D: | 2009-11-28 00:46:00 Author: Dexiro ![]() Posts: 2100 |
this is great. I am just happy that online create has different cameras for each person. That is excellent! | 2009-11-28 00:57:00 Author: Spider-Jew ![]() Posts: 1090 |
this is great. I am just happy that online create has different cameras for each person. That is excellent! i agree, when i first heard of online create , my first thought was wether or not the cameras would be different | 2009-11-28 02:31:00 Author: Joshofsouls ![]() Posts: 1569 |
i agree, i thought the camera would b a mess and started panicking but now im happy ![]() | 2009-11-28 05:01:00 Author: lbptrophyluver ![]() Posts: 103 |
this is going to be awesome! i can finally do a team creation challenge in Survivor with a team actually working at the same time. | 2009-11-28 05:20:00 Author: mr Radical 5601 ![]() Posts: 515 |
I'm telling ya, the best creators could definitely make a business out of tutoring others in creation! Lol Really though, I really hope I can work with some of the awesome members here at some point and learn from them. Even just to watch! | 2009-11-28 06:02:00 Author: hilightnotes ![]() Posts: 1230 |
auto reject had to be put in with OC otherwise important creators would get spammed with join requests. and then one slip up, and your level has a "Bad" creators vibes in it | 2009-11-28 08:16:00 Author: Kern ![]() Posts: 5078 |
Hallelujah! | 2009-11-28 13:12:00 Author: Keldur ![]() Posts: 628 |
I think the thing I'm most looking forward to with online create is just messing about again. ![]() ![]() | 2009-11-28 14:50:00 Author: Nuclearfish ![]() Posts: 927 |
Best. Update. EVER! | 2009-11-28 14:57:00 Author: Jedi_1993 ![]() Posts: 1518 |
So..just to make sure...this is everything in the beta apart from water, right? Cos I don't want to say something and get raped by the supreme gods of the NDA. | 2009-11-28 15:23:00 Author: ARD ![]() Posts: 4291 |
I believe that it is the beta minus the water yea ARD | 2009-11-28 15:26:00 Author: robotiod ![]() Posts: 2662 |
Lol, wouldn't it be epic if they secretly added water in with Leerdammer. Everyone would be like..."wut??" and the internet would break. | 2009-11-28 15:48:00 Author: ARD ![]() Posts: 4291 |
yeah if they just slipped it in, every one would do the dance of happiness and shake their bootys and Spaff would become king of the world | 2009-11-28 15:59:00 Author: Kern ![]() Posts: 5078 |
yeah if they just slipped it in, every one would do the dance of happiness and shake their bootys and Spaff would become king of the world Pretty much how it is now only with a bit more water | 2009-11-28 16:01:00 Author: robotiod ![]() Posts: 2662 |
my post is surely worthy of going in ards sig... | 2009-11-28 16:05:00 Author: Kern ![]() Posts: 5078 |
I knew you were going to say that ![]() | 2009-11-28 16:10:00 Author: ARD ![]() Posts: 4291 |
ARDS sig is too good for that qoute | 2009-11-28 16:13:00 Author: robotiod ![]() Posts: 2662 |
ARDS Quotelist of awesome now with booty shaking! | 2009-11-28 16:14:00 Author: Kern ![]() Posts: 5078 |
Thats what she said.....![]() It should be ARD's awesome quotelist of awesome? Without KernleM but robotiod instead | 2009-11-28 16:16:00 Author: robotiod ![]() Posts: 2662 |
Curse you robotiod stealing my limelight again! | 2009-11-28 16:21:00 Author: Kern ![]() Posts: 5078 |
OMG! Thank you Media Molecule!!! | 2009-11-28 16:35:00 Author: Unknown User ![]() |
![]() ![]() | 2009-11-28 17:03:00 Author: Reef1978 ![]() Posts: 527 |
Finally! Mamma mia! I've been-a-waiting for so long! I can't-a-wait anymore! Mamma mia lemme at 'em! | 2009-11-28 17:15:00 Author: iGotFancyPants ![]() Posts: 1355 |
Chuck Norris isn't good enough for ARD's Quotes of awesomeness. Surez to get meh inz | 2009-11-28 17:24:00 Author: KQuinn94Z ![]() Posts: 1758 |
Finally! Mamma mia! I've been-a-waiting for so long! I can't-a-wait anymore! Mamma mia lemme at 'em! Even Mario's excited about this! ![]() | 2009-11-28 19:36:00 Author: GreyMRP ![]() Posts: 588 |
About 50 people asking to help them make a lvl | 2009-11-28 20:01:00 Author: bakscratch ![]() Posts: 258 |
Baaaaaaaak we totally need to make an epic level ![]() It'll be like AOTEACFOS again but...more online createy ![]() | 2009-11-28 20:03:00 Author: ARD ![]() Posts: 4291 |
*Remember Kernel your being nice* Online create is good for everyone! | 2009-11-28 20:03:00 Author: Kern ![]() Posts: 5078 |
I just saw this news post, it looks nice. Doesn't seem as great now that it's here. | 2009-11-28 22:22:00 Author: warlord_evil ![]() Posts: 4193 |
Checkpoints being activated by switches will be awesome as well...Teleporters will be much easier to make I think. | 2009-11-28 23:28:00 Author: Spider-Jew ![]() Posts: 1090 |
With the new ability to backup your game data save as a save data save, how would that work? What's the purpose of moving saves to game data? Flexibility/robustness? And the expanded profile size won't restrict large game data saves from being exported as a save data save? | 2009-11-29 00:51:00 Author: Unknown User ![]() |
With the new ability to backup your game data save as a save data save, how would that work? What's the purpose of moving saves to game data? Flexibility/robustness? And the expanded profile size won't restrict large game data saves from being exported as a save data save? Much more space for one thing in the Game Data folder. The level backups and profile backups go to another place actually.. At least in the Beta it was going to a separate Save Data folder with all iterations of each backup as a separate file in that folder. A freaky long list as I backed up often while working on levels. I think they are limited to how large of a file can be stored in the Save Data folder where the Game Data folder is much much more. Flat out.. there just is a ton more room. I don't recall anyone ever filling their profile and our current LBP profile was rolled in there so it wasn't like a blank slate. I had tons of objects in my popup as well as levels on my moon. You literally can go nuts. ![]() | 2009-11-29 01:48:00 Author: jwwphotos ![]() Posts: 11383 |
With the ability to back-up levels, I can finally delete all those locked levels off of my profile. ![]() | 2009-11-29 01:51:00 Author: warlord_evil ![]() Posts: 4193 |
With the ability to back-up levels, I can finally delete all those locked levels off of my profile. ![]() Yeah, now that we can copy levels. I can save my crappy old ones on the computer and get them off my moon. ![]() | 2009-11-29 02:01:00 Author: olit123 ![]() Posts: 1341 |
Man, came a bit late, as some of my workshop levels were corrupted the other day, but that was my bad. In any case, better late than ever.... and heck, very very awesome indeed. | 2009-11-29 02:16:00 Author: Astrosimi ![]() Posts: 2046 |
Okay, so I go away for two days, and we get this bomb dropped on us!? I had quite some catch-up to play before posting. I'm glad everyone is excited about OC Create and the Checkpoints/Racegates, but I'm loving the profile backup. I don't have to delete all the level from my moon anymore! Yippee!! About OC create, it doesn't seem like it'd be fun, but once you get seriously into a level with someone else, it almost seems more rewarding to get something finished. You do have to play with copyable levels and sending keys to make sure that people can work on it when the host is unavailable, but it seems to work out fine. Hey Morgana, mrsupercomputer, jackofcourse... how does Aperture Valley: Chronicles of Timberland Zephyrs sound? Eh? | 2009-11-29 02:22:00 Author: comphermc ![]() Posts: 5338 |
I'm really looking forward to the auto-reject feature. | 2009-11-29 02:50:00 Author: TheJollyRajah ![]() Posts: 466 |
Hey Morgana, mrsupercomputer, jackofcourse... how does Aperture Valley: Chronicles of Timberland Zephyrs sound? Eh? LOL - sounds epic. I don't know if you guys could deal with my variety of creating though. (leave room in the thermo for lots of lights ![]() | 2009-11-29 04:13:00 Author: Morgana25 ![]() Posts: 5983 |
Can guests capture objects ya think? | 2009-11-29 09:54:00 Author: midnight_heist ![]() Posts: 2513 |
yes, yes they can, i assume it would just be like create mode, with a bit more lag and a online player.... | 2009-11-29 10:00:00 Author: Kern ![]() Posts: 5078 |
One big problem I can forsee with online create is the number of PSN messages we'll get saying "Add me as a friend and lets make a level together!!!", or "I need help with my level, come and build it for me and I'll mention in the description that you helped!!". I get enough of those from random people just asking to play levels together. ![]() Can guests capture objects ya think? Yep. And you can freely edit those objects as much as you want. ![]() This does however mean you have to be careful. You could make an awesome object and someone could pop in the level, copy it and steal it. There's nothing you can do to stop them either. So just make sure you pay attention to who you're inviting to see your stuff, and don't let in anyone you might not trust. | 2009-11-29 10:39:00 Author: Nuclearfish ![]() Posts: 927 |
Nuclearfish's words of warning should be heeded by everyone. I imagine we are going to see a LOT of people getting burned by this in the coming weeks. Online create will make it easier to rip other people off than ever before. Do be careful who you are creating with. I'm just hoping the little things from the beta make it over. Mag Switches not screwwing up every single time you move them and things like that were my favourite features... | 2009-11-29 12:42:00 Author: rtm223 ![]() Posts: 6497 |
ooooh. I'll remake my portals and hook them to a randomizer......mwahaha..... seriously, without the need to destroy checkpoints it'll be so much more....simple to do.... So now we know, awesomesauce apparently tastes like cheese..... | 2009-11-29 13:04:00 Author: Memodrix ![]() Posts: 879 |
One big problem I can forsee with online create is the number of PSN messages we'll get saying "Add me as a friend and lets make a level together!!!", or "I need help with my level, come and build it for me and I'll mention in the description that you helped!!". I get enough of those from random people just asking to play levels together. ![]() This is where it comes in handy not to have levels that get played by the masses. ![]() | 2009-11-29 13:15:00 Author: Syroc ![]() Posts: 3193 |
It also comes in handy to have a full friends list. ![]() | 2009-11-29 13:17:00 Author: ARD ![]() Posts: 4291 |
Indeed.![]() | 2009-11-29 13:20:00 Author: Syroc ![]() Posts: 3193 |
It also comes in handy to have a full friends list. ![]() Yeah.... trouble is I deleted about 50 people from mine a few weeks ago, so I'd better fill it up fast. | 2009-11-29 14:45:00 Author: Nuclearfish ![]() Posts: 927 |
One big problem I can forsee with online create is the number of PSN messages we'll get saying "Add me as a friend and lets make a level together!!!", or "I need help with my level, come and build it for me and I'll mention in the description that you helped!!". I get enough of those from random people just asking to play levels together. ![]() Yep. And you can freely edit those objects as much as you want. ![]() This does however mean you have to be careful. You could make an awesome object and someone could pop in the level, copy it and steal it. There's nothing you can do to stop them either. So just make sure you pay attention to who you're inviting to see your stuff, and don't let in anyone you might not trust. True id threaten them if they send me a request like "i havent met you so no and now im goin to give you another chance to stay out of my block list" ![]() | 2009-11-29 14:48:00 Author: lbptrophyluver ![]() Posts: 103 |
Wait, switch activated checkpoints...? OMG...I've been waiting for so long...I'm...Going...To cry... | 2009-11-29 15:01:00 Author: KoRnDawwg ![]() Posts: 1424 |
Originally Posted by Nuclearfish One big problem I can forsee with online create is the number of PSN messages we'll get saying "Add me as a friend and lets make a level together!!!", or "I need help with my level, come and build it for me and I'll mention in the description that you helped!!". I get enough of those from random people just asking to play levels together. Yep. And you can freely edit those objects as much as you want. This does however mean you have to be careful. You could make an awesome object and someone could pop in the level, copy it and steal it. There's nothing you can do to stop them either. So just make sure you pay attention to who you're inviting to see your stuff, and don't let in anyone you might not trust. Looks like i'll have to be quick with my question, then. I'd really like to join an editing session with an experienced LBP creator such as MrsSpookyBuz or rtm223, and take a look at how they do things. And if they wanted, I would help them with their level. Maybe even make a few levels together. I promise I wouldn't steal their objects unless they allowed me to capture them. The reason being, i'm not good enough with the level editor to make levels that lots of people play. (Check out my Showcase Levels for an example). And the fun part to me about LBP, is creating levels. That's a lot more fun than playing the levels to me. So i'd like to become quite good at it. Hopefully i'm quick enough to reach them before many people on LBP start flooding them with messages like "OMG PLZ HELP ME WITH DIS LVL N SUCH KTHXBAI!! H4H?". Ontopic again: I'm looking forward to trying Leerdammer out ![]() | 2009-11-29 15:32:00 Author: robbit10 ![]() Posts: 450 |
Gone for a few days and big news hits!! YAY! Welcome to co-op create y'all. This is where things start getting fun. ![]() | 2009-11-29 23:54:00 Author: Jaeyden ![]() Posts: 564 |
Leerdammer is live! You heard it here first... haha. I'm downloading it now. 53 MB. Cheers. | 2009-11-30 00:26:00 Author: comphermc ![]() Posts: 5338 |
I have it already! Downloading this now! Yay! I should stop using exclamations now! EDIT: Doesn't seem to take long to download for such a big update... EDIT: comphermc beat me by a minute too... | 2009-11-30 00:28:00 Author: warlord_evil ![]() Posts: 4193 |
Leerdammer? LIVE!!!! *rushes to PS3* IT IS LIVE!!!! | 2009-11-30 00:30:00 Author: Deviantgeek ![]() Posts: 386 |
Crap! **** **** **** ****!!! /head asplodes My mom is hiding my controllers so i can't make it to the ps3! SWEAR WORD SWEAR WORD! /attacks mom | 2009-11-30 00:36:00 Author: iGotFancyPants ![]() Posts: 1355 |
I have few trustable friends lol. I mean litterally, three people have "betrayed" me and started swearing or flaming me because I wouldn't let them join, or something like that, when they'd otherwise seem like fun, calm people. If they got into my moon, it would've been pain city. BTW, anyone scared about the extra layer glitch getting patched? :eek:! Who knows? Maybe, since we have the objects saved, it'll still work, but I'm still scared. I actually have a major question... How can I cut the internet from my PS3 to forestall the patch? Please comment asap. | 2009-11-30 00:37:00 Author: Incinerator22 ![]() Posts: 3251 |
Definitely excited for this one, can't begin to say how helpful it would be to do collaborative efforts with people on my friends list. It would definitely mean a lot more detailed levels, that's for sure. Maybe like a collaborative R&C level or something. | 2009-11-30 00:42:00 Author: ePsil0n ![]() Posts: 23 |
incinerator22: The 50 layer glitch was not patched in the OC beta, so it shouldn't be patched in leerdammer | 2009-11-30 01:15:00 Author: Deviantgeek ![]() Posts: 386 |
incinerator22: The 50 layer glitch was not patched in the OC beta, so it shouldn't be patched in leerdammer We should still be careful, leerdammer is more than just OC. | 2009-11-30 01:16:00 Author: warlord_evil ![]() Posts: 4193 |
We should still be careful, leerdammer is more than just OC. I don't think anything in leerdammer wasn't in the beta though. Maybe a couple of minor things, but all the listed features were in the beta. Plus they aren't going to knowingly patch a glitch in such a way that it breaks levels. Having the collected objects will be enough to still use them. same as the cow glitch etc etc. MM are not stupid, they will patch up the original method of creating the glitch (which barely anyone knows, anyway) and leave it at that. no need to get your knickers in a twist. Also, I can confirm that levels still work - the logic pack is still sound. Don't know if you can create using it, because I really, honestly don't care beyond the logic pack working... | 2009-11-30 01:26:00 Author: rtm223 ![]() Posts: 6497 |
Well, If it means anything. After the first major OC beta update, I was unable to import levels with layer glitch materials from reg LBP to beta LBP. I had assumed that they patched the glitch, someone should test it. | 2009-11-30 01:30:00 Author: Jaeyden ![]() Posts: 564 |
Also, I can confirm that levels still work - the logic pack is still sound. Don't know if you can create using it, because I really, honestly don't care beyond the logic pack working... Haha. I know, right!? | 2009-11-30 02:46:00 Author: comphermc ![]() Posts: 5338 |
So you don't care about leerdammer? Only your logic? greedy pigs! Kidding lol | 2009-11-30 02:49:00 Author: Incinerator22 ![]() Posts: 3251 |
But were you able to glitch objects into the background in the beta? If yes it might be still possible then. . | 2009-11-30 03:00:00 Author: RangerZero ![]() Posts: 3901 |
You can still put objects in the background and foreground extra layers. | 2009-11-30 03:02:00 Author: Gilgamesh ![]() Posts: 2536 |
I hope we can finally let twin towers loose on the LBP community.Me, NinjaMcWiz, jackOfcourse, Killian, xkappax and many many more people worked on that level. It was the highest ratest Beta level until the new people joined. I hope we can import it. The fact you and I were awake for like 2 or 3 days, chain smoking and drinking, trading shifts to bang that out should be more than enough reason for 'em to christen it with some well wishes... have your wife tell them lol ...and the original contest template too, where you and jack had to deal with kappa and I ![]() | 2009-11-30 18:22:00 Author: Unknown User ![]() |
The update is nice.. You can now create levels together over Internet too, I remember when I wanted to create levels with a friend over internet but it kicked him when I went to create mode, and when I once tried to save a custom costume (decorations and stickers) and saved it, it was without decorations and stickers but now it really saved it.. These could've been in the other update a while ago tho.. | 2009-11-30 18:24:00 Author: RyuRobin ![]() Posts: 18 |
I just found out they also changed the sound effect when you change material for something that sounds... kinda weird. And unpleasant. | 2009-12-03 23:55:00 Author: VincentVendetta ![]() Posts: 111 |
i rather like it! | 2009-12-04 18:48:00 Author: Kern ![]() Posts: 5078 |
Tonight we are celebrating with a cheese feast, we?ve ordered big chunks of all the cheese patches to date, and will be scoffing them down with some nice biscuits and wine, we strongly suggest you do the same thing. Happy Leerdammer! I can imagine a 12 year old kid sitting alone all drunk when mommie comes home and sees her son all drunk, underwear over his head, celebrating leerdammer while playing the latest levels online. For some reason I think she would blame the dutch ![]() (since leerdammer is from origin dutch) | 2009-12-04 20:22:00 Author: Luos_83 ![]() Posts: 2136 |
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