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#1
Player Number sensing switch
Archive: 12 posts
Not sure if this has been said, but... As you know, you can make a level with multiple paths. You can make a path for one or more players, two or more players, three or more players, or four players. HOW do you make a path for just one player? How do you force players to split up and go down different tunnels (within sight of course) and still maintain the ability for solo players to complete the level. Remember that if there is more than one player and all players can access the tunnel meant for Player 1 only, they could eliminate complications by all going down that tunnel as if there were only one player. Or alternatively, how could you force all players to go down one route if a certain amount of players are present or another route if a different amount of players are present. Let me illustrate: Only 1 player is present, so he can only activate switch 1 which opens up entrance A. This takes him down a path filled with the usual obstacles and hazards. Now that player replays the level with 2 more people. Together the three of them can activate switch 3 and open up entrance C (they cannot activate switch 1 or 2 because too many players are present and there aren't enough players to activate switch 4). Entrance C takes them down a path which requires three player cooperation. If one player dies while on that path, the other players have to go back to the last checkpoint OR a sensor switch could be set up to kill the other two players if one of them dies. There is probably some hacky, complicated way to achieve all this, but they could very well make a simpler way. | 2009-11-26 00:27:00 Author: MMLgamer Posts: 183 |
This probably won't work if I try it, but maybe you could make it work.. Basically, make 4 toggle-able buttons, (Logic Pack) and make each one emit a different magnetic key. Have them emit in different places. After those buttons, make a finalize (final decision) switch. This one should be a permanent button (Also Logic Pack) That will push all the magnetic keys the players selected, and push them all to a place with their different key switches. Each key switch will trigger an emitter that emits another part of the level, according to the key switch. Make sure there is dark matter so that things don't get screwy. Since I'm very interested in what I just came up with, I'm going to build an example and show you here by Friday... | 2009-11-26 01:23:00 Author: Unknown User |
What's to prevent multiple players from gathering around one button and being pushed towards the path of their choice rather than the path of the level creator's choice? | 2009-11-26 01:44:00 Author: MMLgamer Posts: 183 |
https://lbpcentral.lbp-hub.com/index.php?t=t=17929 some really good ways to do it here, there near the bottom of the thread, the one showed in the original post can be tricked though. | 2009-11-26 02:19:00 Author: Littlebigdude805 Posts: 1924 |
How about a roller coaster system that splits up the players onto different tracks???!!! The roller coaster would only start when all seats were occupied. It would work in a similar way to the ride on jackofcourse's multi-player level. Or you could just use the weight of the sackboys... As suggested above. | 2009-11-26 14:58:00 Author: ladylyn1 Posts: 836 |
I could see how this could be really useful but it also has a lot of potential flaws. | 2009-11-26 17:24:00 Author: Unknown User |
no not the weighing, that is easily tricked, lower on that same page me and i forget some one else suggested some nice alternatives. | 2009-11-26 18:38:00 Author: Littlebigdude805 Posts: 1924 |
no not the weighing, that is easily tricked, lower on that same page me and i forget some one else suggested some nice alternatives. Just to let you know, I updated the weighing one, and it works like 99.99% of the time, you can still ace the level even when it is used. | 2009-11-27 08:00:00 Author: srgt_poptart Posts: 425 |
Wouldn't it be nice if there was a simple flawless tool that would accomplish all this? | 2009-11-27 19:42:00 Author: MMLgamer Posts: 183 |
I'd like to see what I can come up with. (though I doubt that I'll come up with anything that hasn't been done before.. but I might surprise myself) | 2009-11-27 20:48:00 Author: Hibbsi Posts: 203 |
I like the sound of it, it would have been nice with such a switch! Almost everyone could benefit from it, I think. | 2009-11-27 22:18:00 Author: moonwire Posts: 1627 |
Just to let you know, I updated the weighing one, and it works like 99.99% of the time, you can still ace the level even when it is used. really? how did you fix it? | 2009-11-27 23:09:00 Author: Littlebigdude805 Posts: 1924 |
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