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Arbitrary Platformer

Archive: 12 posts


Arbitrary Platformerroux-
This is pretty much pure platforming. Flip switches, open doors, jump from ledge to ledge. Not much story to it, on purpose.

Enjoy. Feedback definitely welcome.
all
2009-11-23 03:22:00

Author:
roux-
Posts: 379


screens?.......................................... ................2009-11-23 03:32:00

Author:
applepod124
Posts: 163


I have no idea how to get screenshots off my PS3 onto the interwebs, sorry.2009-11-23 03:35:00

Author:
roux-
Posts: 379


an easy way is to take a picture in-game and export it to your HDD, copy it to a flash drive and put it on your computer

I'll give this level a try sometime soon, too.
2009-11-23 03:47:00

Author:
Hibbsi
Posts: 203


That sounds way too much like work. And my PS3 is persnickety about recognising flash drives.2009-11-23 23:04:00

Author:
roux-
Posts: 379


I played this the other day and I liked the clean design you have. I did run into a few problems with the level.

It's not entirely clear which way to go sometimes - maybe block of the top left or right until the other area is completes.

Clues for which order to grab things or use in the puzzle room with the levers would be nice. Either a sound cue or some visual clue.

Hard to see you can go down on the moving steps but that's minor.

Managed to get locked in the room on the top left after finishing that room then dying in another area. Make sure the green door stays open.

The round obstacles with the electric bottoms - it's really easy to get electrocuted from the one on the left from the electricity on the side. You could leave it if you want it very challenging but I found it a bit frustrating and with limited life checkpoints it's an easy quit for most players.

That's as far as I could get playing through it twice. I'll try again to see if I can get further.
2009-11-23 23:28:00

Author:
Morgana25
Posts: 5983


When I play the level, I'll take some pictures and send them to you if I remember to.2009-11-25 00:18:00

Author:
Hibbsi
Posts: 203


It's not entirely clear which way to go sometimes - maybe block of the top left or right until the other area is completes.

where do you mean, at the top of the elevator/moving stairs? can be completed in either order.


Clues for which order to grab things or use in the puzzle room with the levers would be nice. Either a sound cue or some visual clue.

Look at the green dots underneath the levers. 3=triangle, 4=square, 5=pentagon.


Hard to see you can go down on the moving steps but that's minor.

down the steps is more of a bonus/secret area than anything else; the difficulty seeing you can go down was intentional.


Managed to get locked in the room on the top left after finishing that room then dying in another area. Make sure the green door stays open.

I noticed that too, and I have no idea how to fix that bug. It's triggered by the same switch that opens the other green door in that area--which stays open.


The round obstacles with the electric bottoms - it's really easy to get electrocuted from the one on the left from the electricity on the side. You could leave it if you want it very challenging but I found it a bit frustrating and with limited life checkpoints it's an easy quit for most players.

I've been thinking about changing that bit. it is, as you say, too hard.

Thanks for the feedback!
2009-11-30 15:46:00

Author:
roux-
Posts: 379


Why has no one else given feedback? This is a shame because all your levels are very enjoyable (I saw your post here for the newest one and went back to play the others). I noticed that not many people have completed the level so it may as Morgana said, people get stuck and give up. For me, I didn't find that top box too much of a squeeze (maybe you changed it already on Morgana's suggestion though?) but why won't the orange box open? I thought it might be part of the puzzle at first but once I realised that the aim was to put the circles in their right boxes within a certain time, I realised it must be a glitch. I have tried again but the same thing happened unfortunately.

Besides that, I like that this is a good mental challenge. I gave it 3 stars but if/when the orange box issue is sorted, I'll be back to give it 5 stars.
2010-06-11 17:41:00

Author:
Jembru
Posts: 16


The orange box works fine when I play through on my moon, and then sticks when I publish. wtf. I've got an LBP day planned, will address that on Monday.2010-06-13 09:43:00

Author:
roux-
Posts: 379


OKay, I think the orange box thing is fixed now.2010-06-14 23:27:00

Author:
roux-
Posts: 379


Yup, it works now. Thanks for fixing it. Great level. Makes my head hurt (haven't completed it yet but I'll have a few more goes before I quit and run ^^) but that's why I like these levels, it keeps my little brain ticking. Good work.

-J
2010-06-17 23:56:00

Author:
Jembru
Posts: 16


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