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#1

Help! Insipration needed.

Archive: 5 posts


Guys and gals, I'm working on a level I've called "The Eternal Fall" and have come up with a mechanic to allow sacky to keep dropping through the level, but I need some ideas for interesting "stuff" to fall through.
Most of the ideas I've come up with are rather random, and somewhat simple and don't take advantage of the vertical nature of the mechanic.
So any ideas would be greatly appreciated, from random set pieces, to overall themes.
But please, don't suggest the R1 digging thing. A bit too obvious.
Cheers, me babbers!
2009-11-20 00:52:00

Author:
Frogmeister
Posts: 236


Guys and gals, I'm working on a level I've called "The Eternal Fall" and have come up with a mechanic to allow sacky to keep dropping through the level, but I need some ideas for interesting "stuff" to fall through.
Most of the ideas I've come up with are rather random, and somewhat simple and don't take advantage of the vertical nature of the mechanic.
So any ideas would be greatly appreciated, from random set pieces, to overall themes.
But please, don't suggest the R1 digging thing. A bit too obvious.
Cheers, me babbers!


Um, Mario Brothers man. You remember Super Mario Brothers for the Super Nintendo? There was a great falling down sequence in that. It was just a lead in to the stage to. I say play that a couple of times. I would make suggestions but that covers just about all of them. Your mechanic is like a continuous fall correct?
2009-11-20 07:28:00

Author:
thefrozenpenquin
Posts: 479


Oh, I thought you'd do an autumn-themed level

Well, an eternal fall... First of all: how do you realize it gameplay-wise? Creating a huge vertical pipe to fall through, or do you somehow keep sackboy in place (although this may be difficult without losing the "falling" illusion) and emit pipe pieces which move upwards at a high speed?

Flying enemies (moving horizontally or vertically, like parakoopas from SMB) would sure be a nice addition. If you manage to jump on their heads, you get an additional bump-jump plus some points.

How about collapsing ground? For an example (shameless plug!) you could search for my level "Jungle Drums". It's a survival challenge, and at the end, the player would drop down to the scoreboard. Inbetween, however, is a collection of rocks, held together by some tendrils which dissolve as soon as you land on it. The rocky floor stops you from falling, but collapses at the same time. Add some sound effects in the mix and you've got yourself a nice obstacle.

Another nice thing would be "Bounce X Times - Platforms". Did you play Yoshi's Island on SNES? I'm sure you've already seen or built your own bounce-platforms. As soon as sackboy lands on the surface, he gets flinged upwards by a small plattform attached to a piston. Now, you could turn them into X-Times bouncers. Just add a counter to determine how many times sackboy did already bounce (you could even display the number on the bouncer using dissolvable numbers, lights or whatever), and if it reaches zero, let the platform dissolve or demit.

Just a few ideas.
2009-11-20 10:46:00

Author:
Treas
Posts: 223


A few good ideas there. I like the bouncy disappearing platforms thing. I think I'll definitely use that one.
In reply to frozen penguin, yes and no. It is a continuous fall, but you do stop falling for short periods in order to hide a few things. I'm sure it won't be too difficult to build these pauses into certain set pieces in order to hide them. So, the direction you travel is always down but not always in free fall.
I'm gonna need lots of different ideas.
Treas - I'll check out Jungle Drums tonight to try to get an idea of the collapsing floor. Cheers guys!
2009-11-20 19:00:00

Author:
Frogmeister
Posts: 236


rocks plants snow even other sackboys lol use ur imagination2009-11-22 12:01:00

Author:
lbpholic
Posts: 1304


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