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#1

Complex Material Problem

Archive: 20 posts


I'm currently have issues with a layer of material that I have inadvertently made too complex and cannot add or erase any of it. It's a really, really big piece of material that I cannot delete and remake, because I have it exactly the way I want it.

I have here a diagram of what I'm looking to achieve.

http://www.lbpcentral.com/forums/picture.php?albumid=971&pictureid=8633

In the above image, I need to create the side tunnel with the switch in it. I need this for two reasons. 1. to get my sack boy to a place where I can use the fixed camera in order to see the explosion and the effects of it on the enemy trench. 2. So I don't have to use a complicated system of delay and regular logic switches in order to activate a magic mouth for a cutscene and to save on thermo.

If anyone has any other ideas in order to help me to achieve this, please respond.

Thanks for the help.
2009-11-17 00:07:00

Author:
Haleys_Papa
Posts: 171


Anyone? Please help.....2009-11-17 11:48:00

Author:
Haleys_Papa
Posts: 171


You can't use the corner editor on it I am assuming? The diagram doesn't show that there are very many corners. So it might be that it is just arguing with you in attempting to pull a line over if there are already things in the way. Sorta like if you have a flat piece with an object on it, you can't grab a corner and pull up because of the object sitting on it.

If there are really a ton of verticies, I have been able to whack it into two chunks and then change them to close the gap between the two. If simply drawing a line won't work, I've been able to do it by having the selected tool quite a bit larger than the width or height of the area I am attempting to cut. In other words, whacking it in two with one cut... not drawing the cut.

Hope this helps!
2009-11-17 13:39:00

Author:
jwwphotos
Posts: 11383


Thanks jwwphotos, it did help a little, but I'm trying to understand what you mean by wacking it in half. You mean wacking the object with another onject? If you could clarify that, it's be appreciated. Thanks.2009-11-17 13:51:00

Author:
Haleys_Papa
Posts: 171


Thanks jwwphotos, it did help a little, but I'm trying to understand what you mean by wacking it in half. You mean wacking the object with another onject? If you could clarify that, it's be appreciated. Thanks.

Yes... like the square tool. For example lets talk of a simple shape like a long rectangle. Use the square tool and make it taller than the rectangle so you can chop it into two pieces with one cut. Since this method removes quite a bit more than a small cut, it is usually not too big of an issue to pull them back adjacent again with the corner editor. If it is a complex shape like landscaping, you do have to again add a bit of that back.

Hope that makes sense!
2009-11-17 14:07:00

Author:
jwwphotos
Posts: 11383


Well, I guess my head is thicker than I thought. I still don't quite understand. I wish there was a way you could show me what you mean. I suppose I would be the guy that needs a picture drawn for him. LOL2009-11-17 14:49:00

Author:
Haleys_Papa
Posts: 171


Here ya go. Back to my last example... chopping a big element into two parts with one chop. The wooden part being the object to chop and the black square being your square tool with any material selected. Note - both the wooden rectangle as well as the square tool both have the same amount of layers to make this work.

http://www.jwwwebdesign.com/photos/LBP/whackExample1.jpg

This doesn't always work, but it usually does more times than not.
2009-11-17 15:15:00

Author:
jwwphotos
Posts: 11383


Ahhhh, I see now. Thank you. See, I my terrain isn't spread on all three layers, it's taking up one layer each. So, I have 3 layers of sponge terrain. I did this so I could form the ground to look uneven like the ground of a battlefield. It gives it a neat look.

What I can do in order to give you more of an idea is invite you to take a walk through of my level. What do ya say?
2009-11-17 15:39:00

Author:
Haleys_Papa
Posts: 171


Not a problem.. I do the same with my terrain as well.

So whack each of them separate with a square one layer thick.

Question for you, how did you do your terrain? Did you draw it out via the circle tool or use the corner editor exclusively?
2009-11-17 15:56:00

Author:
jwwphotos
Posts: 11383


I used the square tool. I keep getting a message that the shape is getting too complicated I cannot add anymore to it, even though I was to take some away.2009-11-17 16:00:00

Author:
Haleys_Papa
Posts: 171


I seem to recall that glueing non moving items together helps save on thermo. You probably already did this... but thought I might suggest you do that with all three layers of your terrain if you hadn't already.2009-11-17 16:10:00

Author:
enodrawkcab
Posts: 238


Yup, already covered. Infact, I rested the entire level on dark matter. It's not glued.2009-11-17 16:16:00

Author:
Haleys_Papa
Posts: 171


I used the square tool. I keep getting a message that the shape is getting too complicated I cannot add anymore to it, even though I was to take some away.

Drawing with any tool will create too many vertices which is why you got the message. The circle too especially so. Usually what I do is shape everything with the corner editor. Even huge caverns from just a small rectangle. Takes awhile, but it can be amazingly more complicated and if I do hit the limit, I simply add a new piece and create a seam that I can cover with a thin layer. Wish I could show you this one level I did in the beta. It is pretty amazing how detailed it is doing terraforming this way.

If you can remove points... you may be able to still have that same shape, but simplify it. What is cool about the corner editor if you don't already realize this, you can shape behind other layers as long as you can find a piece of it sticking out. If I can't I have even drilled though other layers with the triangle tool in order to select that back layer.
2009-11-17 16:25:00

Author:
jwwphotos
Posts: 11383


Wait, you can draw with the corner editing tool? I thought that was just to shape already modelled objects and shapes.2009-11-17 16:29:00

Author:
Haleys_Papa
Posts: 171


You can't draw per say, but you pull and stretch and add more points and keep pulling. So like I say.. I have done huge huge complicated objects that started out as a single square.2009-11-17 16:31:00

Author:
jwwphotos
Posts: 11383


Wow, I see. That sounds like a great trick.2009-11-17 16:39:00

Author:
Haleys_Papa
Posts: 171


Yup... one I had to learn the hard way from a similar situation you are now in!!

As I pointed out before, you may be able to clean up the shape, by simply removing quite a few uneeded points and adding the ones you want.
2009-11-17 16:40:00

Author:
jwwphotos
Posts: 11383


Cool. U coming to my POD?2009-11-17 17:04:00

Author:
Haleys_Papa
Posts: 171


Not sure what I can do in your pod that I haven't explained in pretty good detail here.2009-11-17 17:15:00

Author:
jwwphotos
Posts: 11383


Alright cool. Appreciate the help.2009-11-17 17:39:00

Author:
Haleys_Papa
Posts: 171


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