Home    LBP Showcase / Reviews / Recommendations    Level Showcase    Cool Levels
#1

Roll Out the Barrel!

Archive: 95 posts


Roll Out the Barrel!CuzFeeshe
http://i694.photobucket.com/albums/vv309/CubbageC/Roll%20out%20the%20barrel/P1010009.jpgHave a barrel of fun in this cute but challenging roll through a wooden ship!
all
This may well be the definitive polka-themed rolling wooden barrel level in LittleBigPlanet!

Swing through crab traps! Narrowly avoid getting smooshed! Get bounced way up in the air! Yes, wooden barrel rolling is now ONLINE!

Features:

LOTS of wood!
Sackboy-in-a-barrel gameplay! (tm)
A giant barrel-esque boss!
Plus lots more....

The following are ACTUAL screenshots of in-game action! How is this possible, you may ask? Simple! Lots of wood and fairy lights!

http://i694.photobucket.com/albums/vv309/CubbageC/Roll%20out%20the%20barrel/P1010009.jpg

http://i694.photobucket.com/albums/vv309/CubbageC/Roll%20out%20the%20barrel/P1010010.jpg

http://i694.photobucket.com/albums/vv309/CubbageC/Roll%20out%20the%20barrel/P1010011.jpg

http://i694.photobucket.com/albums/vv309/CubbageC/Roll%20out%20the%20barrel/P1010013.jpg

http://i694.photobucket.com/albums/vv309/CubbageC/Roll%20out%20the%20barrel/P1010014.jpg

http://i694.photobucket.com/albums/vv309/CubbageC/Roll%20out%20the%20barrel/P1010015.jpg
2009-11-15 05:45:00

Author:
CCubbage
Posts: 4430


Man, I saw you publish this earlier, planned to check it out and then I got distracted! I'll be sure to check it out tomorrow. Looks fun!2009-11-15 05:50:00

Author:
mrsupercomputer
Posts: 1335


DO A BARREL ROLL! (I couldn't help it )

Can't wait to try this tomorrow!

Dang now its going to be hard trying to go to sleep now!
2009-11-15 05:54:00

Author:
JKthree
Posts: 1125


awesome level, i remember a golf ball level killian made using this concept but this takes it to a whole nother level. Pretty difficult too but the fun of it (and the timer) kept me going. So well polished too, i only fell out of the barrel once.
Probably one of the more fun and innovative levels Ive ever played.

:star::star::star::star::star: and a well deserved heart
2009-11-15 06:14:00

Author:
Littlebigdude805
Posts: 1924


Yay I played it!

It's definitely got a learning curve to it. Lots of timing and weight management kinds of challenges in there. Had a tricky time figuring out what planes I could get that barrel in the section with the scalloped gears. Also notices a race gate up there on the right? I was well out of time at that point so I'm not sure if it was the one I was aiming for or what. lol. Ending is fun - reminds me of a hybrid of GrantosUK & NinjaMicWz

Had fun on this one - nice challenges 5 stars & hearted.
2009-11-15 06:26:00

Author:
Morgana25
Posts: 5983


I didnt even know you were working on anything CCubbage, this is a nice suprise on a Sunday morning. I'll have a play later, looking forward to it.2009-11-15 11:19:00

Author:
GruntosUK
Posts: 1754


Oh, this one comes a surprise...you sneaky fish, you.

I'll check it out, looks great and different enough from your previous levels.
2009-11-15 11:26:00

Author:
Zwollie
Posts: 2173


Good things about my level

Thanks! Yes, it's definately a bit different. After Splat III I was having a difficult time coming up with new gameplay ideas, and this one seemed interesting (I also played Killians golf level, but I wanted to do more throw-you-around gameplay)


It's definitely got a learning curve to it. Lots of timing and weight management kinds of challenges in there. Had a tricky time figuring out what planes I could get that barrel in the section with the scalloped gears. Also notices a race gate up there on the right? I was well out of time at that point so I'm not sure if it was the one I was aiming for or what.

Cool. Thats exactly what I was going for. Everything you're supposed to aim for in the gears area have lights. Glad you liked it... this is definately one of those levels I was REALLY nervous about releasing because it does have a learning curve, but I put a tremendous amount of time into trying to have each section require a totally different skillset. It has 3 star rating written all over it in cool pages, though!
2009-11-15 12:31:00

Author:
CCubbage
Posts: 4430


I'm awestruck. This is one of the best experiences I've had in LBP for several weeks. I love huge levels that makes Sackboy feel like his seven centimeters. I enjoyed the catapult and gears sections most. About the cage section. I made it to last one on my first try then I rolled out of the first one several times before I made it across. I like hard stuff at the beginning of levels. When it's at the end I'm deterred from replaying for a better score. I'm worried about players rage-quitting there. Three star rating for a five star level. Sigh.

Shame on you for the barrel balancing, the swing jumps and the Skulldozer knockoff - nothing innovative here - just regular plain old FUN gameplay.

I'm still trying to ace Destiny! but starting to think it wasn't meant to be. Keep rolling out great levels.
2009-11-15 17:33:00

Author:
Kipmonlin
Posts: 251


I'm awestruck. This is one of the best experiences I've had in LBP for several weeks. I love huge levels that makes Sackboy feel like his seven centimeters. I enjoyed the catapult and gears sections most. About the cage section. I made it to last one on my first try then I rolled out of the first one several times before I made it across. I like hard stuff at the beginning of levels. When it's at the end I'm deterred from replaying for a better score. I'm worried about players rage-quitting there. Three star rating for a five star level. Sigh.

Shame on you for the barrel balancing, the swing jumps and the Skulldozer knockoff - nothing innovative here - just regular plain old FUN gameplay.

I'm still trying to ace Destiny! but starting to think it wasn't meant to be. Keep rolling out great levels.
Glad you enjoyed it! I'm not that worried about the rating - from the moment I started building this level I was thinking "man... the kiddies are going to HATE this!". But I couldn't help myself.... I'm not really sure I'm shooting for cool pages with this one, though - so it doesn't matter too much.


The barrel balancing section in there is definately not innovative, but seemed to fit. However, it is perfectly timed so you can leap across the barrels and make it through that section in about 3 seconds.

The "Skull-dozer" rip-off is exactly that.... a rip-off. It sounded really funny to me to be chased by a big evil barrel at the end.

By the way, the high score on Destiny! right now is, I think, is EXTREMELY close to an ace. I think it's only missing a couple bubbles. I certainly can't ace it....
2009-11-15 17:52:00

Author:
CCubbage
Posts: 4430


I looked at your page and saw this but assumed it was old and didn't play it! I'll play it and get back here and post, probably, as long as I don't forget! Haha! I do know it will be good though!2009-11-15 18:12:00

Author:
piggabling
Posts: 2979


Playing this felt like if there was a party in my fingers where everybody was feeling woody and terribly amused at the same time.

Wood. All over the place. But the good thing here is that all that wood served to create one of the most fun gameplay experinces I had in quite a long time.

The first part, with those things that pulled up the barrel in order to let it fall inside that sequence of boxes (boxes wich WEREN'T made of wood. Shame on you. You lose 2 stars for this) pretty much told me what I could expect to find in the level: woody gameplay wich always maintained the flow with really fun sections.
And I pretty much loved EVERY section.

Oh, and the best of all is that there was a "boss" at the end! Wich had a circular shape! With CIRCULAR eyes! And it chased you!

I also appreciatted the learning curve of the level, but I'm afraid that this level is gonna get less stars than what it desreves because of it :s

And I'd like to make 2 suggestions:

-You know the part when you are inside of the barrel and those big things try to crush the barrel so you fall onto the electricity?
I hope you know what I'm referong to; it's one of the first sections.
Well, I'd appreciatte if you could make the gap between those crushers bigger, or at least their bourders rounded, so they don't crush the barrel when they simply touch it an inch. I'm suggesting this because this section felt a lot harder compared to the previous one, so to me it broke the "learning curve"
But that could be just personal, though.

-There is a section where you are not inside of a barrel, in wich there are platforms that go from left to right and from right to left, making quirky movements so you can fall from them. Those platforms are attached to three vertical bars.
You know wich section I'm refering to? I hope so. Well, the thing is that the checkpoint that covers that section -just to the right of those platforms- is situated on the 3rd layer, so when you respawn, if you jump, chances are that you'll hit the bars on the 3rd layers instead of landing onto the platforms.
If you could just, just, put the checkpoint on the 2nd layer so I don't die when I forget to switch layers before jumping, that wuld be great.

That was pretty much it. I gave it 5 starts less 2 for using some materials isntead of wood, and a heart. A wooden heart.

About the F4F, i'd be happy if you leave it on my next level, the next one in the Lafarge series. When it is published, obviusly. Though I'd appreciate it if you give it before it's published, that would be funny to see.

See you!
2009-11-15 20:50:00

Author:
Keldur
Posts: 628


The barrel balancing section in there is definately not innovative, but seemed to fit. However, it is perfectly timed so you can leap across the barrels and make it through that section in about 3 seconds.

I tried and made it across in two long leaps while running at full speed. New grab-sponges with the elastic were good. Before one lowered me into the gas. I figued out the cage part and now I hog the top spot on the scoreboard. I don't mind the close gap between the crushers. Difficulty is excellent.
2009-11-15 21:25:00

Author:
Kipmonlin
Posts: 251


Played this earlier - there's nothing quite like a relaxing CuzFeeshe level to play on a Sunday afternoon...

Okay, I enjoyed the ideas here. Having to control a circular object on moving platforms is not something you can do casually - lots of balance and momentum control is required. It can be tricky at times (I guess that's the point), but it's satisfying when you pull together a few maneouvres.

I thought the section where you got catapulted through the stomping gaps was great fun - I loved the wind-up animation, and the section where you get bounced up to land on the rotating cogs was a nightmare-inducing crossed-fingers job! (Lost quite a few lives there, you git!).

And the end chase was a chance to get my score back up. I think I was 2nd or 3rd behind deboerdave, but I expect it to be bettered by a few players so I'll give it another few plays to see if I can finally be top in a CuzFeeshe level.

Good stuff. 14 stars and hearted, and tagged with 'Any Old Iron'.

(PS - what with your fascination with thrupnies, and now 'Roll out the Barrel', are you in fact a cockney from Florida?).
2009-11-15 21:38:00

Author:
MrsSpookyBuz
Posts: 1492


-You know the part when you are inside of the barrel and those big things try to crush the barrel so you fall onto the electricity?
I hope you know what I'm referong to; it's one of the first sections.
Well, I'd appreciatte if you could make the gap between those crushers bigger, or at least their bourders rounded, so they don't crush the barrel when they simply touch it an inch. I'm suggesting this because this section felt a lot harder compared to the previous one, so to me it broke the "learning curve"
But that could be just personal, though.

-There is a section where you are not inside of a barrel, in wich there are platforms that go from left to right and from right to left, making quirky movements so you can fall from them. Those platforms are attached to three vertical bars.
You know wich section I'm refering to? I hope so. Well, the thing is that the checkpoint that covers that section -just to the right of those platforms- is situated on the 3rd layer, so when you respawn, if you jump, chances are that you'll hit the bars on the 3rd layers instead of landing onto the platforms.
If you could just, just, put the checkpoint on the 2nd layer so I don't die when I forget to switch layers before jumping, that wuld be great.


I went ahead and made the gap a BIT wider between the crushers. I didn't want it to be too easy, but I also didn't want people to get too frustrated. Also, I moved the checkpoint in a layer on that part you mentioned. I will definately check out your new level on release and give feedback!


I don't mind the close gap between the crushers. Difficulty is excellent.

I like it hard too - but I decided to make it just wide enough to not be too frustrating. It's hard to judge this kind of thing when you've played it 100 times. I accidentally made it into page 7 of cool page, so it looks like I have to adjust it a bit..... poop....

By the way, that is one HECK of a view angle you got on the uploaded pic!


what with your fascination with thrupnies, and now 'Roll out the Barrel', are you in fact a cockney from Florida

Actually, I've been told by friends from England I am one of the few Americans who can do a "proper" English accent! Also, I watch a lot of Monty Python!
2009-11-15 22:57:00

Author:
CCubbage
Posts: 4430


YIIIIIIIIIIIIIIIIIIIIIIIIIIIIKKKKKES!!!!!

Well, I finally was able to complete and post a decent score. My hands will need some mending and I think the controller might be toast. I think Destiny screwed up my other one, so I need to know where you get those custom titanium controllers asap!!

Awesome concept. Wow.. Some parts fun other parts, well... I think the neighbors are still wondering what sort of beast was being tortured!!

Only minor thing I noticed where you have the complaints on the gaps in the smasher area. It seems it is touchier if you get near into the next stamper rather than the back one. Not a biggie after I got the hang of it as I could back it up a bit more rather than getting too close to being pinched on the next one. ...though it may have had to do more with the direction of the conveyor.

:star::star::star::star::star: and a heart!
2009-11-15 23:22:00

Author:
jwwphotos
Posts: 11383


Just brilliant. I was expecting more paintgun madness so this took me completely by surprise.

I had the toughest time on the first section, the metal doors on the cage caused me no end of teeth grinding till i got that timing down. Get the momentum right and they actually help you. I found myself relishing the challenge throughout though, for me it was the best kind of difficult.

Visually and theme-wise, i thought it was your most polished yet. The cratey wood is a great material choice (i could practically smell the fish), and fits perfectly. The challenges were interesting, those contraptions (especially the wind-up flinger!) all great, smile inducing and just the fact you're platforming in a barrel gives it a fresh and unique charm for me. I was actually sad when it ended, i just wanted MORE. : )

Edit- this level, as usual with your stuff, rewards replaying a few times to get the knack of the sections. I had a lowly 10,000 on my first play through, but nabbed the top score after 6 or 7 plays. Its up there with 'Destiny' in addictiveness and finding the best ways to tackle each challenge.
2009-11-16 00:11:00

Author:
julesyjules
Posts: 1156


Well, I don't care what anyone says, I loved the skulldozer! (I'm not sure what others are saying, but that was preemptive. Loved it).

I think I was in the same boat as many of the other people with the difficulty. I was cursing you in two places: The first cage swinging part, and the Gears section. I just wasn't getting it! I had the race run out on me twice - in those places. Besides that, this was probably the best-looking CCubbage level yet.

I see that everyone is having problems with the conveyor section - as a suggestion, it might help the player out to make the camera more "straight on" so they can better line up the barrel between the stampers. I figured it out after a few deaths, but it was sorta weird at first.

I ran into a bit of a curiosity in an area where the level quickly transitions between races. I ran through a finish gate, and I noticed that it was gone... I know why, but that's not the point... I was standing on the next race start gate and nothing was happening. I had to go back and re-step on it. Not sure if this was a fluke or what.

Well, I'm off to play it again - I need a break from studying.



Oh, by the way - I liked that you crushed the barrel instead of demitting it. I think rtm might disown you, but it looked cooler.

Edit: Boom! 4th Place!
2009-11-16 00:47:00

Author:
comphermc
Posts: 5338


lots of fun loved the barrel gameplay. i though the trickest part was probably the very begining with the swinging cages, which may have turned some people of it they didnt get through it. it may have gone over better with beginner players if that wasnt the first obsticle. i thought the level flowed really well one section into the next. i liked the little chase scene at the end but felt a little let down at the scoreboard. maybe becuase everything was so detailed and when you get there there is just a vast emptyness to the right of the scoreboard. Overall greatlevel nd fun gameplay idea and perfectly executed.2009-11-16 03:36:00

Author:
deboerdave
Posts: 384


I had a couple of plays of it this morning. Its typical CCubbage, looks fantastic (probably your best to date), the lighting is excellent, its addictive and great fun to play.

The mechanics were really well done, I loved all the obstacles you had to navigate both in and out of the barrel. It certainly was challenging, and I restarted a couple of times once I knew how a section worked to get a better time and better score, and will most certainly be playing it again to get higher up that scoreboard. I also liked the little elastic catapults, very fun

***** and hearted.
2009-11-16 12:11:00

Author:
GruntosUK
Posts: 1754


Played this yesterday...First time I played it, I had no idea what to do, I was inside a barrel, saw a hook above me which I couldn't reach and that was about it...

(Turned out it was one of those "LBP-mysteries" where all the pistons and bolts go wacko and your carefully crafted mechanics don't really work anymore, everything was fine after a restart! )

anyway... back to the level
From the moment I saw the opening I knew this was gonna be good, and it was! Some things I really like about this level
- very original, fun gameplay!
- looks beautiful ccubbage! you've done a really good job with the indirect lightning!
- Loved the whole dynamic part with the moving walls (maybe add some lights on strings to make it even more dynamic )
- Skulldozer!

The only tip I could give you is to make the scoreboard more attactive. Maybe you can somehow make it "fit" more into the level. It just looked a bit like you've quickly added it because well.... you had to.

anyway, 5 stars a heart and "misty approved" Would have tagged it "original" but it seems like that doesn't excist, but "ingenious" will do the job as well

cheers,
misty
2009-11-16 12:55:00

Author:
Mother-Misty
Posts: 574


WHat a coincidnece - I have been looking for a quality barrel-rolling sim for quite some time now CCubbage. It's been pretty much top of my agenda for the last few months, and I'd nearly given up hope in finding one. And now you come along, just in the nick of time! This is certainly something I'll have to check out, although:


Narrowly avoid getting smooshed!

Why would I want to avoid it? TBH, I think want to get smooshed, it sounds kinda... nice. I guess it depends who's smooshing me

.
2009-11-16 13:04:00

Author:
rtm223
Posts: 6497


Extra notes...

Really top notch graphics and lighting!! I think right up there with Destiny for really cool looks that fit the theme of the level.

I really loved the moving walls and spinning wooden cogs and such. Those barrel catapults were marvelous in their wind up and shot action. I couldn't stop laughing even though the first few times I was tossed and quickly smashed.

My only minor nitpick is the same as Misty points out, I think the scoreboard was a bit blah and should have echoed the theme of the level. It just seemed lonely.
2009-11-16 13:30:00

Author:
jwwphotos
Posts: 11383


Thanks, everyone! I'll make a few changes tonight. Maybe kill the barrel boss at the end, add some exit music and some lighting effects to the end.

CompherMC: Yeah, I didn't realize when I was first putting the level together that you couldn't start a new race immediately, and by the time I knew it I already had the whole layout in place. I very rarely use races. But you don't have to step off and back on the start of the race. When the "race finished" score stops appearing the next one will start.

I'll definately look at the angle for the conveyor. I THOUGHT the camera was pretty straight, but I may need to adjust it.

Also, I agree with the idea that I probably shouldn't have put the swinging cages in first... but unlike my other levels, this entire level was unplanned so I kept adding things as I thought of them.
2009-11-16 13:42:00

Author:
CCubbage
Posts: 4430


Wow! When I first saw your showcase thread, I assumed the level was a simple survival challenge. In actuality, its a full length level with a lot of varied gameplay that revolves around the use of the barrel and some really well done visuals.

In my opinion, the first section with the swinging platforms was the trickest and because of that, I can see a lot of players getting frustrated and quitting. Having it closer to the end would have made for a nice final challenge and allowed all players to experience the other sections.

As for the other sections, they were all fantastic! I thought the difficulty was perfect here and my personal favorite was the area in which you had to catapult the barrel through the smashers. Very fun!

Overall, a great level! Nice work!
2009-11-16 15:13:00

Author:
mrsupercomputer
Posts: 1335


Oh wow wait, your new level is out?
You should have told me, I would have boosted it. Anyhow, I'm definetely playing that tonight.

.
2009-11-16 15:18:00

Author:
RangerZero
Posts: 3901


In my opinion, the first section with the swinging platforms was the trickest and because of that, I can see a lot of players getting frustrated and quitting. Having it closer to the end would have made for a nice final challenge and allowed all players to experience the other sections.

I totally agree - this level was one of those totally unplanned, fly-by-the-seat-of-my-pants designs. The swinging cages was, unfortunately, the first thing I thought of doing - and this level is really difficult to move entire sections. I may sit down tonight and see if I could make it easier to accomplish.


Oh wow wait, your new level is out?
You should have told me, I would have boosted it.

It's kind of funny - because of the difficulty I got the feeling before release this one would probably get hammered, so I figured I would just throw it out there and not republish at ALL so I could keep it out of cool pages for as long as possible. Turns out, with all the junk on cool pages it's almost too easy to climb. I ended up on page 5 in the first day inadvertantly.
2009-11-16 15:45:00

Author:
CCubbage
Posts: 4430


I totally agree - this level was one of those totally unplanned, fly-by-the-seat-of-my-pants designs. The swinging cages was, unfortunately, the first thing I thought of doing - and this level is really difficult to move entire sections. I may sit down tonight and see if I could make it easier to accomplish.


Yeah, I understand how that goes! Maybe if you simply removed a few of the swinging cages and put a stationary platform in between it could help.
2009-11-16 16:06:00

Author:
mrsupercomputer
Posts: 1335


If you have thermo left, the only thing i can think of that would enhance the atmosphere and aesthetics is a rolling sea you can make out through the windows (probably have to go with the layer glitch) , it would fit the theme and the barrel rolling just perfect.....2009-11-16 16:29:00

Author:
julesyjules
Posts: 1156


I'll see what I can do . I'll see if I can maybe use some glass with light shining through it and fish behind for aesthetics. Although I've had the 3D glitch destroy parts of a level if there is a normal back thin layer, so I'll have to see if it works.

I actually went home during lunch and gave the swinging cages an extra second pause between each swing. This should make that area a bit easier.

I also changed the ending a bit - the monster now has a brain and gets destroyed when it reaches the steps. And I added some different music and some nice lights at the end.
2009-11-16 17:38:00

Author:
CCubbage
Posts: 4430


Wow. Now that's some great level here.
I love all the parts except the first one really. The first one is the hardest and I almost did quit in frustration. Took me like 50 tries minimum! lol
You know what killed me most of the time? the doors. If you don't start to roll perfectly at the same time as the cage's roll to the right, you will hit the door when it starts closing so even if you have plenty of pause time to cross, you can't. Or you fall.

You cogs with the jump platforms were total genius though. I also like your super slingshots --- way cooler than an elevator.

The level is really beautiful and well done though, it feels polished. The only part I could see a visual improvement to (if you have thermo) would be having some background for the race at the end.

I think you just made another great level of "Ccubbage style", a level with alot of replay value and where you replay for improving your score. I like that (even if I don't have much time replaying levels of anybody!)

:star::star::star::star::star: +Heart + positive tag
2009-11-17 04:33:00

Author:
RangerZero
Posts: 3901


I suck. I got pwned and I was too tired to learn how to control the barrel.

I'm guessing there is quite a lot of inventive and aubtle stuff going on there though, so I'll be back when I'm feeling up to it
2009-11-17 11:23:00

Author:
rtm223
Posts: 6497


RangerZero: I'll see what I can do about the cages today. I think I have an idea. Maybe instead of the doors swinging wildly, have them open when they swing.

rtm223: Ah, my worst fear.... I've made a level that frustrated the creator of subterranian setbacks....
2009-11-17 11:59:00

Author:
CCubbage
Posts: 4430


rtm223: Ah, my worst fear.... I've made a level that frustrated the creator of subterranian setbacks....


Ha! But he did say he was tired...
2009-11-17 12:25:00

Author:
comphermc
Posts: 5338


RangerZero: I'll see what I can do about the cages today. I think I have an idea. Maybe instead of the doors swinging wildly, have them open when they swing.



That might be a good fix. FWIW.. I think my issues have been they swing too far into the cage knocking me back as well as the weight of the door causing me issues during the transfer.

Though somehow I managed to hit the 5th highest score! ...at least it still was when I looked last night.
2009-11-17 13:03:00

Author:
jwwphotos
Posts: 11383


Ok, I went back in and changed the cage swing design. The doors now open and close along with the swing. Hopefully, this should make it MUCH easier.

I have a feeling the original design seemed incredibly easy to me because I was so used to the barrel mechanics....
2009-11-17 13:33:00

Author:
CCubbage
Posts: 4430


I don't think you specifically asked for F4F, but because I appreciate your input on Offworld Colony I'll give it to you anyway. Besides, I already played this level a few days ago and LOVED it.

Where do I start? It's a barrel-themed level.... Genius! Good choice of music, background, decorations, and overall pirate-shipey-ness. Makes me want to go drink some rum. Very pretty to look at and nicely designed. I don't know how long you must have spent testing the gameplay of this level, but it's really, really good. I can't believe you made rolling in a barrel work so well, and there are so many places where I said to myself "well this will never work", but it does. This level really is a lesson in physics, with plenty of quality game design thrown in. My favorite section has to be where you're jumping your barrel over a series of large gears. Very fun, very nervewracking, but surprisingly forgiving and enjoyable. Clearly, it's all in the design. I also really like the barrel catapults.

The first time I played this level I was terrible at it but still had a good time. The more I play it, the better I get and the better the level gets. There isn't much I would change, but it looks like you've already fixed one thing I noticed - the cage swing. The updated version is much more forgiving and fun, but still a challenge. One section I didn't love was the electrified barrel crushers. The section is designed well, but the gaps between the stampers just seem a teeny bit too narrow. One small nick on the barrel and you're toast, and I found it difficult to stop in the right place due to the camera angle. It's supposed to be a challenge though, so it's fine as is. I honestly don't like that you used electricity there though... It really sticks out and doesn't fit with the theme of the rest of the level. If you lethalized it with fire instead it would go much better with with everything else. It's a personal preference thing of course, but there's my $0.02.

Great stuff, love the level, and I can't stop playing it. 5 stars, hearted, creator heart, tagged 'Fun'.
2009-11-17 18:19:00

Author:
Taffey
Posts: 3187


One section I didn't love was the electrified barrel crushers. The section is designed well, but the gaps between the stampers just seem a teeny bit too narrow. One small nick on the barrel and you're toast, and I found it difficult to stop in the right place due to the camera angle. It's supposed to be a challenge though, so it's fine as is. I honestly don't like that you used electricity there though... It really sticks out and doesn't fit with the theme of the rest of the level. If you lethalized it with fire instead it would go much better with with everything else.

I changed the angle in the crusher section to be dead on last night and moved the crushers a bit farther apart. It's definately a bit hard to judge with this kind of mechanic, because if it's too close together its too hard but once someone gets used to the mechanics and they're too far apart, it's FAR too easy.

It's definately one of those decisions that gives me a bit of a knot in my stomach, because I like creating levels that have a bit more long-term fun. If you make it too easy, it has no staying power. If you make it a bit harder, people low rate it. Grrr.


Hmmm.... I like the idea of the stompers being fire. I may change that when I get home today. Maybe make the top of the stomper not being lethal, but the conveyor being lethal. I'll try it.
2009-11-17 18:43:00

Author:
CCubbage
Posts: 4430


Actually, come to think of it, the stomper section did seem easier when I just played it... I just thought my skillz had improved. It's still a challenge but not frustrating, so goes along with your level staying power philosophy. 2009-11-17 18:53:00

Author:
Taffey
Posts: 3187


Did someone turn the quick reset timer into a catapult? Hmmm? I had the idea for doing something like that over a shorter distance with a hazard at the top, so the player would have to balance it well, maybe one for the future.

I actually completed this. My score was stupendously low, but not as low as it would ahve been if you hadn't split the race up - good touch that, allows you to max out points on the sections you're good at, but if you really suck at one part it can't penalise you too much.

There's some really well-tuned stuff in here and the chances for some rather amusing moments - trying desperately to get myself caught in a notch on one of those wheels as the barrel accellerated the wrong way!

Minor points:

The first section was by far the hardest for me. It may well put some people off. The catapult timing inside the barrels, through the stompers might have been a nicer way to start.

The conveyer is really mean - twice I found myself caught in quite a large gap that I couldn't escape from. Would it be possible to add a front rail that overlaps the section in front, so no gaps could appear?

I felt the chase section would have been more fun if I could actually see where I was going. Unless the idea is to stay back near the barrel so you can see to max the combo but risk death? Is that the idea? I'm gonna go find out
2009-11-17 20:52:00

Author:
rtm223
Posts: 6497


The first section was by far the hardest for me. It may well put some people off. The catapult timing inside the barrels, through the stompers might have been a nicer way to start.
I agree... I think the changes, though, have made it easier. Actually, the heart ratio and ratings have been getting better today. But....definately can't change this without disassembling a lot of the level.


The conveyer is really mean - twice I found myself caught in quite a large gap that I couldn't escape from. Would it be possible to add a front rail that overlaps the section in front, so no gaps could appear?

I'll give it a shot and see if I can do it.
2009-11-17 22:43:00

Author:
CCubbage
Posts: 4430


I loaded the level and got to the third checkpoint yesterday evening and then unfortunately I had to leave the PS33 to do other stuff.
(My barrell got destroyed and the sackboy survived, but the barrell didn't respawn perhaps, really strange, you may want to check it out)

From what I see, the level is a clear winner.
There's something of Blorf's Metal Revolution vibe in it, and it's a good thing, since Blorf's level is really good but really underrated.
CCubby has always been a master of gameplay, sleek, fun, fast paced and with onderful mechanics.
It would be a lie to say that his levels were the best looking, even if they had a clear personal style and quite a vibrating setting, but this one is absolutely gorgeus and outstanding, still keeping all the good we all know Ccubby for.
That's the trick you don't expect from the guy you don't expect.
I really felt sad to not play the whole level, but I will do it this evening.
For now I was really impressed with what I've seen.
If I can give you a suggestion perhaps, is to make a more catchy icon for the level, since the writing only is not teasing enough!
2009-11-18 07:55:00

Author:
OmegaSlayer
Posts: 5112


Wow, great level but it's a lot tougher than it looks actually. If only I knew how to steer a barrel. I guess I need a lil more practice at it. Novel idea. Enjoyed my short time in the level, and I hope to make it to the end sometime soon. Wish me luck. 5 stars!2009-11-18 11:03:00

Author:
SHENOA77
Posts: 184


Indeed, Shenoa, it's pretty hard! But that's no negative from here! I like a challenge! I played and finished it, and liked the idea! 5 stars for this one!2009-11-18 13:11:00

Author:
Unknown User


My barrell got destroyed and the sackboy survived, but the barrell didn't respawn perhaps, really strange, you may want to check it out
The barrel spawns as you walk up to a barrel depot. Any area that you can get out of the barrel without dying should be finishable without the barrel. For instance, if a crusher destroys the barrel in the catapult section, you can still catapult sackboy past the section.


It would be a lie to say that his levels were the best looking
Heh... yes, thats me to a tee. I'm not very good visually, so I always try to compensate with gameplay. This particular level was worked on SLOWLY for several months, so I had a chance to constantly touch up on graphics.


If I can give you a suggestion perhaps, is to make a more catchy icon for the level, since the writing only is not teasing enough!
Helps keep it a bit hidden from the kiddies...
2009-11-18 13:15:00

Author:
CCubbage
Posts: 4430


...one more quick update. Love all the touches you have done! The cage swings are much much easier now. I also love the change to fire for the stompers as well as the subtle change in lighting to show it off as it looks more in tune with the level. The camera angle is perfect!!

Funny thing is with both those sections being easier, I haven't topped my score from the hard version!!! LOL!!

I also enjoyed the changes to the end of the boss chase scene. However, I still kinda wish there were a few barrels at the scoreboard like you have at the beginning. I like the lighting changes, but it still feels a bit lonely.

Awesome level!!
2009-11-18 14:50:00

Author:
jwwphotos
Posts: 11383


Helps keep it a bit hidden from the kiddies...

It's too late for that. It's already on the cool level pages.

Rightly so. I hearted so I can replay it sometime, which you might consider a great honour as I don't do that often.
2009-11-18 15:03:00

Author:
Syroc
Posts: 3193


I like lonely.... I'm kind of an intravert...


Not a bad idea about a few barrels for decorations at the end, though! I'll see if I can throw that in tonight.

I still have a bit of thermo left - I removed some of the decoration cogs from the bouncy cog section because for some reason..... periodically when I would play through that section my PS3 would reboot.... hasn't happened since I removed them so I think I was somehow causing a memory error on the PS3.
2009-11-18 15:06:00

Author:
CCubbage
Posts: 4430


A video and two barrel rolling pictures from Smash brother brawl as a little gift! (The pics are not mine, but those 2 pictures are why I always keep thinking of that classic phrase everytime i see your level)

http://www.youtube.com/watch?v=AJq3082hvuo&feature=channel

http://www.brawlsnapshots.com/snapshots/128701.jpg

http://www.brawlsnapshots.com/snapshots/61341.jpg
2009-11-18 19:03:00

Author:
JKthree
Posts: 1125


Nice! I hadn't seen those pictures before. Very cool! And nice video!2009-11-18 19:30:00

Author:
CCubbage
Posts: 4430


Well... I tried. And what I saw of it looks fantastic (I just watched JKThree's video, and the rest looks excellent too - sorry I missed it). I don't know what it is about circular motion, but me and my fingers and the six-axis just don't do circles - whether it's spinners (GAWD how I hate spinners!!) or trying to balance on a rolling object, I just can't do it. I spent 20 minutes just trying to get across that section before I finally quit. Do not read this as any suggestion for change - I just thought you might find my utter lack of skillz amusing.

Nice work tho (based on what I did complete and the video of the rest).
2009-11-18 20:24:00

Author:
v0rtex
Posts: 1878


Well... I tried. And what I saw of it looks fantastic (I just watched JKThree's video, and the rest looks excellent too - sorry I missed it). I don't know what it is about circular motion, but me and my fingers and the six-axis just don't do circles - whether it's spinners (GAWD how I hate spinners!!) or trying to balance on a rolling object, I just can't do it. I spent 20 minutes just trying to get across that section before I finally quit. Do not read this as any suggestion for change - I just thought you might find my utter lack of skillz amusing.

Nice work tho (based on what I did complete and the video of the rest).
There's actually several ways to get across those big rolling barrels. You can run to the right on one, keep jumping on it as it rolls (I saw doboerdave do this the other day), or because of the spinning, you can quickly leap across them in 3 jumps. I definately understand, though.... it's a very specific platforming style that can be difficult - which was one reason I was a bit nervous to release this level - I knew some would have a difficult time with several of the sections.
2009-11-18 20:48:00

Author:
CCubbage
Posts: 4430


I found that particular section pretty difficult as well. Maybe just slow down the speed of the barrels a bit?2009-11-18 20:59:00

Author:
Taffey
Posts: 3187


I found that particular section pretty difficult as well. Maybe just slow down the speed of the barrels a bit?
I'll try slowing it down a bit and see if I can retain the gameplay - I spent a lot of time getting that part right.... but I'm flexible!

I was thinking of installing a "v0rtex" switch system so if the player went back to that part 5 times I would extend a nice bridge over the section for the player to easily walk over.
2009-11-18 23:50:00

Author:
CCubbage
Posts: 4430


No wonder the level was easy when I played it earlier this evening. You made it easier.

Anyways! ^_^

I played it once earlier and I liked it and I didn't do too great as I died once during the crusher part after I gained a little too much momentum and couldn't back up fast enough from under the last crusher and once during the gears when I thought I was suppose to catch the barrel on a gear that the barrel can't touch, lol.

I made 21st. I'll probably play again sometime for better score, as it's a really fun level for doing a speed run to get high score.

I would give some constructive feedback, but I didn't really find anything wrong except for one thing. You can jump over the first race gate. I'm not sure if this matters too much to you as all that means is that the player won't get any score for first race. All you do is jump from the lamp (I think that's what that was) over the gate.

This wasn't a problem for me, but might be to you.

I also found myself wishing the level was longer, but that's just a small thing related to personal preference

Anyways, I gave it :star::star::star::star::star:, no heart, and a satisfying tag. ^_^
2009-11-19 02:22:00

Author:
Unknown User


No wonder the level was easy when I played it earlier this evening. You made it easier.

Anyways! ^_^

I played it once earlier and I liked it and I didn't do too great as I died once during the crusher part after I gained a little too much momentum and couldn't back up fast enough from under the last crusher and once during the gears when I thought I was suppose to catch the barrel on a gear that the barrel can't touch, lol.

I made 21st. I'll probably play again sometime for better score, as it's a really fun level for doing a speed run to get high score.

I would give some constructive feedback, but I didn't really find anything wrong except for one thing. You can jump over the first race gate. I'm not sure if this matters too much to you as all that means is that the player won't get any score for first race. All you do is jump from the lamp (I think that's what that was) over the gate.

This wasn't a problem for me, but might be to you.

I also found myself wishing the level was longer, but that's just a small thing related to personal preference

Anyways, I gave it :star::star::star::star::star:, no heart, and a satisfying tag. ^_^
Thanks! Yeah, I think it's probably ok if they can skip the race gate.... all it would mean is a lower score.....

Yup, I made it easier. I PERSONALLY enjoy it being more difficult, but now that its on page 2 of cool pages it would probably get slammed (I was trying to climb cool levels slowly lol). Looking at the ratings it was probably a good decision. I originally had really low hopes for this level, but it seems to be holding its own.

I also earlier made the part where you platform on top of the big barrels easier from feedback. I slowed them down a bit. So V0rtex - you can probably give it another shot if you feel like it
2009-11-19 02:49:00

Author:
CCubbage
Posts: 4430


I too noticed this beside my level on cool pages.
First Things first. I had Lots of Fun! Thought it was leaps ahead of those loco roco levels with some very interesting gameplay.

I haven't read over all the points and do not know whether you have changed it in the past 20 hours, so sorry If I repeat what somebody else has said.

-The crusher conveyor part has some problems.
If it happens to catch you put does not destroy the barrel, it shifts the ground a little to make a gap which is difficult to get across and I died about 3 times because of this.
And another problem was that something wierd happened where only the front layer of the barrel got crushed while the thick layer stayed intact. This made it faster and benefited me but a glitch is a glitch.

-The catapult (not trampoline section)
The barrel got crushed at the first one, and I survived. I was able to continue on foot, and fly over the next wall or two.

-The trampoline/gear thing
Couldn't tell what layer I was in and missed a few jumps.


Overall I loved it. Few problems here and there but I appreciated the gameplay enough to think it is still worthy of :star::star::star::star::star:
2009-11-19 16:28:00

Author:
KQuinn94Z
Posts: 1758


Yeah, definately a few design flaws... a couple of them I knew during the creation process, but there was no solution I could find so I made sure it could be finished properly anyway.


If it happens to catch you put does not destroy the barrel, it shifts the ground a little to make a gap which is difficult to get across and I died about 3 times because of this.

I agree it's an issue, and I've been trying to find a decent solution for it. However, even thought the conveyor can separate a bit it is always possible to roll over the gap using the jump button inside the barrel. I would still like it to NEVER separate, but never found a proper design where it would work without causing some nasty side effects. I may play with it again tonight.


And another problem was that something wierd happened where only the front layer of the barrel got crushed while the thick layer stayed intact. This made it faster and benefited me but a glitch is a glitch.

Hmmm... that must be incredibly rare - I have not seen that one.


-The catapult (not trampoline section)
The barrel got crushed at the first one, and I survived. I was able to continue on foot, and fly over the next wall or two.

This one isn't really a glitch, more of a "design allowance". I knew it could happen, so I made sure it was possible for the sackboy to continue on foot. To me, little things like this happening add to the "organic" feeling of this level.


-The trampoline/gear thing
Couldn't tell what layer I was in and missed a few jumps.

All the areas you need to aim for in the barrel are lit up to give direction. This is more of my design than a flaw.


Thanks a huge amount for the feedback! I'll see if I can once again attempt to make the conveyor work a bit better.
2009-11-19 17:44:00

Author:
CCubbage
Posts: 4430


I was thinking of installing a "v0rtex" switch system so if the player went back to that part 5 times I would extend a nice bridge over the section for the player to easily walk over.


hahahaha this is a nice idea. All our levels should have "A vortex switch" instead of difficulty levels! This could because such an awesome LBPC meme.

Vortex
2009-11-19 22:07:00

Author:
RangerZero
Posts: 3901


hahahaha this is a nice idea. All our levels should have "A vortex switch" instead of difficulty levels! This could because such an awesome LBPC meme.

Vortex
Yeah, honestly... it was a joke, but after I wrote that I was thinking "hmmm.... not a bad idea". Designing a level that auto-adjusted for difficulty in challenging areas when the player fails to get through it quickly. Have a bridge fall down and a text box say "Aww.... couldn't get through it, huH? Here ya go, buddy!".

Unfortunately, I didn't have the thermo to do it on this level, so I just made it easier.

Note on level: Managed to take rtm223's advice on updating the conveyor so it wouldn't separate when you were crushed. I think thats about all I can do in this level - the thermo is at about 98%.....
2009-11-19 22:16:00

Author:
CCubbage
Posts: 4430


Its realy great to see original ideas, especially now that the game is past its prime and so many new levels are just old ideas repackaged. The difficulty may be too hard for some, but I found it just about right.

The only problem I had was at the barrel launcher/cog part. I couldnt determine the layer I needed land the barrel in at first.

Its an original and fun level. I rated it ***** and hearted. Good work.
2009-11-19 23:51:00

Author:
SteveBigGuns
Posts: 423


Awwwright... I dunno how to feel about this, but I guess I gotta say I like the idea of a v0rtex switch. I think we need to talk to CC and get it added into the Logic Pack. And to all creators out there: Please add v0rtex switches as required! Thanks in advance!

2009-11-20 00:37:00

Author:
v0rtex
Posts: 1878


Awwwright... I dunno how to feel about this, but I guess I gotta say I like the idea of a v0rtex switch. I think we need to talk to CC and get it added into the Logic Pack. And to all creators out there: Please add v0rtex switches as required! Thanks in advance!



I guess we need to have a logo that says v0rtex enabled... Probably some symbol with punching kitty fists.

There goes the neighborhood!!
2009-11-20 01:15:00

Author:
jwwphotos
Posts: 11383


No problem, I'm on it! The V0rtext switch shall be a paintball counter in series with a permenant switch set directional, connected to winches which lower a bridge over a difficult obstacle.

Tutorial 3.4....
2009-11-20 11:56:00

Author:
CCubbage
Posts: 4430


Man this is a great level. I liked the gameplay mechanic you used in this. It was a breath of fresh air. The level looks great, probably your prettiest level yet. Loved the stomping things (That sound effect really gives it oomph). There wasn't any section that I felt was overallly difficult or frustrating. You have struck a nice balance on this one. I think the fact you broke the level into various race sections instead of one longer one was a great idea as it allows a player to struggle with one gameplay mechanic but still score well on others.

Yeah as I said, this level was a welcome change to the norm.

Looks great, plays great.
2009-11-20 12:08:00

Author:
wexfordian
Posts: 1904


Wow! This was a great level! Well, okay so I could only get on to the first swinging platform, but it looked good and was fun up til then

Apparently I am no good at barrrel rolling but I am going to have to try it again! I didn't frustrate me like you would think, i actually loved it! I gave it five stars and I am going to play it untill I can get past those swing things! Keep it up!
2009-11-20 13:23:00

Author:
piggabling
Posts: 2979


No problem, I'm on it! The V0rtext switch shall be a paintball counter in series with a permenant switch set directional, connected to winches which lower a bridge over a difficult obstacle.

Tutorial 3.4....

LOL - Excellent.


BTW - I went back and tried again and was able to finish. Great level my friend! Really top notch work.


:star::star::star::star::star: / hearted / tagged Brilliant
2009-11-20 13:31:00

Author:
v0rtex
Posts: 1878


Played this again last night to see your changes and I think the level really improved. I can't nitpick it anymore!
The cages at the beginning how now right in line with the difficulty of "the first challenge", giving the level a better flow and progression. I love the new conveyor belt and the end looks less empty tks to the stars. Great idea!!

I died once at the conveyor belt. For some reasons I couldn't manage to brake before one of the stomps but I got the 4th score regardless. Very nice level bud.

.
2009-11-20 15:19:00

Author:
RangerZero
Posts: 3901


OMG!OMG!WTF?!OMG!

How come I haven't played this?!!
2009-11-20 15:53:00

Author:
KoRnDawwg
Posts: 1424


OMG!OMG!WTF?!OMG!

How come I haven't played this?!!
You're slackin'!


Don't worry about it, I didn't realize when you posted the Perpetual Distance Chapter I - I thought it was the previous one....
2009-11-20 19:27:00

Author:
CCubbage
Posts: 4430


Okay. I finally got to complete this level (finally). And with the help of my good pal Jaeyden. Did you know you can move the barrel a lot quicker with 2 people inside? Anyway, we had a blast. I loved the part where you get launched up in the air and you've got to balance yourself inbetween the cog spaces and land again onto the platform. We must have tired the clock because we managed to complete that section in dead silence, lol. Great great fun. And many many laughs. 5 stars! You should play this at least once, but you'll definitely find yourself playing it more than that.2009-11-20 20:27:00

Author:
SHENOA77
Posts: 184


Okay. I finally got to complete this level (finally). And with the help of my good pal Jaeyden. Did you know you can move the barrel a lot quicker with 2 people inside? Anyway, we had a blast. I loved the part where you get launched up in the air and you've got to balance yourself inbetween the cog spaces and land again onto the platform. We must have tired the clock because we managed to complete that section in dead silence, lol. Great great fun. And many many laughs. 5 stars! You should play this at least once, but you'll definitely find yourself playing it more than that.
Thanks! Yup, I played this with doboerdave originally back when I was first creating it to see if the mechanic would work with 2 people, and I noticed it was actually easier if you get 2 people cooperating. The only reason I have 1 players suggested is because I think if 2 people get in the level without knowing it, it could be hard to get them to cooperate properly.
2009-11-22 01:08:00

Author:
CCubbage
Posts: 4430


Thanks! Yup, I played this with doboerdave originally back when I was first creating it to see if the mechanic would work with 2 people, and I noticed it was actually easier if you get 2 people cooperating. The only reason I have 1 players suggested is because I think if 2 people get in the level without knowing it, it could be hard to get them to cooperate properly.

Yes, if the said other person is willing to cooperate. Otherwise, you've got one player pushing left and the other pushing right! Another thing I noticed is that once one player is inside the barrel, the other player can no longer enter. Have you run into this as well? We had to actually get into the barrel at the same time in order for the magic to happen.
2009-11-22 02:02:00

Author:
SHENOA77
Posts: 184


Yes, if the said other person is willing to cooperate. Otherwise, you've got one player pushing left and the other pushing right! Another thing I noticed is that once one player is inside the barrel, the other player can no longer enter. Have you run into this as well? We had to actually get into the barrel at the same time in order for the magic to happen.
Yup.... I've had to roll back to get the other player in. I definately designed it for 1 player, but was pretty happy it was at least POSSIBLE with more than 1

Well... the cool levels run is over in about an hour anyway with 10% heats... which is WAY more than I expected for this specific level - and only a handful of hater comments, so I'm pretty happy.
2009-11-22 04:13:00

Author:
CCubbage
Posts: 4430


I played this level early on... as soon as I saw the 'published' message on PSN. I am always intrigued and excited to see what you got up your sleeve... and this time, well I was very disappointed. The cages, the stompers, the dead-weight controller, the skulldozer-thing, I flew out of my barrel 4 or 5 times it did not equal fun.

But the odd thing was, it looked really great! and those bizarre catapults wouldn't leave my mind...

And then I saw you republished. And republished. Well, I leave my PS3 on 24/7 so I saw you republished a lot and thought, "Oh, thats just Cubb Cool pages bound!"

It was a whim really. A whim and those darn catapults (You should send one to me!) that made me give it another play before I wrote anything negative here, and I am so happy I did!

I think this is by far your best effort yet! It is animated. Looks great and offers varied yet unique gameplay... I really value that... But what I am most impressed by dear friend, is how you allowed this game ever so gently to evolve from what i felt was a 'klunker' to a 'KING". It didn't seem like a vast reworking... but whatever changes you did or didn't make were all for the best. I found the level of play vastly improved. Which made the fun factor sky-rocket.

5 Stars, and I believe... Ingenious. All around Nice work. There's more to you than just some dancing faery-lights.
2009-11-22 05:12:00

Author:
Gravel
Posts: 1308


I played this level early on... as soon as I saw the 'published' message on PSN. I am always intrigued and excited to see what you got up your sleeve... and this time, well I was very disappointed. The cages, the stompers, the dead-weight controller, the skulldozer-thing, I flew out of my barrel 4 or 5 times it did not equal fun.

But the odd thing was, it looked really great! and those bizarre catapults wouldn't leave my mind...

And then I saw you republished. And republished. Well, I leave my PS3 on 24/7 so I saw you republished a lot and thought, "Oh, thats just Cubb Cool pages bound!"

It was a whim really. A whim and those darn catapults (You should send one to me!) that made me give it another play before I wrote anything negative here, and I am so happy I did!

I think this is by far your best effort yet! It is animated. Looks great and offers varied yet unique gameplay... I really value that... But what I am most impressed by dear friend, is how you allowed this game ever so gently to evolve from what i felt was a 'klunker' to a 'KING". It didn't seem like a vast reworking... but whatever changes you did or didn't make were all for the best. I found the level of play vastly improved. Which made the fun factor sky-rocket.

5 Stars, and I believe... Ingenious. All around Nice work. There's more to you than just some dancing faery-lights.
I'm glad you ended up liking it .

Yes, with this level the LAST thing I was tryng to do was get on cool pages. Because of the different mechanic and the fact that I had played it so many times for testing meant that I couldn't look at it objectively this time. So when people on this site started giving me feedback, I was trying to implement every possible suggestion I could - which shot it up onto cool level....

But, I think the suggestions here saved the level because by the time it got up to page 1 people were really enjoying it.
2009-11-22 11:42:00

Author:
CCubbage
Posts: 4430


WOW that was a great level. I especially liked the way that the level kind of de-barrels you at the checkpoints. To be honest I can't really think of any improvements, despite the fact that the level is a bit hair pulling at times


x Great decorations and mechanisms
x The music fit in well with the level
x Great idea for the level, to be honest I've never seen anything like it before
x Not too sure about the monster thing at the end - I mean it worked great but not sure about the decorations?
x I think sometimes the start and finish gates were abit too close together? Somtimes you had to move back and then forward again in order to start the gate - not sure if that's just me or if it happened anywhere else.

anyway great level :star::star::star::star: and a heart!

Oh, and if you don't mind https://lbpcentral.lbp-hub.com/index.php?t=p=337166#post337166 thanks in advance!
2009-11-22 17:18:00

Author:
standby250
Posts: 1113


Well, I don't really have any feedback. You should be honored, that's a first!

I did think it was hard too. I'm probably just not used to it, it's a great new type of movement

I just... hate the boulder at the end. I feel like it completely ruins the theme of the level. It's just so fun and well-crafted, and all of a sudden this cooky obnoxious screeching boulder comes along and ruins everything lol. The challenge of that part itself was fun, just not the look and sounds of the boulder itself.

Still, :star::star::star::star::star: . Btw, those slingdhots were magnificent
2009-11-22 17:37:00

Author:
Incinerator22
Posts: 3251


Okay! I finally finished it! It took me a good 10 tries, but I finished and I have to say; that was a very fun level!

I also loved the slingshots, the many, many barrels, and the level's FUN-FACTOR!

A well deserved :star::star::star::star::star: for you! A heart (which I haven't given yet) is in store for you! Haha!

Your best level yet and I am looking forward to whatever you have in your magic hat for the future! Good job!
2009-11-22 17:49:00

Author:
piggabling
Posts: 2979


Wow that was hard but so good!

Original gameplay, really great mechanics ideas, and visually appealling!
What else can we ask for...?

Great work! I really enjoyed it
:star::star::star::star::star: + Heart
2009-11-22 18:12:00

Author:
dajdaj03
Posts: 1486


I think sometimes the start and finish gates were abit too close together? Somtimes you had to move back and then forward again in order to start the gate - not sure if that's just me or if it happened anywhere else.

I agree - I didn't realize until a quite a bit of the level was put together that another race couldn't start until the effects from the previour race ended. However, you don't need to move back and forward - if you stand until the score from the previous race disappears it starts.


x Not too sure about the monster thing at the end - I mean it worked great but not sure about the decorations?

You're probably right. I was trying to make a killer barrel that was rolling towards you, and it looked pretty interesting to me.


I will give you feedback on your level this evening.


I just... hate the boulder at the end. I feel like it completely ruins the theme of the level. It's just so fun and well-crafted, and all of a sudden this cooky obnoxious screeching boulder comes along and ruins everything lol. The challenge of that part itself was fun, just not the look and sounds of the boulder itself.

It's not really a boulder - it's a big killer barrel.... which, to me, fit properly with the theme and I thought it was pretty funny. But to each his own.
2009-11-23 13:39:00

Author:
CCubbage
Posts: 4430


this one looks great can't wait to try it out thanks for this2009-11-23 14:34:00

Author:
lbpholic
Posts: 1304


Nice work for the spotlight!2009-11-29 21:24:00

Author:
standby250
Posts: 1113


I have only recently played this level. It was very fun, I somehow beat it easily with 2 people.

5 stars! Mainly for uniqueness and fun.
2009-11-30 01:54:00

Author:
warlord_evil
Posts: 4193


I have only recently played this level. It was very fun, I somehow beat it easily with 2 people.

5 stars! Mainly for uniqueness and fun.
Interestingly, even though I designed it for 1 player it turns out that if multiple people manage to get in the barrel at one time and cooperate in controlling it, it's actually easier to play the level. The added force allows them to move the barrel faster and with more accuracy.
2009-11-30 02:16:00

Author:
CCubbage
Posts: 4430


Interestingly, even though I designed it for 1 player it turns out that if multiple people manage to get in the barrel at one time and cooperate in controlling it, it's actually easier to play the level. The added force allows them to move the barrel faster and with more accuracy.

Very true since I thought this was your easiest level yet!! In some case..multiplayer can be bliss!!
2009-11-30 06:34:00

Author:
Zwollie
Posts: 2173


I just played this yesterday. It was fun with a lot of good variation! I hated the part where you ride a barrel across the deadly floor because I am horrible at that sort of thing. I thought the chase at the end was nice because it was totally unexpected! I love the barrel bouncing part with the gears!!
Overall, I love it! Muy bueno!
2009-12-18 14:01:00

Author:
Aselrahc
Posts: 185


I just played this yesterday. It was fun with a lot of good variation! I hated the part where you ride a barrel across the deadly floor because I am horrible at that sort of thing. I thought the chase at the end was nice because it was totally unexpected! I love the barrel bouncing part with the gears!!
Overall, I love it! Muy bueno!
You probablty would have HATED that "run across the barrels" section originally - I cut the difficulty of that part in half....

Thanks for the kind words!
2009-12-18 14:53:00

Author:
CCubbage
Posts: 4430


We had a good go on this yesterday and absolutely loved it. We found the run across barrels section a bit tricky, but it was short so that was fine.

A great idea and really well executed. 5* and hearted. We'll definately check out more of your levels.
2009-12-19 18:25:00

Author:
TheAdipose
Posts: 533


WOW CCubbage! This level is EPIC. It was very original, fun and the visuals were good. The difficulty was perfect, the only time I died was because I grabbed the slingshot too long and it went so fast it left without me. The ending scene was brilliant, I love this type of gameplay (Skulldozer FTW!) At the end I was in 3rd on the scoreboard but I would've been higher if I didn't stop to type like an idiot . 5 stars! Sorry for the lack of feedback, I couldn't find anything wrong with it. I'm having a hard time choosing my favorite of yours between this one and Splat Invaders 3...2009-12-22 03:42:00

Author:
brnxblze
Posts: 1318


Arghhhhhhhhhhh! Can't believe how long it has taken me to play this.

The idea is ridiculously amazing. As soon as I got in the barrel, I was like :O :O :O THAT'S GENIUS!!!

Some of the barrel gameplay was fantastic, definitely my favourite parts. The barrel sling shots were very fun!

Probably would have preferred it if it was just all barrel gameplay and didn't have the barrel run or boss at the end. Rolling on the scoreboard in your barrel could be pretty funny! Still, not taking anything away from the level, just preference. It's probably just because I want more!

Definitely lots more potential and scope for ideas in terms of 'in a barrel gameplay'.

Now this one should have been in the gameplay Sackie!

SEQUEL PLEASE! (If you don't, I will!...Are threats like this allowed?)
2009-12-23 04:04:00

Author:
jackofcourse
Posts: 1494


Wow that level was amazing, I don't even know how you fit all that on the thermometer. It was difficult, REALLY difficult, yet the amount of completions to plays is amazing, you should take that to heart.

The barrel gameplay concept was definitely something new to me, it wasn't easy to get that thing rolling sometimes. The first barrel section is all great, a little timing got me through it.

The second section was interesting, but to me was the low point of the level, plainly because you put the 2 by far most difficult obstacles in a row without a checkpoint, I think it would have been better for them to be shared. I must have lost at least 100 lives here, it took me over half an hour to complete. I only did manage to complete it after I managed to bug out of the barrel on the first slingshot, so the other 2 became MUCH easier.

The no barrel part was good, a little refreshing after that insane obstcale I'd just passed. Nice, relatively simple but with some well designed platforming.

The third barrel section was also quite difficult, however it was ok due to being the only section before another checkpoint, I actually managed to finish it before the clock unlike the second section where I could have outlasted 2. I liked the concept and though the spring to spring jumps seemed to require pixel perfect timing, I really enjoyed this section.

The chase scene seemed a little out of place, nowhere near as interesting as the rest of the level had been, it was just hold right while constantly tapping jump and then a very anti-climactic "just run onto the finish line" with no real lead up ending.

This is overall one of the best levels on LBP I have played, I like a bit of difficulty, even a lot. This level really made me keep trying to get past the tough bits just to see what was coming next. Easy 5:star: and heart for me.

If you would like F4F: https://lbpcentral.lbp-hub.com/index.php?t=t=19909
2009-12-23 05:04:00

Author:
Tomo009
Posts: 274


Wow that level was amazing, I don't even know how you fit all that on the thermometer. It was difficult, REALLY difficult, yet the amount of completions to plays is amazing, you should take that to heart.

The barrel gameplay concept was definitely something new to me, it wasn't easy to get that thing rolling sometimes. The first barrel section is all great, a little timing got me through it.

The second section was interesting, but to me was the low point of the level, plainly because you put the 2 by far most difficult obstacles in a row without a checkpoint, I think it would have been better for them to be shared. I must have lost at least 100 lives here, it took me over half an hour to complete. I only did manage to complete it after I managed to bug out of the barrel on the first slingshot, so the other 2 became MUCH easier.

The no barrel part was good, a little refreshing after that insane obstcale I'd just passed. Nice, relatively simple but with some well designed platforming.

The third barrel section was also quite difficult, however it was ok due to being the only section before another checkpoint, I actually managed to finish it before the clock unlike the second section where I could have outlasted 2. I liked the concept and though the spring to spring jumps seemed to require pixel perfect timing, I really enjoyed this section.

The chase scene seemed a little out of place, nowhere near as interesting as the rest of the level had been, it was just hold right while constantly tapping jump and then a very anti-climactic "just run onto the finish line" with no real lead up ending.

This is overall one of the best levels on LBP I have played, I like a bit of difficulty, even a lot. This level really made me keep trying to get past the tough bits just to see what was coming next. Easy 5:star: and heart for me.

If you would like F4F: https://lbpcentral.lbp-hub.com/index.php?t=t=19909
Thanks for the feedback - if I do a sequel I'll keep in mind the suggestions.

I'll give you F4F as soon as I get back from Tennessee. I have no PS3 with me, unfortunately.....
2009-12-23 15:15:00

Author:
CCubbage
Posts: 4430


I don't know what to say other than: this was absolutely brilliant. The barrel was incredibly detailed and as was the level; it was simply gorgeous. Also terrific was the "Sackboy-in-a-barrel" gameplay, which was a fantastic idea I must add, the puzzles were very enjoyable and the obstacles, just as fun. The only problem I had was that I somehow, sometimes, managed to escape the barrel, but that can be easily fixed by going back to the emitting barrel area and grabbing another one.

:star::star::star::star::star: and a http://www.lbpcentral.com/forums/attachment.php?attachmentid=1996&stc=1&d=1261634181

If you don't mind; F4F: The Cave Ruins 2
2009-12-24 05:57:00

Author:
galacemiguel
Posts: 179


I don't know what to say other than: this was absolutely brilliant. The barrel was incredibly detailed and as was the level; it was simply gorgeous. Also terrific was the "Sackboy-in-a-barrel" gameplay, which was a fantastic idea I must add, the puzzles were very enjoyable and the obstacles, just as fun. The only problem I had was that I somehow, sometimes, managed to escape the barrel, but that can be easily fixed by going back to the emitting barrel area and grabbing another one.

:star::star::star::star::star: and a http://www.lbpcentral.com/forums/attachment.php?attachmentid=1996&stc=1&d=1261634181

If you don't mind; F4F: The Cave Ruins 2
Thanks! I will check out your level the moment I get back from Tennessee - on vacation without the PS3.
2009-12-25 20:00:00

Author:
CCubbage
Posts: 4430


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.