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Rain Tech Demo
Archive: 6 posts
Rain Tech Demo by Ayneh Whenever I've seen rain with thunder and lightning in levels it often looks unrealistic, so I thought I'd try to see if I could do any better. http://i92.photobucket.com/albums/l37/Corporeal/9fd4dc70.jpg Press the button if you want to remove global lighting. You can copy the level to your moon. After you've copied it check towards the lower-left of the level for easily captureable objects used to create the effect. The rain used in this level takes up 1 notch of thermo. | 2009-11-13 14:37:00 Author: Ayneh Posts: 2454 |
Awesome! I am currently working on a Heavy Sea's level. This could come in very handy. I'll check it out tonight. If I use it I'll be sure to give you credit. | 2009-11-13 16:11:00 Author: enodrawkcab Posts: 238 |
Just checked this out and it's really good Looks better with the GLT on though | 2009-11-13 18:22:00 Author: Coxy224 Posts: 2645 |
Excellent stuff, it works really well. Now I'm tempted to rebuild the snow simulator for my current project, thermo-permitting of course! | 2009-11-14 15:33:00 Author: croissantbuncake Posts: 572 |
Hey, that's really ingenious. I would have never thought of making rain that way. It must be much more thermometer friendly than using emitters. | 2009-11-15 01:39:00 Author: Gilgamesh Posts: 2536 |
Awesome! I am currently working on a Heavy Sea's level. This could come in very handy. I'll check it out tonight. If I use it I'll be sure to give you credit. I could make you a larger version if you want, 'cause the rain in the published level only covers a small area. It must be much more thermometer friendly than using emitters. You can make glass invisible as well, right? Maybe it could be made more thermo-friendly by replacing the rubber I used to connect the pieces of glass with more (invisible) glass, thereby removing an extra thermo-hogging material. | 2009-11-15 18:46:00 Author: Ayneh Posts: 2454 |
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