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LBPCentral Logic Pack!

Archive: 315 posts


Great job guys (wish my PS3 was back, though). Oh, and this has got to be the MOST Thanked thread ever! 2010-02-26 01:02:00

Author:
CyberSora
Posts: 5551


Off topic, My Predictive text uses RTM than it does "erm"

But erm and rtm don't use the same buttons on predictive text.....
2010-02-26 01:15:00

Author:
rtm223
Posts: 6497


But it doesn't seem like it would take more than an hour at most to just swap the toggle and set-reset... 2010-02-26 01:51:00

Author:
Incinerator22
Posts: 3251


This is true, but it's entirely CC's call. The levels are on his account, and he is the individual behind the PSN Logic Pack.2010-02-26 03:17:00

Author:
comphermc
Posts: 5338


But it doesn't seem like it would take more than an hour at most to just swap the toggle and set-reset...
We have no plans to modify the Logic Pack from here on out. As with most interactive content that is released, we don't want to change anything significant about the Pack. At most, we'd go in and fix a bug, but if we ever wanted to do anything new with Logic we would prefer to start fresh. We currently have no plans to add on to the Pack in any way - we think it's pretty solid in terms of features and stability, and we'd rather sit back and watch Creators benefit from it.
2010-02-26 03:24:00

Author:
ConfusedCartman
Posts: 3729


What about making a RTM-level logic pack? We could finally understand his gibberish that i can barely understand. (Thats a compliment RTM. It rare when i don't understand things for more that an hour.)2010-02-26 04:01:00

Author:
Deviantgeek
Posts: 386


We have no plans to modify the Logic Pack from here on out. As with most interactive content that is released, we don't want to change anything significant about the Pack. At most, we'd go in and fix a bug, but if we ever wanted to do anything new with Logic we would prefer to start fresh. We currently have no plans to add on to the Pack in any way - we think it's pretty solid in terms of features and stability, and we'd rather sit back and watch Creators benefit from it.

But it's not add-ons... It's improvements to pre-existing switches. Creators are being given switches that could be much better. Just a swap with the new low-thermo toggle and set-reset would be easy and beneficial to everyone.
2010-02-26 07:15:00

Author:
Incinerator22
Posts: 3251


But both of those devices are nowhere near as user friendly as the ones in the logic pack, in the sense that the mechanics of them are moderately difficult to understand and do require explanation. If you notice, one of the primary things about the logic pack is that it didn't take the line of "here's a switch, go use it", but also deliberately did not include the devices that would require complex technical knowledge, or in depth technical discussion to comprehend.

To simply drop in some bonus stuff at the end would be very much half-arsed, and I don't think that's really what the logic pack is about.

As comphermc says, if people find their way here, they will find their way to the rest of the technical resources available


@deviantGeek: I'm not sure there's a gibberish filter in existance that's powerful enough for me
2010-02-26 09:46:00

Author:
rtm223
Posts: 6497


The winch-based toggle is simpler. It's easier to make and connects wires to too. And if you need to explain how it works, why not add an extra magic mouth? But really, it doesn't matter why it works, so much as how to make it, which is much simpler than something with inverted switches and emmiters.

And the set-reset: That's even simpler.

But why is "how the switches work" such a big issue, when some of the switches, like the notched wheel, don't even explain how they work?
2010-02-27 16:33:00

Author:
Incinerator22
Posts: 3251


The important thing to remember is, there was a LOT of discussion in the private Logic Pack thread during the development, discussing which switches and techniques would be used for the pack. After quite a bit of discussion, it is what it is - and it serves its purpose. Each piece that was included had quite a bit of discussion behind it.

But, as everyone else mentioned - it isn't an end-all-be-all. Even during development, it was obvious there were different ways to accomplish things, as well as additional logic pieces that weren't included.
2010-02-27 19:32:00

Author:
CCubbage
Posts: 4430


But the set-reset and toggle and incremental bolts are new discoveries.2010-02-27 20:29:00

Author:
Incinerator22
Posts: 3251


Share them with the world for us, Incin. 2010-02-27 22:48:00

Author:
comphermc
Posts: 5338


Quick question, who designed the logic pack levels? they look good, and are very detailed.2010-03-12 01:05:00

Author:
applepod124
Posts: 163


Why the great members of LBPCentral of course!

Well to be specific, quite a few people made it. These include comphermc, rtm223, and ConfusedCartman (I believe). You need to check out the thread/forum to find out.

https://lbpcentral.lbp-hub.com/index.php?t=18649-LBPCentral-Logic-Pack!#post330956
2010-03-12 01:10:00

Author:
CyberSora
Posts: 5551


Don't forget mrsupercomputer and CCubbage!2010-03-12 03:15:00

Author:
comphermc
Posts: 5338


and Kernel... ooh we're talking about who made it...2010-03-14 12:42:00

Author:
Kern
Posts: 5078


THANKYOU i understood this a while a go but it was from U from ur site before i had an account it took me 2 weeks to finnaly understand everybit of it but it was tottaly worth it!2010-04-03 02:52:00

Author:
Lbpfool101
Posts: 8


Yes im 11 just im a small young individual doesn't mean i cant enjoy the luxurious wonders of the LittleBigPlanet Industries!2010-04-03 02:54:00

Author:
Lbpfool101
Posts: 8


will there be the 4th logic pack? the EXPERT PACK?2010-04-07 14:49:00

Author:
ShiftyDog
Posts: 293


The logic pack took a lot out of everyone in the team, and we do all have other things to do We thought about an additional level but that plan never actually went anywhere. Part of the problem is that the logic pack was all about generic, multipurpose devices, but as you move up to higher levels it's far more difficult to actually identify useful generic devices. Plus, we were working on the feeling that most people who wanted more would find their way to the forums, especially the object showcase and help sections, where there are so many expert logic guys anyway.

There's also my logic blog as well, if you haven't seen that yet, that should keep you occupied for quite some time
2010-04-07 15:10:00

Author:
rtm223
Posts: 6497


Yep, as rtm has said, we don't have any current plans to extend the Logic Pack. I actually started compiling the logic for the fourth level, but lost interest and didn't think it necessary.

You can always check out rtm's logic levels, or even my own. They are nowhere near as comprehensive, but are there none-the-less. And yes, check out rtm's logic blog. It's probably the best source of LBP logic development.

2010-04-08 18:32:00

Author:
comphermc
Posts: 5338


I've made a new Permanent Switch. It is easy to reset, and it uses up less thermometer than the one that is currently in the Logic Pack.
To ConfusedCartman, comphermc, rtm223, and the rest of the creators of the Logic Pack: Could you take a look at this thing please, and if it proves to be very useful to you, perhaps integrate it into the Logic Pack? (with credit to me). You'll need a sharable copy, but if you need one, just ask me via LBPCentral or PSN.
https://lbpcentral.lbp-hub.com/index.php?t=25821-Emitter-Based-Permanent-Switch-Uses-up-less-thermometer-than-the-alternatives&p=447246#post447246
2010-04-23 06:04:00

Author:
robbit10
Posts: 450


Im having alot of problems on my logic so if any of you would be kind enough to tutor me or something I will greatly appreciate it.Thank you2010-05-04 12:49:00

Author:
Unknown User


Im having alot of problems on my logic so if any of you would be kind enough to tutor me or something I will greatly appreciate it.Thank you

Here (http://www.youtube.com/watch?v=PGWkBX7SQ0U&feature=related) is a video from MM

and u can use the logic-pack from lbpcentral XD
Its a serie of levels made by some members of LBPcentral and there u can get the logics and learn about the logics The only thing u need to do is search in lbp for "logicpack" and u will find it!

good luck
2010-05-04 13:03:00

Author:
Smelling-Cowboy
Posts: 668


aer0blue, agrx, applepod124, ARD, AresSmith, Aselrahc, Astrosimi, Boondocks44, Burnvictim42, CCubbage, chezhead, Chuck_18mp, Chuk_Chuk, comphermc, coyote_blue?, Crashdance22, CrazeAlec, CyberSora, dajdaj03, DanielEGVi, Dante95, dawesbr, dcf, Dexist, donkey show, dorien, Drakon136, elder_warlord, elzbenz, Emogotsaone, EviLPaNda, felo7, FlameAtNight, FreeFlyzz, Frinklebumper, gersan93, ghik16, Ghost, girlieGamer, GothPunk, GreyMRP, Heckboy88, hilightnotes, horwitzer, Hunter44467, iGotFancyPants, Incinerator22?, Inspector Ice, Jaeyden, Jake, jakpe, jamesbond1324, Javeedo_2k, javi haguse, JKthree, julesyjules, jwwphotos?, killzonequinn07, King_Tubb, kmills11, koneko, Lady_Luck__777, Leather-Monkey, Linaz, Littlebigdude805, lurkochan, MagicDuckyX, manny_wtk, mistervista, Mod5.0, moonwire, Morgana25?, mr Radical 5601, Mr.KittyCat, mrsupercomputer, Night Angel, NinjaLukeI, Nuclearfish, Nukemgreen, oldage, oliox, olit123, OmegaSlayer, OutcastNeedhelp, Outlaw-Jack, OverWork, piggabling, plasmavore, poorjack, Powershifter, PurpleAddiction, RangerZero, RCIX, Richasackboy, RobotCrash, robotiod, Rogar, Rustbukkit, Ryuhza, S-A-S--G-U-N-R, s3xNstilettos, Sackwise, Sage, samalot, sam_da_man998, SawronZXZ, Schwem00, sean96sx, Shadowheaven, shawneboi, SHENOA77, shiftydoggy1, Silverleon, Snrm, springs86, srgt_poptart, supasheep, supersickie, Takelow?, Teebonesy, thanatos989, Theap Pleman, thefrozenpenquin, TheMarvelousHat, theswweet, TJapan, tjb0607, TonyTwoGunz, Treas, trianglepigsquar, trip090, v0rtex?, Walter-Kovacs, warlord_evil, wexfordian, Xenifus, xkappax?, XVoodeedooX, XxWormholexX, YEAH_NAH, ZramuliZ

At least these people apreciate you. I love the pack. Got one for LBP2?
2010-05-12 23:46:00

Author:
Emogotsaone
Posts: 1030


Got one for LBP2?

You mean, "have we done a pack for that game that won't be released for 6 months and none of us know how it works?"

I'm afraid the answer is a no
2010-05-12 23:50:00

Author:
rtm223
Posts: 6497


Logic Pack Team, do you think you'd ever consider making a new LBP2 logic pack that explains the microchips? Though I know it's very early to ask a question like that.2010-05-13 00:05:00

Author:
Incinerator22
Posts: 3251


Would we consider it, yes. What the outcome of such considerings would be, IDK 2010-05-13 00:19:00

Author:
rtm223
Posts: 6497


That would only be necessary if the in-game tutorials don't do an adequate job of explaining it. The Logic Pack made sense for LBP because logic gates weren't really a part of the tools. Now that logic circuits are inherently supported by the create mode (and that MM have seen the Logic Pack), I'm confident they'll add a tutorial on logic in LBP2.

So yeah... it's more than a little premature to be thinking about a Logic Pack IMHO.
2010-05-13 00:22:00

Author:
Gilgamesh
Posts: 2536


Maybe MM will ship us beta versions of the game and pay us many monies to make the LogicPack2 levels.

It might happen....
2010-05-13 00:25:00

Author:
rtm223
Posts: 6497


Any ideas for LBP2?2010-05-13 01:00:00

Author:
Emogotsaone
Posts: 1030


Any ideas for LBP2?

Not really the place for those discussions. Any logic pack related stuff for LBP2 was summed up nicely by rtm above. Might head on over to the LBP 2 forums...

2010-05-13 02:22:00

Author:
comphermc
Posts: 5338


Maybe MM will ship us beta versions of the game and pay us many monies to make the LogicPack2 levels.

It might happen....

if a beta test happens you probably will get it
2010-06-06 17:39:00

Author:
supersonic56
Posts: 287


I've made a new Permanent Switch. It is easy to reset, and it uses up less thermometer than the one that is currently in the Logic Pack.
To ConfusedCartman, comphermc, rtm223, and the rest of the creators of the Logic Pack: Could you take a look at this thing please, and if it proves to be very useful to you, perhaps integrate it into the Logic Pack? (with credit to me). You'll need a sharable copy, but if you need one, just ask me via LBPCentral or PSN.
https://lbpcentral.lbp-hub.com/index.php?t=25821-Emitter-Based-Permanent-Switch-Uses-up-less-thermometer-than-the-alternatives&p=447246#post447246

The point of the logic pack was to encourage new logicks to built, the ones used in the LP are simplistic versions designed to be efficient and easy to use, no where did they say they were the best they could be, but I don't mean to discourage you
2010-06-06 18:22:00

Author:
Kern
Posts: 5078


Ahhh!!! This helped me so much to make my Levels even better! I though that the lifts are so useful as well as the random switch, Perfect in every-way hope that you make some more for LBP if not for LBP22010-06-07 00:24:00

Author:
Unknown User


Thanks sam. It's good to know this stuff is still helping people out 2010-06-07 10:26:00

Author:
rtm223
Posts: 6497


I want a Crown!!2010-06-08 14:00:00

Author:
Masterno
Posts: 11


I want a Crown!!

not the right thread
2010-06-08 14:06:00

Author:
Kern
Posts: 5078


StevenI maintains a list of the current crown contests over at the workshop (http://forums.littlebigworkshop.com/t5/General-Discussion/LittleBigPlanet-Competitions-Win-a-Prize-Crown-or-a-Superstar/td-p/236702). It's probably worth mentioning that comments like the above tend to not go down well around here, whether on topic or not, so just bear that in mind in future.

And yes, please let's keep this on topic.
2010-06-08 14:11:00

Author:
rtm223
Posts: 6497


The Logic Pack Really Helped me, I needed to make the advanced elevator by myself because i didnt have MGS pack and it Worked! so now i can a lot more logic than before, thank you!2010-06-13 12:33:00

Author:
Masterno
Posts: 11


Does anyone think making a logic pack for lbp2 would be a good idea? It could help people with super complex logic systems, as apparently what everyone's done before is easy on lbp2.2010-06-22 08:46:00

Author:
Screeno
Posts: 153


Does anyone think making a logic pack for lbp2 would be a good idea?

Not sure if it makes much sense for LBP2, since most of the tools from the Logic Pack will be built in to LBP2. Still, I'm sure the idea might get knocked around after LBP2's release; I think it's a tad premature to make any decisions about it right now.
2010-06-22 12:55:00

Author:
Aya042
Posts: 2870


Hooray!!!!!!2010-06-25 03:01:00

Author:
Jamesta
Posts: 39


I used to design control systems some years back.
When I got involved with the creating in LBP I loved it.
I just was lacking some of the "tools" to do what I wanted and the Logic Pack filled that void nicely.
Thanks guys and gals...

Ted
2010-06-28 17:15:00

Author:
Muskwa_1
Posts: 213


And now I REALLY want that ps3! 2010-07-12 17:03:00

Author:
VintageOak
Posts: 14


I am helping to make the psp logic pack
https://lbpcentral.lbp-hub.com/index.php?t=29318-Logic-Pack-PSP
any tips?
2010-07-22 18:26:00

Author:
unXpectiD
Posts: 1132


Hmmmm.... well, I tried creating the logic pack components in LBP PSP a while ago, and everything seemed to translate over well. One of the things that was a bit irritating at the time was the lack of ability to tweak objects once they were captured, which made it a bit more difficult. But definately do-able.2010-07-22 19:56:00

Author:
CCubbage
Posts: 4430


wow1 This stuff is so cool! I'll be sure to use these to make my levels better!2010-07-27 18:19:00

Author:
Ricky-III
Posts: 732


wow this stuff helped me out alot on some of my levels TY2010-07-29 07:44:00

Author:
Unknown User


I really like how complicated this game can be sometimes. I really makes you think about how things work and what really needs to be done for certain things to happen. I love it when I want to implement an idea I have into a level and I have to sit there and say "how in the world can I do this...".2010-08-01 23:18:00

Author:
Cornersting
Posts: 20


THANKS SO MUCH LBPC i played all of the logic packs and without them id be lost
:star::star::star::star::star:<3
2010-08-05 21:06:00

Author:
PlayStatiowned
Posts: 83


...I didn't know where to say this. The logic packs are fantasic!! I was doing things in such a backward way (never bothered to read tutorials online). The way everything is explained with pictures makes it so easy, and then you can go online and just grab all the components.

It has not only helped save me time while making levels, but now I'm able to make better things in my level. I'm no expert creator, but I've gotten way better just because of the logic section here. So thanks!
2010-08-13 20:46:00

Author:
Grinchy
Posts: 10


thank you this really helped me out

mostly because im lazy mostly
2010-08-13 23:15:00

Author:
Unknown User


Is there a PSP one?2010-09-10 02:58:00

Author:
Old-Snake
Posts: 6


I don't think the psp could Handle Something as Big as the Logic Pack atleast not on the Same Scale.2010-09-11 01:22:00

Author:
Phazerz123
Posts: 440


the psp is handling it well so far!
ps i know this because i am helping to make the psp logic pack.
2010-09-11 10:33:00

Author:
unXpectiD
Posts: 1132


http://www.lbpcentral.com/forums/../images/logic_pack/logic%20pack%20%28small%29.png


The official LBPCentral Logic Pack is finally here! The LBPCentral Logic Pack is a three-tiered pack of LittleBigPlanet logic, designed and tested by some of the best Creators LittleBigPlanet has to offer. With an introduction, three huge content levels, and nine tutorials (each complete with their own individual companion level), this pack is the definitive LittleBigPlanet logic collection.

The tutorials for these packs are kept as threads exclusively on LBPCentral. To access these tutorials, head to the the matching Overview thread for the pack you're currently working on and find the links to the tutorials near the bottom. Each Overview thread contains a basic, well, overview of the content offered in that pack, including a summary of the logic included and links to each tutorial.

Beginner Pack Overview (https://lbpcentral.lbp-hub.com/index.php?t=p=329925#post329925)

Intermediate Pack Overview (https://lbpcentral.lbp-hub.com/index.php?t=p=329952#post329952)

Advanced Pack Overview (https://lbpcentral.lbp-hub.com/index.php?t=p=329986#post329986)

Regardless of your Creative skill level, the Logic Pack will help you to clearly and easily understand how logic works and, more importantly, how to use it in your own levels. Excited to check it out? Simply search @LogicPack using the in-game search function and you'll be brought directly to the Logic Pack levels!

For full details on what the Logic Pack is, click through for the rest of the article!


What's the purpose of the Logic Pack?
The Logic Pack was designed as a tool to bridge the gap between those who don't understand logic and those who do. We've noticed that gap isn't closing any faster than it was when LittleBigPlanet initially launched, so we're hoping to help by offering up a standard set of logic tools for Creators to use in their own levels.


What does the Logic Pack have to offer?
In order to bridge the gap between Creators, we've included lots of content, most of which is designed specifically for a certain skill level. The Logic Pack comes with:


Three main logic "packs": a Beginner Pack, an Intermediate Pack, and an Advanced Pack. Each pack contains a different set of logic aimed at a different Creative skill level. All of the logic is designed to be simple, useful, and thermo-efficient.
A demonstration level for each pack of logic, complete with individual demos for each logic tool.
A copyable "Logic Vault" for each pack, so that the player can store the logic on their moon for retrieval online or offline.
Three in-depth tutorials for each pack, complete with screenshots and a copyable companion level for each tutorial. That means nine total tutorials. Each tutorial can take anywhere from thirty minutes to two or more hours to complete, depending on the difficulty level.


Why not just wait until Mm releases an official Logic Pack?
Media Molecule has no plans to officially produce any logic-related content, now or any time in the future. The tools Creators have been able to design without official support are phenomenal, and the fact that they're designed with the in-game tools means they're also endlessly customizable. However, just to reassure you, Media Molecule has played the Logic Pack, and they love it so much that they've helped to promote it for us. If you'd like to read what they think, just read what they have to say in their official Logic Pack announcement article (http://www.mediamolecule.com/2009/11/13/learn-about-logic-take-a-tour-of-logictech/).


How do I get my hands on it?
As mentioned earlier, you can access this content simply by searching @LogicPack using the in-game search function. The tutorials, however, are hosted exclusively on LBPCentral (http://www.lbpcentral.com/forums/forumdisplay.php?f=102) - you won't find them anywhere else!

So, this is for PSP and PS3...right?
2010-09-19 21:26:00

Author:
SooparSak
Posts: 3


So, this is for PSP and PS3...right?

Nope, only PS3. But there's an un-official one for PSP over here (https://lbpcentral.lbp-hub.com/index.php?t=35749-Beginner-Logic-Pack-PSP&p=619212#post619212)
2010-09-19 21:29:00

Author:
Alec
Posts: 3871


This is great guys. I am sure this has allowed many people (like me) to get so much more out of create mode. I am just wondering, will lbp2 change the relevance of all this stuff I have just learned about? Maybe you all could do a sequel... Logic Pack Ver.2 Electric Boogaloo2010-09-21 05:48:00

Author:
EinRobot
Posts: 739


The question's been asked several times.

The relevance of how to create individual logic devices (AND gates OR gates etc.) out of pistons etc will go out of the window, yes. But there is a lot more to it than that and the ability to design systems etc. will absolutely transfer over to LBP2.


Very little chance of a logic pack 2 at the moment. I'll most likely be reviving my logic blog if I can find the time, but that will be kept strictly at the more esoteric level (I hope)
2010-09-21 09:16:00

Author:
rtm223
Posts: 6497


awesome guys<3 2010-12-14 19:57:00

Author:
Unknown User


I still use this in LBP2 because I am still learning the new create mode XD2011-01-30 19:17:00

Author:
Unknown User


Thanks alot guys, the tutorials taught me everything I know about logic. I don't have LBP2, so I've been working on a direct control pod similar to the controllinator. It has two directions that are hooked up to your "3-Way Control Switch", a grab switch, and a camera. I just finished it, and if you wanna check out just let me know. Thanks again!2011-02-19 17:09:00

Author:
Unknown User


Le bumped?

Oh well, as long as it's bumped...

I think a new logic pack would be helpful for lbp2. Even if it's just explaining sackbots and uses for the new switches.
And just to not sound like i'm trying to give other people extra work, I volunteer to help, if it ever happens.
2011-02-20 01:18:00

Author:
Bremnen
Posts: 1800


Awesome! it made my creating life much easier.2011-06-23 18:24:00

Author:
Unknown User


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