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#1

Soundtrack Request, Musicians needed!

Archive: 8 posts


Hey there people! I'm secretly working on another ghost of sparta level and I need a custom soundtrack that plays in the background while playing. I just want it to start at a certain moment and keep going till I reach another point. I was wondering if a talented littelbigplanet music creator could help me out, in return i'll give 500xp and i'll give you credit in the level description.

I was hoping to put this song in, doesn't have to be the whole song but maybe like 30 seconds of it that keep repeating? The song contains alot of sounds like big impact and more of those technical sounds so I hope you like a challenge

http://www.youtube.com/watch?v=zxn3gn8JDd0&feature=related
00:00 - 00:30 and then repeat

Hope this is possible Thanks for reading

~kn0
2009-11-13 13:30:00

Author:
Kn0cked-0ut
Posts: 562


Hello, in my opinion, the use of music in game custom music really adds for the positive details of our level (Too bad if we want to make decent music the thermometer will sky-rocket), but yes, I wish you good luck with your level!

Do you have an idea how you want the music to follow your character? Because it is possible to make it follow . I would suggest you using as tracking device one made by Lady_Wulf, in which there is a kart that moves horizontally on a track (so it would follow sackboy horizontally) and a piston that acts vertically, (to make the tracker follow sackboy vertically). this way you have a perfect tracking device in my opinion, as it follows you everywhere.

As for the music itself, do you prefer musics with a kart following them or would you prefer the switch wheel (Like OLMco?s levels) containing switches? I am yet to try using the switch wheel system, as it seems to facilitate music looping !
2009-11-13 14:56:00

Author:
AlvaroShiokawa
Posts: 126


The wheel sounds interesting and more easy for looping, anything would be great as long as you can hide it and let it play without having to do something with sackboy 2009-11-13 15:54:00

Author:
Kn0cked-0ut
Posts: 562


the wheel thing i am yet to understand an EXACT way for us to evenly fill a whole wheel with the exact number of magnetic switches we use, so hard to do this... I guess it is an EVIL try-and-error situation ? O_o? And you know, there is a thing I wish Media Molecule would do: Let us control the size of the radius in sound objects, this way we could the music notes reach the WHOLE level, without having to use "thermo-spending" tracking devices ...

And the sound wheel... ohh yes, to hide it could be a problem, because I think there is a limit to how much we can shrink the magnetic switches O-o... I mean, we would want to make our wheel as tiny as possible right so that the whole level space would be used for... LEVELS haha...

Oh by the way, nice sig, I like DBZ too (Wish I could play Raging Blast haha, the two "Fanboy" characters (SSJ3 Vegeta and Broly) looks fun)
2009-11-14 04:15:00

Author:
AlvaroShiokawa
Posts: 126


The wheel sounds hard to make because of the endless testing, and hiding the whole thing while it moves will be too hard so its probably not the best option.. What about music that can play while youre fighting a boss battle, that way it doesn't have to track the player and you won't have to use a wheel?

Hehe, i've got the raging blast demo too bad its not a multiplayer demo..
2009-11-14 14:14:00

Author:
Kn0cked-0ut
Posts: 562


The wheel sounds hard to make because of the endless testing, and hiding the whole thing while it moves will be too hard so its probably not the best option.. What about music that can play while youre fighting a boss battle, that way it doesn't have to track the player and you won't have to use a wheel?

Hehe, i've got the raging blast demo too bad its not a multiplayer demo..

Ow, I played the demo too xD... And about the boss battle, this is a good idea, for I suppose you would restrict the movement area of your character so that he would still be within sound range.
2009-11-14 15:49:00

Author:
AlvaroShiokawa
Posts: 126


Yep, im going with this idea... now i just need someone who can make it XD2009-11-14 17:05:00

Author:
Kn0cked-0ut
Posts: 562


If you refer to the music my friend, I think you could try doing it, remember how people say on the stuff about making custom music? Use the grid, I would recommend you using the small grid and setting each magnetic swtich as small as possible so you can place all of them in sequence... I say this of "placing one after the other without spacing, but all evenly spaced, even if one right after the other" because what if there are really fast parts inside the music, but you still want to keep it syncronized to all the parts of the music. Also i recommend you to use as few magnetic switches as possible, like one magnetic switch that connects to lots of sound notes

By the way, I think I learned of another way to make the music loop perfectly, and this one might be easier, since positioning the magnetic switches on the spinning wheel like OLMco did is being too hard for me:

You could use a method my friend comishguy67 did in his level , which as far as I understood by playing it, you use a stiff piston set to flipper motion, this way it will restart the music, of course, you might have to tweak the size of your music board with the switches so that the piston wont have a giant maximum lenght, making it succeptible to breaking. Ah yes, you can still keep that horizontal music board you did for the custom music.

Credits to comishguy67 !
2009-11-14 19:05:00

Author:
AlvaroShiokawa
Posts: 126


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