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Jumper: The Green Zone (***VIDEO ADDE*******)
Archive: 36 posts
Jumper: The Green Zonedeboerdave This is the third in the series, following the Red Zone and The Blue Zone. If you have played the previous installments you probably know what the game play is like. For those of you who haven't, the jumper series level are auto scrolling platforming levels where you have to keep up with the screen and if you get ahead or fall behind, or genarlly go off the screen in any direction you will die and be sent to the score board to try again. Aside from just surviving to the end through all the various obsticles there are also bonus activaters. Usually placed out of the way of the safest and easiest path, activating these will spawn bonus point that you will want to try combo to max out your score. The bonus activators are easy to spot as they are colored the same as the zone you are in (Green in the Green Zone). In the green zone i went for a mostly vertical level. You have to work your way up through the obsticles to make it to the goal. If you wish to max out the score sometime you will want to position your self ahead of the flow of the camera and other times you will want to let the camera get infront of you and catch up so you can get the full combo. I would have to say that the Green Zone is more difficult then the Red Zone and the Blue Zone. There are some great and original obsticles and it will take some skill to get through and if you can get through the level and activate all the bonus then you can consider your self a master player. I would advise not going for all the bonus the first time through, so you can get a grip on the level and its flow. After passing it you can challenge yourself to activating all the bonuses. Thanks and enjoy. all *** Featuring New Custom music. *** 1 Player recomended. This level is designed with one player in mind. Multiplayer my lag the sound track when your conection is not good. And some sections maybe extremely difficult to allow more than one sackperson to survive. *** Have fun and if you like the gameplay style be sure to try the Red ZOne and the Blue Zone too. Those to are easier so if you are struggling on this one give those a try first if you have never played them before. <object width="660" height="525"><param name="movie" value="http://www.youtube.com/v/sfrKySe60-Q&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sfrKySe60-Q&hl=en_US&fs=1&color1=0x234900&color2=0x4e9e00&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="525"></embed></object> Watch at YouTUBE (http://www.youtube.com/watch?v=sfrKySe60-Q) Thanks to Shenoa77 for the pictures: http://www.lbpcentral.com/forums/picture.php?albumid=802&pictureid=8501 http://www.lbpcentral.com/forums/picture.php?albumid=802&pictureid=8499 http://www.lbpcentral.com/forums/picture.php?albumid=802&pictureid=8500 ************************************************** *********** more pics to come soon. | 2009-11-12 16:17:00 Author: deboerdave Posts: 384 |
Will play this asap I haven't given your other levels enough time for me to get anywhere near topping the scoreboard either, so when I have one very bored afternoon I will make that my mission. I actually remember playing the red zone back when it first came out. Obviously I didn't know you or about this community back then but I must have spent hours throwing expletives at my tele until I finally managed it | 2009-11-12 17:16:00 Author: jackofcourse Posts: 1494 |
Nice. I'll probably play it soon. | 2009-11-12 17:24:00 Author: The-Matt-Effect Posts: 24 |
I saw this being published this morning, but didn't have time to play it! Tonight, for sure. I'm a big fan of the other 2, even though I was never very good at them. Did you leave the jetpack in there for me? | 2009-11-12 17:25:00 Author: CCubbage Posts: 4430 |
Obviously I didn't know you or about this community back then but I must have spent hours throwing expletives at my tele until I finally managed it i'll take throwing expletives at the tele for hours as a complement of the level, otherwise you would of only cursed at your tv for a few minutes and went on to something else. I feel i have ramped up the difficulty in this one so hope you dont break your controllers or anything. I think this one has about thee sections that i find difficult and worry about dieing in. The very first section has some small platforms so just need to be precise there and near the middle and at the end there is area where timing with the camera flow is absolutely curcial. Since i dont have a video up yet. The length of this level is just a little longer than the previous ones, so if people have gone through those they should be able to get a feel to how close to the end they are. Did you leave the jetpack in there for me? unfortunately i didnt leave the jetpack in. was thinking maybe i could make a training mode. where you have to lay down a stiker to unlock the jetpack and destroy the scoreboards. But i really would hate to have to have a magic mouth that pops ups to explain this. Maybe i could make this a secret training mode. Or possiblely in the future i can rework the levels for a beginner mode by taking out the auto scroll and putting in camera zones and add some checkpoints. | 2009-11-12 18:29:00 Author: deboerdave Posts: 384 |
Just got done playing this about 15 times.... wow! This game REALLY kicked my little tushy. I would mention the difficulty, but that's the point, isn't it? Great job! Once again you've shown you're the master at addictive expert platforming. Designed masterfully with a lot of replay value. 5 stars and a heart from me. | 2009-11-13 04:04:00 Author: CCubbage Posts: 4430 |
Saw CCubb playing it and tried it out. My sack tushy is sore from all the kicking as well. I appreciate the custom music, but I cannot comment on much more of the level. I lack the necessary skills, you see? I will try to improve upon this in the near future. | 2009-11-13 04:10:00 Author: comphermc Posts: 5338 |
Thanks CCubbage and comphermc for playing. Yeah this for sure the hardest level i have made. It is the third in the series so it is fitting that the dificulty increases. Hope you guys tough it out and make it to the end of the level. Cubbage --- glad you found it addictive. I dont know if i was going for difficult that is just how it turned out i guess. I was just going for stuff that i thought was fun and little challenging, and wanted it all kinda stringed together. In these levels you never have to walk/run over to a new obsticle. All of the obsticles "flow" into each other. So if i had to say i was going for something it would be "flow". I think the forced movement is what really raises the difficulty here. comphermc --- I like how the music came out on this one i feel it really works well with the level glad you liked it. I got a video up now, so you can check out the whole course and see the obsticles i came up with and maybe it will motiviate you. ****Update: I got my video made of passing the level up on youtube finally so you can see me playing it through to the end which will give you a good sense of the course. That should help everyone stuggling on the level and hopefully motivate people to push themselves to play it through. I got some really fun obsticles in here so check it out. | 2009-11-13 15:30:00 Author: deboerdave Posts: 384 |
I normally don't use expletives in my daily speech but I must?ve thrown several out there after playing this level last night. Easily gave you over a hundred plays Debo. It's difficult. Tough to perfect. Yet, I keep coming back for more. The only hiccup I run into is that second green ?power-up? bungy cord. The one that activates all the point bubbles in the spinning wheel area. I almost always bump by head on the little black platform above it. Extremely difficult seeing as though you get only one shot at it. Zero-room for error because once you grab it, it propels you up only once and if you don't jump off at the right time, you just sort of hang there awaiting a slow and miserable death. So far, I've only done it right twice. I've watched the video you posted. Man, you?re a total rock star. I can only dream to land those jumps as fluidly as you. You make it look so easy. As it stands, I?m a little over 14K. About 8K points behind stonemannn and 19K behind you. I?ll try and give it another go today after work. Hopefully I can knock that guy stonemann down a peg, lol. | 2009-11-13 16:02:00 Author: SHENOA77 Posts: 184 |
I'm not sure if I'll be claiming any of those top slots, but I will definitely give it a shot.... Shenoa is one tough cookie. I'll be back with an update after play The Green Zone... Well I'm Back and the level is amazing, I fell way short of Shenoa's.....but I was short on time, Will be back when I have time to practice it. | 2009-11-13 18:21:00 Author: EviLPaNda Posts: 51 |
thanks for playing Shenoa and Panda -shenoa that bonus activator is proabbly the most difficult thing in the level, but as you probably saw when you did pull it off it provides the most points aswell. I think the key is to make sure you grap it the right side of it and have your momentum at the time of the grab also going to the right. It is just a quick grab and release. you dont need to jump off it or anything it just snaps you back up. if you land on the top center of and try to jump off it you will mostly likely hit your head as mentioned. panda- it will defenitly need some time if you want to pass it. it is not like most level we see on lbp where you can just cuasuly make your wat to a scoreboard. Its more like some mega man hardness to it. It is hard but there is plenty of room for error going through it so you dont need perfection at everyturn as you see in some other difficult levels. | 2009-11-15 13:55:00 Author: deboerdave Posts: 384 |
Okay, well this is embaressing. I got the green level mixed with the red and blue ones, lol. SHENOA mentioned this in the Expert group and here is my copied and pasted response, as I thought she was referring to an older one. @SHENOA: New? I thought you've known about deboerdave's Jumper levels for a long while now. This whole time you've known about his Underground Volcanic Railroad, but not the Green zone jumper level? Anyways, I dislike the jumper levels as they are hugely flawed. The biggest flaw is the plasma background. That is one thing creators should never do is use a plasma background for a level. This causes headaches and nauscia for some. It can easily make someone sick. On top of that he irresponsibly didn't put a seizure warning in the descriptions for the levels. Another flaw, take the green zone as example are the little cheap tricks thrown in. And in the case of cheap tricks skill will only get you so far. Only once you know what happens and where to go is it not cheap. The only thing that prevented me from giving the jumper levels 1 star is the music and the triggers that make optional bubbles appear is nice. Other than that I gave them all 2 stars. I've been in all the jumper levels before, but immediately left level once I seen plasma background. But after you just brought it to my attention again, I went and tried playing, and of course it was a mistake because the plasma really makes you not feel good. As far as I know, none of the jumper levels are extreme. They're like his Volcanic Railroad level, which is advanced difficulty, although the Railroad one is close to extreme, like borderline. His Volcanic Railroad level is one still fresh in my memory, very well made. But the jumper levels = horrible, and what a creator should not do. If a plasma background must be used, there needs to be a seizure warning in the description. I despise the jumper levels with a passion and better stop. They aren't hard unless you're trying to get all the bubbles, not to mention the plasma background makes you not feel well and easily messes with you. That's typically why a lot of expert players have played it, but quite without caring for playing the level anymore. EDIT: I forgot to clarify some things when I posted this earlier. For one, I might of been a little too harsh at the time I posted that comment in the group. I'd say they're 3 star levels, not 2. I'll have to go back and rate them 3. And they aren't hugely flawed, just a little with the things I mentioned. Also, I can see how the level is addictive, but the plasma background makes it impossible for me because I get sick quick from it. And when I referrenced to a lot of expert players quitting, I mean the ones that can't deal with the flashy plasma background like myself. | 2009-11-16 07:42:00 Author: Unknown User |
It gives me a headache, it makes me nervous, it makes me feel like i'm on LSD, it's way to hard for me but still..... i like it! Haven't played all your levels but most of the ones i've played have a very addictive feel to them and are fun, this one is no expection! I'm glad there's a video of the level because i really suck at it and didn't get really far (even after 10 times). But seeing you playing it (which seems so easy btw) encourages me to try again and claim a higher spot. Will get back to you once i get further cheers, misty | 2009-11-16 12:24:00 Author: Mother-Misty Posts: 574 |
UPDATED: Hi so i made the begining easier by widening the small platforms with sponges hanging from them. These were where pretty tight, and i never had problems with them being so tight but after playing with people i see them dying just missing jumps on these small platforms. So they are wider now and should make the opening section much easier and consistent while not taking away from the experiance. Give it another try if you had trouble in the opening section, due to the percision needed. Mother-Misty: Thanks for playing with the small mods i made in the begining it should be much easier to get through the first section. I want the challenge to be more related to timing and comboing rather than pinpoint jumping, so i feel this is a good change. (save for one bonus activator that about half way through that you drop down to and use it to spring you back up. This is probably the most valuable activator point wise so i feel comfertable with that obsticle taking proper technique.. plus its optional so it should stop anyone form exploring the level beyond that point.) s3xNstilettos: I can only think of 1 spot in all three of the levels that someone might consider cheep. That being the first green grab sponge in Green zone that drops you down to where the bonus chain appears. This wasnt designed to be cheap, more like a time management puzzle. When you first hit it you might think how am i suppose to be able to do this in time. And it really forces the player to have speed to get the activation of it, and gain its reward. As for the plasmabackground, as far as i can tell i was the first one to ever do this and i did it becuase i liked how it looked. I just continue the theme for the series. As far as judging based on that seems a little odd for someone constantly preaching that you shouldnt judge down a level becuase its to hard or the aesthetics arent good becuase all the thermo went into the obsticles. For you are judging down a level based soley on aesthetics and disregarding gameplay entirely. Anyways if that is what is holding you from playing these levels i was thinking of puting a plasma disabler in, maybe in the form of a sticker switch on the starting block. It can make the plasma disapear and emit a new simple one color background. I will look into doing this tonight. Eitherway i dont feel irresponsible for not puting a disclaimer on the discription. Basicaly i am not responsible for people's genetic disabilities or for the care of their disabilities. People with disabilities should turn and walk away if they ever feel in danger and that is their personal responsibility. also i never classified any of my levels as "extreme" so i dont understand your need for continued clairification that my levels are not extreme. | 2009-11-16 16:00:00 Author: deboerdave Posts: 384 |
@Mother_Misty: That was a little rude. Mocking me like that isn't funny. Some people, myself included, get sick when exposed to certain flashy images. It's nothing to mock or make fun of. If you had the same problem you wouldn't be able to play it without getting very sick and end up throwing up if you tried to push more into it with disregard to this. So what you're experiencing when you play isn't the same. Anyone can get a headache from it, but that's not the same as people that get very sick when exposed to certain flashy images. UPDATED: Hi so i made the begining easier by widening the small platforms with sponges hanging from them. These were where pretty tight, and i never had problems with them being so tight but after playing with people i see them dying just missing jumps on these small platforms. So they are wider now and should make the opening section much easier and consistent while not taking away from the experiance. Give it another try if you had trouble in the opening section, due to the percision needed. Mother-Misty: Thanks for playing with the small mods i made in the begining it should be much easier to get through the first section. I want the challenge to be more related to timing and comboing rather than pinpoint jumping, so i feel this is a good change. (save for one bonus activator that about half way through that you drop down to and use it to spring you back up. This is probably the most valuable activator point wise so i feel comfertable with that obsticle taking proper technique.. plus its optional so it should stop anyone form exploring the level beyond that point.) s3xNstilettos: I can only think of 1 spot in all three of the levels that someone might consider cheep. That being the first green grab sponge in Green zone that drops you down to where the bonus chain appears. This wasnt designed to be cheap, more like a time management puzzle. When you first hit it you might think how am i suppose to be able to do this in time. And it really forces the player to have speed to get the activation of it, and gain its reward. As for the plasmabackground, as far as i can tell i was the first one to ever do this and i did it becuase i liked how it looked. I just continue the theme for the series. As far as judging based on that seems a little odd for someone constantly preaching that you shouldnt judge down a level becuase its to hard or the aesthetics arent good becuase all the thermo went into the obsticles. For you are judging down a level based soley on aesthetics and disregarding gameplay entirely. Anyways if that is what is holding you from playing these levels i was thinking of puting a plasma disabler in, maybe in the form of a sticker switch on the starting block. It can make the plasma disapear and emit a new simple one color background. I will look into doing this tonight. Eitherway i dont feel irresponsible for not puting a disclaimer on the discription. Basicaly i am not responsible for people's genetic disabilities or for the care of their disabilities. People with disabilities should turn and walk away if they ever feel in danger and that is their personal responsibility. also i never classified any of my levels as "extreme" so i dont understand your need for continued clairification that my levels are not extreme. Ok, for one I never rated because of difficulty. You can clearly read where I said not hard. The rating was based off of the level as I clearly said why I rated that. So I have never told people not to rate low based off of the level itself. I always said difficulty is not a reason to rate low. So somehow you got this mixed up with rating for a reason other than difficulty. Also, you failed to realize that that was my response to SHENOA mentioning the level. So no one said that you said your levels are extreme. SHENOA made the extreme comment in the group. I just said above that was my comment copy and pasted from group. As for a plasma disabler, yes please do that as I would love to play them without getting sick. Actually, that is a very good idea as it opens the level(s) to a wider audience. I have also once wanted to make a level with a plasma background because I thought it would look neat, but that didn't work out. I got really sick in create mode, but continued to ignore that sickness and the results weren't good. I couldn't even see right after being done with the game and was very sick the rest of the night. Weird vision, headache, nauscia, etc. Therefor, I try not to repeat that mistake, although stupidly I gave your levels a try after SHENOA mentioned them. Luckily I quite after dying the first time as barely past start and not feeling too well. So I didn't play again. But as I said above, the addiction is there, and optional score bubble triggers and music are nice. Oh, and an explaination of what cheap means is needed also. Cheap means any situation (usually first time playing the part) where you can't sense things based on any of the 5 senses until it's too late. An example would be if I had not watched that video, and got to the dissolving black platforms I might not have realized they dissolve until one disappears from under me, or assuming I do know they dissolve, but think I know which ones do and then get on one that I don't know dissolves and it disappears. Normally cheap parts don't bother me in case of infinite cp, but in a 1 life levels prone to restarts it's a bother. However, once these parts are realized they are no longer cheap as the player is aware of them, and can then use skill for the part instead of relying on luck. Anyways, let me know when you've done the sticker option to play without plasma. ^_^ Watching the video made me want to go and play, but I know what will happen if I did, so let me know. I'll check this thread now and then for an update. | 2009-11-16 17:42:00 Author: Unknown User |
s3xNstilettos: i will let you know when i get the update to disable the plasma ball. probably tonight, it should be easy to remove, just emit something to hit it and should disapear. But i also want to then emit a some sort of solid background, so the camera mechanics are not in view like my demo level. Once i get an acceptable background replacement i let you know. And will post an update here I didnt mean that you rated it becuase it was hard i ment that steping in and out and rating it becuase of a plasma background is similar to someone steping in and back out and rating it becuase it is too hard. | 2009-11-16 17:59:00 Author: deboerdave Posts: 384 |
@Mother_Misty: [COLOR="Magenta"]That was a little rude. Mocking me like that isn't funny. excuse me? I'm not mocking you or being rude, in fact i've no idea who you are?! What are you talking about? cheers, misty | 2009-11-16 17:59:00 Author: Mother-Misty Posts: 574 |
s3xNstilettos: i will let you know when i get the update to disable the plasma ball. probably tonight, it should be easy to remove, just emit something to hit it and should disapear. But i also want to then emit a some sort of solid background, so the camera mechanics are not in view like my demo level. Once i get an acceptable background replacement i let you know. And will post an update here I didnt mean that you rated it becuase it was hard i ment that steping in and out and rating it becuase of a plasma background is similar to someone steping in and back out and rating it becuase it is too hard. Thanks a lot! ^_^ As for the rating, I did say I tried playing it. So I didn't just step in and out. I did that first time I ever saw the levels, before the green one existed. And I also said the rating wasn't just the plasma background. But the plasma background is all you need to see because that is never a good creator aesthetic putting a plasma background. Now if it can be played without, then that's a different story. excuse me? I'm not mocking you or being rude, in fact i've no idea who you are?! What are you talking about? cheers, misty Well that's how it came across. Anyone can see how that sounded, whether you meant for it to sound like that or not. Anyways, I apologize for the misunderstanding. It just sounded like you were taking aim at earlier posts in the thread, and not just my own. But sorry for the misunderstanding. I am also suprised you have never seen me around considering that I am an active member and have also commented on your Ananas level, although I don't remember if I went back and commented again after enjoying my play of it.Could of sworn I did. Well, either way I have commented in your thread and I guess it's not suprising that you don't know who I am. Some don't remember people they've seen unless it's someone they talk to all the time. No suprise there. ^_^ | 2009-11-16 18:22:00 Author: Unknown User |
I really fail to see where i've been "rude!" I said "It gives me a headache, it makes me nervous, it makes me feel like i'm on LSD, it's way to hard for me but still..... i like it " what's so rude about that? please tell me... that post wasn't addressed to you s3xNstilettos, to be honest i didn't read any of the replys on this thread, i just read the OP and replyed. Oh and i've seen you before, (i recognize the pink) but that's as far it goes cheers, misty | 2009-11-16 18:35:00 Author: Mother-Misty Posts: 574 |
I really fail to see where i've been "rude!" I said "It gives me a headache, it makes me nervous, it makes me feel like i'm on LSD, it's way to hard for me but still..... i like it " what's so rude about that? please tell me... that post wasn't addressed to you s3xNstilettos, to be honest i didn't read any of the replys on this thread, i just read the OP and replyed. Oh and i've seen you before, (i recognize the pink) but that's as far it goes cheers, misty Wouldn't worry about it, Misty.... I had been following the thread and TOTALLY didn't get the impression you were addressing your post to her. Love this series... fortunately, electric backgrounds don't make me sick. Unfortunately, pink lettering does... | 2009-11-16 18:48:00 Author: CCubbage Posts: 4430 |
Wouldn't worry about it, Misty.... I had been following the thread and TOTALLY didn't get the impression you were addressing your post to her. Love this series... fortunately, electric backgrounds don't make me sick. Unfortunately, pink lettering does... So what was your reason for this post? Nothing better to do? Decided "hey, I think I'll just go insult her by saying pink text makes me sick much like she said plasma background makes her sick". I'm trying to control my anger right now by hoping something else was meant by that post, but it seems very unlikely that it was not hinting at me. It's quite obvious that you thought I was rude for bringing up a medical thing that effects certain people, which is not rude at all, so decided you would make a stab at me. Unlike Misty's posts, yours is very clearly a stab at me. I had done nothing wrong, nor nothing to you. Yet you just had to make a smart allic remark. I was giving feedback on a level. This was clearly a mean post aimed at me. It's technically a legal insult, because by wording it that way you can insult me without breaking forum rules by responding with "how did i insult you? i just said pink lettering makes me sick". Did you even read my last post at Misty? The one where I clearly apologized for a possible misunderstanding? It seems you didn't. Oh, and electric backgrounds don't make me sick either. In case you didn't know, which it's obvious you didn't or you wouldn't of misunderstood my post as insulting, sickness is triggered by certain flashy images. Some people might get sick from an electric background, but not a plasma one, or the other way around. Or some might get sick from both, or none (with other kinds of flashy images making them sick). | 2009-11-16 20:22:00 Author: Unknown User |
So what was your reason for this post? Nothing better to do? Decided "hey, I think I'll just go insult her by saying pink text makes me sick much like she said plasma background makes her sick". I'm trying to control my anger right now by hoping something else was meant by that post, but it seems very unlikely that it was not hinting at me. It's quite obvious that you thought I was rude for bringing up a medical thing that effects certain people, which is not rude at all, so decided you would make a stab at me. Unlike Misty's posts, yours is very clearly a stab at me. I had done nothing wrong, nor nothing to you. Yet you just had to make a smart allic remark. I was giving feedback on a level. This was clearly a mean post aimed at me. It's technically a legal insult, because by wording it that way you can insult me without breaking forum rules by responding with "how did i insult you? i just said pink lettering makes me sick". Did you even read my last post at Misty? The one where I clearly apologized for a possible misunderstanding? It seems you didn't. Oh, and electric backgrounds don't make me sick either. In case you didn't know, which it's obvious you didn't or you wouldn't of misunderstood my post as insulting, sickness is triggered by certain flashy images. Some people might get sick from an electric background, but not a plasma one, or the other way around. Or some might get sick from both, or none (with other kinds of flashy images making them sick). Just trying to be helpful. I thought you might want to know why the expert readers don't finish reading your text. Next time if you have an issue with someone, instead of putting loads of pink text all over their showcase thread, approach them nicely in an PM. Gotta go.... feeling woozy.... Sorry Dave... enjoy the bump! Great level - I promise to play it a little longer tonight.... | 2009-11-16 20:46:00 Author: CCubbage Posts: 4430 |
Just trying to be helpful. I thought you might want to know why the expert readers don't finish reading your text. Next time if you have an issue with someone, instead of putting loads of pink text all over their showcase thread, approach them nicely in an PM. Gotta go.... feeling woozy.... Sorry Dave... enjoy the bump! Great level - I promise to play it a little longer tonight.... Wow! You've got a serious problem. You're trying to hide the fact that you've done wrong by pointing out me being wrong by responding to your post in this thread. I never had a problem with you. You are the one that purposely left a post in someone's showcase thread provoking me. You provoked and I took the bait. No one had done anything wrong. No one was enemies. But out of no where (you must be one that likes to bully when bored) you decide to provoke me and leave a disrespectful comment. Twice now, and just in an attempt to stay on topic you leave little "Nice level" or "I'll play more" comments and then go out of your way to try and tell me I'm wrong for responding to your insult in someone's showcase thread when you're clearly not in the right. | 2009-11-16 22:10:00 Author: Unknown User |
hi s3xNstilettos i made a sticker switch on the starting block that makes the plasma ball disappear and a makes a green wooden background. i dont think it cuases any problems becuase i didnt have much time to play all the way through with the wooden background. but it shouldnt cuase any problems becuase it is replacing in the same layer. i died when i was testing and then had to go pick my son up. UPDATES: 1) widened small platforms in first section 2) made sticker switch to remove plasma background (any sticker works) | 2009-11-16 22:43:00 Author: deboerdave Posts: 384 |
hi s3xNstilettos i made a sticker switch on the starting block that makes the plasma ball disappear and a makes a green wooden background. i dont think it cuases any problems becuase i didnt have much time to play all the way through with the wooden background. but it shouldnt cuase any problems becuase it is replacing in the same layer. i died when i was testing and then had to go pick my son up. UPDATES: 1) widened small platforms in first section 2) made sticker switch to remove plasma background (any sticker works) Thanks! ^_^ I will definitly be trying my luck at your levels tonight. I'll also mention if anything goes wrong, assuming I get far in the level on tonight's plays. Should be a fun challenge. More bareable now for those in my situation. | 2009-11-16 23:22:00 Author: Unknown User |
Joy to the world!!! | 2009-11-17 00:00:00 Author: EviLPaNda Posts: 51 |
Okay, I played the level a few times tonight (around 10 times) and I managed to get to the the spinning circles in a flower shape with the green one in the middle. This is about hald way or more on the up part of level leading to scoreboard. But what killed me twice getting there really frustrated me extremely. I never died from a skill related cause. I kept dying from forgetting that there's gas at the top of screen. So I hopped on the middle green wheel that was almost entirely visible on screen and when it swung me around near the top, 'poof' dead. And I couldn't figure out what killed me for a quick instance and then I remembered there'[s gas on all sides and not just the bottom, lol. Anyways, I was exactly 2 or 3 obstacles from the scoreboard. Had I not rushed too far ahead the next obstacle was the one with the appearing and disappearing platforms. And I did get far enough to say that I don't see any problem with the background change. Anyways, 10 plays was enough for me for the night as I quickly got tired of having to place a sticker everytime I restarted, lol. Don't get me wrong, I don't mind it in the respect that I can't do the plasma background. I'll be back when I'm up to playing more so I can nab scoreboard. As I said earlier, I would try my luck tonight and see how far I got, and I did and didn't do too bad. But there's nothing more frustrating than knowing that all of your deaths except a couple were not skill related. Most were me forgetting there's gas at the top. If I could just get myself to always remember that, lol. I would say it would help if the gas was obvious as the only time I really see the gas is at the start before activating the scroll. But I know this isn't possible because the color of the gas has to match color of level. Anyways, that's not too big of an issue. I just have to try not to forgot so much about gas at top. Anyways, nice level! ^_^ Still some small issues, so I gave it :star::star::star::star:. I believe that to be a perfect rating for the level. | 2009-11-17 07:20:00 Author: Unknown User |
I played this several times last night, and also checked out the remove plasma feature. The one suggestion I have is to set up a timer switch that removes the plasma, and fraction of a second later put the wood in. It was a really odd transition between the plasma and wood - seeing the play mechanics. Also, I was thinking aesthetically maybe a white stickered background might look better than wood? | 2009-11-17 13:44:00 Author: CCubbage Posts: 4430 |
s3xNstilettos: yeah i dont think any of the obsticles are really hard. Only the green bonus sponge hanging below the spinners that lead up to the tow rope. The rest arent very difficult obsticles, the difficulty is in trying to maximize your combos and keeping your timing. For example the spinners that lead up to the rope tow, you just have to have patience and let go at tjust the right time. when the one you are on is about to go off screen and the one above has just fully come on screen. And the flower spinner section you mentioned. Is pretty easy to get through with the moving screen just need to hold your patience and wait for it, but as you look at that section and decide you want to maximize your points it becomes a whole new challenge than just making it past it. If you enjoy the level and start trying to max out points i think the experience also changes. Thats how i have seen it when i just try to get to the scoreboard and try to push my score up i get two different expereiances. And Also the Red Zone has a Background changer on it too now. CCubbage: Yeah i would like to the background to switch more smoothly. The problem is capturing an object that big is a pain. Right now i am stacking the background up from the bottom to the top with an emitter. Maybe i need to go into an empty level and make a giant background to capture then bring it over to the level and emit it (its really to bad that when captureing an object you have to draw that square around it and cant just press a button like when you copy and object.). Really i was just testing to see how the background change will work. I am sure i could make it smoother if i put some time and made the piece, but i will have to build the emitter in an empty level becuase i cant even place the emmited piece in the emitter settings when the plasma is there. I had to go to an empty part of my level and place it and then drag the emitter back over to where i wanted it to emit. First i had some big white pieces of wood with like that green scible sticker covering it. But was getting the sticker flashing on and off on the edge when i made it really big and i didnt like that so i just looked for a standard material to use. I dont know if you have ever seen this issue of when you cover and object with a sticker and then blow it up really big. Basically the center of the Squares had consistent color, but then the outline would sometimes flicker back and forth between th sticker and the material color. I guess it wouldnt be a problem if i made it all one piece as there would be no visible edges. | 2009-11-17 14:58:00 Author: deboerdave Posts: 384 |
Yup, I've seen that sticker issue. I've been able to fix the issue normally by making other stickers smaller or using less stickers. Your level didn't seem to be the type to have this issue. Maybe use a REALLY BIG lit picture frame, which is pure white with a nice glow on it that should be easy to look at - and it would still be a decent background effect. Or even a piece of green VR material to fit your theme. Also, you should be able to capture the square smaller and make it bigger to fit the entire area when emitting it. | 2009-11-17 15:19:00 Author: CCubbage Posts: 4430 |
Yesterday i seemed to have a limit to how much bigger i could make it when i was emitting. Maybe it was the object ... i had glued about four big suares together (this helped to center it when emitting since the edges go off the screen but can still see the glue line). I wanted it to be long and skinny (so could stack them up)and didnt have much time to play around with it so just trying to do a quick test. Maybe i will try the Picture frame, but i really have grown to hate VR material so i will pass on that. | 2009-11-17 15:48:00 Author: deboerdave Posts: 384 |
i really have grown to hate VR material so i will pass on that Don't blame you. | 2009-11-17 15:54:00 Author: CCubbage Posts: 4430 |
@deboer: I had that same problem with my glass jumping challenge level. The sticker used in each section flickered around the edges. But I placed my stickers after enlarging the squares. So it does it even if the sticker wasn't there when block was enlarged. But it doesn't flicker when I go to play mode. So I assume it is just a create glitch. Oh, and as for maxing combo in your levels, yeah that is very hard for anyone. On top of that I have never been good with keeping combos. My plan was once I made scoreboard I thought I might go back and try for bonus activators. Chances are I will fail miserably, lol. For combos, I'll be satisfied with 2nd or 3rd on scoreboard. And I know the flower part is easy. That's what really frustrated me because I died forgetting that the gas existed at the top. It's an "I can't believe I forgot that moment" lol. Also, like Cubage said, the transition wasn't smooth. But I didn't mention this to you because for me it's not a problem. However, I could see where it would be a problem if trying to make a level as polished as possible. In that case that part is a problem, just not for me personally. I'll be trying the red one sometime today. I've seen the video for all of them. I really love the music in them, as I said in my far too harsh post, and they're catchy tunes also. Oh, and yeah, I have grown tired of seeing VR material quite a while ago. It's everywhere, lol. | 2009-11-17 21:08:00 Author: Unknown User |
Sorry for the double post, but this is important! I went to play your jumper green again tonight, and the screenshots are not from the level, and I noticed all the scores are gone. It's showing only 2 scores in 1 player scores, 1 of which is a friend of mine that went and played it. Did you accidentaly overwrite the wrong level? | 2009-11-18 06:56:00 Author: Unknown User |
Sorry for the double post, but this is important! I went to play your jumper green again tonight, and the screenshots are not from the level, and I noticed all the scores are gone. It's showing only 2 scores in 1 player scores, 1 of which is a friend of mine that went and played it. Did you accidentaly overwrite the wrong level? I know I moved it. Green Zone got on page one and i put a differnt level up on top of it that i wanted on page one its called Shenoa's Song. There is no scoreboard in that level so the scores will be preserved. I put the green zone over top of my skateboard level which was just a freeplay skateboard level. It also doesnt have a scoreboard so any scores on that level are from people playing the Green Zone. i just wanted to put Shenoa's Song on page one. When the 7 day cycle is over i will reshuffle them back to normal and that should preserve the previous scoreboard. Any scores posted on its current slot will be able to be referenced from the Skateboard level back to the original slot after the switch back as there are no scoreboards in the two levels that the switching occurs on. | 2009-11-18 14:37:00 Author: deboerdave Posts: 384 |
Yeah, I noticed the Shenoa's Song one too. I went in that level which had all the scores and photos from the Jumper Green levels. I left the Shenoa level when I couldn't figure out where to go or what to do. No music or nothing. I just went to one end and back trying to figure out what to do. Must be something where only SHENOA will hear it, maybe a sticker switch, or I don't know, lol. Ummm . . . do you like . . . um, I mean, are you and SHEN . . . nevermind . . . don't mind me! ^_^ EDIT: Nevermind, I went back to SHENOA level and figured out you were suppose to jump across tops of columns, lol. Plus, I think my question was answered. ^_^ | 2009-11-18 20:22:00 Author: Unknown User |
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