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Where Poppies Blow

Archive: 12 posts


Where Poppies BlowAceofAces
http://www.lbpcentral.com/forums/picture.php?albumid=951&pictureid=8425This showcase style level is to honour those who served thier countries to fight tyranny, oppression and for the freedom of others.

Don't forget to place the red flower button on your sack person's chest to show your support.
all
This is my first dedication level. As usual if you provide feedback, I, in turn, will play your levels and provide you with feedback.

Thank you and enjoy!

Please place the red flower button on your sack person's chest as a poppy.
2009-11-12 01:39:00

Author:
Haleys_Papa
Posts: 171


I just read your Help! thead and I'm going to go play this now. I'll edit this post to avoid double posting.

EDIT: Well, I played this level. I have to say though, I was a little disappointed. It wasn't bad so far, but it was WAY too short. I mean it was SO short. So anyway, I was enjoying how you made things seem interactive and the level itself felt like it was made out of inspiration, which is definitely not a bad thing.

Besides the length, though, I had one problem. That jump part near the end. It took me a good few goes to get up there, and I had no idea why that was even there.

But yeah, if you made this longer, then maybe wrote the poem of Flander's Fields to finish off, it would be excellent.

I gave it :star::star:
2009-11-12 06:19:00

Author:
Bear
Posts: 2079


This was my first time playing (and reviewing) a tribute level, so I'll adjust my reviewing style to suit.

I didn't really know what to expect, but I was very pleasantly surprised. The silhouette work is outstanding and really makes for some hyper-realistic visuals. The attention paid to all the little details is really what sells the look, such as the rifles in the ground and the barbed wire loops. The trench is nicely done as well. Your lighting work is very good as well, and it really does look and sound like there is a war happening just over the horizon. I'm not a sap by any stretch, but I found it all quite stirring in a Saving Private Ryan kind of way.

The main thing I think you could do better would be to add some length. I'm not saying you need to make a running-jumping-platformer or 30 minutes of eye candy, but some more content would really help get your message across. As good as your artistic style is, I can promise that you'd have players eager to see (and hear) more. One thing I noticed about your message is.... that it really isn't there. Obviously I know from these boards what you're getting at, and your level description spells it out somewhat, but it would be nice to see a little something inside the level itself about what motivates you, and why it should motivate everyone else. You should definitely tell people at the scoreboard that they should be wearing a poppy! I suppose what I'm getting at is that a little explanation would go a long way and would also help create a genuinely enjoyable level of its own accord. It's good as it is, but it could be great.

With all that said, I really admire you for putting this together and I'm glad someone has stepped up to the plate to do it. Solid 4/5 stars and a heart, tagged "beautiful".
2009-11-12 06:53:00

Author:
Taffey
Posts: 3187


I just read your Help! thead and I'm going to go play this now. I'll edit this post to avoid double posting.

EDIT: Well, I played this level. I have to say though, I was a little disappointed. It wasn't bad so far, but it was WAY too short. I mean it was SO short. So anyway, I was enjoying how you made things seem interactive and the level itself felt like it was made out of inspiration, which is definitely not a bad thing.

Besides the length, though, I had one problem. That jump part near the end. It took me a good few goes to get up there, and I had no idea why that was even there.

But yeah, if you made this longer, then maybe wrote the poem of Flander's Fields to finish off, it would be excellent.

I gave it :star::star:

Hi Ghost,

Thank you for playing my level and for the honest feedback. I understand where you are coming from as far as the length is concerned. I know I should have polished this one up a lot more, but I was trying to be poetic in a way as to roll the level out on the day it represents. Perhaps I should mention in the description that this is still under construction. I don't quite understand What you meant by the "jumping part" near the end. You mean the minefield? I thought it would be challenging while you wait for the flare then try to get across before it snuffs out. I also thought it was fitting as it is a battlefield. The poem is a great idea. I think I'll do that.


This was my first time playing (and reviewing) a tribute level, so I'll adjust my reviewing style to suit.

I didn't really know what to expect, but I was very pleasantly surprised. The silhouette work is outstanding and really makes for some hyper-realistic visuals. The attention paid to all the little details is really what sells the look, such as the rifles in the ground and the barbed wire loops. The trench is nicely done as well. Your lighting work is very good as well, and it really does look and sound like there is a war happening just over the horizon. I'm not a sap by any stretch, but I found it all quite stirring in a Saving Private Ryan kind of way.

The main thing I think you could do better would be to add some length. I'm not saying you need to make a running-jumping-platformer or 30 minutes of eye candy, but some more content would really help get your message across. As good as your artistic style is, I can promise that you'd have players eager to see (and hear) more. One thing I noticed about your message is.... that it really isn't there. Obviously I know from these boards what you're getting at, and your level description spells it out somewhat, but it would be nice to see a little something inside the level itself about what motivates you, and why it should motivate everyone else. You should definitely tell people at the scoreboard that they should be wearing a poppy! I suppose what I'm getting at is that a little explanation would go a long way and would also help create a genuinely enjoyable level of its own accord. It's good as it is, but it could be great.

With all that said, I really admire you for putting this together and I'm glad someone has stepped up to the plate to do it. Solid 4/5 stars and a heart, tagged "beautiful".


Taffey, That was a beautiful review! Thank you so much. I definitely agree that it is too short. I plan on expanding it with tunnels, more trenches, minefields and enemy lines as well. You have great points and have some great ideas too. I'll let you know when I've updated this level with additional content. I'm sure you would like to see it.

Thanks again.
2009-11-12 12:37:00

Author:
Haleys_Papa
Posts: 171


Hi Ghost,

Thank you for playing my level and for the honest feedback. I understand where you are coming from as far as the length is concerned. I know I should have polished this one up a lot more, but I was trying to be poetic in a way as to roll the level out on the day it represents. Perhaps I should mention in the description that this is still under construction. I don't quite understand What you meant by the "jumping part" near the end. You mean the minefield? I thought it would be challenging while you wait for the flare then try to get across before it snuffs out. I also thought it was fitting as it is a battlefield. The poem is a great idea. I think I'll do that.




Taffey, That was a beautiful review! Thank you so much. I definitely agree that it is too short. I plan on expanding it with tunnels, more trenches, minefields and enemy lines as well. You have great points and have some great ideas too. I'll let you know when I've updated this level with additional content. I'm sure you would like to see it.

Thanks again.

Uh... at some point there was a large block, with a fire hazard on top, where you had to get up onto a dirt mound and jump onto it.
2009-11-12 15:09:00

Author:
Bear
Posts: 2079


Taffey, That was a beautiful review! Thank you so much. I definitely agree that it is too short. I plan on expanding it with tunnels, more trenches, minefields and enemy lines as well. You have great points and have some great ideas too. I'll let you know when I've updated this level with additional content. I'm sure you would like to see it.

Thanks again.Sounds great, and you are absolutely welcome for the review.

Let me know the next time you do a significant re-publish and I'll be happy to play it again. Just post here, or send me a PM if I miss the updated thread.
2009-11-12 16:58:00

Author:
Taffey
Posts: 3187


Ghost: That wasn't a block, that was a tank that had been damaged by a shell, that's why it had flames coming out of it. Also, you didn't have to jump on top of it. You could have just gone around it. When the flare falls, it should light up that area so you could see the tank.

Taffey: Cool. I will definitely keep you posted, hell why not just send you a friend invite. I can't wait til Online create, just imagine the levels that will pump out when two LBP geniuses come together.
2009-11-12 19:33:00

Author:
Haleys_Papa
Posts: 171


Ghost: That wasn't a block, that was a tank that had been damaged by a shell, that's why it had flames coming out of it. Also, you didn't have to jump on top of it. You could have just gone around it. When the flare falls, it should light up that area so you could see the tank.

Taffey: Cool. I will definitely keep you posted, hell why not just send you a friend invite. I can't wait til Online create, just imagine the levels that will pump out when two LBP geniuses come together.

Ooh, I couldn't actually tell, and I couldn't seem to go round it but I managed to jump up on to it anyway.
2009-11-12 19:35:00

Author:
Bear
Posts: 2079


With all the Michael Jackson and other bandwagon tribute levels out there, I have to say thank you for paying tribute to folks who'd otherwise be ignored...after all, how do you get 10,000 plays out of World War I?

The silhouette effects were very nice. I understand you were operating under a deadline, but I would have liked to have seen more...perhaps a small objective to overtake. It just felt like a good movie that cut off before I could finish.
2009-11-13 04:11:00

Author:
coyote_blue
Posts: 422


Well thank you very much Coyote, you are too kind. I appreciate your honesty and am glad that you felt so touched by my tribute. As you have probably read, I am going to extend the level and am working hard to create some goal oriented interactiveness. I'll keep you posted on the update.2009-11-13 05:01:00

Author:
Haleys_Papa
Posts: 171


Very interesting to have played this in LBP. Looks beautiful as well, only the 'Artistic' tag sits well for this I thought, top marks. f4f2009-11-13 12:50:00

Author:
Tanuki75
Posts: 172


Thanks so much Tanuki! Will F4F, which level would you like me to run through?2009-11-13 14:04:00

Author:
Haleys_Papa
Posts: 171


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