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#1

Intermediate Pack Overview

Archive: 34 posts


http://www.lbpcentral.com/images/logic_pack/Intermediate%20Pack%20%28small%29.png


The Intermediate Pack is a pack of logic tools designed for Creators who are familiar with logic and how it functions, but would like to further expand their toolset. We've specifically designed this pack to present new tools to those Creators, so that they'll have a wider palette of options. To play the Intermediate Pack, simply search @LogicPack on the LittleBigPlanet servers and navigate to the Intermediate Pack level.


Logic Tools
The Intermediate Pack Vault, which is the level in which you can collect the logic we're offering, includes these six logic tools:


Set-Reset

Allows two inputs to control the state of one output. One input is only able to turn the output on, and the other input is only able to turn the output off. If the output is in the state that the input controls, the input does nothing.


Quick-Reset Timer

A timer that resets itself instantly after it is no longer being activated by an input. Configurable.


Three-Way Control

Allows two inputs to control a Three-Way switch. This is unique because when neither input is being activated, the switch defaults to a "zero" state.


Sackboy Tracker

A small piece of thin cardboard which follows Sackboy's horizontal movement.


One-Shot Toggle

Allows one input to toggle an output between on and off with each activation.


Dissolve-based Counter

Requires that an input be activated a specific number of times before the output activates as well.




Tutorials
Along with the main Pack and the Vault, the Intermediate Pack has three in-depth tutorials for you to dive into. They are as follows:
- Tutorial 2.1 - Using the Set-Reset Switch (https://lbpcentral.lbp-hub.com/index.php?t=t=18341)

- Tutorial 2.2 - Constructing a Dynamic Setpiece (https://lbpcentral.lbp-hub.com/index.php?t=t=18340)

- Tutorial 2.3 - Optimizing Your Logic (https://lbpcentral.lbp-hub.com/index.php?t=t=18339)

These tutorials are involving, requiring anywhere from thirty minutes to two hours or more of dedicated playtime to complete them. If you get stuck at any point during a particular tutorial, each one also has a copyable (yes, copyable!) companion level published on the LogicPack account, allowing you to copy it to your moon and pick it apart if you need to.
2009-11-11 20:30:00

Author:
Unknown User


sounds pretty neat! i might look at this one,2009-11-13 15:29:00

Author:
Kern
Posts: 5078


These switches are awesome
The level showing them off, are awesome
The tutorials is awesome

The vault is.. Stupid. Due to a small thing not taken into consideration, I cannot edit this level, and obtain the switches. The wall is made of a metal, from the MGS pack. So it'd be nice if you could change the description, saying that you need the MGS pack, or change the material, and re-publish the level.

Note: It's not that I don't want the MGS pack, can't afford it etc., my parents just don't approve of DLC, that I need to pay for. I'm still trying to behave alot more than usually, in order to convince them that I want that pack.
2009-11-15 10:22:00

Author:
Risumm
Posts: 77


Wait, really? I thought confusedcartman fixed this? When was the last time you checked?

Thanks for the kind words otherwise.

2009-11-15 12:39:00

Author:
comphermc
Posts: 5338


i thought it was to do with the paint switch?2009-11-15 14:02:00

Author:
Kern
Posts: 5078


Paintswitch is in the advanced pack2009-11-15 15:23:00

Author:
rtm223
Posts: 6497


These switches are awesome
The level showing them off, are awesome
The tutorials is awesome

The vault is.. Stupid. Due to a small thing not taken into consideration, I cannot edit this level, and obtain the switches. The wall is made of a metal, from the MGS pack. So it'd be nice if you could change the description, saying that you need the MGS pack, or change the material, and re-publish the level.

Note: It's not that I don't want the MGS pack, can't afford it etc., my parents just don't approve of DLC, that I need to pay for. I'm still trying to behave alot more than usually, in order to convince them that I want that pack.

How long ago did you try to copy the vault over? I fixed that issue a while ago - the level doesn't contain any DLC anymore. I even had to capture the level as an object and move it over to a new level space and re-do the title/description to fix the problem, but it should be fixed now.
2009-11-15 17:55:00

Author:
ConfusedCartman
Posts: 3729


How long ago did you try to copy the vault over? I fixed that issue a while ago - the level doesn't contain any DLC anymore. I even had to capture the level as an object and move it over to a new level space and re-do the title/description to fix the problem, but it should be fixed now.

Sorry for not replying, I've been busy playing LBP, and being to town with some girls..

Anyway, I think it's 2-3 days ago? I'll re-copy it onto my moon tomorrow, when I get home from school .
Edit: I re-copied it, and I could finally take the switches. Thanks for the edit on the level :3
2009-11-15 20:08:00

Author:
Risumm
Posts: 77


and being to town with some girls...


surely been to town with some friends would suffice, no need to rub it in
2009-11-15 20:19:00

Author:
Kern
Posts: 5078


Kind of off-topic, but my mom thought the scientist for this level was Chef from South Park.

;p
2009-11-15 21:27:00

Author:
TheMarvelousHat
Posts: 542


These switches are awesome
The level showing them off, are awesome
The tutorials is awesome

The vault is.. Stupid. Due to a small thing not taken into consideration, I cannot edit this level, and obtain the switches. The wall is made of a metal, from the MGS pack. So it'd be nice if you could change the description, saying that you need the MGS pack, or change the material, and re-publish the level.

Note: It's not that I don't want the MGS pack, can't afford it etc., my parents just don't approve of DLC, that I need to pay for. I'm still trying to behave alot more than usually, in order to convince them that I want that pack.

Oh, man, poor man, just save yourself 20$ or 10$, go to any store like WalMart or Circuit City, buy a 10$ or 20$ PSN Card, redeem it in your PSN Account in your PS3, and buy the MGS pack. Also try to buy the History Kit and the Monster Kit, and for Stickers, the Jon Burgerman Sticker Kit.

BUT! if you are not in the USA, just keep protesting!

Reply me if I'm wrong in something or I didn't understood you correctly...

EDIT: I know they have fixed the issue but doing this will allow you to use objects and copy other levels that use the Paintinator Pack... Ermm... the MGS Pack.
2009-11-15 22:54:00

Author:
fatman689
Posts: 54


IMO the john burgerman stivker kit is the worst DLC we have Daniel....2009-11-16 00:51:00

Author:
Incinerator22
Posts: 3251


Oh, man, poor man, just save yourself 20$ or 10$, go to any store like WalMart or Circuit City, buy a 10$ or 20$ PSN Card, redeem it in your PSN Account in your PS3, and buy the MGS pack. Also try to buy the History Kit and the Monster Kit, and for Stickers, the Jon Burgerman Sticker Kit.

BUT! if you are not in the USA, just keep protesting!

Reply me if I'm wrong in something or I didn't understood you correctly...

EDIT: I know they have fixed the issue but doing this will allow you to use objects and copy other levels that use the Paintinator Pack... Ermm... the MGS Pack.

I live in Denmark, which is kinda the other side of the globe.. Yeah..
Also, I'm planning to buy MGS Pack, Kung Fu Ragdoll Pack for starters, and the eventually the Hist and Monster kit.. Maybe Buzz and Music Pack.. :3.

But I need to have my parents convinced that it's okay to buy dlc....
2009-11-16 11:49:00

Author:
Risumm
Posts: 77


Wow, I really like the rotating door in the Introduction of the Intermediate Pack...
I tried to make it, royally failed. :]

Edit: Got it to work, but only with Peach Floaty... ._.
2009-11-20 08:15:00

Author:
Mikal
Posts: 59


Wow, I really like the rotating door in the Introduction of the Intermediate Pack...
I tried to make it, royally failed. :]

Edit: Got it to work, but only with Peach Floaty... ._.

Yeah, that door make me feel a beginner creator!!!!:eek: Thanks to this Logic levels.
2009-11-20 21:51:00

Author:
Duckywolf
Posts: 198


can anyone help me.
maybe im missing something or I dont even know but I cant get the sackboy tracker to work to save my life. any help would be appreciated.
2009-11-28 21:15:00

Author:
Sack__Boy
Posts: 1


Is it a problem of the one we provide not working, or have you tried to make it yourself?

If you've made it yourself, you have to know the strength and backwardness of the pistons, which might not be obvious.
2009-11-29 02:49:00

Author:
comphermc
Posts: 5338


Also if you take the one that is given away and try to modify the lengths then you will need to ensure that all pistons are the same length and also need to adjust the timing settings to have it moving at the correct speed.

It is kinda fiddly to tweak, so let us know what you have done and we should be able to help.
2009-11-29 20:02:00

Author:
rtm223
Posts: 6497


This is quite good2010-07-13 19:20:00

Author:
Unknown User


Quite?

............
2010-07-13 19:21:00

Author:
rtm223
Posts: 6497


Yeah of course!! it doesn't have teh reul watorz! Or Bombz and it doesn't have LBP2 in the title hence. Quite

the views expressed in this post are not the views of the creator but are an attempt at a satirical swipe at the majority of the community
2010-07-13 21:30:00

Author:
Kern
Posts: 5078


Just a note: you still HAVE to create logic in lbp2 right? you know in the microchip thingys. or are they preset? or maybe even both?2010-07-14 07:56:00

Author:
ManiacMitch
Posts: 19


Just a note: you still HAVE to create logic in lbp2 right? you know in the microchip thingys. or are they preset? or maybe even both?

Whatever you wish. You can still use the logic we all know or have a go at the microchip thingys. (Which is much better)
2010-07-14 15:44:00

Author:
talbot-trembler
Posts: 1114


i need to know how to make a sackboy tracker...2010-07-22 19:03:00

Author:
SackBoy98
Posts: 588


Well... looks like you've come to the right place 2010-07-22 21:37:00

Author:
rtm223
Posts: 6497


Yeah I had ALOT of trouble with the sackboy tracker. I got it to work though (but if you are looking to diliberatly mess up, well, it will :[ However use it slowly...It works! ) it kept moving when no sackboy was there...so i attached it to a dissolve that dissolved when the player touoched the first tracker, problemo solved! (If you wanna see it in action type in "benjaz" Its PT2...published in about a week )2010-08-06 23:38:00

Author:
liamdaniels
Posts: 85


Hi everyone. in this pack, when using the set - reset switch in the first challenge, i would like to know how u get the platforms spinnig, as im working on a level involving this. if anyone knows, please meassage me. ty. J2010-08-27 12:29:00

Author:
Unknown User


Hi everyone. in this pack, when using the set - reset switch in the first challenge, i would like to know how u get the platforms spinnig, as im working on a level involving this. if anyone knows, please meassage me. ty. J

The platforms are on 359 degree wobble bolts, which take a directional input. It's mostly for fun than anything else.
2010-08-27 19:14:00

Author:
comphermc
Posts: 5338


Great levels/tutorials. I remember playing it the first time, and getting prize bubbles for the logic. But I came back today and I couldn't find any.

Am I going crazy?
2010-08-29 23:29:00

Author:
AgentBanana
Posts: 511


*pstt* copyable vault levels2010-08-30 20:15:00

Author:
rtm223
Posts: 6497


Logic pack is awsome especsliay the sackboy tracker2010-09-04 19:04:00

Author:
wev99
Posts: 67


i cant find it in comunity moon2010-12-21 15:30:00

Author:
Unknown User


i cant find it in comunity moon

This Particular Logic pack isn't for PSP.
2010-12-21 23:09:00

Author:
Kern
Posts: 5078


Wow. Not only is this awsome. I also transfered the skills to my psp so all my levels(none completed due to logic problems and errors) can now finally come to life!! Great work!2011-01-09 23:11:00

Author:
Spooner-palmer
Posts: 3


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