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3DSMax UV Mapping.
Archive: 11 posts
This is a quick tutorial on how to UV map in 3DS Max. ----- First, create a cube with 6 sides. http://i154.photobucket.com/albums/s249/wracc2/Modelling/1-1.jpg ----- Assign your material to the first material slot. http://i154.photobucket.com/albums/s249/wracc2/Modelling/2-1.jpg ----- Assign this material to your cube. Convert the object to a editable polygon. Select all sides in face mode. Apply a Unwrap UVW Modifier. http://i154.photobucket.com/albums/s249/wracc2/Modelling/3.jpg ----- Reselect all 6 sides and press edit. http://i154.photobucket.com/albums/s249/wracc2/Modelling/4.jpg ----- click on mapping - flatten mapping and press ok. http://i154.photobucket.com/albums/s249/wracc2/Modelling/5.jpg ----- Use the scale move and rotate tools inside the new interface to put the green boxes onto the right parts of the image. http://i154.photobucket.com/albums/s249/wracc2/Modelling/6.jpg ----- And there we go http://i154.photobucket.com/albums/s249/wracc2/Modelling/7.jpg ----- Hope you found this usefull! | 2009-11-09 22:13:00 Author: CreateNPlay Posts: 1266 |
It is useful, just in the wrong forum | 2009-11-09 22:28:00 Author: Unknown User |
Its in tutorials.. ohh wait... DANG | 2009-11-09 22:31:00 Author: CreateNPlay Posts: 1266 |
"First, create a cube with 6 sides." What if I want to make a cube with more sides? xD | 2009-11-10 18:49:00 Author: moleynator Posts: 2914 |
What if I'm drawing in 4 dimensions, how do I UV-map a Hyper-cube? Seriously though, geeky references aside, cool tutorial | 2009-11-11 23:45:00 Author: dawesbr Posts: 3280 |
Looks cool once again. Wish I could use it xD. | 2009-11-20 02:41:00 Author: Mod5.0 Posts: 1576 |
sorry but this is no help to me since i have a different version :>( | 2009-11-28 16:22:00 Author: The_K00lDude Posts: 6 |
if you understand uv-mapping, would you be so kind to uv mapping this: http://fc09.deviantart.net/fs39/f/2008/362/6/d/6d5dd8a8e5420bc8d22d6c965dfacfb7.jpg Besides the pun, I once had to uv map a giant mountain for spellborn/khaeon that took me two months to totally map without any texture seams. (size: 1024000/1024000 something and over 100k polygons) it was horroficly horrofic. | 2009-12-02 18:30:00 Author: Luos_83 Posts: 2136 |
you made that! Wow you gutta tell me where you learn | 2009-12-03 12:36:00 Author: CreateNPlay Posts: 1266 |
I learned everything myself, from the 3dsmax read-me and some random online tutorials. I even learned the teachers at the game and animation college some new stuff | 2009-12-03 13:18:00 Author: Luos_83 Posts: 2136 |
oh ive taught my 3dsmax tutor so i fired him lol. umm can we catch up sometime. | 2009-12-04 11:38:00 Author: CreateNPlay Posts: 1266 |
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