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3DSMax UV Mapping.

Archive: 11 posts


This is a quick tutorial on how to UV map in 3DS Max.

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First, create a cube with 6 sides.

http://i154.photobucket.com/albums/s249/wracc2/Modelling/1-1.jpg

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Assign your material to the first material slot.

http://i154.photobucket.com/albums/s249/wracc2/Modelling/2-1.jpg

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Assign this material to your cube.
Convert the object to a editable polygon.
Select all sides in face mode.
Apply a Unwrap UVW Modifier.

http://i154.photobucket.com/albums/s249/wracc2/Modelling/3.jpg

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Reselect all 6 sides and press edit.

http://i154.photobucket.com/albums/s249/wracc2/Modelling/4.jpg

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click on mapping - flatten mapping and press ok.

http://i154.photobucket.com/albums/s249/wracc2/Modelling/5.jpg

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Use the scale move and rotate tools inside the new interface to put the green boxes onto the right parts of the image.

http://i154.photobucket.com/albums/s249/wracc2/Modelling/6.jpg

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And there we go

http://i154.photobucket.com/albums/s249/wracc2/Modelling/7.jpg

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Hope you found this usefull!
2009-11-09 22:13:00

Author:
CreateNPlay
Posts: 1266


It is useful, just in the wrong forum 2009-11-09 22:28:00

Author:
Unknown User


Its in tutorials.. ohh wait... DANG2009-11-09 22:31:00

Author:
CreateNPlay
Posts: 1266


"First, create a cube with 6 sides."

What if I want to make a cube with more sides? xD
2009-11-10 18:49:00

Author:
moleynator
Posts: 2914


What if I'm drawing in 4 dimensions, how do I UV-map a Hyper-cube?

Seriously though, geeky references aside, cool tutorial
2009-11-11 23:45:00

Author:
dawesbr
Posts: 3280


Looks cool once again. Wish I could use it xD.2009-11-20 02:41:00

Author:
Mod5.0
Posts: 1576


sorry but this is no help to me since i have a different version :>(2009-11-28 16:22:00

Author:
The_K00lDude
Posts: 6


if you understand uv-mapping, would you be so kind to uv mapping this:

http://fc09.deviantart.net/fs39/f/2008/362/6/d/6d5dd8a8e5420bc8d22d6c965dfacfb7.jpg

Besides the pun, I once had to uv map a giant mountain for spellborn/khaeon that took me two months to totally map without any texture seams. (size: 1024000/1024000 something and over 100k polygons)
it was horroficly horrofic.
2009-12-02 18:30:00

Author:
Luos_83
Posts: 2136


you made that! Wow you gutta tell me where you learn2009-12-03 12:36:00

Author:
CreateNPlay
Posts: 1266


I learned everything myself, from the 3dsmax read-me and some random online tutorials.
I even learned the teachers at the game and animation college some new stuff
2009-12-03 13:18:00

Author:
Luos_83
Posts: 2136


oh ive taught my 3dsmax tutor so i fired him lol.

umm can we catch up sometime.
2009-12-04 11:38:00

Author:
CreateNPlay
Posts: 1266


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