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#1

Your Top Five Most Annoying Glitches

Archive: 45 posts


Well, we all like the glitches that really help a level, but what about the bad ones? Almost anybody knows that in this game there are glitches that can completely ruin your levels. What are your top five?


5). Death Sticker Glitch. A fairly common glitch, one that I think almost all of us have experienced. On costumes and objects alike, stickers will freeze your PS3 if you try to move or select them. Being the kind of guy who likes to move stickers around and see how things tick, I can't count the number of times my PS3 has froze because of this.

4). Objects Moving In Pause Mode. This is one of those annoying bugs that's been in the game since lbp was created. If you rewind while a rocket or plasma ball is moving, it will keep moving in pause mode, even if you rewind again.

3). Shifting Grid Glitch. I doubt this glitch is very common, but it's deadly enough to have completely ruined one of my levels. Even though all of the rooms and objects I had were completely aligned with the grid, and attached to dark matter one second, I rewound and the grid shifted completely the next. I rewound and fast-forwarded, but couldn't undo the glitch.

2). Dissapearing Switches Glitch. One of the most annoting and common glitches creators have to deal with to date. It happens when a grab switch, camera, photobooth, or other kind of switch is attached to an object. If you try to glue something to it, the switch will dissapear if the glitch occurs. It can ruin vehicles and logic, and bewilder players who don't know that the glitch is happening.

1). The Sticker Glitch. For me personally, my most annoying glitch. It happens with very large stickers in large amounts. The stickers will dissapear from view and reapear randomly, and even mix with each other and distort stickers on costumes. It completely took away the visual beauty of one of the best levels I've made to date.


Comment on your top five worst glitches, and write a brief description of the glitch and how it affected you. You can also just write about your top one, or top two, or top ten if you want to.
2009-11-08 23:35:00

Author:
Incinerator22
Posts: 3251


Ah I know how you feel about the one "Shifting Grid Glitch"... The game does not seem to respect our decision when we clearly chose "Small grid", or "medium grid", or
"big grid"... yet it goes and remove the alignment of everything (Custom musics are VICTIMS of this bug as they depend totally of the aligment and timing)... Stupid bug is stupid
2009-11-09 01:46:00

Author:
AlvaroShiokawa
Posts: 126


I very much dislike when the grid misaligns itself for no reason. This only seems to happen when creating a square of DM, but it's super annoying. I have no idea what causes it.2009-11-09 01:48:00

Author:
comphermc
Posts: 5338


I very much dislike when the grid misaligns itself for no reason. This only seems to happen when creating a square of DM, but it's super annoying. I have no idea what causes it.

Certainly a glitch we would want fixed hehe, unlike lots of glitches that enhance our level building limits hehe, those that lots of people wish to stay "unfixed" hehe.
2009-11-09 02:24:00

Author:
AlvaroShiokawa
Posts: 126


Definitely the grid!2009-11-09 09:42:00

Author:
blizzard_cool
Posts: 752


The grid all the way for me to. I'm one for very tidy levels, and the imperfections that this problem leaves drives me insane.

EDIT: Another one, when you remove a wire from an emitter in pause mode, then reconnect it to another switch, the stuff still emits. A nightmare when they are bombs
2009-11-09 09:46:00

Author:
GruntosUK
Posts: 1754


Have you all not figured out how to realign an object to the grid?

Turn the grid off.
Move the item so the corners would be well off the grid (like halfway between gridlines)
Switch the grid back on
Move the item back to where it was.

Obviously if can't be done with everything - the extremities of the object have to be grid aligned, but when you can use it, most of the time it fixes the issue for me.
2009-11-09 10:02:00

Author:
rtm223
Posts: 6497


Grid bug at 2nd place for me, kind of learned to work with it...
1st place is certainly for the sticker bug!!!
I am unable to finish various projects because of this bug, I feel myself VERY limited in create mode just because of this.

(please, please, MM, give us a paintbucket so we don't have to use stickers to paint surfaces, that's sooooo clusmy)

misty
2009-11-09 10:03:00

Author:
Mother-Misty
Posts: 574


The 'glitch' when the game just freezes for no reason while I'm browsing levels. And the running sackboy icon is there, and I'm terrified I might lose my save file (again)

I don't like that one.
2009-11-09 10:07:00

Author:
TripleTremelo
Posts: 490


I think its instances where the entire grid itself moves rtm. It jumps a couple of millimeters from its first position, and makes things impossible to line up from then on because the new grid position is in a different place to the old.

I hope I'm wrong though, and that does fix it *ps3 powers on*
2009-11-09 10:14:00

Author:
GruntosUK
Posts: 1754


Yep, I use it for that. I don't know exactly why it works, but it seems that it knows it was once aligned to the grid, so thinks it still is, or something. If you force it well off the old and new grid positions, it seems to snap to the new ones when you turn grid back on.2009-11-09 10:19:00

Author:
rtm223
Posts: 6497


I think you've cured one aspect of my create mode OCD rtm, thanks 2009-11-09 10:30:00

Author:
GruntosUK
Posts: 1754


Definately the 160 hour bug. I had to move the whole of Sacky Potter bit by bit into a new level... took hours.


Anyway, what is the difference between a bug and a glitch? Or are they the same thing? Because most people seem to speak of glitches when it's useful or interesting, and bugs when it's annoying.
2009-11-09 10:46:00

Author:
Nuclearfish
Posts: 927


Have you all not figured out how to realign an object to the grid?

No, I figured it out... doesn't make it any more convenient though... I guess saying "I have no idea what causes it" was an exaggeration. More like... I don't understand why it doesn't fix itself.

It only seems to happen when I'm making logic gates - is the game trying to tell me something?
2009-11-09 12:20:00

Author:
comphermc
Posts: 5338


Definately the 160 hour bug. I had to move the whole of Sacky Potter bit by bit into a new level... took hours.


YES!!! This is the worst bug ever!!! I had it happen to me as well and was a horrible mess attempting to resolve as well as initially attempting to figure out what the heck was going on. Since then I have known many creators fall into this same trap. There should be a warning on the box or better yet on the play button!!!

The rest to me are simply annoying compared to this one. If Mm cannot resolve it, at least give us a nice way to reset the clock. Another nice feature would be the ability to see where it is and to keep tabs on it.

The best tips I have to avoid this bug is remaining in pause mode when creating your level. Another great way to avoid this is to build your objects and rooms in workshop levels and pull in the separate elements when ready. This way you can experiment to your hearts content and not risk the timeline in the main level at all. ...as a bonus, this also helps avoid nasty accidents from your experiments smashing or breaking parts of your level in progress.
2009-11-09 12:35:00

Author:
jwwphotos
Posts: 11383


The one the corrupts stuff in the popit

And, I have to say, the layer glitch. Not the glitch itself, but the problems that came from it...I mean all the questions :kz:
2009-11-09 16:41:00

Author:
ARD
Posts: 4291


Lol, seen all those, they are really annoying 2009-11-09 17:08:00

Author:
springs86
Posts: 785


The '160' glitch is definitely top of my list and the sticker glitch a close second, both have caused plenty of head against the wall moments.

I don't ever use the grid, so I've escaped that one. I can't think of any others that cause nearly as much controller throwing as those two. Unless you class 'Wobble Bolts' as a glitch.
2009-11-09 18:03:00

Author:
julesyjules
Posts: 1156


1-The most annoying one it's the 160 hours glitch.
It affected my only level AFTER being published, somehow. I've even emailed MM asking for help, but I got no answer :S

2-The second most annoying one to me it's the layer glitch. I know I'm close minded, but I just can't take these new 3D levels, specially when they abuse the glitch. I also dislike when good creators use it. I mean, c'mon, your levels were already good enough, there's no need to make use of an error of the game in order to embelish them! 3 thick + 4 thin layers are enough.

3-Invisible dark matter walls. I just can't believe that the creator can't come up with some kind of obstacle in order to stop the player from going in a particular direction.

4-The already mentioned grid bug. I'm kindy of gridy, so this one makes me go nuts.

5-The cool pages glitch. For some reason, levels with almost no gameplay seem to be piling up there. I wonder why is this happening...
2009-11-09 21:01:00

Author:
Keldur
Posts: 628


2-The second most annoying one to me it's the layer glitch. I know I'm close minded, but I just can't take these new 3D levels, specially when they abuse the glitch. I also dislike when good creators use it. I mean, c'mon, your levels were already good enough, there's no need to make use of an error of the game in order to embelish them! 3 thick + 4 thin layers are enough.

I don't know, man..... I know it's abused by some, but it's pretty cool being able to add subtle depth. There's NO way I would have been able to properly do Splat III without the 3D glitch. I wanted to put it in Washington DC and I couldn't figure out a good way until this glitch came along. I love seeing the Capital building in full 3D in the background while splatting aliens!

In the hands of masterful creators such as Wexfordian, GrantosUK, Ladylyn and Korndawwg it ends up looking fantastic.
2009-11-09 21:10:00

Author:
CCubbage
Posts: 4430


I lol'd at the above, because I personally think that the Layer Glitch is the biggest pain-in-the-*** thing to use. Ever. I hate the complications that it causes, I'm lucky that I can get anything out of it.

As well as this, yeah, the grid glitch really bugs the **** outa me. Especially when I'm making music levels.
2009-11-09 21:14:00

Author:
KoRnDawwg
Posts: 1424


I lol'd at the above, because I personally think that the Layer Glitch is the biggest pain-in-the-*** thing to use. Ever. I hate the complications that it causes, I'm lucky that I can get anything out of it.

As well as this, yeah, the grid glitch really bugs the **** outa me. Especially when I'm making music levels.
Very little worth doing is easy. I found it the biggest pain in the neck to use also.... but the results are COOL!

My biggest issue? Losing my changes when my profile gets a bit full!
2009-11-09 22:09:00

Author:
CCubbage
Posts: 4430


Unless you class 'Wobble Bolts' as a glitch.

Ha! I'd agree that wobble bolts don't make a whole lot of sense. Why have the initial created "up" of the object be constant even if you rotate the object? What the heck?


3-Invisible dark matter walls. I just can't believe that the creator can't come up with some kind of obstacle in order to stop the player from going in a particular direction.

Now, I'd have to refute this a bit. Sometimes DM is used to block off areas, but I find if very helpful to plug up holes so the player cannot get stuck. It's also useful to prevent plane shifting...
2009-11-09 22:13:00

Author:
comphermc
Posts: 5338


Another one is the fact that the level does'nt save correctly unless you go back to your pod. I've lost countless hours work by getting to involved in what I'm doing, not quiting and backing up, and then although I'm saving and testing, I have a random crash and lose the lot. It happened twice when making Mars 4.

As soon as the wife hears *many moderated words* and my feet start to stamp on the floor she knows whats happened. "Crashed again has it" is usually what comes from down stairs.
2009-11-09 22:17:00

Author:
GruntosUK
Posts: 1754


I don't know, man..... I know it's abused by some, but it's pretty cool being able to add subtle depth. There's NO way I would have been able to properly do Splat III without the 3D glitch. I wanted to put it in Washington DC and I couldn't figure out a good way until this glitch came along. I love seeing the Capital building in full 3D in the background while splatting aliens!

In the hands of masterful creators such as Wexfordian, GrantosUK, Ladylyn and Korndawwg it ends up looking fantastic.

And it does look fantastic, I do have to agree with you, but to me it breaks the mold in such a way that, argh, I just can't really like it. Just to quote myself, I'm close-minded when it comes to these aspects of the game.


Now, I'd have to refute this a bit. Sometimes DM is used to block off areas, but I find if very helpful to plug up holes so the player cannot get stuck. It's also useful to prevent plane shifting...

I was basically refering to deliberately blocking zones/directions. For example, on many levels, when you start, you can't go left because there's a DM wall that keeps you from doing so. I do support it when it's used for enhancing the playability or preventing the player getting stuck, but I'll never understand why people uses it in a deliberate way. You're basically losing a chance for putting a cool looking obstacle of some nature, instead of a DM wall!

On a side note: Whoah, it's been long since I posted on LBPC. That doesn't mean that I don't lurk around here, though.
2009-11-09 22:33:00

Author:
Keldur
Posts: 628


Probably the wobble bolt. Pesky thing.

I don't use stickers very often, always create in pause anyway and never really recognized the shifting grid thingy as a bug, because you can easily fix it. Haven't encountered most of the glitches mentioned here.
2009-11-09 22:40:00

Author:
Syroc
Posts: 3193


I love the layer glitch

I can see how someone might not like it in a level like... Hakoniwa, the 3D city level. Just because it doesn't really feel like LBP, and is more like a tech demo.

But levels that use it just to add subtle things like buildings, trees, clouds, etc. to the background, really look amazing.

It's so useful for creating atmosphere I think MM either has to add their own background editor, or never patch the layer glitch out. It'd almost be unfair to patch it out, since levels already published using the glitch have a huge visual advantage.
2009-11-10 09:10:00

Author:
TripleTremelo
Posts: 490


I love the layer glitch

I can see how someone might not like it in a level like... Hakoniwa, the 3D city level. Just because it doesn't really feel like LBP, and is more like a tech demo.

But levels that use it just to add subtle things like buildings, trees, clouds, etc. to the background, really look amazing.

It's so useful for creating atmosphere I think MM either has to add their own background editor, or never patch the layer glitch out. It'd almost be unfair to patch it out, since levels already published using the glitch have a huge visual advantage.

I actually love that level, it's the fact that it doesn't feel like LBP is what I really like about it Never said it was bad in itself, just a real pain in the butt to use. I mean, as soon as I find out how to emit objects into the background is the day I'll be happier

I do agree that it has a huge visual advantage, although I would much rather see an official version of the glitch. I assume that it would be less irritating
2009-11-10 17:24:00

Author:
KoRnDawwg
Posts: 1424


Has anyone had the switch glitch (catchiest glitch title ever) heppen to them before?

Its where when you capture and object that has a switch in it, (either the two way or three way ones) when you place the object from your popit, the switch just.....dies. Its still visibly there but all objects just pass through it as if its not there. Sometimes when you try to delete it the hadle disconnects from the base or the darn thing refuses to be deleted. ooooo it makes me mad
2009-11-10 17:41:00

Author:
theamilien
Posts: 485


the most annoying glitch/bug i found is the Ghosting glitch, (not the cool very useful brain glitch) the "imma just gunna freeze for no reason and become a ghost that stays in mid air, and cant be selected," is annoying, ive found a way to remake it and that is useful, (Did you know MM objects can still be selected) but the other way it does it is very annoying, something to do with emitters is all i know,2009-11-10 17:45:00

Author:
Kern
Posts: 5078


"imma just gunna freeze for no reason and become a ghost that stays in mid air, and cant be selected, is annoying, ive found a way to remake it and that is useful, (Did you know MM objects can still be selected) but the other way it does it is very annoying, something to do with emitters is all i know,

Oh my god you didnt close your quotation marks!
2009-11-10 17:48:00

Author:
theamilien
Posts: 485


Has anyone had the switch glitch (catchiest glitch title ever) heppen to them before?

Its where when you capture and object that has a switch in it, (either the two way or three way ones) when you place the object from your popit, the switch just.....dies. Its still visibly there but all objects just pass through it as if its not there. Sometimes when you try to delete it the hadle disconnects from the base or the darn thing refuses to be deleted. ooooo it makes me mad
I've had this happen on FAR more than just when using a switch. I've had it happen when just using straight material. An entire section in Destiny! had this happen when I was creating it and I had to piece by piece copy the entire thing into another level.... and there was no switches in that section.
2009-11-10 17:49:00

Author:
CCubbage
Posts: 4430


i know! its terrible!2009-11-10 17:50:00

Author:
Kern
Posts: 5078


I've had this happen on FAR more than just when using a switch. I've had it happen when just using straight material. An entire section in Destiny! had this happen when I was creating it and I had to piece by piece copy the entire thing into another level.... and there was no switches in that section.




I know i had this heppen once when i first got lbp.

My entire time machine just poofed out of physical existence.

Are the two things connected do you think?



Shame of a thousand swamp cougars be upon you KernelM!
2009-11-10 17:52:00

Author:
theamilien
Posts: 485


I hate- Ghosting Glitch, Vanishing Glitch (where random parts of the object dont get cloned, has happened with an emitter and a decoration before) and the unsticking glitch.


also, whats this 160 hour glitch?
2009-11-10 18:51:00

Author:
Matimoo
Posts: 1027


also, whats this 160 hour glitch?

There are a few more places where it has been discussed. Here is a recent one.. Let me know if you have any questions!

https://lbpcentral.lbp-hub.com/index.php?t=t=14941&highlight=juddery
2009-11-10 19:04:00

Author:
jwwphotos
Posts: 11383


My top 5 huh... very well.


Emitters firing in Pause mode. Extremely annoying as you have to hunt down the emitted objects and delete them manually, and the only way to fix it is to put some temporary object in the way of where the object would be emitted.
The search bug. It's impossible to search for newer levels. There is no workaround for this. This really needs to be fixed soon!
The censoring system. Yes, considering how badly implemented it is, I consider it a glitch!!!
There is no reason I should have to jump through hoops to be able to write "computer".
There was an error when loading this level. No comment necessary.
Decoration disappearance bug. When I place decorations on the left side of an object, specially if that object is angled, they will disappear if I make a copy of the object or glue something to the object. Very annoying and there is no fix other than to put the decorations back when it happens.
2009-11-10 19:25:00

Author:
Gilgamesh
Posts: 2536


THANK YOU GILGAMESH!

The only one who actually posted a top 5 list. lol. Glad this thread is becoming popular, and glad I'm not the only one who hates the sticker glitch.


@GruntosUK: Pod saving isn't a glitch, it's always been like that. I just wonder how many hours less experienced players have lost because in-game saving in create mode doesn't actually save. Hundreds? Thousands? It's bull... Sometimes though, even more annoying freak glitches happen that don't even let things save when you enter your pod.


@Nuclearfish: Good question-They both mean the same thing, but bug has come to have a worse connotation with LBP'ers than glitch. As they say, little bug planet. lol.
2009-11-10 22:44:00

Author:
Incinerator22
Posts: 3251


Wasn't this supposed to be a thread where you post your own glitches? Well anyways my main glitch is this one where randomly your hat which you carefully re-colored with stickers turns white and you can only see a bare outline of what you did. Not sure if this happens with other clothes. It usually happens with my baseball cap with a ducky on it.:blush:2009-11-16 03:30:00

Author:
maxou113
Posts: 17


Oh sorry I didn't read the rest! Well the glitch has been vanquished by one of Pink Zeps many coasters!2009-11-16 03:31:00

Author:
maxou113
Posts: 17


Top5? Very well.


Rank 5:
Censorship. It's a good idea to have an automatic censoring function, but this one just overdoes it.


Rank 4:
Grid Desync. It's a major flaw, but since there are ways of fixing it, and since it only happened once to me so far, I'm putting this on rank 4. It's just too annoying when the whole grid just disaligns by a few inches, without any particular reason. Especially if you're working on a strictly grid-based level!


Rank 3:
Sticker Glitch. This one has been explained before. Giant stickers misbehaving on huge surfaces. Parts of them turn invisible or merge with the stickers on your current costume.


Rank 2:
Rewinding in Pause while positioning an object. Ok, this will take some time to explain, as I don't think it has been mentioned before. I'm a pause creator - I could never imagine working in unpaused state. That's why the 160 hours bug has never hit me. Ok. Go to pause mode. Select any object or tool in your popit. Place it anywhere. Now rewind. Try moving it upwards. Instead of moving up, tilting the left stick slightly upwards will result in the object moving downwards! Pressing circle and X again (to reselect the object from the popit) will fix the problem. Still, kinda annoying as it happens quite frequently for me.


Rank 1:
Active emitters in pause mode. I HATE this. As mentioned before, if you attach any switch to an emitter, remove it and connect any other switch to it (even if it is permanently OFF), the emitter will always emit an object in pause mode - which behaves like unpaused. That's why most of my emitting zones have a piece of path-blocking dissolvable which dissolves as soon as a player enters the level.
2009-11-17 10:30:00

Author:
Treas
Posts: 223


I can't remember a lot of very bad glitches...but the inability to place stickers correctly on some costumes is fairly annoying. (Such as placing stickers on the yellow head costume.)2009-11-19 23:49:00

Author:
warlord_evil
Posts: 4193


Oh ya, rewinding in pause mode while positioning an object. I can't believe I forgot about that!!! I would've probably made that #1 lol. It's so annoying....

Let's pray most of these are patched in Leerdammer.
2009-11-21 17:42:00

Author:
Incinerator22
Posts: 3251


Rewinding in Pause while positioning an object. Ok, this will take some time to explain, as I don't think it has been mentioned before. I'm a pause creator - I could never imagine working in unpaused state. That's why the 160 hours bug has never hit me. Ok. Go to pause mode. Select any object or tool in your popit. Place it anywhere. Now rewind. Try moving it upwards. Instead of moving up, tilting the left stick slightly upwards will result in the object moving downwards! Pressing circle and X again (to reselect the object from the popit) will fix the problem. Still, kinda annoying as it happens quite frequently for me.


THIS! Only other one I have a problem with (which has been happening quite a lot lately...) is the scoreboard. That scoreboard is a murderer. If one of my friends dies before reaching the end in certain levels, the scoreboard will CONTINUALLY squish them making it impossible to finish the level unless they leave.

Other times, the scoreboard just doesn't work at all. Even if everybody IS standing in front of it.
2009-11-21 18:25:00

Author:
GreyMRP
Posts: 588


DUDE the Grid2009-11-21 20:42:00

Author:
amuseme543
Posts: 67


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