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#1
Jello!
Archive: 13 posts
How bout jello? Or some other sinking, gloppy material? Where you sink into it, and you can maybe even sort of 'swim' in it. Sound cool? | 2009-11-04 02:50:00 Author: DaSackBoy Posts: 606 |
I was thinking this would be something useless, but if you think about it, it WOULD be AWESOME! It also could just be a water changer so you can change the viscosity of it. -I LIK IDEAS, chezhead | 2009-11-04 02:54:00 Author: chezhead Posts: 1063 |
We all would like jello or lava or black holes or other stuff, but those kinds of things would be impossible to implement. I mean jello? Really, lol... | 2009-11-04 03:20:00 Author: Incinerator22 Posts: 3251 |
yea jello? next thing your gunna ask for is animated sacks in a world made of everyones thoughts and dreams narrated by stephan fry, pff you silly anyway i cant imagine it actually happening as it has no real use | 2009-11-04 04:17:00 Author: Littlebigdude805 Posts: 1924 |
yea jello? next thing your gunna ask for is animated sacks in a world made of everyones thoughts and dreams narrated by stephan fry, pff you silly anyway i cant imagine it actually happening as it has no real use lol this is quite funny but ye i have to agree with littlebigdude that this has no real use in the lbp world although it would be funny | 2009-11-04 10:23:00 Author: lbpholic Posts: 1304 |
Oh, it would certainly be a useful tool. However, I don't see the chance of jello being implemented. Deformable objects would have a giant impact on the physics engine. Instead of the whole object having one center of gravity and one certain shape with a determined number of vertices, those values would change from one moment to another. A stretchable material would have a dynamic number of vertices and each point within the material's bounds would need its own physics calculations at any given moment. | 2009-11-04 14:03:00 Author: Treas Posts: 223 |
Oh, it would certainly be a useful tool. However, I don't see the chance of jello being implemented. Deformable objects would have a giant impact on the physics engine. Instead of the whole object having one center of gravity and one certain shape with a determined number of vertices, those values would change from one moment to another. A stretchable material would have a dynamic number of vertices and each point within the material's bounds would need its own physics calculations at any given moment. AUUGH, ERRR, Hurts my BRAIN! Too many big words! lol, but really, I was just thinking a material that you can sink into and die... Well, as bad as it sounds yeah, a quicksand material is what I was thinking. | 2009-11-07 03:08:00 Author: DaSackBoy Posts: 606 |
Quicksand can already be made :c | 2009-11-07 04:38:00 Author: L0l_L0l- Posts: 139 |
yea i made you a jello recipe: it makes one block or w/e shape jello you want just make your shape with thin layer then make a platform where the player stands on with a piston that pulls it down when the proximity switch detects the player standing on it, simple put some gas at a point at which when the players head goes under the jello they die. make the "jello" completely out of glass, the sinking platform will not show up as it sinks giving a nice effect. lots of people use this technique usually in water or lava seens where the pillars and platforms sink into the liquid when you stand on them. | 2009-11-07 05:21:00 Author: Littlebigdude805 Posts: 1924 |
Sorry, but this is not a new idea. I already made this thread months ago. | 2009-11-07 10:43:00 Author: Ungreth Posts: 2130 |
BEEL COSBY http://www.caseyjwilson.com/images/Jello_Cosby.jpg APRUVS | 2009-11-07 15:42:00 Author: TheMarvelousHat Posts: 542 |
the jello or the suggestion on how to make it? i know THATS not new | 2009-11-07 18:40:00 Author: Littlebigdude805 Posts: 1924 |
No I was thinking something that really IS quicksand. Not the create way of doing it, I know you can do that. | 2009-11-07 23:51:00 Author: DaSackBoy Posts: 606 |
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