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Forest Hop

Archive: 3 posts


Forest HopEvanesced
Jump from pillar to pillar and avoiding on-contact bombs in a beautiful environment!
all
2009-11-03 20:15:00

Author:
AbstractFlesh
Posts: 837


Sorry,no pictures.2009-11-03 20:16:00

Author:
AbstractFlesh
Posts: 837


ok -played this one last night (your new username is not searchable - had to find you through Korndawgg's hearted list - just be aware you'll have to start leaving comments on levels for people to find you)

Thought it looked good. Nice lighting and good geometry. Concept is fairly straightforward too.

I couldn't get very far and I think it's because you have the speed ramp up very quickly. Less than 6 or 7 pillar jumps pass and already you have multiple bubbles and bombs coming down. Doesn't give players enough time to try and find a pattern (unlikely though it is there will be one - we look anyway) and you can't really get a good flow going. By the time you get blown up your not emotionally invested in doing better on it and I think your replay will be a little low because of it. Slow up the speed of the difficulty and I think replay will happen naturally.

Also the two very end pillars are really hard with the camera angle you've chosen. It's a jump up and to the outside from underneath pov. Makes it harder than it needs to be I think. I'd recommend bringing the camera up so it's a top down view or straight on. Underneath was just a little too hard for my taste. Your call though.

The first time I played it with a friend and we managed to have the checkpoint break so when we died we were out of lives. It didn't respawn us at the scoreboard. Not sure how often it happens but you may want to test it multiplayer to see if it's a rare thing or more frequent.

Overall a good idea for a survival challenge and I liked the lighting you set up. I rated it 4 stars. Thanks for sharing it
2009-11-05 07:11:00

Author:
Morgana25
Posts: 5983


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