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New preview, Sony says multiplayer could be patched in
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In a recent preview Sony said multiplayer could be patched in to LBP PSP at a later date if they find a way to do it. The preview said it could be something that could be patched in IF IT DOESN'T SHIP WITH THE GAME. this might mean they're working on it. We can dream of being able to make holes in objects and turn grid off too if that the case lol November 2, 2009 - LittleBigPlanet on the PS3 was one of the more pleasant surprises in the industry last year. While the PS3 certainly lags behind systems like the Wii in terms of casual appeal, it was fantastic to have a game come about for the fledging system that encouraged easy to pick up and play controls, loads of easy to use customization options, brilliant platformer gameplay all wrapped into a presentation so sugary sweet it?ll rot your teeth. Fortunately, it seems like the PSP version is on track to not only continue its predecessor?s legacy, but advance it in a few unique ways. Gameplay wise, LBP on the PSP (I?m a poet and don't I know it), is almost exactly like the original title. The game is played on a two dimensional plane and generally follows the time tested Mario and Sonic conventions of moving either to the right or upwards. Where LBP differentiates itself is in the fantastic physics and customizable environments, both of which have made it to the PSP intact. The jumps, movement, and on the fly customization all felt polished and responsive during our hands-on session. Honestly, the only real difference we found in the port from the PS3 version is that the game takes place on two planes (front and back), while the PS3 version was front, middle, and back. Not exactly a huge sacrifice for LBP on the go. All of the customization options from designing your character, to splattering stickers all over the environment, to building full levels from scratch have also made the portable migration without a hitch. While levels built for the PS3 will not be compatible (due to the aforementioned difference in available planes), the incredibly active LBP community will no doubt embrace the portable title too. With over a million user created levels for the original game, it's not much of a stretch to assume that you?ll never run out of new levels to play. Sony assures us that level sharing will be a total snap, allowing players to trade levels over local ad hoc, through the PSP?s infrastructure mode, or by connecting the PSP to a PC and downloading levels directly from the LBP website. Sony also confirmed that there will be the same number of customizable items in the portable version. Unfortunately, Sony remained mum on the possibility of actual multiplayer mode, but maintained that it could possibly be something that they add through DLC at a later date if it doesn?t ship with the game. Probably the most shocking aspect of the game is how closely it resembles it's console counterpart. The graphics are simply fantastic. The sack people are beautifully animated and the levels are nicely detailed with lots of acitvitiy, animations, and very well defined textures that bring the PSP?s screen to life. I?m sure when the graphics are blown up on a TV it won?t look as good, but the game is real showcase for the power of the PSP. The fact that the game has a beautiful art style loaded with whimsy is just the icing on a delicious cake. Only issue we found was the load times were excessively long, as much as two or three minutes, but that?s to be expected with a preview build. We were assured that the load times would be trimmed down in time for release. For LBPs many fans, the idea of taking their adorable little sackboys and girls on the go is a fantastic one. Fortunately, Media Molecule and Sony truly appear to be on the right track with this one. LittleBigPlanet will be released both on UMD and digital download on November 17. http://www.gamingexcellence.com/psp/games/756/p20091102.shtml | 2009-11-03 16:58:00 Author: Unknown User |
I think this is pretty interesting news. Though I have to admit that, playing on the go, I would have no possibility of multiplayer *anyway*. I still hope the create mode is faithful to the original as I haven't actually seen any footage of it for now. | 2009-11-03 17:26:00 Author: Gilgamesh Posts: 2536 |
Great news, hope loading time really is improved... | 2009-11-03 17:49:00 Author: Theap Pleman Posts: 670 |
We can dream of being able to make holes in objects and turn grid off too if that the case lol Whoever said you can't turn the grid off? A few members here were at the MM meet and greet thing, where they got to test out LBP PSP. They said there wasn't a forced grid mode. Where are you getting this info? | 2009-11-03 18:11:00 Author: comphermc Posts: 5338 |
Whoever said you can't turn the grid off? A few members here were at the MM meet and greet thing, where they got to test out LBP PSP. They said there wasn't a forced grid mode. Where are you getting this info? Acording to DarthJ and a few online preview you can only paint with the square and circle shapes and you have to paint to a grid. Dunno if it the same with placing shapes | 2009-11-03 20:20:00 Author: Unknown User |
Eh, it seems my source was mistaken. The point goes to you. | 2009-11-03 20:55:00 Author: comphermc Posts: 5338 |
Acording to DarthJ and a few online preview you can only paint with the square and circle shapes and you have to paint to a grid. Dunno if it the same with placing shapes I wasn't one of the members who said that. I was playing on an even older version then the other members, so I only had time to see that you could choose if the objects were physics based or not and that when you first pop into create mode there is a grid. Thare are some objects in the trailers that cannot be created on the grid, so I think that at least the corner editor will be able to go off the grid. Also, in some of the trailers you can see a windmill that contains a donut shape, so it is not impossible to create holes. I hope they do add multiplayer later on. It doesn't have to be four-player, but it would still be nice. | 2009-11-03 20:58:00 Author: Darth J464 Posts: 343 |
I wasn't one of the members who said that. I was playing on an even older version then the other members, so I only had time to see that you could choose if the objects were physics based or not and that when you first pop into create mode there is a grid. Thare are some objects in the trailers that cannot be created on the grid, so I think that at least the corner editor will be able to go off the grid. Also, in some of the trailers you can see a windmill that contains a donut shape, so it is not impossible to create holes. I hope they do add multiplayer later on. It doesn't have to be four-player, but it would still be nice. I think the bits in the windmill where the shapes join together are hidden by the fans bits D: also just 2 player would be nice. It be easier too cuz since there are seperate screen it doesn't have to zoom out. id maybe make it that the 2 players can complete the level at their own pace and if one of them gets to the scoreboard the other can still go around the level and if one of them goes out of view they dont die | 2009-11-03 21:02:00 Author: Unknown User |
I think the bits in the windmill where the shapes join together are hidden by the fans bits D: also just 2 player would be nice. It be easier too cuz since there are seperate screen it doesn't have to zoom out. id maybe make it that the 2 players can complete the level at their own pace and if one of them gets to the scoreboard the other can still go around the level and if one of them goes out of view they dont die Give me a bit of time and I can dig up a screenshot with some objects with holes in them. I think you are still able to use the cut tool to make holes. | 2009-11-03 21:07:00 Author: Darth J464 Posts: 343 |
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