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Glass Jumping Challenge (average to expert)**PHOTOS INCLUDED**

Archive: 39 posts


Glass Jumping Challenge (average to expert)**PHOTOS INCLUDED**h0tNstilettos
This is a 1 life glass jumping race/score challenge through 13 sections of increasing difficulty and various but simple visual schemes. It starts out average and reaches expert difficulty towards end. Good luck! ^_~
all
NOTE: I would of done F4F, but there's no garunteed I would have time to provide all the feedback.

This is my first unlocked published level. The **PHOTOS INCLUDED** in title is not part of the level title. Please don't rate it bad if it's too hard. It's suppose to get harder the farther you go in. But it's accessible to everyone from average players to expert. Beginners should avoid this level.

The description in black text above is the actual level description.

I made this level in one night just to have something playable until I publish my bigger stuff I've been working on for months. So don't expect anything too fancy. But even though this level is rushed, it is decent in my opinion for something that's just suppose to be a side thing. It's not great, but not horrible

It currently has 4 stars and good tags, and a couple hearts from 68 plays, as of time I'm typing this, which suprises me since it was a quick fix level.

The whole point of level is to try and score as high as you can. You don't have to finish race to submit score. Chain as many bubbles as possible. It might be a good idea to take your time the first time playing to see obstacles first, rather than rush your first time. Here are some pics . . .

http://i976.photobucket.com/albums/ae250/s3xNstilettos/APhoto_332.jpg

http://i976.photobucket.com/albums/ae250/s3xNstilettos/APhoto_362.jpg

http://i976.photobucket.com/albums/ae250/s3xNstilettos/APhoto_322.jpg

http://i976.photobucket.com/albums/ae250/s3xNstilettos/APhoto_402.jpg

http://i976.photobucket.com/albums/ae250/s3xNstilettos/APhoto_432.jpg

http://i976.photobucket.com/albums/ae250/s3xNstilettos/APhoto_392.jpg
2009-11-03 06:49:00

Author:
Unknown User


wow, I have to say - a glass-platforming challenge does NOT sound like it's for the faint of heart! I wouldn't expect anything less from the creator of the "extreme platformists" group.

I'm quite intrigued to even see how far I'll get in this, so I'll definitely give it a whirl next time I'm on. I imagine my score will be somewhere toward the very bottom, but it looks and sounds absolutely diabolical, in a good way. Should be a riot in multiplayer!
2009-11-03 11:36:00

Author:
Teebonesy
Posts: 1937


this level looks awesome will check it out when i get on2009-11-03 12:11:00

Author:
lbpholic
Posts: 1304


Yeah, thanks!

It was just a quick fix rushed level until I publish my good/bigger stuff. So far the level seems liked for the most part by people that have played, which I did not expect. I assumed I would have 1 star or 2, not 4 and good tags.

I tried to make this level more accessible to a wider audience of players by making it easier towards the beginning, but even then it is still tough. I avoided posting pics of the more extreme parts. I don't even think an expert will beat the level anytime soon, but it is possible. But the good thing is, winning goes as far as getting the high score, or maybe beating friends' scores, etc. Or just simply testing your ability to move on glass to improve your glass handling skills. The expert difficulty doesn't start emerging until section 8, then is fully emerged and sadistic by section 11.

If somehow a suprise is pulled on me and this level is liked by more than a few, I may work on a really good one (more details and higher visual quality), and easier one, once I'm done with my bigger projects. But if I did that, it won't be rushed as I would work for a spotlight quality version as one of my main levels.
2009-11-03 12:56:00

Author:
Unknown User


did you remove this level? I couldn't seem to find it when I just checked...2009-11-04 02:36:00

Author:
mr Radical 5601
Posts: 515


I don't think she any levels that show up in the LBP search (it being broken and all). She may have to start commenting on others levels to get some attention.

I went searching for it today and came up with nothing as well.
2009-11-04 02:50:00

Author:
comphermc
Posts: 5338


Did anyone search my name

@h0tNstilettos

? The level is still there. It's h 0 (the number, not a capital O) tNstilettos
2009-11-04 03:46:00

Author:
Unknown User


Finally, a chance to prove myself! lol2009-11-04 03:51:00

Author:
Incinerator22
Posts: 3251


Yes, I searched your name...

h0tnstilettos. (the lowercase "n" shouldn't matter)

I even double checked with your listed PSN here. Still nothing. Does it work for you? I didn't try searching by level name as it'd be futile.

Give any of my levels a comment and I'll check it out.
2009-11-04 04:25:00

Author:
comphermc
Posts: 5338


Okay, I'll leave a comment on everyone's level next time I'm on.

EDIT: Okay, I left a comment in Radical's She's A Rainbow, and comphermc's Aperture Science part 1.
2009-11-04 05:34:00

Author:
Unknown User


Just played this, and it is quite diabolical - I want to see what comes next though! I was able to worm my way as high as level 8, but couldn't get farther on any other attempts.

I felt a TEENSY bit jipped on my level-8 death - the little rocket-glass platforms are spread out, and you're jumping downward - and at one point the camera only sees one, and it's really far away. I didn't think I could make it, but I leapt for it anyway - dying of course - and then saw on my way to my electricky death that there was indeed a closer one, but it was off-camera below me, so I had no idea it was there.

Aside from that, I found everything I played through difficult, but more than fair.
2009-11-04 08:22:00

Author:
Teebonesy
Posts: 1937


Just played this, and it is quite diabolical - I want to see what comes next though! I was able to worm my way as high as level 8, but couldn't get farther on any other attempts.

I felt a TEENSY bit jipped on my level-8 death - the little rocket-glass platforms are spread out, and you're jumping downward - and at one point the camera only sees one, and it's really far away. I didn't think I could make it, but I leapt for it anyway - dying of course - and then saw on my way to my electricky death that there was indeed a closer one, but it was off-camera below me, so I had no idea it was there.

Aside from that, I found everything I played through difficult, but more than fair.

Lol, that jump is possible. I know it seems cheap, but it's not cheap as long as the jumps that are visible is possible. What the one below is for is if it's your first time playing and you fail the long jump, then you'll notice the platform below for next time. So then you have the option of trying your luck from the platform below, which is just as hard as it requires a super jump since no normal jump will get you high enough to reach next platform. So even though the one below makes the distance shorter, it requires more heigth.

You did good though, no one but myself has passed section 8 yet, so u haven't done any worse than the other players, except that you chaining wasn't as great. Willtang who is in 1st 104k, got his score chaining as much as possible up to section 8. So everything you went through is where he got that score. I still can't figure out how he did it, lol.

Thank you for playing though. ^_^

I'm suprised there are people still willing to try it even though I mention it not being great since it was a quickly made side level until my main levels start coming.

But so far most like everything up to section 8. I didn't plan this, but once some of my main stuff is out, I could make a better one, a main one, and make the whole thing possible for momentum and chaining and easier as a whole than current, and go all out on details (since current doesn't even use half a thermo). Does this sound like a good idea? I might go for a spotlight with a high quality version that is accessible to everyone and not go too high on difficulty, and really try to make this one visually something to behold, lol.
2009-11-04 09:38:00

Author:
Unknown User


I'm back to work today as I'm feeling better, but I'm working very late. But I dying to try this out and will play it tonight

Looks nice visually to me
(I'm actually making a REALLY HARD race level atm and I haven't bothered trying to make it nice visually and just stayed to a very basic theme...)
So yours looks lovely to me

I'm gonna try my best but I'm much better at perseverance at doing really hard sections than chaining scores together....
2009-11-04 09:59:00

Author:
dorien
Posts: 2767


I didn't plan this, but once some of my main stuff is out, I could make a better one, a main one, and make the whole thing possible for momentum and chaining and easier as a whole than current, and go all out on details (since current doesn't even use half a thermo). Does this sound like a good idea? I might go for a spotlight with a high quality version that is accessible to everyone and not go too high on difficulty, and really try to make this one visually something to behold, lol.

I think that's a great idea - The great thing about short levels and survival challenges is that you have a huge thermometer for decorations and detailing. I'd love to see a version of this all spruced up with a spit-polish.

And I think the difficulty-ramping is great - I think you should still keep the later levels abnormally difficult, make it ridiculously hard to get all the way to the end. As long as it's survival-challenge style, with any death still netting the player a scoreboard finish, you're in business.

I love the fact that each segment has its own look. Obviously here it's just kind of the "idea" of that, not totally fleshed out yet - but with more time and lots more detailing and decorationg, it could be really really cool. If you wanted, each "level" could have its own unique visual theme, like one segment being clouds, one being household crap (jumping across glasses on a dinner table for example, or ice cubes in a cup, or the platforms could be appliances like toasters and blenders), one level could be an icy cave, etc etc. I know if it looked really good and each level was very distinct from the last, I personally would be EXTREMELY compelled to keep playing, just to see what the next area has in store.
2009-11-04 12:16:00

Author:
Teebonesy
Posts: 1937


Ok, so I'm going to give some feedback as I play.


Found something that should be fixed allready,
when grabbing the sponge thing you only see the top score + some of the last letters of the peoples usernames.

The first 6 diffculties I didn't strugge at all, and didn't find it challenging.

At 7 the arrow actually fooled me to avoid using the shortcut the first time


At 8 I belive i failed because I thought I had to do a long jump, but it was a platform below out of camera view, maybe you should fix that?

I love that you can actually score big by doing a good combo, I'm currently in 3rd place failing at 8th.


Bah.

After failing several times at 8 i decide to quit

Good level, but could have been desined a bit better.
2009-11-04 16:17:00

Author:
Fredrik94
Posts: 342


OK, let me get this out of the way - the absolute hardest part of the level for me, even harder than level 8, is the end of the slide that ends just under the number 2. The speed you go down it varies so much that it is nigh on impossible to get the timing right every time - you either leave it too late, and hit the electric at the bottom, jump to early and miss the first two platforms, the speed your going at causes issues and you can't jump at all, or the bounciness of the journey lands you in the electricity between the last 2 pieces of slide. All of these happened way more often than actually hitting it right. I was then fine up to maybe section 5, where I had one or two problems with the oval shapes, then I was fine until 8, of course. So yeah, 8 is hard, but the end of 1 is WAY harder.

P.S., I'm gonna keep trying this I made it to about 60k, but didn't save my score D:
2009-11-04 17:10:00

Author:
dawesbr
Posts: 3280


So do we know what the furthest anyone has claimed they've got (section wise).

Has anyone got passed 8 yet?????

I'm still gonna be at work for hours, but can't wait to try my skills at this
2009-11-04 17:53:00

Author:
dorien
Posts: 2767


Hey Nstilletos, finally a creation! I will play this as soon as I get home from work today. From looking at the photos, level looks gnarly. Can't wait to dig my heels into this one.2009-11-04 18:02:00

Author:
SHENOA77
Posts: 184


Ok, so I'm going to give some feedback as I play.


Found something that should be fixed allready,
when grabbing the sponge thing you only see the top score + some of the last letters of the peoples usernames.

The first 6 diffculties I didn't strugge at all, and didn't find it challenging.

At 7 the arrow actually fooled me to avoid using the shortcut the first time


At 8 I belive i failed because I thought I had to do a long jump, but it was a platform below out of camera view, maybe you should fix that?

I love that you can actually score big by doing a good combo, I'm currently in 3rd place failing at 8th.


Bah.

After failing several times at 8 i decide to quit

Good level, but could have been desined a bit better.

That's strange about the sponge thing. I never have that problem, nor do many others, although I'm sure you're not the only one. I'll look into it and ask some people I know to see if they have a problem seeing it.

As for the first 6 sections, that's because the level is suppose to start out easy, lol.

And the arrow at 7 is two arrows, one pointing left, and one inside the other pointing right, therefor telling you you can go either way, but if the player wants a higher score, then they should go up instead of right. But the general idea in the first place was that since it's a shortcut, the player should discover that on their own, but in the end I ended up adding a right arrow in the left one, thus ruining the point of a shortcut being discoverable.

As for failing at 8, that's where the game plan changes and distance will get you a higher score, not chains. And about the seemingly cheap jump, read my reply to Teebonesy about that before your post about it. It'll provide some insight.

Oh, and congrats on 3rd place.


OK, let me get this out of the way - the absolute hardest part of the level for me, even harder than level 8, is the end of the slide that ends just under the number 2. The speed you go down it varies so much that it is nigh on impossible to get the timing right every time - you either leave it too late, and hit the electric at the bottom, jump to early and miss the first two platforms, the speed your going at causes issues and you can't jump at all, or the bounciness of the journey lands you in the electricity between the last 2 pieces of slide. All of these happened way more often than actually hitting it right. I was then fine up to maybe section 5, where I had one or two problems with the oval shapes, then I was fine until 8, of course. So yeah, 8 is hard, but the end of 1 is WAY harder.

P.S., I'm gonna keep trying this I made it to about 60k, but didn't save my score D:

That's a matter of skill. Myself and many others can slide down and make the jump every time with not even the slightest bit of a problem, while not everyone will. And no, not all of those players where expert, actually only few were experts. That slide part is far from impossible. And the way you land on the slide and slide down doesn't even have to be perfect to do it right. You just have to do a light jump on the very last slide piece, which will put you on the first level platform of the steps and you slide right into the second step thus stopping you, but if you jump too high you'll land on the second step and slide right off into electricity. A light jump is the smallest jump you can do, barely jumping at all. So none of the problems has to do with a problem with the level, that's just determined by the player's skill level. ^_^


So do we know what the furthest anyone has claimed they've got (section wise).

Has anyone got passed 8 yet?????

I'm still gonna be at work for hours, but can't wait to try my skills at this

In my uploaded photos on the level you'll notice a photo of a section that's after 8. I made it to section 9 more than once.
2009-11-04 19:58:00

Author:
Unknown User


That's a matter of skill. Myself and many others can slide down and make the jump every time with not even the slightest bit of a problem, while not everyone will. And no, not all of those players where expert, actually only few were experts. That slide part is far from impossible. And the way you land on the slide and slide down doesn't even have to be perfect to do it right. You just have to do a light jump on the very last slide piece, which will put you on the first level platform of the steps and you slide right into the second step thus stopping you, but if you jump too high you'll land on the second step and slide right off into electricity. A light jump is the smallest jump you can do, barely jumping at all. So none of the problems has to do with a problem with the level, that's just determined by the player's skill level. ^_^

I reloaded the level, and got about a 98% success rate, I don't know why but it changed when I reloaded the level O_O Anywho, I'm now 5th with 76k, but I think, aside from making me realise I need to get psychological help, possibly damaging my controller in frustration, and annoying the hell out of me in a good way, this level serves to highlight issues with the jumping system. At times, the sackboy collision detection is so bad that jumps don't work etc., causing huge problems. There's also a lot of layer changing issues, especially in Section 8. And I don't see exploitation of a slightly random "super jump" glitch as an aspect of skill. I have not been able to complete the jump from either the upper or lower rocket in Section 8, after about 15 attempts. Oh well.
2009-11-04 21:36:00

Author:
dawesbr
Posts: 3280


Found it from you comment on She's a rainbow, and I couldn't make it past part 1. nicely done though2009-11-04 21:41:00

Author:
AresSmith
Posts: 18


Same here, section 8 is driving me batty. I shan't give up!2009-11-04 21:44:00

Author:
Incinerator22
Posts: 3251


I think that's a great idea - The great thing about short levels and survival challenges is that you have a huge thermometer for decorations and detailing. I'd love to see a version of this all spruced up with a spit-polish.

And I think the difficulty-ramping is great - I think you should still keep the later levels abnormally difficult, make it ridiculously hard to get all the way to the end. As long as it's survival-challenge style, with any death still netting the player a scoreboard finish, you're in business.

I love the fact that each segment has its own look. Obviously here it's just kind of the "idea" of that, not totally fleshed out yet - but with more time and lots more detailing and decorationg, it could be really really cool. If you wanted, each "level" could have its own unique visual theme, like one segment being clouds, one being household crap (jumping across glasses on a dinner table for example, or ice cubes in a cup, or the platforms could be appliances like toasters and blenders), one level could be an icy cave, etc etc. I know if it looked really good and each level was very distinct from the last, I personally would be EXTREMELY compelled to keep playing, just to see what the next area has in store.

Thanks! I'll still keep the difficulty ramping, just that the overall difficulty will be on a lower scale (but still challenging farther in), and chaining will be possible the entire way through, although like every part up to 8 in this one it will be hard to keep a chain. And yes, the ability to submit score anytime will still be there, as that's a must for me. Also, I won't make super jumping part of the difficulty for the new one, as non-expert players have troubles doing that on command.

As for your visual theme ideas, I might consider that, although my style tends to be neat looking things that you can't describe, like parts from another world or realm, or ethereal, etc . . . like art, or abstract. The themes would probably be more like that, although familiar themes are also a nice option to try out. I was thinking of an ice cave with falling icicles seems nice. I could have something happen in each section, whether simple moving scenery, etc . . .

It's official, I'm going to start work on a highly detailed version once I finish some of my bigger/main levels and try to make it run as perfect and smooth as I possibly can with a constant movement being possible the whole way through. This time around I will try experimenting with global lighting, sound effects, and possibly some moving scenery here and there, etc . . .


I reloaded the level, and got about a 98% success rate, I don't know why but it changed when I reloaded the level O_O Anywho, I'm now 5th with 76k, but I think, aside from making me realise I need to get psychological help, possibly damaging my controller in frustration, and annoying the hell out of me in a good way, this level serves to highlight issues with the jumping system. At times, the sackboy collision detection is so bad that jumps don't work etc., causing huge problems. There's also a lot of layer changing issues, especially in Section 8. And I don't see exploitation of a slightly random "super jump" glitch as an aspect of skill. I have not been able to complete the jump from either the upper or lower rocket in Section 8, after about 15 attempts. Oh well.

Yeah, there's nothing that can be done about the jumping system. It is a fact that the jump button won't work if u hit a glass platform the wrong way.

As for the super jump, it's not random. It only seems that way to those who don't know how to do it correctly, usually non-experts. And super jumping isn't a glitch. I make those jumps in section 8 around 70% of the time. The other 30% is me not doing it correctly.


Same here, section 8 is driving me batty. I shan't give up!

Lol! So far section 9 is farthest reached. Only myself and one other has reached it.

Flyojumper is now 1st with a crazy score. He got that score all the way through section 9.
2009-11-04 22:26:00

Author:
Unknown User


As for the super jump, it's not random. It only seems that way to those who don't know how to do it correctly, usually non-experts. And super jumping isn't a glitch. I make those jumps in section 8 around 70% of the time. The other 30% is me not doing it correctly.

Super-jumping is achieved by having the Sackboy's feet close together on a 90 degree angle, right? That's how I've always heard it done. I tested this in create mode, and it WAS about 70% of the time that it worked, the other 30% was just a normal jump.
2009-11-04 22:37:00

Author:
dawesbr
Posts: 3280


ATTENTION!!!!!!!!!!!!!!!!!!!!!!!!!!

I made the starting area look nicer, and I changed the speech bubble saying I'd make it nicer, and I changed the speech bubble by scoreboard.

The changes to the starting area aren't much, but it looks a lot better than it did.

EDIT: Added twinkle sound effect to starting area.
2009-11-04 23:04:00

Author:
Unknown User


Alright! It took me a while, but I got to the infamous Room 8! I knew there was an out-of-sight platform below thanks to the feedback from others, but I just missed it. Darn. I know you are trying to make it a challenge, but perhaps you could add some sort of visual indicator of where the platform is. It could be as simple as a a sticker or decoration directly above it (an arrow, perchance). You might call it skill, but I'd argue that no amount of skill will tell you where the platform is before you make the jump (trial and error, baby!).

That said, it was a nice little challenge. I felt stupid the first half a dozen times I played it, but I made some progress the next dozen times. The slope in room 2 wasn't a problem for me. If you jump and land on each of the slopes, it's actually quite manageable. I slowly worked my way along, and considered it a personal victory that I made it to room 8. Haven't tried again since. I'm sure I will in the future.

Cheers.
2009-11-04 23:57:00

Author:
comphermc
Posts: 5338


Super-jumping is achieved by having the Sackboy's feet close together on a 90 degree angle, right? That's how I've always heard it done. I tested this in create mode, and it WAS about 70% of the time that it worked, the other 30% was just a normal jump.

Sort of. It is also done by jumping from a corner or at the right angle off of a curve. As for the other 30% that you can't do it, like I said, it's because you're slightly off. Don't worry, experts don't even get it 100% of the time, but we do get it more often than the average player. I use to get it 90% of the time, but now around 70%. I just go through periods where I play great, and other times just ok.


Alright! It took me a while, but I got to the infamous Room 8! I knew there was an out-of-sight platform below thanks to the feedback from others, but I just missed it. Darn. I know you are trying to make it a challenge, but perhaps you could add some sort of visual indicator of where the platform is. It could be as simple as a a sticker or decoration directly above it (an arrow, perchance). You might call it skill, but I'd argue that no amount of skill will tell you where the platform is before you make the jump (trial and error, baby!).

That said, it was a nice little challenge. I felt stupid the first half a dozen times I played it, but I made some progress the next dozen times. The slope in room 2 wasn't a problem for me. If you jump and land on each of the slopes, it's actually quite manageable. I slowly worked my way along, and considered it a personal victory that I made it to room 8. Haven't tried again since. I'm sure I will in the future.

Cheers.

As for that platform, which many have mentioned. It isn't cheap as long as everything in your vision can be jumped from. You don't even have to use the platform below. It's just that if the player doesn't make the long jump, then they'll see the high jump platform below and can try that way next time if they want.

But I think I'll do something about that section and raise the lower platform, but I have to ask you something. Does moving scorebubble reset scores? I know that if you add any or delete any, then it will reset the scores, but what about moving the ones already there? If they can be moved without resetting scores, I will raise the platform.


ATTENTION!!!!!!!!!!!!!!!!!!!!!!!!!!

I might make section 8 a bit easier, and access the problem, as I am grateful this many people like the level. It just depends on the response to the question I just asked compher.
2009-11-05 00:14:00

Author:
Unknown User


Section 8, are you serious? Just spent a good 20 tries trying to get past it, and finally decides that sexnstilettos just hates us. Seriously, she does.

Great level though - colorful, fun designs for each of the sections. Everything section seems well thought out once you get the hang of it (except for section 8 which is actually a cruel experiment in torture).

I love that so many people seem to be getting into it too since I'm so used to people complaining about glass jumping sections in other levels.

S3xNStilettos, you should remove Willtang's name from the beginning. I beat him by about 2k to move into third. As it is, some random LBPer and you are already 1st and 2nd.
2009-11-05 01:42:00

Author:
mr Radical 5601
Posts: 515


Section 8, are you serious? Just spent a good 20 tries trying to get past it, and finally decides that sexnstilettos just hates us. Seriously, she does.
...
Everything section seems well thought out once you get the hang of it (except for section 8 which is actually a cruel experiment in torture).


I just wanted to chime in and say...

Hahahahahaha!!!

I think the consensus here is that the jump in difficulty between 7 and 8 feels more like going from 7 to 8000.
2009-11-05 02:19:00

Author:
Teebonesy
Posts: 1937


Moving bubbles doesn't affect the score. Neither does moving anything else. No need to fear.

In fact, you could replace the level with just a scoreboard and top score would remain the same.*

*I would advise against this...
2009-11-05 02:26:00

Author:
comphermc
Posts: 5338


Section 8, are you serious? Just spent a good 20 tries trying to get past it, and finally decides that sexnstilettos just hates us. Seriously, she does.

Great level though - colorful, fun designs for each of the sections. Everything section seems well thought out once you get the hang of it (except for section 8 which is actually a cruel experiment in torture).

I love that so many people seem to be getting into it too since I'm so used to people complaining about glass jumping sections in other levels.

S3xNStilettos, you should remove Willtang's name from the beginning. I beat him by about 2k to move into third. As it is, some random LBPer and you are already 1st and 2nd.

I know. I'm waiting for my friend Flyo to send me a picture. If I don't get it tonight, he might send it tomorrow. Congrats on the great score though!


Moving bubbles doesn't affect the score. Neither does moving anything else. No need to fear.

In fact, you could replace the level with just a scoreboard and top score would remain the same.*

*I would advise against this...

Thanks! I'll go and lighten up on section 8 right now. I'll be sure to leave a new post stating so once I have. As for the level comment, are you saying that removing or adding score bubbles doesn't reset the scores? Someone told me when you move those, or even change add or remove a race gate, that it resets scores.
2009-11-05 02:39:00

Author:
Unknown User


I have completely overwritten a level with an unrelated one and the scores remained from the original. Just make sure you publish the new level directly over top of the old one, overwriting it. I have a locked level with no score bubbles and a high score of 500,000...

If it deletes your scores, I'll send you 1000 xp. I don't really want to, but I'm trying to make a point.
2009-11-05 02:51:00

Author:
comphermc
Posts: 5338


ATTENTION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!

Thank you all so much for the feedback! I considered everything everyone mentioned with section 8, and I agree the spike in difficulty was a bigger jump than it should of been as I found section 8 to be harder than 9, but now it is just right. Super jumps are no longer required for section 8. It can be done with all regular jumps, though it is still very hard because of plane shift and small platforms. But now the difficulty is perfect for that section.
2009-11-05 03:23:00

Author:
Unknown User


Flyojumper is now 1st with a crazy score. He got that score all the way through section 9.[/B]

What! Flyo took 1st? How surprising! *false statement*

How many sections are there? I only got to 8 before I fell to a quick and miserable death. Addictive. I must've hit the restart button a hundred times before I was able to crack the top 10. Good job 'Nstilletos. Can't wait to see more from you.
2009-11-05 18:18:00

Author:
SHENOA77
Posts: 184


What! Flyo took 1st? How surprising! *false statement*

How many sections are there? I only got to 8 before I fell to a quick and miserable death. Addictive. I must've hit the restart button a hundred times before I was able to crack the top 10. Good job 'Nstilletos. Can't wait to see more from you.

Thanks!

Lol! Of course that's no suprise. I find it funny that will played it for like 2 or 3 hours last night to get his current score. I assume he played so long because he was trying to beat Flyo's score.

And what do you mean how many sections? Lol! It tells you in the level description, plus inside the level one of the speech bubbles at start even asks you to please read the level description.

I'm actually suprised anyone liked the level because like I said in my topic post, it was just a quick simple fix I made in one night just to have something playable until my main stuff is finished. But somehow this level ended up on page 5 of cool levels sitting at 4 stars and mainly good tags. Kind of took me by suprise as that was completely unexpected, especially since hard levels are usually slammed.

But again thanks for playing! ^_^
2009-11-05 22:56:00

Author:
Unknown User


That was mostly me XD. Well, partly, anyway, as I must have hit the replay button at least 50 times alone, and then 20 more times with a friend XD2009-11-06 00:24:00

Author:
Incinerator22
Posts: 3251


Lol @ Incinerator!

Okay, sorry for the bump. But I have legitimate reason, lol.

Just wanted to say I updated one of the speech bubbles at the beginning with a tip letting everyone know that they can get over 100,000 on score before section 8.

With that said, I'll give out my last thanks for putting my level on page 2 of the Cool pages, even if the cool pages aren't always cool, lol. This gives me inspiration and motivation to work harder for the next one. It is much appreciated. As promised, due to unexpected responses to this one, I will be making a higher quality version one in the future that will be overall on a lower difficulty scale than this one, bt still challenging. Therefor no expert skills required.

My plans for next one . . .

-Easy to Advanced difficulty (out of a scale of easy, average, advanced, and expert)
-I will try to make it visually much nicer than the current one utilizing more visual options.
-And players will be able to keep a chain the whole way through, which like this one there will be parts that are difficult to keep a chain.
-And scores will still be allowed to be submitted anytime.

Unlike my current one, I will work hard on this one to improve my creator skills and hopefully turn out something great. Wish me luck.
2009-11-07 09:29:00

Author:
Unknown User


Good luck

I wanted to give this a good play this weekend, but I've had to go away with work

I had a go the other night but kept dying on the last block of section 8 lol and I was dying mostly at the early sections trying to keep the multiplyer up and going through it all in light speed lol

Can't wait to get home and have another go
2009-11-07 09:52:00

Author:
dorien
Posts: 2767


I went back and tried this one a couple of times because a deep part of my psyche wants to see the final sections. So I had to heart it because I find myself inexorably drawn to it.

Remember Wayne's World, when the sleazebag's talking about sucking quarters out of kids with an impossible arcade game? "Desert Storm Commando Warriors." You keep putting in quarters, but there never IS a next level, because you can't beat it!

This is Desert Storm Commando Warriors!
And I can't stop sticking quarters in the **** thing!!
2009-11-07 12:25:00

Author:
Teebonesy
Posts: 1937


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