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Attack of the flying donkeys!

Archive: 36 posts


Attack of the flying donkeys!LordMagicPants
Attack of the flying donkeys is quite a long level but makes up by having simple and non repetitive game play.

It has a mini story about a town having a race while being attacked by donkeys that fly with portal and castlevania references.

Game play wise, lots of jumping, pushing and pulling, exploding donkeys, jet pack, bouncing up high, lots of enemies to kill, stickers and a small boss.

Hack away with any constructive criticism
all
2009-11-02 17:54:00

Author:
LordMagicPants
Posts: 187


I remember playing this and having a blast! Full of fun-filled humor and epicness! I don't remember if I hearted it but I remember giving it 5 stars! Nice 2009-11-02 20:34:00

Author:
iGotFancyPants
Posts: 1355


Oh my god. I don't know where to begin. Someone get the Community Spotlight people, this level is genius. I have nothing negative to say, it was all hilarious. Attack of the flying donkeys is incredibly polished and refined and hilarious. I haven't seen this amount of insanity in a level since I played the masterpiece that was Tree Fortress 2. Everyone MUST try this level. It's incredible. 5 stars and hearted. Fantastic work.

Oh, and excellent Donkey boss!
2009-11-02 23:34:00

Author:
qrtda235566
Posts: 3664


Oh my god. I don't know where to begin. Someone get the Community Spotlight people, this level is genius. I have nothing negative to say, it was all hilarious. Attack of the flying donkeys is incredibly polished and refined and hilarious. I haven't seen this amount of insanity in a level since I played the masterpiece that was Tree Fortress 2. Everyone MUST try this level. It's incredible. 5 stars and hearted. Fantastic work.

Oh, and excellent Donkey boss!

^This.


When I first walked into the level I had no I idea I would be playing one of the best LBP levels ever. Just Amazing!
2009-11-03 14:42:00

Author:
TheFirstAvenger
Posts: 787


this level looks awesome cant wait to play it well done2009-11-03 16:10:00

Author:
lbpholic
Posts: 1304


This level is just pure quality, great looks and gameplay to go with it! Very nice work.

Also that is a cool PSN
2009-11-03 20:47:00

Author:
TonyTwoGunz
Posts: 139


I cant find this level by searching, one of your levels appears, but its locked and I can't click on find more by this author. Can you leave a comment on one of my levels so that I can find it, thanks.2009-11-04 11:05:00

Author:
GruntosUK
Posts: 1754


Thank you iGotFancyPants, Awesomemans, Endless_Echo and TonyTwoGunz for the kind words


I cant find this level by searching, one of your levels appears, but its locked and I can't click on find more by this author. Can you leave a comment on one of my levels so that I can find it, thanks.

I've opened the level now
2009-11-04 11:23:00

Author:
LordMagicPants
Posts: 187


Haha - just played this, and it is definitely a crazy fun time. TONS of switches, man I was constantly pulling switches or pushing buttons it seemed. but it did keep you always doing something, never wondering where to go or what to do next. Very fast-paced, funny, classic LBP. Got 5 stars from me!2009-11-04 11:32:00

Author:
Teebonesy
Posts: 1937


I really enjoyed the level, it was a blast from start to finish. I loved the donkeys, they were excellent, although I loved stomping on there heads the most and killing them. The platforming was great with some nice ideas, and I loved the multi switch pulling pieces. The visuals were great to, and fitted in with the mad premise of the whole thing.

One minor gripe I had was with the basic cardboard, I did'nt think it fit the material set, or the style of the level to be honest.

5* and hearted.
2009-11-04 11:49:00

Author:
GruntosUK
Posts: 1754


Great level, the dialogue had me laughing constantly.

"I have run out of evil things to say!!"

Flying donkeys and drunken beavers, how can you not love it???
2009-11-04 12:45:00

Author:
julesyjules
Posts: 1156


wow, this is receiving some very good comments. Im looking forward to checking it out.2009-11-04 12:57:00

Author:
wexfordian
Posts: 1904


lol glitch at thwe end cant get past the last door to finish line2009-11-04 17:32:00

Author:
lbpholic
Posts: 1304


Oh yeah!!!!

This is my kind of level!

Fun from begining to end. Cleverly simplistic, well put together, and well.... just plain fun, which is what its all about.

5 of the best and hearted!
wex.
2009-11-05 10:02:00

Author:
wexfordian
Posts: 1904


lol glitch at thwe end cant get past the last door to finish line



Same thing here.

I belive that one of the donkeys are capable of blowing up another one, and therefore you can't complete because you never get to sticker the donkey that blew up when stickering the other one..
2009-11-05 18:24:00

Author:
Fredrik94
Posts: 342


Thank you Teebonesy, GrantosUK, julesyjules, wexfordian I appreciate it very much


lol glitch at thwe end cant get past the last door to finish line

Umm... did you you place a sticker on each switch rather then just one big one? and placed stickers on the little feet is well?


Same thing here.

I belive that one of the donkeys are capable of blowing up another one, and therefore you can't complete because you never get to sticker the donkey that blew up when stickering the other one..

Can't be that, because the big donkey won't come down unless you sticker the the first lot... I dunno what else to do, because its never happened to me. But thanks lbpholic and Fredrik94 anyway
2009-11-05 19:55:00

Author:
LordMagicPants
Posts: 187


This level is ridiculously good. It is the most MM-like community level I have played, hands down. You really nailed the look, feel, and gameplay of the story mode levels - kind of a cross between Gardens and Canyons. The dialog is funny, extremely well-written, and weird - but only the best kind of weird! You really had me cracking up, and I love your references to Portal and Castlevania. There's a whole lotta good going here, and I could go on and on and on about this level. I've replayed it three times already and will probably hit it again just for grins.

There isn't much bad, but I did notice a couple things. My biggest gripe is that all the score bubbles are held in place with strings - yech. Not only is it reasonably ugly, but all those joints are using up more thermometer than they need to be. Little invisible "thin layer" triangles of dark matter glued to the fronts of those bubbles will do the job quite nicely. Just make one, copy it, and paste away. Another (very minor) gripe is that the camera is a little bit frisky between scenes, and sometimes you are jumping half-blind. This is forgiveable, however, because the camera work and framing overall is fantastic. I think this just boils down to the way LBP handles transitions between camera zones - it's a tough nut to crack. My last semi-gripe is that the sticker switches were buggy in a couple places in the level. I had to re-sticker some of them several times before they would realize they had been stickered. Not sure what the solution is but I figured I'd let you know. I never got stuck anywhere, so it wasn't an issue for me.

Fantastic level overall: a very solid 5/5 stars , a heart, and even a creator heart to boot. Nicely done.

F4F: Offworld Colony (https://lbpcentral.lbp-hub.com/index.php?t=t=18329)

Thanks!
2009-11-06 03:42:00

Author:
Taffey
Posts: 3187


When I played this, I squealed in joy. That's how much I enjoyed it.

So, yes, this is in my hearted list and will be played over and over again.
2009-11-06 03:59:00

Author:
SLS10
Posts: 1129


This level looks very good and funny. I'll try to play it soon.2009-11-06 04:50:00

Author:
warlord_evil
Posts: 4193


I played this level and it was very funny, some camera angels were bad in some areas, but it wasn't much of a deal. Nice job.2009-11-07 03:30:00

Author:
warlord_evil
Posts: 4193


Sorry to delete all those comments. I don't think they were being respectful to your thread.

Anyways, I played the level and thought it was very cute. It had a light tone, and was pretty funny.

5 stars.
2009-11-12 01:08:00

Author:
comphermc
Posts: 5338


Okay, I finally got around to playing this to see what all the fuss is about, and . . .

I'm about to be boo'd by many but here is what I thought, just being honest . . .

The level bored me, a lot. I actually almost quite the level before finishing, but figured since I got that far I might as well bare with it. I went into the level thinking "Oh, this is going to be great!" and it turned out the opposite. None of the dialogue was funny except maybe at the very beginning with the beaver mentioning the flying donkeys/drunk comment, and the creature's comment that had no arms or legs. Other than that the dialogue was horrible.

It seemed lazily made to me, and was somewhat repetitive.

Just to be nice I gave it 3 stars and a rubbish tag, although any of the other tags people have given it like lousy, repetitive, boring, etc could have worked. I wanted to give 2, but just couldn't get myself to do it.

Pros:

-The name of level is humorous.

Cons:

-Horrible dialogue, with very few exceptions.
-Too boring and repetitive.
-Very ugly level in the visual sense, lazily made.

There is another thing that shocks me, but I won't go that far as it relates to LBPC and something usually respected. Take that as you will, but I was stunned and baffled. I won't say what it is that stunned and baffled me to avoid becoming the most disliked member of the site.

This level goes to show how easily many are amused. I just cannot wrap my head around what is so appealing about it.
2009-11-15 06:05:00

Author:
Unknown User


I'm about to be boo'd by many but here is what I thought, just being honest . . .Everyone is entitled to their opinions, and yours is just as valid as everyone else's.

It's too bad you didn't like this level, but for my money it's a pure charmer. Front page stuff for sure.
2009-11-15 17:08:00

Author:
Taffey
Posts: 3187


Everyone is entitled to their opinions, and yours is just as valid as everyone else's.

It's too bad you didn't like this level, but for my money it's a pure charmer. Front page stuff for sure.

True.

If people like it, then that's good that it is something that brings enjoyment to some. Not everything will appeal to everyone. That is impossible to pull off since everyone is different.

Just a personal opinion on my part that for me, I just didn't see any appeal. I just have a tendency to be brutally honest (harsher than I need to be sometimes) is what had me mentioning getting boo'd.

But I am glad others enjoyed it, just wish I could of been on the same boat, lol.
2009-11-15 22:21:00

Author:
Unknown User


Thank you SLS10 and warlord_evil much appreciated.


This level is ridiculously good. It is the most MM-like community level I have played, hands down. You really nailed the look, feel, and gameplay of the story mode levels - kind of a cross between Gardens and Canyons. The dialog is funny, extremely well-written, and weird - but only the best kind of weird! You really had me cracking up, and I love your references to Portal and Castlevania. There's a whole lotta good going here, and I could go on and on and on about this level. I've replayed it three times already and will probably hit it again just for grins.

There isn't much bad, but I did notice a couple things. My biggest gripe is that all the score bubbles are held in place with strings - yech. Not only is it reasonably ugly, but all those joints are using up more thermometer than they need to be. Little invisible "thin layer" triangles of dark matter glued to the fronts of those bubbles will do the job quite nicely. Just make one, copy it, and paste away. Another (very minor) gripe is that the camera is a little bit frisky between scenes, and sometimes you are jumping half-blind. This is forgiveable, however, because the camera work and framing overall is fantastic. I think this just boils down to the way LBP handles transitions between camera zones - it's a tough nut to crack. My last semi-gripe is that the sticker switches were buggy in a couple places in the level. I had to re-sticker some of them several times before they would realize they had been stickered. Not sure what the solution is but I figured I'd let you know. I never got stuck anywhere, so it wasn't an issue for me.

Fantastic level overall: a very solid 5/5 stars , a heart, and even a creator heart to boot. Nicely done.

F4F: Offworld Colony (https://lbpcentral.lbp-hub.com/index.php?t=t=18329)

Thanks!

Thank you very much for the wonderful words and useful tips Taffey You're completely right about the switches and bubbles. Got at least half a gape back on the thermometer now, string is deadly.


Sorry to delete all those comments. I don't think they were being respectful to your thread.

Anyways, I played the level and thought it was very cute. It had a light tone, and was pretty funny.

5 stars.

Thanks, saw them a few days ago but oh well and thank you for the kind words


Okay, I finally got around to playing this to see what all the fuss is about, and . . .

I'm about to be boo'd by many but here is what I thought, just being honest . . .

The level bored me, a lot. I actually almost quite the level before finishing, but figured since I got that far I might as well bare with it. I went into the level thinking "Oh, this is going to be great!" and it turned out the opposite. None of the dialogue was funny except maybe at the very beginning with the beaver mentioning the flying donkeys/drunk comment, and the creature's comment that had no arms or legs. Other than that the dialogue was horrible.

It seemed lazily made to me, and was somewhat repetitive.

Just to be nice I gave it 3 stars and a rubbish tag, although any of the other tags people have given it like lousy, repetitive, boring, etc could have worked. I wanted to give 2, but just couldn't get myself to do it.

Pros:

-The name of level is humorous.

Cons:

-Horrible dialogue, with very few exceptions.
-Too boring and repetitive.
-Very ugly level in the visual sense, lazily made.

There is another thing that shocks me, but I won't go that far as it relates to LBPC and something usually respected. Take that as you will, but I was stunned and baffled. I won't say what it is that stunned and baffled me to avoid becoming the most disliked member of the site.

This level goes to show how easily many are amused. I just cannot wrap my head around what is so appealing about it.

It helps if you explain why to any bad points. It's kind of hard to improve or use for future references if given just a list of bad points without any explanation.

Also what does "lazily made" even mean?
2009-11-17 16:47:00

Author:
LordMagicPants
Posts: 187


You're welcome! I just played this again to remind myself how awesome it was. I've seen plenty of lazily made levels, and this is not one of them.2009-11-17 17:46:00

Author:
Taffey
Posts: 3187


Wow! Just got done playing this... did it deserve a spotlight? Well, absolutely, undeniably.... yes!

Visually, I thought it was fantastic. Done in a silly, colorful, MM-style with TONS of little things going on. I think the different movements of things throughout the level gave it all an animated feeling.

Gameplay-wise, however, is where this level REALLY shines. Every section was a fresh and new platforming idea. A boxing glove maze, swirrely-bubble-collecting, a bouncy-conveyor, a switch....then another switch.... then another switch! all on a timer! Wow - a ton of ideas in here that were all tweaked to perfection.

5 stars and a heart!
2009-11-17 22:38:00

Author:
CCubbage
Posts: 4430


Ok, I'll elaborate more.

I didn't think I needed to elaborate as the things I didn't like were intended.

I already elaborated a little on the dialogue. But for more of explaination, what I didn't like about the rest of the dialogue is that it was somewhat cliche and repetitive. There didn't seem to be funny points in them, and it seemed almost every talking donkey I came to (lol) said the same thing, but in a slightly different way.

As for repetitive in general I came to multiple parts that had a "I've been here already" feel to it, especially the parts where you pop the donkeys' brains (lol), and not to mention almost every part I came to involving logic involved pulling levers or pushing buttons, it just got old fast.

As for lazily made, the whole level consisted of basic materials and stickers, like what someone would make if they were new to creating so they rush and play it safe by just using default things, therefor the colors and visuals were very dull. Everything felt so plain and rushed. Another example is just throwing in sticker switches using the basic rainbow shoe is just boring. Also a been there done that feeling as those are basics from MM's story levels.

The only thing I can say that seemed not rushed is that those lever/button parts seemed well planned out.

Also, someone mentioned this thread that the boss was great. I didn't get this either. I mean the boss just hangs there. It's a piece of cardboard that just sits there while you sticker it with a rainbow shoe sticker.

Now I can see where many parts like a boss that does nothing plus other things are suppose to be funny, but it wasn't to me. The concept and idea is funny and there, just wasn't executed well enought for me to find it funny except the couple things I mentioned. Therefor it reminded me of someone trying to be funny, but failed.

And that's my personal elaboration of it. Also, don't take my post to heart. I'm beginning to think it's just because I am harder to please and find people that use basic MM things for their entire level lack creativity. That's just me, well, and others that feel the same.
2009-11-18 01:16:00

Author:
Unknown User


A few notes on this to consider. Not an argument over point of view.


As for repetitive in general I came to multiple parts that had a "I've been here already" feel to it, especially the parts where you pop the donkeys' brains (lol), and not to mention almost every part I came to involving logic involved pulling levers or pushing buttons, it just got old fast.

In the context of this specific level, it purposely uses logic minimally... the interesting part is in the creative things that get introduced while you're trying to make your way through a race. For instance, when passing by a donkey, you can either take the time to stop, throw a sticker on him to get points... or decide its a better decision to continue. Or.... you pull a switch, then realize there's another, and another. Or... you have to quickly get through a bunch of boxing gloves that are knocking you around. None of these things are overly complex, but in the context of a race you are trying to feverishly get through, it's highly entertaining and original. And the more times you play it, the more obvious it becomes.

In context with the types of "expert" levels you enjoy playing, many of the obstacles are VERY similar - such as jumping, sliding, and avoiding. In this particular level, the obstacles are slowing you down instead of killing you.

They mentioned in the spotlight thread that while the rest of us are trying to come up with more and more complex things, this creator managed to just create fun... and I have to agree.


As for lazily made, the whole level consisted of basic materials and stickers, like what someone would make if they were new to creating so they rush and play it safe by just using default things, therefor the colors and visuals were very dull. Everything felt so plain and rushed. Another example is just throwing in sticker switches using the basic rainbow shoe is just boring. Also a been there done that feeling as those are basics from MM's story levels.

Reference the "fair feedback" threads either here or the one created by JackOfCourse on LittleBigWorkship. Art is completely subjective, and different people will have different views of what is good. Personally, I thought the use of materials and stickers was great. It had a really cute MM style to it. From an objective viewpoint, every shape was done well and was polished. Whether it's your particular taste is subjective, and saying you don't like it isn't very useful to the creator. However, if you have any specific materials in mind that would make it better fit his theme without compromising what he is trying to create - that is much more useful.


Also, someone mentioned this thread that the boss was great. I didn't get this either. I mean the boss just hangs there. It's a piece of cardboard that just sits there while you sticker it with a rainbow shoe sticker.

Just the fact that you're in a hurry, and suddenly had to pull out the pop-it and do quick and well-aimed shots with a boot sticker was interesting. This was not a "technical" boss, but was interesting based on the players specific sense of humor. If you don't have the same sense of humor, obviously it won't be as interesting to you.


The key is to give useful feedback specific to what the creator is trying to create. If you simply don't like the "style" of a level, the "look" of the level, or you don't share the same "vision" of what the level is trying to be giving negative feedback isn't useful, it's just discouraging.

When I give feedback, I leave personal taste out of it and simply try to give thoughts that would help the level author make it better based on the type of level they're trying to create.... and mention bugs that could break the game.
2009-11-18 18:40:00

Author:
CCubbage
Posts: 4430


A few notes on this to consider. Not an argument over point of view.



In the context of this specific level, it purposely uses logic minimally... the interesting part is in the creative things that get introduced while you're trying to make your way through a race. For instance, when passing by a donkey, you can either take the time to stop, throw a sticker on him to get points... or decide its a better decision to continue. Or.... you pull a switch, then realize there's another, and another. Or... you have to quickly get through a bunch of boxing gloves that are knocking you around. None of these things are overly complex, but in the context of a race you are trying to feverishly get through, it's highly entertaining and original. And the more times you play it, the more obvious it becomes.

In context with the types of "expert" levels you enjoy playing, many of the obstacles are VERY similar - such as jumping, sliding, and avoiding. In this particular level, the obstacles are slowing you down instead of killing you.

They mentioned in the spotlight thread that while the rest of us are trying to come up with more and more complex things, this creator managed to just create fun... and I have to agree.



Reference the "fair feedback" threads either here or the one created by JackOfCourse on LittleBigWorkship. Art is completely subjective, and different people will have different views of what is good. Personally, I thought the use of materials and stickers was great. It had a really cute MM style to it. From an objective viewpoint, every shape was done well and was polished. Whether it's your particular taste is subjective, and saying you don't like it isn't very useful to the creator. However, if you have any specific materials in mind that would make it better fit his theme without compromising what he is trying to create - that is much more useful.



Just the fact that you're in a hurry, and suddenly had to pull out the pop-it and do quick and well-aimed shots with a boot sticker was interesting. This was not a "technical" boss, but was interesting based on the players specific sense of humor. If you don't have the same sense of humor, obviously it won't be as interesting to you.


The key is to give useful feedback specific to what the creator is trying to create. If you simply don't like the "style" of a level, the "look" of the level, or you don't share the same "vision" of what the level is trying to be giving negative feedback isn't useful, it's just discouraging.

When I give feedback, I leave personal taste out of it and simply try to give thoughts that would help the level author make it better based on the type of level they're trying to create.... and mention bugs that could break the game.

You're right. That's why I said not to take my post to heart. Also, your referrence to expert levels was off, not all expert obstacles or things kill you, some of them are just hard to get past. An example would be something you have to climb and can easily end up falling to the bottom and have to try again. But there is nothing to kill you on it, or at the bottom.

Also, as I said, I knew the level was intended the way it is. I see the humor and the art, but I felt it was lacking. I always thought that great things can be made using only the simple things at your disposal. I've always had that view because I don't like to get too complex with my own levels, although I have some I'm working on that are complex. Just saying that high quality things don't need to be complex. All I'm saying is something wasn't there for me. Another thing may be that I've seen all those obstacles before. And I'm not referring to the lever/button stuff. I mean like the rolling barrels, spinning sponge, the boxing gloves intended to bump you around, which you can completely bypass just going behind them, almost making the obstacle pointless since to me it is there to slow you down.

So as you can see it wasn't just personal taste.

However, I did have the thought during playing the level that it could be fun multiplayer.

Anyways, I will probably go back to the level and check it out again. I have played levels before that I didn't like and ended up playing again at a later time and suddenly I liked it more. This might have to do with the mood of the person at the time they originally played it, or the possibility that I overlooked some things and missed something. However the things I have mentioned wasn't due to missing something.

I see your point, but I did give specifics on feedback, which wasn't all personal taste.
2009-11-18 20:15:00

Author:
Unknown User


My advice is more on the way to approach feedback, not on feedback itself. Your original feedback was taken poorly simply because of the way you approached it and mixed in harsh, subjective, and discouraging critisism. If you do that, people will not listen, even if you are right about something. Take it as a good lesson for future feedback.

I just want to leave this thread on a positive note for the next feedback, because this is a really good level that many of the top creators have truly enjoyed.... nice job, LordMagicPants! Look forward to your next wacky creation!
2009-11-18 20:34:00

Author:
CCubbage
Posts: 4430


Nicely explained CCubbage in the earlier post you made. Bravo.

As for the level, I thought it was really great! It's one of those few community levels that I come across (not survival challenges,) that I want to play over and over. I don't know if it was the great visual style, the humour or the creativity. I just loved it! 5 stars and a heart from me mate. Good job.


Another example is just throwing in sticker switches using the basic rainbow shoe is just boring.
@s3xNstilettos Sticker switches play a big part in this level. I think he might have had to use the rainbow shoe sticker so the level was accessible to all players. Plus, the rainbow shoe is pretty iconic, I think it was a good choice in sticker.
2009-11-18 21:29:00

Author:
olit123
Posts: 1341


This level was wonderfully made! Period! It had all the great level qualities you should have to make a good level; fun, platforming, puzzles, minigames, fast-paced action, and laugh-out-loud dialog! Great job, keep creating levels similar to this one, they are your calling! 2009-11-19 01:03:00

Author:
piggabling
Posts: 2979


it seemed almost every talking donkey I came to (lol) .

Naughty, naughty!

Anywho, I loved this level. It was fresh and awesome and I personally thought the dialogue was great!
2009-11-19 01:40:00

Author:
iGotFancyPants
Posts: 1355


I have been playing some of the master's levels here at LBP to learn how to make a decent level. Man we have some really talented creators here at LBPC! Normally, I am not into race levels... but this was so fun and funny... and incorporated a ton of neet switch puzzles. Definite replayability! This is one of those games you keep playing over and over again to see how many points you can get and how much hidden stuff you can find in the given time limit. I played it as a single player and had a blast. I can't say how well it works w/ multiple players.2009-11-23 15:20:00

Author:
enodrawkcab
Posts: 238


I played this a long time ago when it was on Cool Levels but never posted here so now I'm posting here to return your F4F. Writing down some things as I go through the level.
-In the description you missed an A to capitalize in the second sentence.
-The first text bubble should say senor with the little ~ on top of the n instead of senior (I can't type it here with the laptop but it's in the LBP keyboard if you press L2). There are a few other text bubbles from the same character (the beaver looking one) that have the same mistake.
-I think all of the text bubbles have some uncapitalized letters at the start of the sentences.
-On the text bubble where the grabbing R1 on the hangar part, it says thid hand instead of third.
-One of the donkey text bubbles say destory instead of destroy.
-The part where you have to pull 3 switches in a row and then a 4th switch comes up, that fourth switch doesn't have a sound effect.
-Not sure if it just broke while I was playing the level but one of the red triangles on the next part wasn't there (it was on the first wheel when I played but I don't know if that always happens or just a one time thing.)
-The scoreboard comes up a bit too high, you can see the piston after you explode the giant donkey.

Sorry about all those VERY minor nitpicks...WOW! This is one of the best levels I've ever played! It has some really great visuals with some awesome gameplay and funny dialogue. I don't think I have any REAL negatives for this one. 6 STARS!
2009-12-21 21:43:00

Author:
brnxblze
Posts: 1318


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